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Aventurine S.A. has announced the "Clan Teleportation Chambers" feature for Darkfall, which is set to hit live servers with the release of the game's next patch.
The Darkfall team has responded to negative feedback regarding clans using "bindstone kicking" for fast travel by outright removing the capability of said practice from the game. In its place will be the new Clan Teleportation Chamber feature, which will allow clan cities and hamlets to create Teleportation Chambers and Teleportation Exits. The clan must have ownership of both the entrance and exit destinations in order to move between them, allied territory does not qualify.
Traveling through the portals will require a currency called portal shards, which drops from monsters in the game world. Anyone can use the portals, though players who are members of the clan the portal belongs to will pay less shards to travel. The portals will have a one minute cooldown, though this can be reduced through upgrading the portal itself.
Read the full announcement here for additional details.
[Thanks Christopher8 and cosy for the tip!]
Comments
This sounds awesome!
I think it will be a great change from their current bind kicking. Now we can all leave the SG's alone :P
AWESOME!!!!! Lets remove bindkicking then re-institute it.
Freaking moronic... shoulda just removed it and left it that way. Someone attacking your hamlet on the far side of the world, well you better ride there to defend it. Fast travel is ruining this game.
It sucks being a hardcore player at heart but a casual player in availability. ~NightCloak
This.
Ya I feel the same. If I wanted to beam around all over the place I'd play STO.
Sadly I think we are in the heavy minority on this issue.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Yeah its funny when people claim they are hardcore and play dfo, yet want to do nothing more than zerg the world.... small team pvp is the most hardcore thing you can do in this game. running in with 100 other people is not hardcore.
It sucks being a hardcore player at heart but a casual player in availability. ~NightCloak
Funny I've been listening to the exact same complaint for years from many EVE vets who are desperate to get back the small group PVP that was much more common in the game's infancy. Big ass battles are awesome, but they shouldn't be the be all and end all IMO. Imagine how much more interesting it would be if many groups of smallish squads were constantly patrolling and roaming the world.
Love this game like crazy but fuck I hate beaming!
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
and yet I hear people begging for more large scale PvP but then complain that they were killed by a Zerg. nice
there are tons of people saying how games like Global Agenda are not even MMOs because they are small scale 10v10 matches but when you have a game like Darkfall who does their best to bring the server together for large scale battles all we hear is ZERG OMG ZERG!
Get over it, running with 100 people certainly does not make you hardcore but the feeling you get from running with 100 definatly is. Nothing is cooler then being apart of such a huge battle, why do you think games like DAoC are still praised to this day? That was the enitre concept behind WAR, to bad they failed and tryed to walk to close to the clones
you have to admit, the new system is a LOT better than mass bind-kicking.
In an ideal setting, there would be no form of fast travel, and localized banking, IMO. However, I don't believe that the population of Darkfall is sufficient for the first to happen (yet), and the second....well, I still don't know why this isn't in place.
No idea why they haven't implemented local banking either, along with more decent ways to sell stuff like a city mall building in which the city owner would rent space for vendors to be placed.
Perhaps you are right. Maybe in the future we may see some changes along those lines. But ya my present grumpiness aside, it is certainly an improvement.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
I still think my suggestion is a better option than this one, but this is an improvement on the current system.
My original suggestion:
If your clan owns a city OR your clan is part of a recognised alliance that holds a city, you have a single separate city bindpoint available to use.
This city bindpoint would be linked to a separate skill so you have 3 options:
1. house bind
2. "normal" bind to your current bind location anywhere in the world
3. a "city" bind
Bind kicking is removed.
Playing: Darkfall New Dawn (and planning to play Fallout 76)
Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe
I like this idea because to me it seems like a good reason to consolidate alliances into larger unified clans. Of course it may not end up that way, but time will tell.