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Project Empire (Forsaken World) -possible blockbuster mmo of 2010

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Comments

  • MargulisMargulis Member CommonPosts: 1,614
    Originally posted by eldanesh117

    Originally posted by brostyn


    Sure it is. Somehow PW is going to make an original game? I don't think that's how these Asian F2P companies work.

     

    Even more so with PW. For example, take a look at their quest system in between all their games... it is, quite literally, exactly the same.

     

    It's not just the quest system, it's everything.  The log in screens, the font, the chat windows, the bots (Ether Saga, Jade Dynasty, Kung Foo) etc etc etc.  It's all basically the same game in a new setting. 

     

    Basically....trash

  • MargulisMargulis Member CommonPosts: 1,614

    Right...........another Asian translated to English  F2P mmo is going to be the 2010 blockbuster, hell, I'm sure it will blow FFXIV out of the water.  Keep dreaming.  Allods is probably the best f2p game on the market right now and even that one is still trash compared to any quality p2p game. 

  • ValkkeValkke Member Posts: 34

    Ill take a look at this when its actually out... To me the Asian F2P games are the gold sellers of the MMO world. One caught on with an item mall, and by God, a month or two later 5 new Asian companies bombarded the MMO world with a lot of trash games looking to make a quick dollar.

    EDIT: And yes to the fellow poster complaining about the scantly clad women, it really does get old after awhile and if that is what is obviously the most appealing thing about the game, I'll skip over it.

  • yoscsskillsyoscsskills Member Posts: 75
    Originally posted by QforQ

    Originally posted by yoscsskills


    How are there patch notes if it's not in beta yet?

     

    What patch notes?  We haven't posted any patch notes for Forsaken World - I think you may be confusing patch notes for our other games that are also posted on the PWE Blog.

     

    Hey, how do I get a job at a game company as you did? What's your advice and inspirations?

  • YuuiYuui Member UncommonPosts: 723

    New info:
    http://mmoculture.blogspot.com/2010/03/forsaken-world-features-pt-4.html


    - Hundreds of moving guild bases you can capture.
    - The bases can build up, re-design, etc.(these bases have lots of different enviroinments, like gardens, etc)
    - Guild Bases will feature in a lot of things, including running the trade caravans.
    - GUildVSGuild combat.
    - Massive Server VS Server wars, with gods leading the battle.

    # A GRIM, ODD, ARCANE SKY
    # ANY GOD, I MARK SACRED
    # A MASKED CRY ADORING
    # A DREAMY, SICK DRAGON

  • krulerkruler Member UncommonPosts: 589

    So far F2P has scored a 100% success rate at being crap, every 2 weeks weeks another pretty looking shell (and the pretty statement is very open to taste) of a game is flung at this website like a sloppy ball of dog manure, hyped up by paid people who couldnt get a real job.

    The fact that these money/time sink grinders should be on consoles, where the level of play/art and crappiness can be excused, but they are not, is life so bad that the only thing people in Asisa can look foreward to is grindy F2P?

    You can dress up a turd in so many ways, but its still going to look and act like Paris Hilton at 3 am.

  • YuuiYuui Member UncommonPosts: 723


    Originally posted by kruler
    So far F2P has scored a 100% success rate at being crap, every 2 weeks weeks another pretty looking shell (and the pretty statement is very open to taste) of a game is flung at this website like a sloppy ball of dog manure, hyped up by paid people who couldnt get a real job.
    The fact that these money/time sink grinders should be on consoles, where the level of play/art and crappiness can be excused, but they are not, is life so bad that the only thing people in Asisa can look foreward to is grindy F2P?
    You can dress up a turd in so many ways, but its still going to look and act like Paris Hilton at 3 am.


    I don't know just in what world you are living in but so far almost every P2P mmorpg failed HARD (wow failed, aion failed, etc), while there's a massive amount of awesome f2p games are coming out.

    P2P mmorpgs are the thing of the old, future belongs to f2p

    # A GRIM, ODD, ARCANE SKY
    # ANY GOD, I MARK SACRED
    # A MASKED CRY ADORING
    # A DREAMY, SICK DRAGON

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    yep !if you check the list of game there are a lot of them that are very popular and often those pale in comparison to whatwas made avail in the last 30 days .allods is great ,aika is great and ton of other title coming out

    when everything is said and done i bet next year the top game will be coming out of f2p market or asia

    forsaken world will be one nice game that will do well everywhere f2p is a success story

    america ?mm i dont think it will outshine wow but not because wow is better !its not!its just that wow as become like the youtube of online,player game a bit chat a lot its basicly like facebook but with a 3 d game now a day

    some might be surprise by the number of hour actually played in wow ,often the number is very low they mostly chat .

  • HolgranthHolgranth Member Posts: 380
    Originally posted by Yuui


     
     


    I don't know just in what world you are living in but so far almost every P2P mmorpg failed HARD (wow failed, aion failed, etc), while there's a massive amount of awesome f2p games are coming out.
    P2P mmorpgs are the thing of the old, future belongs to f2p

    They arn't awsome untill they are out.

    And seriously please explain the (To you) colassal difference between a game that you pay if you want to play and a game that you can play for free but it won't be fun unless you pay money.........

    Dem hibbies! Dey be wrong!

  • YuuiYuui Member UncommonPosts: 723


    Originally posted by Holgranth

    Originally posted by Yuui

     
     

    I don't know just in what world you are living in but so far almost every P2P mmorpg failed HARD (wow failed, aion failed, etc), while there's a massive amount of awesome f2p games are coming out.
    P2P mmorpgs are the thing of the old, future belongs to f2p


    They arn't awsome untill they are out.
    And seriously please explain the (To you) colassal difference between a game that you pay if you want to play and a game that you can play for free but it won't be fun unless you pay money.........


    Easy:

    P2P: You 15$/month(minimum, not to mention that some of these games require to pay for the game itself too) if you want to play, no matter how long you play(even if you got to play ~15 days in that month, you still paid for it). Oh and those buying stuff from goldfarmers/botfarmers still get advantage.

    In this sense Asian (heh) p2p model where you pay for HOURS of game time and not for fixed yearly periods appeals to me a lot more.

    F2P: You pay as much as you want for what you want. Truly balanced F2p Microtransaction games do not require you to pay for something to enjoy the game. So far all PWI games fall into this as you do not really need to pay any money to do something.

    # A GRIM, ODD, ARCANE SKY
    # ANY GOD, I MARK SACRED
    # A MASKED CRY ADORING
    # A DREAMY, SICK DRAGON

  • HolgranthHolgranth Member Posts: 380
    Originally posted by Yuui


     

    Originally posted by Holgranth


    Originally posted by Yuui
     
     

     
    I don't know just in what world you are living in but so far almost every P2P mmorpg failed HARD (wow failed, aion failed, etc), while there's a massive amount of awesome f2p games are coming out.

    P2P mmorpgs are the thing of the old, future belongs to f2p



    They arn't awsome untill they are out.

    And seriously please explain the (To you) colassal difference between a game that you pay if you want to play and a game that you can play for free but it won't be fun unless you pay money.........

     



    Easy:

    P2P: You 15$/month(minimum, not to mention that some of these games require to pay for the game itself too) if you want to play, no matter how long you play(even if you got to play ~15 days in that month, you still paid for it). Oh and those buying stuff from goldfarmers/botfarmers still get advantage.

    In this sense Asian (heh) p2p model where you pay for HOURS of game time and not for fixed yearly periods appeals to me a lot more.

    F2P: You pay as much as you want for what you want. Truly balanced F2p Microtransaction games do not require you to pay for something to enjoy the game. So far all PWI games fall into this as you do not really need to pay any money to do something.



     

    We are just going to have to agree to disagree I think.

    I'll keep being a P2P "elitist" (Your definition) and you can keep being a F2P "milk sow" (my defininition).

    Dem hibbies! Dey be wrong!

  • yoscsskillsyoscsskills Member Posts: 75
    Originally posted by QforQ

    Originally posted by yoscsskills

    Originally posted by QforQ


    I'm not a developer in the sense that I don't work on the games themselves, but I work at the company and represent it on sites like MMORPG, on Facebook, I take care of the company's blog, etc :)  Basically I do a mix of community and marketing stuff for Perfect World :)

     

    Are you in China? And, can people who are not in china participate in the beta? Will the game come out in 2010?

    No, I work at our office in Redwood City, in California (just south of San Francisco).

    You need a Chinese ID to participate in the Chinese Beta, so you pretty much have to be in China/a Chinese citizen to play the Chinese version of the game.

    Forsaken World will release in 2010 :)  Not going to say WHEN, but I'm going to say that it will release this year :)

     

    Will it release before Auguest? Also, are you going to be a god in-game?

  • YuuiYuui Member UncommonPosts: 723

    http://v.youku.com/v_show/id_XMTU1OTY0NjQ0.html


    The unique "note music" gameplay of bard class.

    # A GRIM, ODD, ARCANE SKY
    # ANY GOD, I MARK SACRED
    # A MASKED CRY ADORING
    # A DREAMY, SICK DRAGON

  • dar_es_balatdar_es_balat Member Posts: 438
    Originally posted by Yuui



    - Chronological Player-Driven storyline - Every player will be able to impact greatly on appearance of the world and the gameplay itself. Almost each decision will change the world as we know, so if you go inactive - do not be surprised to find a totally different world and game, the next month you login.
    I cry bullshit.  Perfect World has claimed to be able to do these things in the past.  Jade Dynasty 2 was supposed to have a world players could have lasting effects on.  PWI's notion of lasting world effects is "Guild X controls fort with resources" and "Guild Y is highest ranked on the Hall of Fame"   DO NOT BELIEVE PWE WHEN THEY SAY THEY CAN DO THIS!  Its just a buzz word meant to generate hopefulness on the players part, so that they think that although they may be initially disappointed with some aspects, those will get better over time.  They wont.


    - Great variety of races and classes - THe game will offer five races based on real historical regions of Egypt, Greece, Europe, Babylon and Mayan lands. It will also offer total of 8(or 10, the current information is conflicting on this matter) different classes, each differing in gameplay and capabilities.
    And this does what, exactly for gameplay?


    - Persistent World Effects(Also known as Glistering World) - unlike in other mmos, the world of Project EM will be greatly affected by events happening in it - When strong bosses appear, they will send a meteor showers thorough the world, burn trees, freeze the lakes or wither the grass they walk on. And they are not limited to that. The same goes for Gods, whose appearance will be felt by entire world - blessing those who worship them and instilling fear to the infidels...
    I have no doubt PWE can pull this off.  Theyre great at glitz.  However the fights will most likely be scripted, and the bots easily predicted.  Nothing revolutionary here, just a new effect.


    - Divinity- Ever wished to be a divine being with thousands of followers and absolute control over your domain? in Project EM, 10 players per server will be able to achieve a status of a God, with different abilities, philosophies, enemies and allies. And no, its not a class. Its real(well, almost) godhood, with others becoming your followers and you having a total control over the Divine Realms you created, according to your will. Of course being a God also will have a great deal of burdens being put on your shoulders, so only those ready to bear the responsibilities, should accept the position...
    I honestly dont think this will happen.  This portion of the game sounds great, but theyll try to develop it and find they need to drastically dumb down this concept so that it fits into an item mall package.


    - Soul and Reflex System(also known as 3D Soul) - The PK system will be reinvented too. Each player will have weakpoints, hitting those will differently affect him. For example your enemy can take away your soul, increasing his own power and weakening yours...
    You can take away your soul?  Where exactly is the soul located?  Does it have a hitbox, or are these "weak points" merely another flavor of paper rock scissors skill based combat?


    - Wars in the sky - No more guild-war based maps! All the guild combat will happen in one big map, full of Ancient floating bases(with their own defense systems and etc), introducing a whole new level of combat and strategy(as each base can, literally, relocate somewhere else).
    Moving bases is a nice touch.   PWE having sky combat and sky based content is nothing new though.  Jade Dynasty and Perfect World International offer this already.   All this game does is put a territorial node or three up in the sky.  Suddenly this does not sound so impressive anymore.


    - A whole new level of art and details - PWE is employing and hiring high-quality designers for this game and only accepting the best of best.
    Those screenshots look like PWE has already employed the designers, and are using the same engine they used in their previous games.   In short, this sounds like propaganda.
     
     

     

    Replies in red.

    Crappy, petty people breed and raise crappy, petty kids.

  • yoscsskillsyoscsskills Member Posts: 75

    I signed up for beta on the english website ,and got accepted, is this just for the english beta, or the chinese beta march 25th?

  • QforQQforQ Member Posts: 101

    That just for the North American beta.  PWE has nothing to do with the Chinese Beta.

    Sam "QforQ" Houston
    Senior Social Media Marketing Coordinator
    Perfect World Entertainment
    http://www.PerfectWorld.com/blog

  • KitanishiKitanishi Member Posts: 2

    http://mmoculture.blogspot.com/2010/03/forsaken-world-china-cb-details.html

     

    A lot of new details about chinese closed beta:

    - No EXP loss upon death. Instead the "durability" of your items will be damaged.

    - Instance system will be available.

    - The game will have cinematic sequences for various "events" (like when you first start playing) and for instance storylines.

    - Almost every other feature(except for God System) will be available for testing.

  • eldanesh117eldanesh117 Member Posts: 141
    Originally posted by Kitanishi
    - No EXP loss upon death. Instead the "durability" of your items will be damaged.



     

    Unless there's a corpse run or incredulously insane amount of money required to repair gears, I think they just found a way to make easymode even easier.

    TGWTETIPTNMAITC! -Gary Whitta

  • YuuiYuui Member UncommonPosts: 723


    Originally posted by eldanesh117
    Originally posted by Kitanishi
    - No EXP loss upon death. Instead the "durability" of your items will be damaged.

     
    Unless there's a corpse run or incredulously insane amount of money required to repair gears, I think they just found a way to make easymode even easier.


    Please take note that such details might ONLY apply to Closed Beta testing period ;)

    # A GRIM, ODD, ARCANE SKY
    # ANY GOD, I MARK SACRED
    # A MASKED CRY ADORING
    # A DREAMY, SICK DRAGON

  • DizzyGearDizzyGear Member Posts: 12
    Originally posted by eldanesh117


    Unless there's a corpse run or incredulously insane amount of money required to repair gears, I think they just found a way to make easymode even easier.

     

    If you've ever played Perfect World the original you would realize just how true option #2 is. Repairing your armor at end-game is probably one of your top 3 expenses. A loss to durability on top of it every time you die (sometimes we get wiped 7 or 8 times in the end-game dungeons) will be even more painful.

  • ShilarShilar Member UncommonPosts: 72

    Originally posted by Yuui

    For first - Features:

    - Chronological Player-Driven storyline - Every player will be able to impact greatly on appearance of the world and the gameplay itself. Almost each decision will change the world as we know, so if you go inactive - do not be surprised to find a totally different world and game, the next month you login.

    - Great variety of races and classes - THe game will offer five races based on real historical regions of Egypt, Greece, Europe, Babylon and Mayan lands. It will also offer total of 8(or 10, the current information is conflicting on this matter) different classes, each differing in gameplay and capabilities.

    Lessee....

     

    - Character-driven Story? They've tried that, so far no success.

    - Variety of races? So far only see HUMAN, and 8 is, by far, too few a number to include some more fantastic races. Counting in the fact it's an Asian company, makes me think another low-fantasy's on the rise.

    "Of all the things wrong with today's RPGs, 2D characters on a 3D background is the worst."

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