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what do you prefer. a world with a great story as a main feature. eg [only example of story driven, not great] wow.
or a world in which a player can create his or her own story.
i prefer player driven.
pros of player driven
players have more customization of rp
they get to create their own story
they arnt forced into roles
they arnt forced into unwanted activities like having to kill rats when they want to craft swords
cons of story driven
opposite of points above
post your own opinions.
Comments
Who said you can't have both? Just saying.
But if I had to pick, I would choose story driven. I love me a good story.
This statement is false.
Player... I play mmorpgs to be a player in the world... not a hero... a member in the world. Hero might come when I'm good enough.
Stories are turning mmorpgs more into a single-player game nowadays.
I prefer story driven
pros of story driven
the story is better
And that's enough. I want to save the world/universe/whatever from the ultimate god of all evilness followed by epic interactive(!?) cutscene where me and the other main characters own some shit up, not some "save the village from bunch of orcs and affect the gameworld"-quest.
Story driven with player choices.
All statements I make is from my point of view unless stated otherwise.
Player driven here....i like being able to make my own story!
I prefer a mix of the two but since we are choosing I'd have to say story. A player driven one would require that the game stay popular in order for people to play all the time but a story driven one would be set up to play even if it's popularity had begun to wane.
Then again, if the player driven one had missions that stayed up after creation that would keep the game going...Oh the decissions!!! It's too early!
I'd still stay with story though. As someone mentioned earlier, I loves me a good story!
clearly player driven story world muds were the king but we will never see that kind of awesomeness again with penny pinching profit mongers in charge of slugging mmos out fast cheap and dirty.
Do you mean customization ala SWG? Where the devs spent their time trying to balance the unfathomable iterations of skills instead of actually producing content for consumers?
Create their own story? Oh you mean nothing to do. Got ya. Sit around and tell stories of walking uphill both ways to school may be your thing. That is fine for folks that enjoy ROLE play. Those of us that prefer ROLL play would prefer to have various encounters available all over the gaming world. You know....gaming world....the place where content is supposed to go. Instead of having it filled with folks, living in their fantasy houses/world, singing "We are so Happy" like it is a hippy commune.
Not forced into roles/unwanted activities? Hmmm...lets see now. If you are going sandbox, with open world PVP you already got PVP being forced on those that dont care for it. How about that tradeskill prof? If it is a crafter based economy, then you are forced to get your wares from crafters. Not only that, but there has to be decay to force you to use crafters after the first purchase. After all customers are their game.
What was that again about being "forced" did you say?
Story driven all the way for me. I want challenges to complete in my PVE game...not a virtual reality.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
Just some thoughts on the topic:
I don't really like to RP.
The whole point of RPing is that you can create your own story. You can do this regardless of whether the game is player driven or not.
You will always be forced into roles if the game has a stat/skill system. Sure, you could be a Battlemage Rogue, but only if you don't mind sucking.
You still have to kill rats and crafting itself is just another form of grind. You just go around gathering materials by killing deer, cutting trees, etc. then craft and repeat until you can make a decent weapon. I guess you could spend all day crafting, but you still won't be any stronger or higher level because of it.
I'd definitely prefer a story driven world over a player driven world. I'm not saying it's wrong to prefer a player driven world, just stating what I thought about your pros/cons.
I think the best thing about MMORPG's is just that the players can create the stories and you can see how the actions of players affect the world. Pre-made story is usually leaves no place for player creativity. You don't need the pre-made story to tell of a blacksmith who became a hero by killing the dragon that was terrorizing the town. That could actually happen in-game and the story would be written. It could have turned out the other way around and the dragon would have destroyed the town. The strength of gaming in general is the ability to interact with it. You can't do that with a book or movie. In game you can have different outcomes and you can affect the outcome, that's why I like games.
Waiting on Xsyon & betaing stuff
I like a sandbox game with storyline babysitting.. Both can exist, problem is that I've yet to see a dev team that wants, or can take on such a task. If I can design such at home here using my own imagination as a hobby, I find it hard to believe that I'm the only person in the world that is able to do so.. The market will buy less, so what incentive does a mmo company have to actually give you more? NONE..
I like a combination of the two. An MMO with a good story, but that can be influenced by the players. And I mean really influenced, not just via some BS event that gets thrown out every two years or so that decides what loot set is going to drop first. I've never seen anyone tackle the problem well though.
Bans a perma, but so are sigs in necro posts.
EAT ME MMORPG.com!
A bit of both.
While I love the player driven universe of Eve I still enjoy hoping on an alt and doing a few missions to break up my normal play.
Playing: Rift, LotRO
Waiting on: GW2, BP
Both. It isn't my universe, I'm just a very small participant. Let the devs path the script, but let my presence, no matter how small, be felt.
That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc.
We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be.
So - Stand up, pull up your pants, and walk away.
- MMO_Doubter
Both. I think FFXI comes really close to offering both. As does the current installment of SWG. Lotro is close to come to think of it.
A virtual world, may it be Sci-Fi or Fantasy, a virtual world has a mix of both story driven and freedom aka sandbox.
Have some handholding for those who are not capable to use their own imagination, like those who constant yell "content" while they show it's not content they want but merly some handholding. As every MMORPG has content, it's about what you do with it and many sandbox games have proven that many people are not capable to do something unless the game tell them to do something.
How do you figure any of those games eve come close to a player driven world? Due to housing? I don't know man when i think of player driven worlds I think of territorial conflic, players changing the lore specific to their server and everything a player does has an affect on everyone else in some way.
I didn't see that in those games.
Playing: Rift, LotRO
Waiting on: GW2, BP
I'm playing a game to be entertained by it. Players are just along for the ride to share & help out or in many cases an annoyance who get in the way and cause problems 1/2 the time. PLAYERS do not create GOOD stories. They just create RPing that doesn't matter unless you invest loads of time into following whatever these freaks are chatting about. What else can players create besides petty wars over virtual crap? What do these "stories" consist of? Nerd A guild hates Nerd B guild. They fight. Its all the nerds in highschool who sat on the sidelines watching or being picked on but have POWER in MMO land. If you're REALLY lucky, something amazingly nerdy & semi interesting occurs like in Eve, where someone fakes being friends with a guild for a year then dismantles it and goes "SURPRISE LOSERS, I just PUNKED YOU ALL, HAHA!!!" And that happened ONCE in 6 or so years=) For that to happen you need to play with people with NO life outside the game....not me. AND you have to be in that specific guild, which lets face it, is bound not to happen in a game played by 100s of thousands or millions. If you're not involved in whatever that "story" might be, who cares really?
Players don't make stories. Its all just a form of griefing each other. Developers create stories. Players just create virtual forms of LARPing, which is sad enough in real life. If players are making all the content, I'm not paying a fee to play that "game".
Bit of both; I prefer a player-driven economy but from a gameplay perspective, i like the epic and involving plotlines that come along with a story driven gameworld.
The ability to be a farmer and spend 7 hours a day tending fields holds no interest for me.
Give me an impossible quest and a big ol' evil badass to kill at the end of it. That'll do me fine.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
Player drive tyvm.
Endless new content that the people who play the game really care about.
Give me liberty or give me lasers
[quote]Originally posted by arcanist
[b]what do you prefer. a world with a great story as a main feature. eg [only example of story driven, not great] wow.
or a world in which a player can create his or her own story.
b][/quote]
Yes.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
As my first game was EQ1, I sure dont know where you get "hand-holding" for those that enjoy content to tackle. From Feb 01, to about mid 06 I dealt with some SEVERE in-game hard-ships to acheive things. Just like others did during that time frame. Even today it is no cake walk.
In EQ we had tons off content, and constant expansions adding more. SOE could do this cause they werent trying to balance skills, nor was virtual reality the "end-game". Instead we constantly had new areas to explore, new zones to fight mobs in, and new raids. This isnt even mentioning all the tradeskill material.
It is fine you sandbox folks want a virtual reality....would be nice though if you would quit whining cause the rest of us dont.
Here is an idea...back the games that do cater to your gaming style, and perhaps you may see more. If not, it is your own faults. DF and Ryzom are 2 sandboxes that could use support from folks that enjoy that niche. I suppose it is easier to bitch on MMORPG.com though.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
I agree. Also support Ryzom the game is the only true sandbox in the mmo genre.
As my first game was EQ1, I sure dont know where you get "hand-holding" for those that enjoy content to tackle. From Feb 01, to about mid 06 I dealt with some SEVERE in-game hard-ships to acheive things. Just like others did during that time frame. Even today it is no cake walk.
In EQ we had tons off content, and constant expansions adding more. SOE could do this cause they werent trying to balance skills, nor was virtual reality the "end-game". Instead we constantly had new areas to explore, new zones to fight mobs in, and new raids. This isnt even mentioning all the tradeskill material.
It is fine you sandbox folks want a virtual reality....would be nice though if you would quit whining cause the rest of us dont.
Here is an idea...back the games that do cater to your gaming style, and perhaps you may see more. If not, it is your own faults. DF and Ryzom are 2 sandboxes that could use support from folks that enjoy that niche. I suppose it is easier to bitch on MMORPG.com though.
I agree. Also support Ryzom the game is the only true sandbox in the mmo genre.
Ryzom and Dorkfall are underrated & underappreciated.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
Themeparks have no longevity, they all miss any meaningful endgame. Once you've done all the quests, you either have to reroll and do it all over again or, if the developers have been exceptionally creative, you can devote your life on itemgrind.
Sandbox games also have their shortcomings, usually on the PvE department. Darkfall and EVE prove this.