What would you consider a casual pve centered mmo? No raids? Just solo quests? I could probably help you but I need to know what a casual pve mmo is to you. Last time I checked being a "casual" only meant you had limited time to play not limited playing skills.
So would a casual pve mmo be one that you could play 30 minute sessions and still feel like you got something done? if thats the case then every mmo is like that when it comes to pve.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I'd say Lotro, EQ 2 or even Vanguard is good PVE game. Depends what features would you like more. Try Trials than you can choose.
Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online Tried: KAL Online, Face of Mankind, ROSE online Playing: CS:GO
Solo friendly, crafting is good and you can do that while offline. I always feel like I accomplish something in that game...even if I can only be on for 30 minutes or so.
Personally some of the best dungeon PvE I've seen was in DDO, but I missed having an actual world you could travel around in DDO. If you want an actual world and want to do some exploring, I think there are lots of options, if you really want some quest driven leveling and exploring isn't important, DDO is my favorite. I think it's good for casual players since there really isn't any end-game in my opinion (although there are end-game raids). Since the quest hub is the same small area for everyone, you can be casual and still run into people you know that have out-leveled you. I know there's much more solo content since I played it, but back in the early days it was all about grouping once you got past the first few levels, so if you don't like grouping, might not be so much fun for you.
Best Casual PvE MMO would have to be Lord of the Rings Online
now, if you were to ask "what is the best PvE MMO" I might have pointed you to Everquest 2.. but EQ2 doesnt really cater to the casual crowd. Ive played it off and on since its been released, and I consider myself a non-casual and the higher up in level I got.. the more demanding the game got (and same with Vanguard).
Age of Conan fits into this bracket as well. It starts out somewhat casual, but the further you go up in level.. the more demanding the game becomes. Not so much as EQ2, but you'll notice quests taking you from one side of the map to the other beginning to tax the hours you can put into the game.
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
Solo friendly, crafting is good and you can do that while offline. I always feel like I accomplish something in that game...even if I can only be on for 30 minutes or so.
Eh...not so sure I would say FE is casual friendly. Sure you can craft while offline and the such but when you compare it to to other games it can get rather involved especially trying to find items for crafting or hunting ap. FE is a great game and I would recommend everyone give it a try, but I wouldn't really say it is a casual friendly one. Especially for players newer to the mmorpg genre.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
DDO is a great choice for the casual player, as long as you don't want to get above level 15. At that point there are only a few quest to grind, and you'll need a group that is hard to come by. However, its a totally awesome game up until then. Sadly, there just isn't enough conent.
If you're not P2P I wouldn't even bother. I don't see how F2P level past 10.
Easily the best casual PvE is Lord of the Rings Online, also not a bad price. One nice thing is, although game is 3 years old, they still are constantly upgrading the content for lower levels....and easily the nicest and most mature player base in gaming today. Try Nimrodel server and look be up, got a great kinship.
For a quick jump on the computer, play a couple of hours, finish mission and jump off it would have to be DDO. I just played yesterday and had every intention of doing this (really just logged in to update the files). When you take a quest it states right in the quest log is it's short, med or long which helps you manage your time. As a cavet, once in it is easy to lose track of time and play longer than you intended to.
LotRO - I wouldn't say it's as casual since the missions are so linked together in many cases and the amount of travel time you have to put into it.
And casual as in ONE OFF missions:
Again DDO, since each dungeon run is pretty much just a self contanded mission.
LoTRO loses again since most of the missions are small puzzles in a larger picture.
And finally do you feel like to ACCOMPLISHED something.
Both DDO and LotRO.
For long time play - LotRO since it's got a long story to tell. DDO will always be just a keep on the computer and play when the dungeon run mood hits you.
LotRO does have a free trial. DDO is totally F2p, you DO NOT have to pay ANY money if you don't want to. Yes it has a store and you can spend to get stuff but it's not required, especially at the casual level's I touched upon.
Of the normal MMOs its LOTRO by a large margin IMO.
Not gonna say LOTRO is better than something like Fallen Earth or EvE or whatever, but as a generic sort of thing LOTRO. Some people prefer less mainstream tings like these other ones and do perfectly fine in them casually.
DDO is a great choice for the casual player, as long as you don't want to get above level 15. At that point there are only a few quest to grind, and you'll need a group that is hard to come by. However, its a totally awesome game up until then. Sadly, there just isn't enough conent.
If you're not P2P I wouldn't even bother. I don't see how F2P level past 10.
didn't they change the leveling procedures so you don't have to have those tokens or whatever they are called?
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Solo friendly, crafting is good and you can do that while offline. I always feel like I accomplish something in that game...even if I can only be on for 30 minutes or so.
Agreed. LOTRO's a good choice, too, but I enjoy Fallen Earth more than LOTRO because I don't like being led by the nose through a story line.
Originally posted by Sovrath didn't they change the leveling procedures so you don't have to have those tokens or whatever they are called?
I'm not sure how it relates to his post but to answer your question, yes they got rid of the sigils needed for obtaining certain level barriers/restrictions.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Originally posted by Sovrath didn't they change the leveling procedures so you don't have to have those tokens or whatever they are called?
I'm not sure how it relates to his post but to answer your question, yes they got rid of the sigils needed for obtaining certain level barriers/restrictions.
I believe he was asking because the person he quoted never really specified why exactly he couldn't get past certain levels, so Sovrath must have thought it was because of leveling sigils.
And to prevent confusion I'll clarify a few things that were mentioned. The message that was given was that it's hard to get above level 15, but the poster didn't clarify who it might be difficult for. Subscribers, who have access to all quests, can easily get to max level without repeating content. Since the last content update (with 4 new free high level quests) it's easier for even free players to get to max level though they'll still have to do a good amount of quest re-runs to get there. They can certainly get higher than 10 quite easily.
Now, free players who farm favor for the free store points as well as the free players who simply buy them from the store, both, can buy a couple of the more important adventure packs and easily have enough content to hit 20, though some amount of quest repetition may be called for. But, since quest loot and rewards are pretty random and the quests are certainly fun enough, most players don't have any issues with re-running certain quests, both to get more XP or in the hopes of getting certain loot drops.
My guess is that the poster that said it's hard getting past 10 and almost impossible past 15 was himself a free player who didn't like repeating content and didn't stick around long enough to see the additional new free quests.
Originally posted by Rockgod99 What would you consider a casual pve centered mmo? No raids? Just solo quests? I could probably help you but I need to know what a casual pve mmo is to you. Last time I checked being a "casual" only meant you had limited time to play not limited playing skills. So would a casual pve mmo be one that you could play 30 minute sessions and still feel like you got something done? if thats the case then every mmo is like that when it comes to pve.
Not true, in FF11 u can't get anything done reall yin 30 mins. Anyway back on topic. Dungeon Fighter Online is a decent casual mmo, you team alot but its VERY easy to get a team. When your gonna go in a dungeon there is a lobby u walk in to, create a party with ] or hit ] and join one. Very quick pick up and go game. Its also free to play. I reccomend a controller though its much more fun with one.
"An MMORPG could be completely diffirent from WoW. Just look at games like Dofus, Wizard101 or EVE. But as it is, most of the Western MMOs are trying to succeed by out-WoWing WoW. It's like an army of 10 sports games made about same sports, and barely none about other sports. WoW clone is an accurate description of those games, it manages to convey much information with only two words." -Poster on mmorpg.com
Rift: World of Warcraft clone #9321 Nothing special to see here move along.
I believe he was asking because the person he quoted never really specified why exactly he couldn't get past certain levels, so Sovrath must have thought it was because of leveling sigils.
While I believe you're right it just seemed odd to me that would be brought up since the poster seemed to make it rather clear his main point of contention was content.
I just hate to assume because you know how the 'ole saying goes. Never assume because to assume is to make a forum mod out of u and me.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
EQ2....tho personally aint much into the endgame atm...but should have enhanced "n00bie experience" once again...even if the original game always were centered around grouping, with the ability to solo still there (great times ;P)
DDO Ive never played so cant place it in this thread.
hmm well am sure there is plenty of others since MMOs in general target for the casuals
oh and ryzom :P if you more into the free char development/sandboxy
and vanguard that also made it easier to solo than originally planned for the game. but less free char development (for what Ive seen anyways)
Comments
What would you consider a casual pve centered mmo? No raids? Just solo quests? I could probably help you but I need to know what a casual pve mmo is to you. Last time I checked being a "casual" only meant you had limited time to play not limited playing skills.
So would a casual pve mmo be one that you could play 30 minute sessions and still feel like you got something done? if thats the case then every mmo is like that when it comes to pve.
Playing: Rift, LotRO
Waiting on: GW2, BP
LotR
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
LotRo and also DDO
"EVE is likely the best MMORPG that you've never really understood or played" - Kyleran
Yea I agree with this.
DDO recently added a "casual" difficulty for all quests which helped alot when you want some casual fun and made the game more solo friendly.
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
I found DDO really boring.
LotRO would be my choice. I found it boring as well but not as boring as DDO.
Both have free trials, btw.
EQ2 has a free trial as well. Yes, I found EQ2 boring too.
But I spent over a month in each game.
Well shave my back and call me an elf! -- Oghren
I'd say Lotro, EQ 2 or even Vanguard is good PVE game. Depends what features would you like more. Try Trials than you can choose.
Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online
Tried: KAL Online, Face of Mankind, ROSE online
Playing: CS:GO
Try Fallen Earth.
Solo friendly, crafting is good and you can do that while offline. I always feel like I accomplish something in that game...even if I can only be on for 30 minutes or so.
Personally some of the best dungeon PvE I've seen was in DDO, but I missed having an actual world you could travel around in DDO. If you want an actual world and want to do some exploring, I think there are lots of options, if you really want some quest driven leveling and exploring isn't important, DDO is my favorite. I think it's good for casual players since there really isn't any end-game in my opinion (although there are end-game raids). Since the quest hub is the same small area for everyone, you can be casual and still run into people you know that have out-leveled you. I know there's much more solo content since I played it, but back in the early days it was all about grouping once you got past the first few levels, so if you don't like grouping, might not be so much fun for you.
key word: Casual
Best Casual PvE MMO would have to be Lord of the Rings Online
now, if you were to ask "what is the best PvE MMO" I might have pointed you to Everquest 2.. but EQ2 doesnt really cater to the casual crowd. Ive played it off and on since its been released, and I consider myself a non-casual and the higher up in level I got.. the more demanding the game got (and same with Vanguard).
Age of Conan fits into this bracket as well. It starts out somewhat casual, but the further you go up in level.. the more demanding the game becomes. Not so much as EQ2, but you'll notice quests taking you from one side of the map to the other beginning to tax the hours you can put into the game.
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
Eh...not so sure I would say FE is casual friendly. Sure you can craft while offline and the such but when you compare it to to other games it can get rather involved especially trying to find items for crafting or hunting ap. FE is a great game and I would recommend everyone give it a try, but I wouldn't really say it is a casual friendly one. Especially for players newer to the mmorpg genre.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
DDO is a great choice for the casual player, as long as you don't want to get above level 15. At that point there are only a few quest to grind, and you'll need a group that is hard to come by. However, its a totally awesome game up until then. Sadly, there just isn't enough conent.
If you're not P2P I wouldn't even bother. I don't see how F2P level past 10.
Easily the best casual PvE is Lord of the Rings Online, also not a bad price. One nice thing is, although game is 3 years old, they still are constantly upgrading the content for lower levels....and easily the nicest and most mature player base in gaming today. Try Nimrodel server and look be up, got a great kinship.
I see he never defined 'casual'.
So we'll go TIME here:
For a quick jump on the computer, play a couple of hours, finish mission and jump off it would have to be DDO. I just played yesterday and had every intention of doing this (really just logged in to update the files). When you take a quest it states right in the quest log is it's short, med or long which helps you manage your time. As a cavet, once in it is easy to lose track of time and play longer than you intended to.
LotRO - I wouldn't say it's as casual since the missions are so linked together in many cases and the amount of travel time you have to put into it.
And casual as in ONE OFF missions:
Again DDO, since each dungeon run is pretty much just a self contanded mission.
LoTRO loses again since most of the missions are small puzzles in a larger picture.
And finally do you feel like to ACCOMPLISHED something.
Both DDO and LotRO.
For long time play - LotRO since it's got a long story to tell. DDO will always be just a keep on the computer and play when the dungeon run mood hits you.
LotRO does have a free trial. DDO is totally F2p, you DO NOT have to pay ANY money if you don't want to. Yes it has a store and you can spend to get stuff but it's not required, especially at the casual level's I touched upon.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
There is a very good range of casual PvE games out there.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Of the normal MMOs its LOTRO by a large margin IMO.
Not gonna say LOTRO is better than something like Fallen Earth or EvE or whatever, but as a generic sort of thing LOTRO. Some people prefer less mainstream tings like these other ones and do perfectly fine in them casually.
didn't they change the leveling procedures so you don't have to have those tokens or whatever they are called?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Agreed. LOTRO's a good choice, too, but I enjoy Fallen Earth more than LOTRO because I don't like being led by the nose through a story line.
I'm not sure how it relates to his post but to answer your question, yes they got rid of the sigils needed for obtaining certain level barriers/restrictions.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I'm not sure how it relates to his post but to answer your question, yes they got rid of the sigils needed for obtaining certain level barriers/restrictions.
I believe he was asking because the person he quoted never really specified why exactly he couldn't get past certain levels, so Sovrath must have thought it was because of leveling sigils.
And to prevent confusion I'll clarify a few things that were mentioned. The message that was given was that it's hard to get above level 15, but the poster didn't clarify who it might be difficult for. Subscribers, who have access to all quests, can easily get to max level without repeating content. Since the last content update (with 4 new free high level quests) it's easier for even free players to get to max level though they'll still have to do a good amount of quest re-runs to get there. They can certainly get higher than 10 quite easily.
Now, free players who farm favor for the free store points as well as the free players who simply buy them from the store, both, can buy a couple of the more important adventure packs and easily have enough content to hit 20, though some amount of quest repetition may be called for. But, since quest loot and rewards are pretty random and the quests are certainly fun enough, most players don't have any issues with re-running certain quests, both to get more XP or in the hopes of getting certain loot drops.
My guess is that the poster that said it's hard getting past 10 and almost impossible past 15 was himself a free player who didn't like repeating content and didn't stick around long enough to see the additional new free quests.
Not true, in FF11 u can't get anything done reall yin 30 mins. Anyway back on topic. Dungeon Fighter Online is a decent casual mmo, you team alot but its VERY easy to get a team. When your gonna go in a dungeon there is a lobby u walk in to, create a party with ] or hit ] and join one. Very quick pick up and go game. Its also free to play. I reccomend a controller though its much more fun with one.
"An MMORPG could be completely diffirent from WoW. Just look at games like Dofus, Wizard101 or EVE. But as it is, most of the Western MMOs are trying to succeed by out-WoWing WoW. It's like an army of 10 sports games made about same sports, and barely none about other sports. WoW clone is an accurate description of those games, it manages to convey much information with only two words."
-Poster on mmorpg.com
Rift: World of Warcraft clone #9321 Nothing special to see here move along.
While I believe you're right it just seemed odd to me that would be brought up since the poster seemed to make it rather clear his main point of contention was content.
I just hate to assume because you know how the 'ole saying goes. Never assume because to assume is to make a forum mod out of u and me.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
well can only copycat on this.
lotro (imo great even if solo)
EQ2....tho personally aint much into the endgame atm...but should have enhanced "n00bie experience" once again...even if the original game always were centered around grouping, with the ability to solo still there (great times ;P)
DDO Ive never played so cant place it in this thread.
hmm well am sure there is plenty of others since MMOs in general target for the casuals
oh and ryzom :P if you more into the free char development/sandboxy
and vanguard that also made it easier to solo than originally planned for the game. but less free char development (for what Ive seen anyways)