When I first started playing Ryzom I had someone argue with me that Ryzom wasn't a sandbox because he had to train skills to kill harder monsters in other zones.
I asked him to name a sandbox that required you to not invest time in your character to be able to transverse and kill the mobs in every area.
He couldn't name one.
I've played every sandbox From UO to MO and I have never seen a mmo without mobs that were on a power scale system, Never.
Im typing this to you not to ridicule you but to ask you a question.
As a sandbox fan myself can you please direct me to a sandbox mmo that lets me go anywhere and kill anything without investing time into my character.
As of right now that "Go anywhere" stuff people speak of when they talk about sandox games is a Myth.
There is an entire guild of alts on silan for the one reason, to help new players. I've been healing new players for months on silan with my Zori alt.
Once on mainland Join a guild and you will never complain about population if your in a good one.
Enemy AI become more advanced on main land. You have Predators, agressives, Passive herds, passive but social, aggressive and social, Boss monsters, guild challenge bosses also the changing of spawn locations due to seasons and time of day make the game feel realistic.
I'll give it some more time. Unfornately other interests come before MMOs which it looks to be Ryzom is going to be a time intensive in the training of skills. Its a good game, but you shouldn't have to herd us newbies through the island. Frankly I might just leave the island for the heck of it and checkout the main land. And reroll if I feel the need to actually complete the starter island.
nahh the guild isnt hearding players off the island we twink characters on it. If you walk around the island you will catch heavily armored characters with guild tags those are the players im talking about.
The issue with the newb island is once you leave you cant go back so its the one area on Atys that we cant just pick a lower skill to train and team with you guys. So the low population is really felt during the start of that game. once your on main land you have a guild to help you.
Going to answer the OP's question here: The combat is terrible.
I want to leave this thread to die. It was moved to a forum I didnt intend it to be in and now I get nothing but one word reasons why people disliked the game yet I asked people to elaborate a bit.
Look Mystik86, If you think Ryzoms combat is "terrible" Then you also find Guild wars combat terrible since its the same thing. Auto follow, spell queue for next attack, auto facing.
If you think GWs combat sucks then I only knw of one game that would make you happy combat wise (world of warcraft) and if you like that game you certainly arent the type of person im targeting in my OP.
I'm quite serious. The combat felt slow, weak and just plain awful. Do not insult me by suggesting I play WoW instead. I did not find GW combat to be anything like Ryzom.
Ryzom's combat is just weird to me, and if you check my profile you can see a list of the games I've played. I have experience and in all my time playing I've never felt so bored with combat as I did with Ryzom. Except when I played LoTRO...
I'm a fan of twitch-based combat, something that is terribly lacking in the MMO industry...
I'm quite serious. The combat felt slow, weak and just plain awful. Do not insult me by suggesting I play WoW instead. I did not find GW combat to be anything like Ryzom. Ryzom's combat is just weird to me, and if you check my profile you can see a list of the games I've played. I have experience and in all my time playing I've never felt so bored with combat as I did with Ryzom. Except when I played LoTRO... I'm a fan of twitch-based combat, something that is terribly lacking in the MMO industry...
Why are you in my thread if your a fan of twitch combat? why not say you prefer twitch to Rpg combat and leave it at that. saying something is terrible doesnt help someone trying to collect data for a suggestion thread.
You leave me nothing to work with when you give me a one word answer.
Edit: Recommending WoW or saying someone should rather play WoW is only considered an insult on this crazy ass forum lol. You shouldnt take it as an insult.
I tried out the free trial a few years ago, so my recollection is a bit fuzzy, but from what I can remember:
The graphics were poor, it was very laggy on my computer (which I thought odd due to the minimal graphics,) it seemed like I was advancing by killing rats over and over again, a rat one level above me would easily slaughter me, and the skill system seemed very complex for a newb.
That's what I can remember. I'm willing to give the game another try though, I'll put it on my list.
I'm quite serious. The combat felt slow, weak and just plain awful. Do not insult me by suggesting I play WoW instead. I did not find GW combat to be anything like Ryzom. Ryzom's combat is just weird to me, and if you check my profile you can see a list of the games I've played. I have experience and in all my time playing I've never felt so bored with combat as I did with Ryzom. Except when I played LoTRO... I'm a fan of twitch-based combat, something that is terribly lacking in the MMO industry...
Why are you in my thread if your a fan of twitch combat? why not say you prefer twitch to Rpg combat and leave it at that. saying something is terrible doesnt help someone trying to collect data for a suggestion thread.
You leave me nothing to work with when you give me a one word answer.
You asked why people disliked the god-damned game so I gave you an answer, which was NOT a one-word answer. The combat is lacking. That is why I, myself, do not like Ryzom. I like other traditional RPG type games with target, click spell, etc combat. I just find Ryzom's combat to be weak.
I'm quite serious. The combat felt slow, weak and just plain awful. Do not insult me by suggesting I play WoW instead. I did not find GW combat to be anything like Ryzom. Ryzom's combat is just weird to me, and if you check my profile you can see a list of the games I've played. I have experience and in all my time playing I've never felt so bored with combat as I did with Ryzom. Except when I played LoTRO... I'm a fan of twitch-based combat, something that is terribly lacking in the MMO industry...
Why are you in my thread if your a fan of twitch combat? why not say you prefer twitch to Rpg combat and leave it at that. saying something is terrible doesnt help someone trying to collect data for a suggestion thread.
You leave me nothing to work with when you give me a one word answer.
You asked why people disliked the god-damned game so I gave you an answer, which was NOT a one-word answer. The combat is lacking. That is why I, myself, do not like Ryzom. I like other traditional RPG type games with target, click spell, etc combat. I just find Ryzom's combat to be weak.
But you did give a one word answer you just called it terrible. I had to give you a hardtime like one of my kids to get the real reason you disliked it lol.
Simply stating I dont like rpg combat so I didnt enjoy ryzom, I prefer twitch fps combat similar to <insert game here>. Would have been much better than "Terrible".
I'm quite serious. The combat felt slow, weak and just plain awful. Do not insult me by suggesting I play WoW instead. I did not find GW combat to be anything like Ryzom. Ryzom's combat is just weird to me, and if you check my profile you can see a list of the games I've played. I have experience and in all my time playing I've never felt so bored with combat as I did with Ryzom. Except when I played LoTRO... I'm a fan of twitch-based combat, something that is terribly lacking in the MMO industry...
Why are you in my thread if your a fan of twitch combat? why not say you prefer twitch to Rpg combat and leave it at that. saying something is terrible doesnt help someone trying to collect data for a suggestion thread.
You leave me nothing to work with when you give me a one word answer.
You asked why people disliked the god-damned game so I gave you an answer, which was NOT a one-word answer. The combat is lacking. That is why I, myself, do not like Ryzom. I like other traditional RPG type games with target, click spell, etc combat. I just find Ryzom's combat to be weak.
But you did give a one word answer you just called it terrible. I had to give you a hardtime like one of my kids to get the real reason you disliked it lol.
Simply stating I dont like rpg combat so I didnt enjoy ryzom, I prefer twitch fps combat similar to <insert game here>. Would have been much better than "Terrible".
Thanks, mom.
ANYWAYS, I do actually like the concept of the game and the world but I guess I was missing something early on. Perhaps combat was weak because I wasn't skilling up properly or something. I don't know...
I've also heard there's some great RP on Ryzom and being a major RPer myself that is definitely something to draw me in.
Thanks, mom. ANYWAYS, I do actually like the concept of the game and the world but I guess I was missing something early on. Perhaps combat was weak because I wasn't skilling up properly or something. I don't know... I've also heard there's some great RP on Ryzom and being a major RPer myself that is definitely something to draw me in.
Nahh if you don't like the run of the mill auto target action bar combat you will probably hate ryzom.
Even if you skill up and get Aoe melee strikes and bleeds not having a active targeting system will kill it for you.
I would be playing MO right now If I could see in the dark and Darkfall seems to want to shove pvp down my throat every ten seconds.
FE was ok with its combat but the whole Repairing armor and making the economy mean dick bothers me.
We all have our little preferences and I normally dont give anyone a hardtime for them as long as they explain themselves a bit or atleast try.
GL in MO btw. Just a little advice turn your gamma up really high lol.
@ Zyonne When I first started playing Ryzom I had someone argue with me that Ryzom wasn't a sandbox because he had to train skills to kill harder monsters in other zones. I asked him to name a sandbox that required you to not invest time in your character to be able to transverse and kill the mobs in every area. He couldn't name one. I've played every sandbox From UO to MO and I have never seen a mmo without mobs that were on a power scale system, Never. Im typing this to you not to ridicule you but to ask you a question. As a sandbox fan myself can you please direct me to a sandbox mmo that lets me go anywhere and kill anything without investing time into my character. As of right now that "Go anywhere" stuff people speak of when they talk about sandox games is a Myth.
I said explore, not go anywhere and kill any mob. In Ultima Online I had explored most of the open map after a day, marking down places I wanted to return to when I could handle them. Same with Darkfall and MO. I travelled far into 0.0 space in EVE the first day of playing it. In Fallen Earth I saw most of sector 2 and 3 at level 10, and did a fair bit of scavanging. Hell, even in World of Warcraft I had an easier time moving through level 60 zones at level 10-15 than I did moving around anything except the areas straight outside the cities in Ryzom.
I'm not saying I should be able to go anywhere and kill anything right from the start, but mob density is very high in Ryzom. Combine that with a power scale that can compare to asian grinders, and you don't have a very explorer friendly game.
@ Zyonne When I first started playing Ryzom I had someone argue with me that Ryzom wasn't a sandbox because he had to train skills to kill harder monsters in other zones. I asked him to name a sandbox that required you to not invest time in your character to be able to transverse and kill the mobs in every area. He couldn't name one. I've played every sandbox From UO to MO and I have never seen a mmo without mobs that were on a power scale system, Never. Im typing this to you not to ridicule you but to ask you a question. As a sandbox fan myself can you please direct me to a sandbox mmo that lets me go anywhere and kill anything without investing time into my character. As of right now that "Go anywhere" stuff people speak of when they talk about sandox games is a Myth.
I said explore, not go anywhere and kill any mob. In Ultima Online I had explored most of the open map after a day, marking down places I wanted to return to when I could handle them. Same with Darkfall and MO. I travelled far into 0.0 space in EVE the first day of playing it. In Fallen Earth I saw most of sector 2 and 3 at level 10, and did a fair bit of scavanging. Hell, even in World of Warcraft I had an easier time moving through level 60 zones at level 10-15 than I did moving around anything except the areas straight outside the cities in Ryzom.
I'm not saying I should be able to go anywhere and kill anything right from the start, but mob density is very high in Ryzom. Combine that with a power scale that can compare to asian grinders, and you don't have a very explorer friendly game.
Oh!!! I see you want a easy game to travel through?
A little exploration, studying herd patterns and what mobs are actually aggressive would have gone a long way dude.
Now your calling Ryzom a asian grinder? seriously? What did you do solo the entire time with low level gear and no Cats?
Hey atleast I have something else to write down along with the other Ryzom features. Ryzom the only sandbox with a challenging game world.
@ Zyonne When I first started playing Ryzom I had someone argue with me that Ryzom wasn't a sandbox because he had to train skills to kill harder monsters in other zones. I asked him to name a sandbox that required you to not invest time in your character to be able to transverse and kill the mobs in every area. He couldn't name one. I've played every sandbox From UO to MO and I have never seen a mmo without mobs that were on a power scale system, Never. Im typing this to you not to ridicule you but to ask you a question. As a sandbox fan myself can you please direct me to a sandbox mmo that lets me go anywhere and kill anything without investing time into my character. As of right now that "Go anywhere" stuff people speak of when they talk about sandox games is a Myth.
I said explore, not go anywhere and kill any mob. In Ultima Online I had explored most of the open map after a day, marking down places I wanted to return to when I could handle them. Same with Darkfall and MO. I travelled far into 0.0 space in EVE the first day of playing it. In Fallen Earth I saw most of sector 2 and 3 at level 10, and did a fair bit of scavanging. Hell, even in World of Warcraft I had an easier time moving through level 60 zones at level 10-15 than I did moving around anything except the areas straight outside the cities in Ryzom.
I'm not saying I should be able to go anywhere and kill anything right from the start, but mob density is very high in Ryzom. Combine that with a power scale that can compare to asian grinders, and you don't have a very explorer friendly game.
Oh!!! I see you want a easy game to travel through?
A little exploration, studying herd patterns and what mobs are actually aggressive would have gone a long way dude.
Now your calling Ryzom a asian grinder? seriously? What did you do solo the entire time with low level gear and no Cats?
Hey atleast I have something else to write down along with the other Ryzom features. Ryzom the only sandbox with a challenging game world.
I just answered your questions. I don't want a game that's easy to travel through, but I don't want to get one shot killed by mobs I can't avoid either. Without the ability to jump, or scale steep terrain, you often don't have much choice when it comes to choice of paths. I didn't compare the gameplay of Ryzom to an asian grinder. Just the effect levels and equipment has on your experience.
I was trying to list the reasons why I didn't stick with Ryzom. Attacking the posts of people who actually answer your OP really doesn't do much to recruit people. Instead of telling me I just couldn't handle the challenge, why don't you tell me what I should have done if I wanted to explore the world right after getting to the mainland. Grouping up was not an option as there were barely any people online. Mob density and aggro range was too high for me to get through areas with mobs 100+ levels higher than me. I could have stayed near the starting city and killed mobs/done simple tasks, but that got old fast. I could, of course, have started searching for a guild, but at that point I was bored with the game, and just moved on to trying another one.
I'm sure I'm not the only one who tried Ryzom expecting lots of fun exploring, but left slightly disappointed. I'm not saying a game is bad because I can't play it the way I want to, but it obviously affects my experience in a negative way. Sandbox games are all about options, and I'm sure there are plenty available in Ryzom. However, without other people around to play with, I found nothing to do that appealed to me.
...because I can't jump. It is so petty I don't know why I can't stand that. I still listed it as one of my favorites because the trial was one of the most fun ive had.
Edit: I might have to reconsider this game after reading some of this post.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
I'm not saying I should be able to go anywhere and kill anything right from the start, but mob density is very high in Ryzom. Combine that with a power scale that can compare to asian grinders, and you don't have a very explorer friendly game.
I must disagree! I found Ryzom to be very fun to explore! While you cannot defeat many of the MOBs, if you watch their pathing...and their interactions with the prey species...you can sneak past every group. I had explored most of the surface [easily 90%] and been through most of the roots with a fight of about 40 [near what you would have when leaving the newbie islands].
I loved Ryzom but have very limited time to play, so it wasn't worth $15/month to play for 1-2 days. Worse, I felt guilty about spending the money and then felt like I HAD to play. With a Lifetime sub to LOTRO, I don't feel like I have to play [so I don't - lol]. Since my nephew enjoys DDO - which is much simpler to play - I spend $20/mo playing that with him.
Funny, I won't spend $15 or even $10/mo to play 1-2 times, but I would spend $100 on a lifetime sub [sorry Ryzom, $200 is too much - don't know if you'll be around long enough to feel that I've broken even]
Like: Customisation of spells/attacks; crafting system [80%]; ability to explore entire world; community [especially the "runs" where high level people would help a herd of lowbies get tp tickets in other areas]; watching the predator-prey relationships - excellently modelled!
I've been following this thread and quite honestly have all but decided to try it again, you made it sound very fun.
HOWEVER, your very helpful threads have been slowly turning negative. I think you are on the right track with what you are trying to accomplish. Just try to settle down and regain what you originally wrote this for and you should have a very very informative and well thought discussion here.
Progression in character power relative to mobs and other players in the world is as linear as it is in a typical theme park game. If you try to explore the mainland right after arrival, you will find yourself dying in one and two hits constantly just like in a theme park game. This is probably the one thing that turned me off the most. Being able to explore most of the map right from the start without spending days, weeks and months grinding to an appropriate level is one of the reasons I prefer sandbox games to theme park games, and Ryzom didn't offer me that opportunity.
You can explore the whole world even at level 10 (except some rare places).
But it requires a good knowledge of the world, the fauna and the game mechanics. Somme dangerous spot need you to sit down and look around you during several minutes to see the breach in the paqued mobs.
For instance : you often have to wait that a couple of predators fight a poor mamal to pass through them. It requires no game's skill but a sense of observation and patience.
You think exploring is too dangerous for the low levels. But you are wrong. In fact, exploring is dangerous for ALL levels. A level 250 player can be killed by level 150 mobs in seconds. But it's not frequent because all ryzom players have learnt from their beginning how to move between pack of dangerous mobs. It's one of the main feature of Ryzom = feeling the danger during the trip.
If you had played a little more to Ryzom, you would certainly learned how to go easily where you want before your level 50.
Thank you for clarifying the exploration bit Torotoro and uncus. I probably had some bad luck with my attempts at exploring then. I kept getting one-shotted by some kind of mob with ranged lighting attacks before they even appeared on my screen. Watching mob patterns and such was fun, but the instant kill ranged attacks out of nowhere killed the fun for me. Someone playing Ryzom can probably say what this was. I started out in some desert city, that's all I remember. It's been a year or so since I tried it, so I don't remember that well.
If it's really possible to move around almost anywhere (and I have no reason to doubt that other than my own first impressions) just by paying attention to your surroundings, I might give the trial another go while waiting for other games.
@ Zyonne When I first started playing Ryzom I had someone argue with me that Ryzom wasn't a sandbox because he had to train skills to kill harder monsters in other zones. I asked him to name a sandbox that required you to not invest time in your character to be able to transverse and kill the mobs in every area. He couldn't name one. I've played every sandbox From UO to MO and I have never seen a mmo without mobs that were on a power scale system, Never. Im typing this to you not to ridicule you but to ask you a question. As a sandbox fan myself can you please direct me to a sandbox mmo that lets me go anywhere and kill anything without investing time into my character. As of right now that "Go anywhere" stuff people speak of when they talk about sandox games is a Myth.
I said explore, not go anywhere and kill any mob. In Ultima Online I had explored most of the open map after a day, marking down places I wanted to return to when I could handle them. Same with Darkfall and MO. I travelled far into 0.0 space in EVE the first day of playing it. In Fallen Earth I saw most of sector 2 and 3 at level 10, and did a fair bit of scavanging. Hell, even in World of Warcraft I had an easier time moving through level 60 zones at level 10-15 than I did moving around anything except the areas straight outside the cities in Ryzom.
I'm not saying I should be able to go anywhere and kill anything right from the start, but mob density is very high in Ryzom. Combine that with a power scale that can compare to asian grinders, and you don't have a very explorer friendly game.
Oh!!! I see you want a easy game to travel through?
A little exploration, studying herd patterns and what mobs are actually aggressive would have gone a long way dude.
Now your calling Ryzom a asian grinder? seriously? What did you do solo the entire time with low level gear and no Cats?
Hey atleast I have something else to write down along with the other Ryzom features. Ryzom the only sandbox with a challenging game world.
I just answered your questions. I don't want a game that's easy to travel through, but I don't want to get one shot killed by mobs I can't avoid either. Without the ability to jump, or scale steep terrain, you often don't have much choice when it comes to choice of paths. I didn't compare the gameplay of Ryzom to an asian grinder. Just the effect levels and equipment has on your experience.
I was trying to list the reasons why I didn't stick with Ryzom. Attacking the posts of people who actually answer your OP really doesn't do much to recruit people. Instead of telling me I just couldn't handle the challenge, why don't you tell me what I should have done if I wanted to explore the world right after getting to the mainland. Grouping up was not an option as there were barely any people online. Mob density and aggro range was too high for me to get through areas with mobs 100+ levels higher than me. I could have stayed near the starting city and killed mobs/done simple tasks, but that got old fast. I could, of course, have started searching for a guild, but at that point I was bored with the game, and just moved on to trying another one.
I'm sure I'm not the only one who tried Ryzom expecting lots of fun exploring, but left slightly disappointed. I'm not saying a game is bad because I can't play it the way I want to, but it obviously affects my experience in a negative way. Sandbox games are all about options, and I'm sure there are plenty available in Ryzom. However, without other people around to play with, I found nothing to do that appealed to me.
My response to you was asking you a question about games that do offer complete freedom of movement of a gameworld without resistance. You in turn answered me but then set me off with your unexplained Asian grinder comment.
My threas is for info purposes, I did not start this as some type of viral marketer. The fact that I have turned a couple onto the game was a bonus. I already covered this in a earlier post in the thread.
If i was really blasting you for not liking the game I wouldnt have avoided your other issues with it or asked you a straight up sandbox question.
I've been following this thread and quite honestly have all but decided to try it again, you made it sound very fun.
HOWEVER, your very helpful threads have been slowly turning negative. I think you are on the right track with what you are trying to accomplish. Just try to settle down and regain what you originally wrote this for and you should have a very very informative and well thought discussion here.
yeah im gonna lay off and go actually play Ryzom.
I've recently decided to start a new character that exclusively does Crafting/digging.
You should see me a little half naked Tryker with 0 points in melee/magic running through level 100+ areas digging away.
Through heavy research i've been able to turn Ryzom into some crazy Stealth adventure. I even picked up a team or two that wanted to careplan my digs so they could also gain Digg Xp.
Its been a great experience so far. Im about 120 Desert Dig And the only time i've died was on Silan by those god damn Javins LOL!!!!!
Enjoy the game people and tyvm for the info you've given me.
... I've recently decided to start a new character that exclusively does Crafting/digging. You should see me a little half naked Tryker with 0 points in melee/magic running through level 100+ areas digging away. Through heavy research i've been able to turn Ryzom into some crazy Stealth adventure. I even picked up a team or two that wanted to careplan my digs so they could also gain Digg Xp. Its been a great experience so far. Im about 120 Desert Dig And the only time i've died was on Silan by those god damn Javins LOL!!!!! ...
Now that does sound like fun, and exactly the kind of experience I was hoping to find in Ryzom. Reading this, and the posts saying you can navigate most of the map at any level has convinced me to give the game another go. Still not sure I'll like it, but since my biggest gripe with the game mechanics seems to be invalid, it's certainly worth a shot.
in the graphic options of the game, push up the distance of view for the mob. The max is 500m and a normal computer can handle it (in the same time, push all others options at max, the game is beautiful at max).
always keep an eye on your compass. The compass is your best friend.
you can modify the range of the compass with your wheel mouse. In dangerous zone, 50 or 100m are best to see the breach in paqued mobs. Look at 250m from time to time to see the global path.
put your compass in "target" mode. It will give you the distance between you and your target.
learn at wich distance each mob can see you : an ocyx see you at 10m, a varinx see you a 17m, a kincher around 20m, a vorax more then 25m, the kitins patrols in the prime around 60m.
you can recognise predators from mamal on the compass. Predators move a lot faster and frequently.
if you have to flee, do it in a straight line. A chasing mob follow you during a certain (and long) distance from the point where you have aggroed it. If you run in circle, it will never leave you. The hard thing is to find a clear way before you for at least 500m. Putting the compass on 250m can help. Learning how to flee is vital.
learn which mob is fast and which one is slow. You can run through a pack of Cloppers, they are slow and only one (if none) will hit you just once. They will follow you at their slow pace but never catch you. The same thing in a pack of varinx and you will be bitten 10 times in 500m.
listen to the surrounding sound. You often hear them before you see them.
a big pack of mammal is very very often a sign of safe zone (free of predators). A spare pack of mammal is a sign of danger lying around.
if you find a dead mob, a predator is certainly not far.
if you see a mammal running, it is chased by a predator.
if you see a mammal running to you, it is chased by a predator AND the predator will chase you if it has not yet engaged the mammal.
if you see a predator fighting a mammal, you can pass near it without being immediatly engaged. BUT the predator will remember you and chase you after its kill so be far away when it ends its fight. You can choose to help the mammal to kill the predator, it's often less dangerous than going on. If you want to help it, let the mammal do a lot of dammage before engaging and the predator will not target you during the fight.
water is life. If you are in trouble, find some water and swim, predators will leave you.
get an heavy armor when you travel.
if your are in light armor when a predator engage you, put your heavy armor on you when fleeing.
some mobs move a lot in Ryzom. You can find a quiet place to dig and 5 minutes later, a herd of frahars is around you
never loot a mob during exploration. You can repop the whole herd if the corpse you loot is the last one of the herd. Too bad if it was a herd of varinx.
I was bored of grinding alone. Met 1 girl who helped me out the last time, help me by giving me some nice stuff, or, it looked like it.
I will try to find some people this time. I mean, I don't want to play alone this time, I love group oriented game, but, if I don't get to find anyone, why would I stick arround ?
Comments
@ Zyonne
When I first started playing Ryzom I had someone argue with me that Ryzom wasn't a sandbox because he had to train skills to kill harder monsters in other zones.
I asked him to name a sandbox that required you to not invest time in your character to be able to transverse and kill the mobs in every area.
He couldn't name one.
I've played every sandbox From UO to MO and I have never seen a mmo without mobs that were on a power scale system, Never.
Im typing this to you not to ridicule you but to ask you a question.
As a sandbox fan myself can you please direct me to a sandbox mmo that lets me go anywhere and kill anything without investing time into my character.
As of right now that "Go anywhere" stuff people speak of when they talk about sandox games is a Myth.
Playing: Rift, LotRO
Waiting on: GW2, BP
There is an entire guild of alts on silan for the one reason, to help new players. I've been healing new players for months on silan with my Zori alt.
Once on mainland Join a guild and you will never complain about population if your in a good one.
Enemy AI become more advanced on main land. You have Predators, agressives, Passive herds, passive but social, aggressive and social, Boss monsters, guild challenge bosses also the changing of spawn locations due to seasons and time of day make the game feel realistic.
I'll give it some more time. Unfornately other interests come before MMOs which it looks to be Ryzom is going to be a time intensive in the training of skills. Its a good game, but you shouldn't have to herd us newbies through the island. Frankly I might just leave the island for the heck of it and checkout the main land. And reroll if I feel the need to actually complete the starter island.
nahh the guild isnt hearding players off the island we twink characters on it. If you walk around the island you will catch heavily armored characters with guild tags those are the players im talking about.
The issue with the newb island is once you leave you cant go back so its the one area on Atys that we cant just pick a lower skill to train and team with you guys. So the low population is really felt during the start of that game. once your on main land you have a guild to help you.
Playing: Rift, LotRO
Waiting on: GW2, BP
Going to answer the OP's question here: The combat is terrible.
I want to leave this thread to die. It was moved to a forum I didnt intend it to be in and now I get nothing but one word reasons why people disliked the game yet I asked people to elaborate a bit.
Look Mystik86, If you think Ryzoms combat is "terrible" Then you also find Guild wars combat terrible since its the same thing. Auto follow, spell queue for next attack, auto facing.
If you think GWs combat sucks then I only knw of one game that would make you happy combat wise (world of warcraft) and if you like that game you certainly arent the type of person im targeting in my OP.
Playing: Rift, LotRO
Waiting on: GW2, BP
I'm quite serious. The combat felt slow, weak and just plain awful. Do not insult me by suggesting I play WoW instead. I did not find GW combat to be anything like Ryzom.
Ryzom's combat is just weird to me, and if you check my profile you can see a list of the games I've played. I have experience and in all my time playing I've never felt so bored with combat as I did with Ryzom. Except when I played LoTRO...
I'm a fan of twitch-based combat, something that is terribly lacking in the MMO industry...
Why are you in my thread if your a fan of twitch combat? why not say you prefer twitch to Rpg combat and leave it at that. saying something is terrible doesnt help someone trying to collect data for a suggestion thread.
You leave me nothing to work with when you give me a one word answer.
Edit: Recommending WoW or saying someone should rather play WoW is only considered an insult on this crazy ass forum lol. You shouldnt take it as an insult.
Playing: Rift, LotRO
Waiting on: GW2, BP
I tried out the free trial a few years ago, so my recollection is a bit fuzzy, but from what I can remember:
The graphics were poor, it was very laggy on my computer (which I thought odd due to the minimal graphics,) it seemed like I was advancing by killing rats over and over again, a rat one level above me would easily slaughter me, and the skill system seemed very complex for a newb.
That's what I can remember. I'm willing to give the game another try though, I'll put it on my list.
Why are you in my thread if your a fan of twitch combat? why not say you prefer twitch to Rpg combat and leave it at that. saying something is terrible doesnt help someone trying to collect data for a suggestion thread.
You leave me nothing to work with when you give me a one word answer.
You asked why people disliked the god-damned game so I gave you an answer, which was NOT a one-word answer. The combat is lacking. That is why I, myself, do not like Ryzom. I like other traditional RPG type games with target, click spell, etc combat. I just find Ryzom's combat to be weak.
Why are you in my thread if your a fan of twitch combat? why not say you prefer twitch to Rpg combat and leave it at that. saying something is terrible doesnt help someone trying to collect data for a suggestion thread.
You leave me nothing to work with when you give me a one word answer.
You asked why people disliked the god-damned game so I gave you an answer, which was NOT a one-word answer. The combat is lacking. That is why I, myself, do not like Ryzom. I like other traditional RPG type games with target, click spell, etc combat. I just find Ryzom's combat to be weak.
But you did give a one word answer you just called it terrible. I had to give you a hardtime like one of my kids to get the real reason you disliked it lol.
Simply stating I dont like rpg combat so I didnt enjoy ryzom, I prefer twitch fps combat similar to <insert game here>. Would have been much better than "Terrible".
Playing: Rift, LotRO
Waiting on: GW2, BP
Why are you in my thread if your a fan of twitch combat? why not say you prefer twitch to Rpg combat and leave it at that. saying something is terrible doesnt help someone trying to collect data for a suggestion thread.
You leave me nothing to work with when you give me a one word answer.
You asked why people disliked the god-damned game so I gave you an answer, which was NOT a one-word answer. The combat is lacking. That is why I, myself, do not like Ryzom. I like other traditional RPG type games with target, click spell, etc combat. I just find Ryzom's combat to be weak.
But you did give a one word answer you just called it terrible. I had to give you a hardtime like one of my kids to get the real reason you disliked it lol.
Simply stating I dont like rpg combat so I didnt enjoy ryzom, I prefer twitch fps combat similar to <insert game here>. Would have been much better than "Terrible".
Thanks, mom.
ANYWAYS, I do actually like the concept of the game and the world but I guess I was missing something early on. Perhaps combat was weak because I wasn't skilling up properly or something. I don't know...
I've also heard there's some great RP on Ryzom and being a major RPer myself that is definitely something to draw me in.
Nahh if you don't like the run of the mill auto target action bar combat you will probably hate ryzom.
Even if you skill up and get Aoe melee strikes and bleeds not having a active targeting system will kill it for you.
I would be playing MO right now If I could see in the dark and Darkfall seems to want to shove pvp down my throat every ten seconds.
FE was ok with its combat but the whole Repairing armor and making the economy mean dick bothers me.
We all have our little preferences and I normally dont give anyone a hardtime for them as long as they explain themselves a bit or atleast try.
GL in MO btw. Just a little advice turn your gamma up really high lol.
Playing: Rift, LotRO
Waiting on: GW2, BP
I said explore, not go anywhere and kill any mob. In Ultima Online I had explored most of the open map after a day, marking down places I wanted to return to when I could handle them. Same with Darkfall and MO. I travelled far into 0.0 space in EVE the first day of playing it. In Fallen Earth I saw most of sector 2 and 3 at level 10, and did a fair bit of scavanging. Hell, even in World of Warcraft I had an easier time moving through level 60 zones at level 10-15 than I did moving around anything except the areas straight outside the cities in Ryzom.
I'm not saying I should be able to go anywhere and kill anything right from the start, but mob density is very high in Ryzom. Combine that with a power scale that can compare to asian grinders, and you don't have a very explorer friendly game.
I said explore, not go anywhere and kill any mob. In Ultima Online I had explored most of the open map after a day, marking down places I wanted to return to when I could handle them. Same with Darkfall and MO. I travelled far into 0.0 space in EVE the first day of playing it. In Fallen Earth I saw most of sector 2 and 3 at level 10, and did a fair bit of scavanging. Hell, even in World of Warcraft I had an easier time moving through level 60 zones at level 10-15 than I did moving around anything except the areas straight outside the cities in Ryzom.
I'm not saying I should be able to go anywhere and kill anything right from the start, but mob density is very high in Ryzom. Combine that with a power scale that can compare to asian grinders, and you don't have a very explorer friendly game.
Oh!!! I see you want a easy game to travel through?
A little exploration, studying herd patterns and what mobs are actually aggressive would have gone a long way dude.
Now your calling Ryzom a asian grinder? seriously? What did you do solo the entire time with low level gear and no Cats?
Hey atleast I have something else to write down along with the other Ryzom features. Ryzom the only sandbox with a challenging game world.
Playing: Rift, LotRO
Waiting on: GW2, BP
I said explore, not go anywhere and kill any mob. In Ultima Online I had explored most of the open map after a day, marking down places I wanted to return to when I could handle them. Same with Darkfall and MO. I travelled far into 0.0 space in EVE the first day of playing it. In Fallen Earth I saw most of sector 2 and 3 at level 10, and did a fair bit of scavanging. Hell, even in World of Warcraft I had an easier time moving through level 60 zones at level 10-15 than I did moving around anything except the areas straight outside the cities in Ryzom.
I'm not saying I should be able to go anywhere and kill anything right from the start, but mob density is very high in Ryzom. Combine that with a power scale that can compare to asian grinders, and you don't have a very explorer friendly game.
Oh!!! I see you want a easy game to travel through?
A little exploration, studying herd patterns and what mobs are actually aggressive would have gone a long way dude.
Now your calling Ryzom a asian grinder? seriously? What did you do solo the entire time with low level gear and no Cats?
Hey atleast I have something else to write down along with the other Ryzom features. Ryzom the only sandbox with a challenging game world.
I just answered your questions. I don't want a game that's easy to travel through, but I don't want to get one shot killed by mobs I can't avoid either. Without the ability to jump, or scale steep terrain, you often don't have much choice when it comes to choice of paths. I didn't compare the gameplay of Ryzom to an asian grinder. Just the effect levels and equipment has on your experience.
I was trying to list the reasons why I didn't stick with Ryzom. Attacking the posts of people who actually answer your OP really doesn't do much to recruit people. Instead of telling me I just couldn't handle the challenge, why don't you tell me what I should have done if I wanted to explore the world right after getting to the mainland. Grouping up was not an option as there were barely any people online. Mob density and aggro range was too high for me to get through areas with mobs 100+ levels higher than me. I could have stayed near the starting city and killed mobs/done simple tasks, but that got old fast. I could, of course, have started searching for a guild, but at that point I was bored with the game, and just moved on to trying another one.
I'm sure I'm not the only one who tried Ryzom expecting lots of fun exploring, but left slightly disappointed. I'm not saying a game is bad because I can't play it the way I want to, but it obviously affects my experience in a negative way. Sandbox games are all about options, and I'm sure there are plenty available in Ryzom. However, without other people around to play with, I found nothing to do that appealed to me.
...because I can't jump. It is so petty I don't know why I can't stand that. I still listed it as one of my favorites because the trial was one of the most fun ive had.
Edit: I might have to reconsider this game after reading some of this post.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
I must disagree! I found Ryzom to be very fun to explore! While you cannot defeat many of the MOBs, if you watch their pathing...and their interactions with the prey species...you can sneak past every group. I had explored most of the surface [easily 90%] and been through most of the roots with a fight of about 40 [near what you would have when leaving the newbie islands].
I loved Ryzom but have very limited time to play, so it wasn't worth $15/month to play for 1-2 days. Worse, I felt guilty about spending the money and then felt like I HAD to play. With a Lifetime sub to LOTRO, I don't feel like I have to play [so I don't - lol]. Since my nephew enjoys DDO - which is much simpler to play - I spend $20/mo playing that with him.
Funny, I won't spend $15 or even $10/mo to play 1-2 times, but I would spend $100 on a lifetime sub [sorry Ryzom, $200 is too much - don't know if you'll be around long enough to feel that I've broken even]
Like: Customisation of spells/attacks; crafting system [80%]; ability to explore entire world; community [especially the "runs" where high level people would help a herd of lowbies get tp tickets in other areas]; watching the predator-prey relationships - excellently modelled!
Dislike: personal - cost/time ratio
<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/20.jpg></a></p>
I've been following this thread and quite honestly have all but decided to try it again, you made it sound very fun.
HOWEVER, your very helpful threads have been slowly turning negative. I think you are on the right track with what you are trying to accomplish. Just try to settle down and regain what you originally wrote this for and you should have a very very informative and well thought discussion here.
You can explore the whole world even at level 10 (except some rare places).
But it requires a good knowledge of the world, the fauna and the game mechanics. Somme dangerous spot need you to sit down and look around you during several minutes to see the breach in the paqued mobs.
For instance : you often have to wait that a couple of predators fight a poor mamal to pass through them. It requires no game's skill but a sense of observation and patience.
You think exploring is too dangerous for the low levels. But you are wrong. In fact, exploring is dangerous for ALL levels. A level 250 player can be killed by level 150 mobs in seconds. But it's not frequent because all ryzom players have learnt from their beginning how to move between pack of dangerous mobs. It's one of the main feature of Ryzom = feeling the danger during the trip.
If you had played a little more to Ryzom, you would certainly learned how to go easily where you want before your level 50.
(sorry for my poor english)
Thank you for clarifying the exploration bit Torotoro and uncus. I probably had some bad luck with my attempts at exploring then. I kept getting one-shotted by some kind of mob with ranged lighting attacks before they even appeared on my screen. Watching mob patterns and such was fun, but the instant kill ranged attacks out of nowhere killed the fun for me. Someone playing Ryzom can probably say what this was. I started out in some desert city, that's all I remember. It's been a year or so since I tried it, so I don't remember that well.
If it's really possible to move around almost anywhere (and I have no reason to doubt that other than my own first impressions) just by paying attention to your surroundings, I might give the trial another go while waiting for other games.
I said explore, not go anywhere and kill any mob. In Ultima Online I had explored most of the open map after a day, marking down places I wanted to return to when I could handle them. Same with Darkfall and MO. I travelled far into 0.0 space in EVE the first day of playing it. In Fallen Earth I saw most of sector 2 and 3 at level 10, and did a fair bit of scavanging. Hell, even in World of Warcraft I had an easier time moving through level 60 zones at level 10-15 than I did moving around anything except the areas straight outside the cities in Ryzom.
I'm not saying I should be able to go anywhere and kill anything right from the start, but mob density is very high in Ryzom. Combine that with a power scale that can compare to asian grinders, and you don't have a very explorer friendly game.
Oh!!! I see you want a easy game to travel through?
A little exploration, studying herd patterns and what mobs are actually aggressive would have gone a long way dude.
Now your calling Ryzom a asian grinder? seriously? What did you do solo the entire time with low level gear and no Cats?
Hey atleast I have something else to write down along with the other Ryzom features. Ryzom the only sandbox with a challenging game world.
I just answered your questions. I don't want a game that's easy to travel through, but I don't want to get one shot killed by mobs I can't avoid either. Without the ability to jump, or scale steep terrain, you often don't have much choice when it comes to choice of paths. I didn't compare the gameplay of Ryzom to an asian grinder. Just the effect levels and equipment has on your experience.
I was trying to list the reasons why I didn't stick with Ryzom. Attacking the posts of people who actually answer your OP really doesn't do much to recruit people. Instead of telling me I just couldn't handle the challenge, why don't you tell me what I should have done if I wanted to explore the world right after getting to the mainland. Grouping up was not an option as there were barely any people online. Mob density and aggro range was too high for me to get through areas with mobs 100+ levels higher than me. I could have stayed near the starting city and killed mobs/done simple tasks, but that got old fast. I could, of course, have started searching for a guild, but at that point I was bored with the game, and just moved on to trying another one.
I'm sure I'm not the only one who tried Ryzom expecting lots of fun exploring, but left slightly disappointed. I'm not saying a game is bad because I can't play it the way I want to, but it obviously affects my experience in a negative way. Sandbox games are all about options, and I'm sure there are plenty available in Ryzom. However, without other people around to play with, I found nothing to do that appealed to me.
My response to you was asking you a question about games that do offer complete freedom of movement of a gameworld without resistance. You in turn answered me but then set me off with your unexplained Asian grinder comment.
My threas is for info purposes, I did not start this as some type of viral marketer. The fact that I have turned a couple onto the game was a bonus. I already covered this in a earlier post in the thread.
If i was really blasting you for not liking the game I wouldnt have avoided your other issues with it or asked you a straight up sandbox question.
Playing: Rift, LotRO
Waiting on: GW2, BP
yeah im gonna lay off and go actually play Ryzom.
I've recently decided to start a new character that exclusively does Crafting/digging.
You should see me a little half naked Tryker with 0 points in melee/magic running through level 100+ areas digging away.
Through heavy research i've been able to turn Ryzom into some crazy Stealth adventure. I even picked up a team or two that wanted to careplan my digs so they could also gain Digg Xp.
Its been a great experience so far. Im about 120 Desert Dig And the only time i've died was on Silan by those god damn Javins LOL!!!!!
Enjoy the game people and tyvm for the info you've given me.
Playing: Rift, LotRO
Waiting on: GW2, BP
Now that does sound like fun, and exactly the kind of experience I was hoping to find in Ryzom. Reading this, and the posts saying you can navigate most of the map at any level has convinced me to give the game another go. Still not sure I'll like it, but since my biggest gripe with the game mechanics seems to be invalid, it's certainly worth a shot.
A survival guide about exploration.
Game was ackward to me. Graphics and animations turn me off. I can get past graphics but games with crappy animations are a no go for me.
I'Ve read the 20 first post.
I think I'm gonna try it... again (4 times now).
Why I leave all the previous time.
I was bored of grinding alone. Met 1 girl who helped me out the last time, help me by giving me some nice stuff, or, it looked like it.
I will try to find some people this time. I mean, I don't want to play alone this time, I love group oriented game, but, if I don't get to find anyone, why would I stick arround ?