The content was also lacking in the form of interesting combat situations...IE dungeons or something similiar. All combat at the point I stopped playing - which was past newbie isle but still around the main town you go to after newbie isle - was basically killing mobs that wandered around in groups aimlessly. Nothing wrong with that as a filler but not something that would keep me occupied for long.
A long-standing criticism of Ryzom has been the new-player experience not really showing off its assets.
Ryzom actually has a lot of boss mobs and other content that requires dungeon-style grouping. The outdoor environment is also such that on one level the entire gameworld is a dungeon. It takes serious skill to navigate some areas and some spots are nigh impossible to reach on your own.
There are also faction missions to be done - which can help to kill the aimless wandering.
I played Ryzom a few years back, when it was, I guess you could say, in it's prime. After reading the re-review, I decided I had some free time and I'd try it again. And you know what the funny part about all these population comments is? I found them to be false.
I spent a good few hours in the starting area, and I saw more than a handful of people running around, getting the initial quests out of the way, and prospecting. There were even high levels bantering back and forth in the general chat, who were just hanging out to help other players. Read that again. Players that were hanging out to help others. Some out of boredom, some as a recruitment tool for their guilds, most to level the skills they didn't focus on from the outset.
I felt it was one of the better MMO experiences I've had in a long time. These days, when you jump into a new MMO, how long would you say it takes before you get anyone of consequence in the population to interact with you in a meaningful way? 10 levels? 20? In Ryzom, I had people giving me a helping hand at square one, and because I asked nicely. That, for me, was an impressive throwback to when MMO's weren't mainstream and community meant something.
Yes, there's gameplay flaws, and they'll be very very apparent to the WOW generation. But if you're looking for something different, I strongly recommend the 21-day, no strings (no cc info required) trial.
ALSO, whoever is saying the crafting system is difficult is effing high. You open the crafting interface, click on what you want to craft, and then click on the corresponding slots for your craft mats. It gives you a GRAPHICAL flyout bar to select the mats in your inventory. For instance, I was going to craft a pair of boots that I'd been skinning low level mobs to get the mats for. But on the way back to town, I offed an on level mob and got a skin from it. When I went to craft, both skins showed up in the flyout menu. Meaning I can craft the same pair of boots with low level mats, OR I can go out, kill on level mobs and craft better quality boots instead.
do a trace or such !america is one of the worst for this
say one dude upgraded its security at a gateway but forgot to update the allowed in! you get issue
and lot of net provider in the usa arent bound to a minimum speed so if you are going trough say att with your game and they have too many for their network you ll suffer big trottling
governement will probably have to pass laws to get a garanteed minimum bandwith but until then
all those outfit play the
ITS NOT AT OUR END IT MIGHT BE SOMEWHERE ELSE!DID YOU CHECK YOUR COMPUTER?(beurk)
its always easier to blame the player then the one between point a to point b
but blizzard and soe showed this very often in the past
lag issue are always between point a and point b
the few time the player is indeed the culprit he find the answer way beforehe bother posting a note about lag
hell some server still use 32 bit!dont know how they do it but in this days and age
64 server and os are mandatory ,unless you are lucky enough to run game like flyff or maplestory
then you could probably run those on a 10 year old +computer lol
Off topic, unrelated, and totally political...
But I can't help but comment on my "Comrad " here who happens to think that government is the answer to everything. Here's a better idea...hows about finding an internet provider, a private company, that gaurantee's a minimal bandwidth instead of relying on government to pass yet even more laws, which will require hiring more people to enforce those laws and more politicians to campaign on said laws and ultimately lead to higher taxes and more government control and less freedom...
Just saying...
This infiltration of European style, socialized, government control way of thinking has to stop. It's destroying America, which will inevitably result in all of us being forced to worship Allah and speaking Chinese.
* this has been a public service announcement, please resume regularly scheduled game talk *
I can't find myself to trust a company with any credit card information when they can't even secure a simple user account registration process (they store your password in plain text and then even email it to you). They just can't be that smart with such amateur security in place to start off with.
I also support this game. Ive only played it for 3 months in which time i was totally addicted to gathering and crafting. The gather and crafting system in this game is so unique and well thought out that its how i spent most of my time in this game.
Also the ecosystem is the best ive ever seen, migrating animals etc. The world just really feels alive. There's also danger everywhere and you need a group to even get past mobs to get to the next zone. Its a tough, beautiful and very realistic world.
The only reason i quit was coz back then it was fairly quiet already and i didnt really feel like grinding skills up non stop. However besides that even though i only played it a few months i still at times long back to the game. Thats the unique impression it made upon me. In ryzom you really feel llike you are exploring. The world is crafted for you to go out and explore with beautiuful sceneries everywhere.
Its a shame such a gem of a game has been ignored for so long. So many things in ryzom are unique to any other mmorpg and this game deservers way way wayyyyyyyyyyyy more attention. The innovation put into this game is beyond most current mmorpgs. It also is a true sandbox game.
To put it simple. Ryzom did what many mmorpgs still do not dare to or still cant. It simply was ahead of its time.
If There was ever a game that should follow DDO's Subscription model change it is this game... It would expand the population and make it a more visible product.
I find that hard to imagine, mainly because Ryzom is very very niche in it's design. Sure, it has most of the standard MMO elements, but what it's focused on are primarly crafting and exploration... and there's a part of the problem - what do you introduce into that game via item shop without disrupting it? I mean, what can you add? Stanzas are custom built, crafting is very deep and could be disrupted easily with some uber recipe or kit and exploration would be completely ruined if they added mounts for the player.
It's just too niche if you ask me.
@ Wighty: There is no way this game would make it with an item shop in it, because first off the existing player base would quit as soon as that was announced that is one thing I have seen debated in the official forums and it was almost completely shut down by the vast majority of the player me included when I did play! Sencondly the game was not designed at all with an item shop in mind so adding one would take some serious re-coding of cretain aspects of the game and new coding, if it has not been stated befor the company that bought the game simply does/or did not have the funds to do such a thing!
@ Methos12: There are mounts in the game already you can buy them at the stable in any major town.
There is 21 day free trial Not a month, but pretty damn close.
I tried it (my 4th day in game) and I love it. I can't believe I haven't heard of this game until now. It's really sad, because, as the re-review says, it has a whole bunch to offer.
The comunity is probably the best I've ever seen in any MMO, helpfull, polite.. you feel compelled to be helpfull to others. And this is unusual to me, I must admit.
The crafting is 10/10, never seen anything so simple and in the same time, so freaking complex.
You can craft with a few clicks, but it pays hugely if you take your time and study the materials, to get the best result. Do note please that before Ryzom, I never ever took pleasure in crafting.
About the technical problems, I didn't experienced any, except a few connection issues (a couple of seconds each). Nothing even close to a major problem.
I run a med-range PC for 2010, with Win 7 64Bit.
If you like the sandbox concept, you'll love Ryzom.
First off, there's no longer a 21-day free trial - it's free to play up until level 125, and the only restriction appears to be on the use of extra storage in apartments and guild halls (you can deposit items, but you can't take them out of the apartment or guild hall unless you've got a paid account). So that's a major bonus.
Second, this is probably the Ubuntu player's best native Linux option. The only thing that doesn't work on my client is the MP3 player, and, well, I've got tons of those so it's not a big deal. (I hear it works on Windoze, but won't install M$ long enough to find out.)
Third, I rather LIKE the fact that the game's not teeming to the brim with players. If I need to trek somewhere, all I have to do is ask and there's usually a long-time player or three online willing to help a newbie out in that regard. (VERY friendly community, and exceptionally mature - I've literally run into ZERO playground nonsense since starting two months ago. None. Try getting THAT with WoW.)
Finally, I run this puppy with full graphics on a 6-year-old Gateway with mobo graphics only - no video card. No problems. So, whatever issues the reviewer faced have evaporated or were computer-specific. I've experienced none of them.
Bottom line?
If you're tired of crowded MMOs with rife immaturity among the playerbases and want to be more in control of what your character does and who your character becomes, instead of being stuck on some linear path progressing in just one or two vocations, then log into Ryzom.
If you're the kind of person that wants to forge their own path, make their own way and be whatever you choose to be, with a massive world as your canvas, then DEFINITELY log into Ryzom.
But if you're one of those players that likes a crush of people, linear spoon-fed progression, and requires the work of others for you to have a story, then by all means avoid Ryzom like the plague. This isn't your typical MMO, as it requires a certain skill level and intelligence to appreciate.
I just returned after a 4 year hiatus (the game went p2p then just recently f2p again)....SIlan seems to be exactly the same as I remember it...I dont know if that is good or bad lol........The community is top notch like the previous post says.....Usually the jerks tend to get frustrated with it pretty quick because it isn't like WoW or some other themepark MMO...... Ryzom is very craft/harvest heavy and has the best harvesting system (crafting is good too) that I have ever played (and I've played alot of them).....
Comments
A long-standing criticism of Ryzom has been the new-player experience not really showing off its assets.
Ryzom actually has a lot of boss mobs and other content that requires dungeon-style grouping. The outdoor environment is also such that on one level the entire gameworld is a dungeon. It takes serious skill to navigate some areas and some spots are nigh impossible to reach on your own.
There are also faction missions to be done - which can help to kill the aimless wandering.
I played Ryzom a few years back, when it was, I guess you could say, in it's prime. After reading the re-review, I decided I had some free time and I'd try it again. And you know what the funny part about all these population comments is? I found them to be false.
I spent a good few hours in the starting area, and I saw more than a handful of people running around, getting the initial quests out of the way, and prospecting. There were even high levels bantering back and forth in the general chat, who were just hanging out to help other players. Read that again. Players that were hanging out to help others. Some out of boredom, some as a recruitment tool for their guilds, most to level the skills they didn't focus on from the outset.
I felt it was one of the better MMO experiences I've had in a long time. These days, when you jump into a new MMO, how long would you say it takes before you get anyone of consequence in the population to interact with you in a meaningful way? 10 levels? 20? In Ryzom, I had people giving me a helping hand at square one, and because I asked nicely. That, for me, was an impressive throwback to when MMO's weren't mainstream and community meant something.
Yes, there's gameplay flaws, and they'll be very very apparent to the WOW generation. But if you're looking for something different, I strongly recommend the 21-day, no strings (no cc info required) trial.
ALSO, whoever is saying the crafting system is difficult is effing high. You open the crafting interface, click on what you want to craft, and then click on the corresponding slots for your craft mats. It gives you a GRAPHICAL flyout bar to select the mats in your inventory. For instance, I was going to craft a pair of boots that I'd been skinning low level mobs to get the mats for. But on the way back to town, I offed an on level mob and got a skin from it. When I went to craft, both skins showed up in the flyout menu. Meaning I can craft the same pair of boots with low level mats, OR I can go out, kill on level mobs and craft better quality boots instead.
It's the little things, people.
Skill that kill, baby.
FYI, you can choose your control scheme. I chose WSAD.
Skill that kill, baby.
If what you say is true, then I should be back in the game world in a few days!
Thanks for the info!
You choose it right after character creation and before you enter the game world. But you can still change the keys after that of course.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
I thought point and click was where you point where you want to go and click you run to it.
We don't do that in Ryzom. you can use arrow keys or WASD, you have options
Off topic, unrelated, and totally political...
But I can't help but comment on my "Comrad " here who happens to think that government is the answer to everything. Here's a better idea...hows about finding an internet provider, a private company, that gaurantee's a minimal bandwidth instead of relying on government to pass yet even more laws, which will require hiring more people to enforce those laws and more politicians to campaign on said laws and ultimately lead to higher taxes and more government control and less freedom...
Just saying...
This infiltration of European style, socialized, government control way of thinking has to stop. It's destroying America, which will inevitably result in all of us being forced to worship Allah and speaking Chinese.
* this has been a public service announcement, please resume regularly scheduled game talk *
I can't find myself to trust a company with any credit card information when they can't even secure a simple user account registration process (they store your password in plain text and then even email it to you). They just can't be that smart with such amateur security in place to start off with.
I also support this game. Ive only played it for 3 months in which time i was totally addicted to gathering and crafting. The gather and crafting system in this game is so unique and well thought out that its how i spent most of my time in this game.
Also the ecosystem is the best ive ever seen, migrating animals etc. The world just really feels alive. There's also danger everywhere and you need a group to even get past mobs to get to the next zone. Its a tough, beautiful and very realistic world.
The only reason i quit was coz back then it was fairly quiet already and i didnt really feel like grinding skills up non stop. However besides that even though i only played it a few months i still at times long back to the game. Thats the unique impression it made upon me. In ryzom you really feel llike you are exploring. The world is crafted for you to go out and explore with beautiuful sceneries everywhere.
Its a shame such a gem of a game has been ignored for so long. So many things in ryzom are unique to any other mmorpg and this game deservers way way wayyyyyyyyyyyy more attention. The innovation put into this game is beyond most current mmorpgs. It also is a true sandbox game.
To put it simple. Ryzom did what many mmorpgs still do not dare to or still cant. It simply was ahead of its time.
@ Wighty: There is no way this game would make it with an item shop in it, because first off the existing player base would quit as soon as that was announced that is one thing I have seen debated in the official forums and it was almost completely shut down by the vast majority of the player me included when I did play! Sencondly the game was not designed at all with an item shop in mind so adding one would take some serious re-coding of cretain aspects of the game and new coding, if it has not been stated befor the company that bought the game simply does/or did not have the funds to do such a thing!
@ Methos12: There are mounts in the game already you can buy them at the stable in any major town.
There is 21 day free trial Not a month, but pretty damn close.
I tried it (my 4th day in game) and I love it. I can't believe I haven't heard of this game until now. It's really sad, because, as the re-review says, it has a whole bunch to offer.
The comunity is probably the best I've ever seen in any MMO, helpfull, polite.. you feel compelled to be helpfull to others. And this is unusual to me, I must admit.
The crafting is 10/10, never seen anything so simple and in the same time, so freaking complex.
You can craft with a few clicks, but it pays hugely if you take your time and study the materials, to get the best result. Do note please that before Ryzom, I never ever took pleasure in crafting.
About the technical problems, I didn't experienced any, except a few connection issues (a couple of seconds each). Nothing even close to a major problem.
I run a med-range PC for 2010, with Win 7 64Bit.
If you like the sandbox concept, you'll love Ryzom.
First off, there's no longer a 21-day free trial - it's free to play up until level 125, and the only restriction appears to be on the use of extra storage in apartments and guild halls (you can deposit items, but you can't take them out of the apartment or guild hall unless you've got a paid account). So that's a major bonus.
Second, this is probably the Ubuntu player's best native Linux option. The only thing that doesn't work on my client is the MP3 player, and, well, I've got tons of those so it's not a big deal. (I hear it works on Windoze, but won't install M$ long enough to find out.)
Third, I rather LIKE the fact that the game's not teeming to the brim with players. If I need to trek somewhere, all I have to do is ask and there's usually a long-time player or three online willing to help a newbie out in that regard. (VERY friendly community, and exceptionally mature - I've literally run into ZERO playground nonsense since starting two months ago. None. Try getting THAT with WoW.)
Finally, I run this puppy with full graphics on a 6-year-old Gateway with mobo graphics only - no video card. No problems. So, whatever issues the reviewer faced have evaporated or were computer-specific. I've experienced none of them.
Bottom line?
If you're tired of crowded MMOs with rife immaturity among the playerbases and want to be more in control of what your character does and who your character becomes, instead of being stuck on some linear path progressing in just one or two vocations, then log into Ryzom.
If you're the kind of person that wants to forge their own path, make their own way and be whatever you choose to be, with a massive world as your canvas, then DEFINITELY log into Ryzom.
But if you're one of those players that likes a crush of people, linear spoon-fed progression, and requires the work of others for you to have a story, then by all means avoid Ryzom like the plague. This isn't your typical MMO, as it requires a certain skill level and intelligence to appreciate.
I wouldn't have it any other way.