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EQ2 BGs -> Tanks have a job

KilmarKilmar Member UncommonPosts: 844

I wanted to say, EQ2 BGs are made better than WoWs BGs concerning tanks. They can do, what they can do best: tanking. Get aggro of enemies, to prevent the healers from dying. And they can taunt healers, so that they cant target people with low health. Good job there :)

 

Edit: But I'd love to have a AV style BG in EQ2.

Comments

  • VultureSkullVultureSkull Member UncommonPosts: 1,774

    Good, i wonder why other games can't implement this properly. Strange.

     

  • expressoexpresso Member UncommonPosts: 2,218

    hum, how does a player tank get aggro from another player?  some kind of forced autoselect when the tank taunts? cus that would get annoying.

  • sushimeessushimees Member Posts: 489

    Taunting enemy players in Allods works too, forcing the enemy to attack the tank for 10 seconds or inflict 20% damage of your total health before they can attack someone else.

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  • KilmarKilmar Member UncommonPosts: 844

    Originally posted by expresso

    hum, how does a player tank get aggro from another player?  some kind of forced autoselect when the tank taunts? cus that would get annoying.

     

    There're targetswitches and targetlocks. Even AE taunts work.

    Annoying, yes. But so it is to see an almost dead enemy being healed or get oneshoted by a DD. Its just fair, to give tanks a use besides carrying the flag.

  • gFizgFiz Member Posts: 153

    IMO, EQ2 has the best taunt mechanic for pvp of any game on the market, and I'm shocked more games don't adopt it.  People that have never really played EQ2 PvP cringe at "being forced to traget someone" and cry about whenever it's mentioned in beta forums for other games (I pushed real hard for this during WH beta), but once you've experienced it for a while, you'll realize not only does it add a purpose for the tank class, but it makes group pvp infinitely more strategic regarding movement and placement during combat.  (Taunts have a fairly short range in EQ2).

  • godzilr1godzilr1 Member UncommonPosts: 550

    WAR has a similar system, first tiem i saw anythign like it ina  game.  When a tank taunted someone, the tanked does liek 30% more damage to the person they taunted until the taunted person hits the tank 3 times.  Really made people pay attention, i loved it

  • ariestearieste Member UncommonPosts: 3,309

    it's pretty much the same mechanic as is used by mob in EQ2 pve, so people are quite accepting of it.  most people have been target locked in PvE, so when it happens in PvP, it's not anything new.

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  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Warhammer got it right with taunts and tanking in general compared to wow/eq.  The taunts didn't force another player to do something or remove their choice of actions for them.  Someone could ignore the tank, but there would be a price to pay for doing so.  Even the shield/soaking abilities tanks had in warhammer were pretty cool.  Tank specced character can be deadly in both wow/warhammer, but warhammer really got pvp tanking right I felt.

    Chosing the actions for your target however is something that should be left to PvE.  

  • gFizgFiz Member Posts: 153

    wow, amazing how opinions differ...i hated the final mechanic that went into WAR

  • ZorgoZorgo Member UncommonPosts: 2,254

    Originally posted by Kilmar



    Originally posted by expresso

    hum, how does a player tank get aggro from another player?  some kind of forced autoselect when the tank taunts? cus that would get annoying.

     

    There're targetswitches and targetlocks. Even AE taunts work.

    Annoying, yes. But so it is to see an almost dead enemy being healed or get oneshoted by a DD. Its just fair, to give tanks a use besides carrying the flag.

    Yeah, no more annoying then mez's, stuns and roots. Sucks don't it?

  • ChieftanChieftan Member UncommonPosts: 1,188

    I couldn't go along with this.  Taunt is basically a cheap way around for developers to justify NPCs attacking the plate character instead of the squishy caster.  Actually forcing the player to attack tanks removes strategy and decision-making from the game.

    The only way to make a tank class work properly is to give it advantages and disadvantages just like a real life tank.  Slow movement, heavy armor, and a REALLY big gun.  They're also most effective at destroying other tanks and structures.  Just like AP ammunition is the only way to fight a tank, only certain spells and attacks should be effective against them.

    At the same time, when a player is running or jumping, their defenses should drop to almost zero.  None of this hop skipping around firing spells and attacks without any sacrifice to either offense or defense.  In real life people either crouch, lie down or find cover to avoid getting hit.  Something similar to the hunter survival talent "Sniper Training" in WoW should apply for all attacks and spells.

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  • LeemegLeemeg Member UncommonPosts: 230

    I can agrees that I do like the Taunt in EQ2's PvP system. As a healer it's annoying as hell, but it does make the fights quite interesting.

     

    Don't think its much different that with stuns, stiffles, interupts, mezzes, and other stuff other clsses has. Not only tanks that got taunts, but deaggro skills works too. They remove you as a target from those that targeted you. Both single and aoe deaggro works.

    --
    Leemeg.

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