Do know the difference between the consumer who's experience is hurt by too much DRM, and a person who just steals software, because they aren't one in the same. So if you're a person who was going to steal whatever software anyway, don't feel all self-righteous as if you'd have been screwed over if you bought a legitimate copy; you wouldn't of and you're a thief regardless of how difficult or easy a piece of software was to crack. You steal either because you refuse to afford or refuse to bother affording, not because of any DRM measures, 'games suck nowadays' type excuses, or whatever the excuse is today. Be real about it. Complaining about DRM and citing it as a reason to steal is the equivalent to saying you buy electronics from fences because the packages are preopened. The true reason is simpler; you're a thief.
Ok, first off I am a consumer who purchases all his software, music, movies, and games. Over the past four years I have found myself purchasing less and less of these items. Music and movies due to both industries churning out faddish, banal crap. Software due to many of the programs I use either releasing expensive new versions with not enough real additions to make it worth upgrading, or now have freeware competitors that put out a comparable product that are possibly even better than the expensive name brand products. And computer games due to over simplification and diminishing content of many games (consolization I call it), and the addition of not only annoying, unnecessary, draconian, and worst of all, completely useless DRM protection. As a consumer I do not want nor need to have a full time internet connection, a membership with games for windows live, or other needless things. And as a world traveler, mainly on the high seas, a full time internet connection is not only not always possible, but quite expensive when it is possible. So those companies that force honest consumers to need these quite needless things in order to play a game they have HONESTLY purchased, are losing my business. A customer they may have kept had they not decided I needed a virtual policeman living in my house JUST IN CASE I was a criminal. And to add insult to injury it seems this protection scheme has been rendered immediately impotent by those very people it was supposed to hinder. So the only people suffering from this totalitarian crap are the honest consumer who either have to grin and bear it or completely do without. The OP is simply pointing out how UBI's strategy not only failed to work, but lost them many honest customers in the bargain.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Do know the difference between the consumer who's experience is hurt by too much DRM, and a person who just steals software, because they aren't one in the same. So if you're a person who was going to steal whatever software anyway, don't feel all self-righteous as if you'd have been screwed over if you bought a legitimate copy; you wouldn't of and you're a thief regardless of how difficult or easy a piece of software was to crack. You steal either because you refuse to afford or refuse to bother affording, not because of any DRM measures, 'games suck nowadays' type excuses, or whatever the excuse is today. Be real about it. Complaining about DRM and citing it as a reason to steal is the equivalent to saying you buy electronics from fences because the packages are preopened. The true reason is simpler; you're a thief.
Ok, first off I am a consumer who purchases all his software, music, movies, and games. Over the past four years I have found myself purchasing less and less of these items. Music and movies due to both industries churning out faddish, banal crap. Software due to many of the programs I use either releasing expensive new versions with not enough real additions to make it worth upgrading, or now have freeware competitors that put out a comparable product that are possibly even better than the expensive name brand products. And computer games due to over simplification and diminishing content of many games (consolization I call it), and the addition of not only annoying, unnecessary, draconian, and worst of all, completely useless DRM protection. As a consumer I do not want nor need to have a full time internet connection, a membership with games for windows live, or other needless things. And as a world traveler, mainly on the high seas, a full time internet connection is not only not always possible, but quite expensive when it it possible. So those companies that force honest consumers to need these quite needless things in order to play a game they have HONESTLY purchased, are losing my business. A customer the may have kept had they not decided I needed a virtual policeman living in my house JUST IN CASE I was a criminal. And to add insult to injury it seems this protection scheme has been rendered impotent by those very people it was supposed to hinder. So the only people suffering from this totalitarian crap are the honest consumer who either have to grin and bear it or completely do without. The OP is simply pointing out how UBI's strategy not only failed to work, but lost them many honest customers in the bargain.
I
The simple and sad thing is that its much cheaper for companies to assume that everyone is a criminal.
The fact of the matter is this, the people that are going to pirate your game are going to do it regardless of means and difficulty. The others will gladly buy the game with the idea that they're "supporting" said company.
As a sidenote, I pirate things because I find it ridiculous to pay 60$ for a box with some plastic in it. Furthermore, bigger boxes with more plastic in them are upwards of 200-300$ (I'm looking at you microsoft.). If everyone had the means to drop 300$ for some plastic wouldn't it NOT be a serious economic recession (dare I say ... depression *gasp*).
The fact of the matter is this, the people that are going to pirate your game are going to do it regardless of means and difficulty. The others will gladly buy the game with the idea that they're "supporting" said company.
As a sidenote, I pirate things because I find it ridiculous to pay 60$ for a box with some plastic in it. Furthermore, bigger boxes with more plastic in them are upwards of 200-300$ (I'm looking at you microsoft.). If everyone had the means to drop 300$ for some plastic wouldn't it NOT be a serious economic recession (dare I say ... depression *gasp*).
To tell the truth, the market and indeed society as a whole has yet to resolve the problem of pricing intangible and infinitely copyable products reasonably. In fact the only reason why this shit is tolerated at all is due to the power the companies have over the government, law, the market, the consumers etc. they extend their influence to the point that we have no choice on the matter, and as we keep needing and buying more and more immaterial and copyable products it's all the justification they need to maintain the status quo.
You develop something over a few years and then lay back and chill as millions of people fork out 300 bucks over and over again for something you can reproduce at will ad infinitum. Thats software development for ya. Ridiculously lucrative if you are anywhere near the top mainstream tier.
Do know the difference between the consumer who's experience is hurt by too much DRM, and a person who just steals software, because they aren't one in the same. So if you're a person who was going to steal whatever software anyway, don't feel all self-righteous as if you'd have been screwed over if you bought a legitimate copy; you wouldn't of and you're a thief regardless of how difficult or easy a piece of software was to crack. You steal either because you refuse to afford or refuse to bother affording, not because of any DRM measures, 'games suck nowadays' type excuses, or whatever the excuse is today. Be real about it. Complaining about DRM and citing it as a reason to steal is the equivalent to saying you buy electronics from fences because the packages are preopened. The true reason is simpler; you're a thief.
Fine we're thieves. Maybe some of us didn't start that way though. Maybe some of us got tired of the hoops we had to jump through to prove we weren't thieves. Maybe some of us got so sick of being assumed to be thieves, that we just said "Fuck it" and became thieves. But the ultimate point that the op was trying to make seems lost on you.
Ubisoft's grand plan failed, and now they've alienated even more paying customers in the process. So yeah, we're having fun thumbing our noses at them.
I believe that there are several sides to this issue and several problems with this issue. What we have here is two different problems.
1. Is taking someone's else's work ok? No! This would be the company side, and they are right. Stealing is wrong.
2. When a person purchases a product, do they own it? Yes or no? Yes! Does the company have a right to dictate how the user uses the product that now is OWNED by the person. No!
And that is where the issue and argument seems to arise. Products are sold. Users have the right to do whatever they want to them (although the warranty will now be broken) and change them how they wish. This is the pure and simple truth.
The 1st problem is, does the company have the right to tell a user to NOT do something to the product they purchased, and if they did, the person is committing a crime?
The 2nd problem is, does the company have the right to put "protections" in place that will cause harm or problems to a purchasers OTHER PRODUCTS! No!
Yet that is what DRM is. To give a good analogy. If I purchased a new car from say Ford, that has a new special amazing engine in it that runs on... water and gets 5000000000 light years to the pint. We're talking absolutely amazing stuff here that every other engine manufacturer around the world would kill for. Possibly even some governments.
Now, does Ford have the right to built a big black box around the engine and set it up such that anyone who touches it, has their car blow up? Does Ford had the right that anyone who buys one of these new cars has an "automagic" machine that pops out of the car and renovates the garage so that the only way to get in and out of the garage is by giving a thumbprint, voice verification, retinal scan, and anal probe, including a direct secure phone line connection to Ford HQ to verify you are who you say your are (payed by the owner, of course) before you can get into the garage?
Now, some of this is deliberate exageration (sp?) for humor. So please, don't come down on me with this.
The fact of the matter is stealing is wrong, period. But DRM as they are doing now is wrong as well.
The simple question is. Did I purchase the product? Yes? Then its mine, to do as I wish with. That does not mean I can make money on another companies product (unless I purchase that product from them, and resell it with my "add ons." (ie, I buy a car, and give it a new paint job, and maybe all new "beautiful" leather interior, etc.) (Although, RIAA has said no to this as well... sigh).
There are alot of issues with DRM and the current way we protect software. Does the individual who made it deserve his money? Absolutely, and we should give it to him and thank him so much for such a great product. Does the individual who bought it have the right to do what he wants with the object that Is NOW HIS by right? Yes! But right now, the big companies are making all the rules.
Some people state the companies have a right to protect their products, and that is completely true, but companies do not have the right to take over my items and my property to protect their products. That is what much of DRM does today, by taking over my property and products (my computer) and limiting my items.
Anyone who says that we have "security" with everything else needs to reevaluate their thinking because they are not thinking clearly. All the security I have in my home or in my car is their by MY choice, and is their to PROTECT MY purchases. All the DRM that is currently on my computer is NOT to protect me, but to protect OTHERS. A COMPLETELY different affect.
And going to a bank and "walking through doors" and letting a camera watch you, again. If you go to THEIR location, you have to follow THEIR rules. But when I go to MY "location" (ie my product, "computer") I have to follow.... their rules?
When I go to the bank... i'm forced to where an object that limits my movement speed? Or takes over my car? Or searches through everything I own, even if it has nothing to do with the bank and is not even on my person when I go to the bank?
Huge breakdowns between security for my protection, and their protection. Huge breakdowns between the INVASIVENESS of the protection between real world situations and the software world.
All that to say though, i'm not really sure what to do to really fix it. But I will say this. Anyone who says that it's ok for a company to treat ALL of us like criminals to protect their works may want to rethink what they are saying. Especially those from USA who ran away from Europe for exactly this reason.
Are we innocent until proven guilty? Or are we all guilty. Period. Then if we get taken to court, we have to prove our innocence?
Hmm...
I really really don't like where the USA is going today. We are loosing our freedom of speech (in some limited ways), freedom of religion (in some limited ways) and the chance to live in a place where we, IN GENERAL, believe in the goodness of others, not EXPECT ALL who we see to be evil / bad / thieves / PIRATES!!! OMG!!!!
anyone who has ever pirated anything knows that it's MUCH MORE of a hassle to get a pirated copy of a game working than it is a legit copy. Running key generators, using the various programs (that I won't mention here) and all of that other jazz is ten times more of a hassle than any legitimate gamer is going to experience.
Mount iso
Install
Input key from keygen
copy over cracks
Hardly "ten times" harder than if you bought it. Hell, in a lot of cases, you don't even need a keygen. That's like....an entire 15 seconds saved!
Pirating PC games is hella easy nowadays.
Besides, when people honestly and truly pirate due to not wanting to deal with DRM, it's because they don't want to deal with what happens AFTER they've installed it.
Yes, I agree we have no right to tell companies how to conduct business and do have a consumer choice to either partake in their services or not. But surely the companies likewise have no right to enforce their outdated business practices on us ! Moving and manipulating the whole system to maintain their business model despite obvious opposition.
Well, they do. And we have the right to not purchase their products and let them flounder. That's like saying people have no right to remain idiots. We might not like that they are idiots, we might insist they educate themselves up but in the end they do have a right to be an idiot. There are regulations on companies. Some would say too much and some would say not enough. That is what we do as a society; we take people from all sides and we argue what is the best thing for our society. Remember, we didn't always have 8 hour work days and 5 day work weeks. But companies were clearly taking advantage and through the course of time it was changed and changed within the system.
In a market economy piracy, the complaints, the lost sales are the sign that the companies are not doing something right, -they- should be under pressure to adapt to the market, not the consumers to the companies ! It's all part of the market, one big dance Imagine Mcdonalds suddenly throwing a fit over people making their own hamburgers at home, calling supermarekets to court, crying lost sales when someone eats a home-made burger etc. lobbying the government to ban round buns lol But you and I know that the McDonald's argument doesn't work here. That would be the same as people saying "imagine if we all made our own music and the music industry lobbied against that." Very outside of reality. We aren't talking about people making their own games or products and the appropriate companies lobbying against that. We are talking about companies putting hard work and their own money into creating something and then people deciding that since they don't like how they do things they are just going to copy it without compensating them. Piracy eh ? Well how can we use that to our advantage, what does it say ? what do they want ? Not, to cry -theft- and go on a crusade of hurting your potential and current customers. I might be wrong but I think the biggest concern of game companies (or any company that deals with some sort of intellectual property) is not the person who illegally copies their work and then passes it out to a few friends. This is bad but it's not really "sky is falling" bad. I think their main concern is the idea that people are illegally copying and then redesitributing their work for profit.
You find this a lot in china and I'm sure other places as well. I had coworkes who would travel to our china office on business to come back decent copies of movies that they only had to pay a pittance for. So some company makes the prodcut and for only a small investment and a little know how, someone pirates it and sells it for a larger amount. One or two people doing something like this, meh, not a huge deal. But when suddenly you can get your games, music, movies for a dollar then how many people will it take before it's not worth it to these companies to continue? If people don't like these companies and their practices then don't buy or have anything to do with their product. if enough people send them this message they will either be forced to change or shut down.
- Shijeer
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
This is just stupid. They (software CO, like UBI) make it sound like it pirates that are hurting them. Yes the dev's SHOULD get paid for their very very hard and great work no matter if the game sucks. Yet the whole thing is a scam. Like take your computer in to get fixed.. they will charge you lik $40-$60 an hour. Ask the guy how much he gets paid $11h. Buy a ps3 game just take the plastic off.. now go take it back. "sorry its used. You paid $60 so we have to sell it used for $49."
You download the game from steam cost $9-$50. Buy the same game in a store and pay the same price. I think the download should be cheaper. I guess the box, CD, manual cost nothing to make. I bet Bill Gates runs around screaming about how bad pirates are..hes lost so much money. Going from #1 to #2 in the world.
My point is ..we all do something wrong. You buy all your software .. so what you kick that homeless guy on the street the one I feed. Yet I download software at times and not buy. Its like HAHA some wrongs are ok.. so I cheat on taxes.. beat my kids.. at least I dont pirate games. And these are the same people that make the games. We are all the same. This is life.
When your company is not doing good..your loosing money.. well then it just has to be pirates! We make AWESOME games so that cant be the reason why.
I BELIEVE there are more ..tons more honest people than bad. If ANY software company makes a great game people will buy it.. I will. Things change all the time..
I was going to buy this game, then heard about having to be online to play it and how it was hacked so quickly. I lost my interest in the game for fear of a virus being given to my computer during gameplay
There's more at stake here than simply bypassing the fictitious value of a product with an evective scarcity of zero.
And there's no right way to deal with this issue. Buy the game and you're telling the company that it's okay to play big brother. Don't buy the game and the publisher will just blame poor sales performance on piracy anyway and will probably not make sequels or support otherwise good games that you boycotted because of the DRM. Pirate the game, or purchase and crack the game, and you're just adding fuel to the fire.
Heads they win, tails you lose.
This industry desperately needs a new business model. One that isn't based on the hit driven, retail model of movies and music.
Copying isn't theft. There's more at stake here than simply bypassing the fictitious value of a product with an evective scarcity of zero. And there's no right way to deal with this issue. Buy the game and you're telling the company that it's okay to play big brother. Don't buy the game and the publisher will just blame poor sales performance on piracy anyway and will probably not make sequels or support otherwise good games that you boycotted because of the DRM. Pirate the game, or purchase and crack the game, and you're just adding fuel to the fire. Heads they win, tails you lose. This industry desperately needs a new business model. One that isn't based on the hit driven, retail model of movies and music.
Copying might not technically be theft but the person illegally copying is ending up with a prodcut that he or she didn't have to pay for.
But you make a good point. If people do buy the game then companies will assume that they can do what they want. There is no feedback to tell them "I bought your product but your drm makes me want to vomit". And I think you are right in that "not buying' will mean to them that the demographic wasn't interested in their prodcut.
The problem with pirating and why I don't buy the "i'm pirating to make a stand" is because just like the other two examples it isnt' trackable to any reliable degree.
My sense is that it's not about making a stand so much as it's about just not wanting to pay for things if one can get away with it.
And as I've mentioned above, there are people who are pirating with the full intent of selling. The most direct example as I've mentioned is movies. Go to china and you can basically get any movie you want. The packaging leaves something to be desired but from what I understand the product is the same.
I suppose what is needed is a more direct and honest way to communicate with companies that what they are doing is not acceptable.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
DRM to block pirates? Nope, that's just the cover story.
DRM is really to stop the game resale market since the publisher doesn't get any revenue from that sale. Once those online activations are used up, that copy can't be sold again. I was in a Gamestop store today and the pre-owned shelf space was 3 times the size of the new games shelf space. But that is only for console games since they don't have DRM, yet...
For whatever reason devs and publishers and whoever else is stuck on the idea that if their game doesnt have DRM that no one will buy it.. But that isnt true as games like Oblivion and SoTSE proved ( among others ).
Comments
Ok, first off I am a consumer who purchases all his software, music, movies, and games. Over the past four years I have found myself purchasing less and less of these items. Music and movies due to both industries churning out faddish, banal crap. Software due to many of the programs I use either releasing expensive new versions with not enough real additions to make it worth upgrading, or now have freeware competitors that put out a comparable product that are possibly even better than the expensive name brand products. And computer games due to over simplification and diminishing content of many games (consolization I call it), and the addition of not only annoying, unnecessary, draconian, and worst of all, completely useless DRM protection. As a consumer I do not want nor need to have a full time internet connection, a membership with games for windows live, or other needless things. And as a world traveler, mainly on the high seas, a full time internet connection is not only not always possible, but quite expensive when it is possible. So those companies that force honest consumers to need these quite needless things in order to play a game they have HONESTLY purchased, are losing my business. A customer they may have kept had they not decided I needed a virtual policeman living in my house JUST IN CASE I was a criminal. And to add insult to injury it seems this protection scheme has been rendered immediately impotent by those very people it was supposed to hinder. So the only people suffering from this totalitarian crap are the honest consumer who either have to grin and bear it or completely do without. The OP is simply pointing out how UBI's strategy not only failed to work, but lost them many honest customers in the bargain.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Ok, first off I am a consumer who purchases all his software, music, movies, and games. Over the past four years I have found myself purchasing less and less of these items. Music and movies due to both industries churning out faddish, banal crap. Software due to many of the programs I use either releasing expensive new versions with not enough real additions to make it worth upgrading, or now have freeware competitors that put out a comparable product that are possibly even better than the expensive name brand products. And computer games due to over simplification and diminishing content of many games (consolization I call it), and the addition of not only annoying, unnecessary, draconian, and worst of all, completely useless DRM protection. As a consumer I do not want nor need to have a full time internet connection, a membership with games for windows live, or other needless things. And as a world traveler, mainly on the high seas, a full time internet connection is not only not always possible, but quite expensive when it it possible. So those companies that force honest consumers to need these quite needless things in order to play a game they have HONESTLY purchased, are losing my business. A customer the may have kept had they not decided I needed a virtual policeman living in my house JUST IN CASE I was a criminal. And to add insult to injury it seems this protection scheme has been rendered impotent by those very people it was supposed to hinder. So the only people suffering from this totalitarian crap are the honest consumer who either have to grin and bear it or completely do without. The OP is simply pointing out how UBI's strategy not only failed to work, but lost them many honest customers in the bargain.
I
The simple and sad thing is that its much cheaper for companies to assume that everyone is a criminal.
- Shijeer
The fact of the matter is this, the people that are going to pirate your game are going to do it regardless of means and difficulty. The others will gladly buy the game with the idea that they're "supporting" said company.
As a sidenote, I pirate things because I find it ridiculous to pay 60$ for a box with some plastic in it. Furthermore, bigger boxes with more plastic in them are upwards of 200-300$ (I'm looking at you microsoft.). If everyone had the means to drop 300$ for some plastic wouldn't it NOT be a serious economic recession (dare I say ... depression *gasp*).
To tell the truth, the market and indeed society as a whole has yet to resolve the problem of pricing intangible and infinitely copyable products reasonably. In fact the only reason why this shit is tolerated at all is due to the power the companies have over the government, law, the market, the consumers etc. they extend their influence to the point that we have no choice on the matter, and as we keep needing and buying more and more immaterial and copyable products it's all the justification they need to maintain the status quo.
You develop something over a few years and then lay back and chill as millions of people fork out 300 bucks over and over again for something you can reproduce at will ad infinitum. Thats software development for ya. Ridiculously lucrative if you are anywhere near the top mainstream tier.
- Shijeer
Fine we're thieves. Maybe some of us didn't start that way though. Maybe some of us got tired of the hoops we had to jump through to prove we weren't thieves. Maybe some of us got so sick of being assumed to be thieves, that we just said "Fuck it" and became thieves. But the ultimate point that the op was trying to make seems lost on you.
Ubisoft's grand plan failed, and now they've alienated even more paying customers in the process. So yeah, we're having fun thumbing our noses at them.
bravo i applaud you sir
I believe that there are several sides to this issue and several problems with this issue. What we have here is two different problems.
1. Is taking someone's else's work ok? No! This would be the company side, and they are right. Stealing is wrong.
2. When a person purchases a product, do they own it? Yes or no? Yes! Does the company have a right to dictate how the user uses the product that now is OWNED by the person. No!
And that is where the issue and argument seems to arise. Products are sold. Users have the right to do whatever they want to them (although the warranty will now be broken) and change them how they wish. This is the pure and simple truth.
The 1st problem is, does the company have the right to tell a user to NOT do something to the product they purchased, and if they did, the person is committing a crime?
The 2nd problem is, does the company have the right to put "protections" in place that will cause harm or problems to a purchasers OTHER PRODUCTS! No!
Yet that is what DRM is. To give a good analogy. If I purchased a new car from say Ford, that has a new special amazing engine in it that runs on... water and gets 5000000000 light years to the pint. We're talking absolutely amazing stuff here that every other engine manufacturer around the world would kill for. Possibly even some governments.
Now, does Ford have the right to built a big black box around the engine and set it up such that anyone who touches it, has their car blow up? Does Ford had the right that anyone who buys one of these new cars has an "automagic" machine that pops out of the car and renovates the garage so that the only way to get in and out of the garage is by giving a thumbprint, voice verification, retinal scan, and anal probe, including a direct secure phone line connection to Ford HQ to verify you are who you say your are (payed by the owner, of course) before you can get into the garage?
Now, some of this is deliberate exageration (sp?) for humor. So please, don't come down on me with this.
The fact of the matter is stealing is wrong, period. But DRM as they are doing now is wrong as well.
The simple question is. Did I purchase the product? Yes? Then its mine, to do as I wish with. That does not mean I can make money on another companies product (unless I purchase that product from them, and resell it with my "add ons." (ie, I buy a car, and give it a new paint job, and maybe all new "beautiful" leather interior, etc.) (Although, RIAA has said no to this as well... sigh).
There are alot of issues with DRM and the current way we protect software. Does the individual who made it deserve his money? Absolutely, and we should give it to him and thank him so much for such a great product. Does the individual who bought it have the right to do what he wants with the object that Is NOW HIS by right? Yes! But right now, the big companies are making all the rules.
Some people state the companies have a right to protect their products, and that is completely true, but companies do not have the right to take over my items and my property to protect their products. That is what much of DRM does today, by taking over my property and products (my computer) and limiting my items.
Anyone who says that we have "security" with everything else needs to reevaluate their thinking because they are not thinking clearly. All the security I have in my home or in my car is their by MY choice, and is their to PROTECT MY purchases. All the DRM that is currently on my computer is NOT to protect me, but to protect OTHERS. A COMPLETELY different affect.
And going to a bank and "walking through doors" and letting a camera watch you, again. If you go to THEIR location, you have to follow THEIR rules. But when I go to MY "location" (ie my product, "computer") I have to follow.... their rules?
When I go to the bank... i'm forced to where an object that limits my movement speed? Or takes over my car? Or searches through everything I own, even if it has nothing to do with the bank and is not even on my person when I go to the bank?
Huge breakdowns between security for my protection, and their protection. Huge breakdowns between the INVASIVENESS of the protection between real world situations and the software world.
All that to say though, i'm not really sure what to do to really fix it. But I will say this. Anyone who says that it's ok for a company to treat ALL of us like criminals to protect their works may want to rethink what they are saying. Especially those from USA who ran away from Europe for exactly this reason.
Are we innocent until proven guilty? Or are we all guilty. Period. Then if we get taken to court, we have to prove our innocence?
Hmm...
I really really don't like where the USA is going today. We are loosing our freedom of speech (in some limited ways), freedom of religion (in some limited ways) and the chance to live in a place where we, IN GENERAL, believe in the goodness of others, not EXPECT ALL who we see to be evil / bad / thieves / PIRATES!!! OMG!!!!
Sincerely,
Kelemit
Mount iso
Install
Input key from keygen
copy over cracks
Hardly "ten times" harder than if you bought it. Hell, in a lot of cases, you don't even need a keygen. That's like....an entire 15 seconds saved!
Pirating PC games is hella easy nowadays.
Besides, when people honestly and truly pirate due to not wanting to deal with DRM, it's because they don't want to deal with what happens AFTER they've installed it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
This is just stupid. They (software CO, like UBI) make it sound like it pirates that are hurting them. Yes the dev's SHOULD get paid for their very very hard and great work no matter if the game sucks. Yet the whole thing is a scam. Like take your computer in to get fixed.. they will charge you lik $40-$60 an hour. Ask the guy how much he gets paid $11h. Buy a ps3 game just take the plastic off.. now go take it back. "sorry its used. You paid $60 so we have to sell it used for $49."
You download the game from steam cost $9-$50. Buy the same game in a store and pay the same price. I think the download should be cheaper. I guess the box, CD, manual cost nothing to make. I bet Bill Gates runs around screaming about how bad pirates are..hes lost so much money. Going from #1 to #2 in the world.
My point is ..we all do something wrong. You buy all your software .. so what you kick that homeless guy on the street the one I feed. Yet I download software at times and not buy. Its like HAHA some wrongs are ok.. so I cheat on taxes.. beat my kids.. at least I dont pirate games. And these are the same people that make the games. We are all the same. This is life.
When your company is not doing good..your loosing money.. well then it just has to be pirates! We make AWESOME games so that cant be the reason why.
I BELIEVE there are more ..tons more honest people than bad. If ANY software company makes a great game people will buy it.. I will. Things change all the time..
window 7 let slip lot of pirate !almost as many as betaed the os!why they didnt bother with them ?
microsoft needed to see how the pirate did it and needed to also test the os with pirate in place
but dont you sweat it soon they ll send us a nice little number to confirm our buy so those without the confirmation number will loose their os
not sure when but ms did say their reliability testing is almost done !
I was going to buy this game, then heard about having to be online to play it and how it was hacked so quickly. I lost my interest in the game for fear of a virus being given to my computer during gameplay
Copying isn't theft.
There's more at stake here than simply bypassing the fictitious value of a product with an evective scarcity of zero.
And there's no right way to deal with this issue. Buy the game and you're telling the company that it's okay to play big brother. Don't buy the game and the publisher will just blame poor sales performance on piracy anyway and will probably not make sequels or support otherwise good games that you boycotted because of the DRM. Pirate the game, or purchase and crack the game, and you're just adding fuel to the fire.
Heads they win, tails you lose.
This industry desperately needs a new business model. One that isn't based on the hit driven, retail model of movies and music.
Copying might not technically be theft but the person illegally copying is ending up with a prodcut that he or she didn't have to pay for.
But you make a good point. If people do buy the game then companies will assume that they can do what they want. There is no feedback to tell them "I bought your product but your drm makes me want to vomit". And I think you are right in that "not buying' will mean to them that the demographic wasn't interested in their prodcut.
The problem with pirating and why I don't buy the "i'm pirating to make a stand" is because just like the other two examples it isnt' trackable to any reliable degree.
My sense is that it's not about making a stand so much as it's about just not wanting to pay for things if one can get away with it.
And as I've mentioned above, there are people who are pirating with the full intent of selling. The most direct example as I've mentioned is movies. Go to china and you can basically get any movie you want. The packaging leaves something to be desired but from what I understand the product is the same.
I suppose what is needed is a more direct and honest way to communicate with companies that what they are doing is not acceptable.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
DRM to block pirates? Nope, that's just the cover story.
DRM is really to stop the game resale market since the publisher doesn't get any revenue from that sale. Once those online activations are used up, that copy can't be sold again. I was in a Gamestop store today and the pre-owned shelf space was 3 times the size of the new games shelf space. But that is only for console games since they don't have DRM, yet...
DRM is a waste of money..
For whatever reason devs and publishers and whoever else is stuck on the idea that if their game doesnt have DRM that no one will buy it.. But that isnt true as games like Oblivion and SoTSE proved ( among others ).