For some reason no. Maybe it's because my first mmo (lineage 2) wasn't quest heavy so I just learned not to do it from that. I was thinking about starting to read it though.
Not usually. I really don't need to read "blah, blah, blah, ten wolf pets, blah". Poor wolves, boars and bears. They should be on an endangered species list at this point.
Anyone who claims to read every quest is just lying. There are only so many times you can read a story of why someone needs wolf, boar bear, etc. pelts. I think that number is 2.
An example in LOTRO I just walked into a tavern and grabbed 6 pelt quest. No lie. No one is going to read that junk. Especially, because it must be my 30th quest of pelt collection, so far on this toon.
I'll read quest text when it is a big quest or a multiple journey quest. Fetch missions get stale quickly and i usually skim over them, just to get the bare essentials.
Why bother playing an MMORPG is all you want to do is click accept and follow the little arrow on the compass. You might as well be playing a console game.
Have you noticed maybe that most of these MMO that have that "little arrow on the compass", their quests descriptions completely fail to describe you the actual spot you have to go or even tip you about it? Have you tried finding the spot you have to go without using that arrow? I had tried and from my experience in the majority of MMOs that use that arrow and in the majority of their's quests, you simply can't. If the quest was worth reading the arrow wouldn't be there.
"Traditionally, massively multiplier online games have been about three basic gameplay pillars combat, exploration and character progression. In Alganon, in addition to these we've added the fourth pillar to the equation: Copy & Paste."
But after WoW took over and quests just became a guided way to level, its not worth it, because the quality of the quests have just gone straight down, they don't mean anything, they're just means to an end. No story, just follow the stupid arrow.
If I'm doing a quest for the first time then I read the quest text to make sure that I understand exactly what I'm supposed to do and why I'm supposed to do it, but if I've done the quest before then I am prone to skipping it. I do the same with cutscenes in single player games like Dragon Age.
But after WoW took over and quests just became a guided way to level, its not worth it, because the quality of the quests have just gone straight down, they don't mean anything, they're just means to an end. No story, just follow the stupid arrow.
Shallow games for shallow people I guess.
What Arrow?
Maybe if you have Quest Helper or a mod like it... otherwise you have to use the quest text the find what ever it is they want.
There are some pretty good storylines if you read the quests... some pretty pointless ones too.
But after WoW took over and quests just became a guided way to level, its not worth it, because the quality of the quests have just gone straight down, they don't mean anything, they're just means to an end. No story, just follow the stupid arrow.
Shallow games for shallow people I guess.
What Arrow?
Maybe if you have Quest Helper or a mod like it... otherwise you have to use the quest text the find what ever it is they want.
There are some pretty good storylines if you read the quests... some pretty pointless ones too.
We get it, you hate WoW... let it go.
When it comes to immersion, I think that we get as much out of a game as we put in. However, I too would like to see quest givers that dont treat me like a mail man or a busboy.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
I chose no. This is why I get bored to tears from themepark games that have 'cruise-control' quests like WoW, WAR, Aion, etc., though not a knock on the quality of the game, just the type.
So my answer would be yes, if the option were in the choices above. In that I prefer games that are more engaging to where the culture of the game is without guiding lights and automatic 'x's on radar, where you have to read the quests to accomplish them.
It doesn't have to be passive role play. that is up to the player.
I consider it an internal role play as you won't find me speaking in charcter or anything like that.
It's really all about attitude and intention.
One can actually play a themepark game in a way that is closer to how people used to play mmo's. You don't have to take every quest nor do you have to take any quest.
I'm more appreciative of active role-play games, that's all, that dont provide me with quests that aren't game-engaging, character engaging, or that give me the answer to the quest and shows me specifically where to go, and alerts me when I get there.
That's my attitude. Sadly, more dev's attitude is one of hand-outs and entitlements to achieve everything very easily; there's little to no role-play discovery or sense of accomplishment, is my thinking.
In most games I don't bother, I just scroll down to the bottom and find out how many boars pelts I need to gather before looking up on line where to find said critters.
Now, every once in a while a game provides and interesting story line type quest and then yes, I will pay attention and read them all the way through, but its far too seldom in most modern MMO's it seems.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Sometimes,if the quests deal with something interesting about the class or a rare reward.
But I see no point in reading it if the game developers are just going to insert a bunch of text then give a seperate paragraph at the bottom for the quest objective with a title in big bold letters.It just defeats the purpose of playing a game with no idea why your playing it.What they should do is mix the quest objective in the npc's jargon so that it would make the player actually read about the purpose of the game.Even if quest helper leaks out a little help.
Comments
No, I never learned to read.
For some reason no. Maybe it's because my first mmo (lineage 2) wasn't quest heavy so I just learned not to do it from that. I was thinking about starting to read it though.
Not usually. I really don't need to read "blah, blah, blah, ten wolf pets, blah". Poor wolves, boars and bears. They should be on an endangered species list at this point.
Anyone who claims to read every quest is just lying. There are only so many times you can read a story of why someone needs wolf, boar bear, etc. pelts. I think that number is 2.
An example in LOTRO I just walked into a tavern and grabbed 6 pelt quest. No lie. No one is going to read that junk. Especially, because it must be my 30th quest of pelt collection, so far on this toon.
I'll read quest text when it is a big quest or a multiple journey quest. Fetch missions get stale quickly and i usually skim over them, just to get the bare essentials.
Have you noticed maybe that most of these MMO that have that "little arrow on the compass", their quests descriptions completely fail to describe you the actual spot you have to go or even tip you about it? Have you tried finding the spot you have to go without using that arrow? I had tried and from my experience in the majority of MMOs that use that arrow and in the majority of their's quests, you simply can't. If the quest was worth reading the arrow wouldn't be there.
"Traditionally, massively multiplier online games have been about three basic gameplay pillars combat, exploration and character progression. In Alganon, in addition to these we've added the fourth pillar to the equation: Copy & Paste."
I almost never read the text
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I used to, when quests were still quests.
But after WoW took over and quests just became a guided way to level, its not worth it, because the quality of the quests have just gone straight down, they don't mean anything, they're just means to an end. No story, just follow the stupid arrow.
Shallow games for shallow people I guess.
Sometimes.
If I'm doing a quest for the first time then I read the quest text to make sure that I understand exactly what I'm supposed to do and why I'm supposed to do it, but if I've done the quest before then I am prone to skipping it. I do the same with cutscenes in single player games like Dragon Age.
What Arrow?
Maybe if you have Quest Helper or a mod like it... otherwise you have to use the quest text the find what ever it is they want.
There are some pretty good storylines if you read the quests... some pretty pointless ones too.
We get it, you hate WoW... let it go.
When it comes to immersion, I think that we get as much out of a game as we put in. However, I too would like to see quest givers that dont treat me like a mail man or a busboy.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
I'm more appreciative of active role-play games, that's all, that dont provide me with quests that aren't game-engaging, character engaging, or that give me the answer to the quest and shows me specifically where to go, and alerts me when I get there.
That's my attitude. Sadly, more dev's attitude is one of hand-outs and entitlements to achieve everything very easily; there's little to no role-play discovery or sense of accomplishment, is my thinking.
In most games I don't bother, I just scroll down to the bottom and find out how many boars pelts I need to gather before looking up on line where to find said critters.
Now, every once in a while a game provides and interesting story line type quest and then yes, I will pay attention and read them all the way through, but its far too seldom in most modern MMO's it seems.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But I see no point in reading it if the game developers are just going to insert a bunch of text then give a seperate paragraph at the bottom for the quest objective with a title in big bold letters.It just defeats the purpose of playing a game with no idea why your playing it.What they should do is mix the quest objective in the npc's jargon so that it would make the player actually read about the purpose of the game.Even if quest helper leaks out a little help.