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Did you enjoy Mass Effect and Dragon Age?

24

Comments

  • safetysafety Member Posts: 219

    Originally posted by DAS1337

    I like how these forums are a giant contratiction.  Yeah, we love our linear MMO's, but let's complain about how we don't have freedom in single player games that are meant to be interative stories.  Then turn around and say that we hate sandbox MMO's and live linear theme-park MMO's.  It's hilarious to me.

     

    Anyways.  Mass Effect can't be done very well as an MMO because it is a FPS and you can pause the game.  While Dragon Ages combat mechanics could work in a MMO, pausing the game doesn't happen in MMO's.  So, between the two titles, I believe that only Dragon Ages combat would be do-able in a MMO.  My opinion is that TOR is going to be more like WoW than anything else. 

    There are MMOs now that switch to a first-person FPS-type game when you enter combat - like Fallen Earth. Of course, you can't 'pause' during the fight obviously.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by mindw0rk

    Dragon Age was decent but I began to feel bored in the end.

    ME 2 was so amazing, that right after I finished it, I started a new game and finished it in few days again. Along with ME1, best RPG ever

    Don't make unsubstantiated statements.  Modern RPG?  Possibly.  I'm sorry, Baldur's Gate 1 and 2 along with the expansions was by far the best story that I've ever seen in a video game.  This is only my opinion, but I'm not claiming it as fact like you are.  Mass Effect, while a decent story.. is nothing but a fight to save the universe shooter that's been done before numerous times in other games.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by safety

    Originally posted by DAS1337

    I like how these forums are a giant contratiction.  Yeah, we love our linear MMO's, but let's complain about how we don't have freedom in single player games that are meant to be interative stories.  Then turn around and say that we hate sandbox MMO's and live linear theme-park MMO's.  It's hilarious to me.

     

    Anyways.  Mass Effect can't be done very well as an MMO because it is a FPS and you can pause the game.  While Dragon Ages combat mechanics could work in a MMO, pausing the game doesn't happen in MMO's.  So, between the two titles, I believe that only Dragon Ages combat would be do-able in a MMO.  My opinion is that TOR is going to be more like WoW than anything else. 

    There are MMOs now that switch to a first-person FPS-type game when you enter combat - like Fallen Earth. Of course, you can't 'pause' during the fight obviously.

    Fallen Earth is that post-apocalyptic shooter right?  But yea, you can't pause MMO's at all.  Then it wouldn't be an MMO anymore.. lol.  It wouldn't work.

  • GaragnoirGaragnoir Member Posts: 18

    Originally posted by DAS1337

    I like how these forums are a giant contratiction.  Yeah, we love our linear MMO's, but let's complain about how we don't have freedom in single player games that are meant to be interative stories.  Then turn around and say that we hate sandbox MMO's and live linear theme-park MMO's.  It's hilarious to me.

     

    Anyways.  Mass Effect can't be done very well as an MMO because it is a FPS and you can pause the game.  While Dragon Ages combat mechanics could work in a MMO, pausing the game doesn't happen in MMO's.  So, between the two titles, I believe that only Dragon Ages combat would be do-able in a MMO.  My opinion is that TOR is going to be more like WoW than anything else. 

     I think that the reason you feel the gameplay of TOR will be like WoW, which is pretty much just like almost every other MMO by the way, is because we haven't seen anything else. I never paused the game in ME or DA, so I can see either of those game styles working, but I have a feeling it will be more of a blend of standard MMO fare, like WoW if you want, with KOTOR elements. From what the video has shown at least your character responds to all enemies in combat rather than just the one you are focused on, which is a huge improvement in my opinion.

  • GaragnoirGaragnoir Member Posts: 18

    Originally posted by safety

    Originally posted by Moirae

    Originally posted by Deadalon

    I enjoyed both ME2 and DA.  But.. that doesn't mean I would like them in a MMO type of game.  There are quite a lot of annoying things in both these games that can become just too annoying to tolare.  The puzzle system in ME2 would be one - the resource gathering is another.  Both are ok in very limited quantities - but over a 1-2 year periods they would be pretty gamebreaking.  DA doesn't quite have those same features - but the combat sadly crows dull over time cause everything is exactly the same over and over and over again. 

    Like I said - both top quality games.  But I would not pay a sub for them over time.

    And we don't know that this MMO IS going to be like that other than a bunch of people freaking out over nothing with no proof.

    For gods sakes, they've seen other MMO's too and it doesn't take a genius to see how its done. Just because a single player console game is linear and nothing more doesn't mean an MMO will be.

    The reality is that they make good games. Give them a damned chance instead of making things up just to feed your own fears and hatreds.

    Moirae, if this thread shows anything, it's that Bioware does not always know how to make good games anymore - there were as many posters who disliked or were indifferent ME and DA as those who loved it. Personally, I thought ME was 'meh' and Dragon Age (I bought Origins and Awakenings) was downright crap. So your 'reality' is, at least for me, utter fantasy.

    And plenty of other companies which have 'seem other MMO's too', companies with great technical and content talent, have come out with crappy MMOs - perhaps you have heard of a little company called SOE or another called Mythic?

     

     My only question here is: If you thought Origins was 'crap' why did you buy Awakenings? I liked DA but haven't gotten Awakenings because it, to me, just felt tacked on and I prefered to leave my character's story where it ended in Origins.

  • MoiraeMoirae Member RarePosts: 3,318

    Originally posted by safety

    Originally posted by Moirae


    Originally posted by Deadalon

    I enjoyed both ME2 and DA.  But.. that doesn't mean I would like them in a MMO type of game.  There are quite a lot of annoying things in both these games that can become just too annoying to tolare.  The puzzle system in ME2 would be one - the resource gathering is another.  Both are ok in very limited quantities - but over a 1-2 year periods they would be pretty gamebreaking.  DA doesn't quite have those same features - but the combat sadly crows dull over time cause everything is exactly the same over and over and over again. 

    Like I said - both top quality games.  But I would not pay a sub for them over time.

    And we don't know that this MMO IS going to be like that other than a bunch of people freaking out over nothing with no proof.

    For gods sakes, they've seen other MMO's too and it doesn't take a genius to see how its done. Just because a single player console game is linear and nothing more doesn't mean an MMO will be.

    The reality is that they make good games. Give them a damned chance instead of making things up just to feed your own fears and hatreds.

    Moirae, if this thread shows anything, it's that Bioware does not always know how to make good games anymore - there were as many posters who disliked or were indifferent ME and DA as those who loved it. Personally, I thought ME was 'meh' and Dragon Age (I bought Origins and Awakenings) was downright crap. So your 'reality' is, at least for me, utter fantasy.

    And plenty of other companies which have 'seem other MMO's too', companies with great technical and content talent, have come out with crappy MMOs - perhaps you have heard of a little company called SOE or another called Mythic?

     

    THAT is a matter of opinion, just like freaking out over and imaginary "its going to be nothing more than a theme park single player game even though that OPINION is based on nothing at all".

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by Garagnoir

    Originally posted by DAS1337

    I like how these forums are a giant contratiction.  Yeah, we love our linear MMO's, but let's complain about how we don't have freedom in single player games that are meant to be interative stories.  Then turn around and say that we hate sandbox MMO's and live linear theme-park MMO's.  It's hilarious to me.

     

    Anyways.  Mass Effect can't be done very well as an MMO because it is a FPS and you can pause the game.  While Dragon Ages combat mechanics could work in a MMO, pausing the game doesn't happen in MMO's.  So, between the two titles, I believe that only Dragon Ages combat would be do-able in a MMO.  My opinion is that TOR is going to be more like WoW than anything else. 

     I think that the reason you feel the gameplay of TOR will be like WoW, which is pretty much just like almost every other MMO by the way, is because we haven't seen anything else. I never paused the game in ME or DA, so I can see either of those game styles working, but I have a feeling it will be more of a blend of standard MMO fare, like WoW if you want, with KOTOR elements. From what the video has shown at least your character responds to all enemies in combat rather than just the one you are focused on, which is a huge improvement in my opinion.

    Yeah, they can both work.  I guess what I meant was that Dragon Age could work better.  Mass Effects FPS combat wouldn't work as well simply because FPS combat typically doesn't translate as well because of latency issues.  That's why almost all MMO shooters are broken up into small zones and often instanced with limit caps.  The technology just isn't there to do it like Unreal Tournament or a similar game.

     

    I'd love to see a Diablo3/Titan Quest style MMO.  I think it would be a nice fresh look to combat.  Fun, engaging, heart pounding.  I'm tired of the point and click auto-attacking boredom.

  • ZuuzZuuz Member Posts: 44

    I played Dragon Age and for some unkown reason I finished the game. What a terrible story. This was my first bioware game and because of everyone always praising their storytelling I thought I'd give it a try. It's rather sad that such cliche stories are regarded as good. Maybe some game(rs)(journalists) need to pick up a book every now and then.

  • uohaloranuohaloran Member Posts: 811

    You can have a turn based MMO with a live overworld. Just look at Atlantica Online.

    It wouldn't really matter, though. Dragon Age has very few new and interesting game mechanics that would warrant making an MMO over. It's general fantasy stuff.

  • SovrathSovrath Member LegendaryPosts: 32,780

    Originally posted by safety

    I know these games were very suffcessful financially but, for me, they had profound weaknesses. While the stories were strong, I did not like the linear path that yo had to take through them. I also found the landscapes which the game let you enjoy to be very limited. While combat was very accessible, it was also very simple, too simple for my tastes and a little clunky. I hope that Bioware have not taken too many aspects of their single player games and used them in this new SW MMO,

    I loved Dragon Age but never played Mass Effect as I usually don't get into sci-fi games.

    I think the combat was fine. If one played at the most difficult leve then there was quite a lot of micro managing which some people liked. I played on easy level without pauses (for the most part) so it was a constant frenetic fast paced blast.

    Landscapes are limited becuase they are essentially sets. The game is not an open world just like one of the Doom games wold not be an open world.

    Not every game is meant to have that type of game play.

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    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


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  • MoiraeMoirae Member RarePosts: 3,318

    Originally posted by uohaloran

    You can have a turn based MMO with a live overworld. Just look at Atlantica Online.

    It wouldn't really matter, though. Dragon Age has very few new and interesting game mechanics that would warrant making an MMO over. It's general fantasy stuff.

    So what. EQ2 is fantasy, so is WoW, so is LoTRO. Ridiculous argument that an MMO shouldn't be made of it.

  • GaragnoirGaragnoir Member Posts: 18

    Originally posted by DAS1337

    Originally posted by Garagnoir

    Originally posted by DAS1337

    I like how these forums are a giant contratiction.  Yeah, we love our linear MMO's, but let's complain about how we don't have freedom in single player games that are meant to be interative stories.  Then turn around and say that we hate sandbox MMO's and live linear theme-park MMO's.  It's hilarious to me.

     

    Anyways.  Mass Effect can't be done very well as an MMO because it is a FPS and you can pause the game.  While Dragon Ages combat mechanics could work in a MMO, pausing the game doesn't happen in MMO's.  So, between the two titles, I believe that only Dragon Ages combat would be do-able in a MMO.  My opinion is that TOR is going to be more like WoW than anything else. 

     I think that the reason you feel the gameplay of TOR will be like WoW, which is pretty much just like almost every other MMO by the way, is because we haven't seen anything else. I never paused the game in ME or DA, so I can see either of those game styles working, but I have a feeling it will be more of a blend of standard MMO fare, like WoW if you want, with KOTOR elements. From what the video has shown at least your character responds to all enemies in combat rather than just the one you are focused on, which is a huge improvement in my opinion.

    Yeah, they can both work.  I guess what I meant was that Dragon Age could work better.  Mass Effects FPS combat wouldn't work as well simply because FPS combat typically doesn't translate as well because of latency issues.  That's why almost all MMO shooters are broken up into small zones and often instanced with limit caps.  The technology just isn't there to do it like Unreal Tournament or a similar game.

     

    I'd love to see a Diablo3/Titan Quest style MMO.  I think it would be a nice fresh look to combat.  Fun, engaging, heart pounding.  I'm tired of the point and click auto-attacking boredom.

     I agree with you there. It is definitly time for some innovation in the genre especially in terms of combat. In Cryptic's defense, because they've gotten some harsh treatment lately, they tried to make combat more fast paced and fun in CO, unfortunately they failed due to their energy building mechanic, but I give them props for at least trying to step outside the box. But this thread isn't about Cryptic, so suffice it to say that yeah, I agree.

  • uohaloranuohaloran Member Posts: 811


    Originally posted by Moirae

    Originally posted by uohaloran
    You can have a turn based MMO with a live overworld. Just look at Atlantica Online.
    It wouldn't really matter, though. Dragon Age has very few new and interesting game mechanics that would warrant making an MMO over. It's general fantasy stuff.
    So what. EQ2 is fantasy, so is WoW, so is LoTRO. Ridiculous argument that an MMO shouldn't be made of it.

    Uh, no it isn't. There are enough fantasy games being churned out. You pretty much just validated my point.

    Mechanic wise, the game doesn't have anything new to offer and it's pretty generic setting wise.

  • PoopyStuffPoopyStuff Member Posts: 297

    mass effect yes

    dragon age no

     

    dragon age was a huge let down and way over hyped.

    immortal party members that regen all their health and never die in combat.

    and they used the baldur's gate name to make sales. when the game didn't even come close

  • MoiraeMoirae Member RarePosts: 3,318

    Originally posted by uohaloran

     




    Originally posted by Moirae





    Originally posted by uohaloran

    You can have a turn based MMO with a live overworld. Just look at Atlantica Online.

    It wouldn't really matter, though. Dragon Age has very few new and interesting game mechanics that would warrant making an MMO over. It's general fantasy stuff.






    So what. EQ2 is fantasy, so is WoW, so is LoTRO. Ridiculous argument that an MMO shouldn't be made of it.



    Uh, no it isn't. There are enough fantasy games being churned out. You pretty much just validated my point.

    Mechanic wise, the game doesn't have anything new to offer and it's pretty generic setting wise.

    Except that THIS game isn't fantasy, its science fiction, so what is your argument exactly?

  • uohaloranuohaloran Member Posts: 811


    Originally posted by Moirae


    Originally posted by uohaloran
     



    Originally posted by Moirae




    Originally posted by uohaloran
    You can have a turn based MMO with a live overworld. Just look at Atlantica Online.
    It wouldn't really matter, though. Dragon Age has very few new and interesting game mechanics that would warrant making an MMO over. It's general fantasy stuff.



    So what. EQ2 is fantasy, so is WoW, so is LoTRO. Ridiculous argument that an MMO shouldn't be made of it.


    Uh, no it isn't. There are enough fantasy games being churned out. You pretty much just validated my point.
    Mechanic wise, the game doesn't have anything new to offer and it's pretty generic setting wise.

    Except that THIS game isn't fantasy, its science fiction, so what is your argument exactly?

    Did you ignore the thread title and the discussion going on within?

    You started qualms with me, so bug off.

  • ShijeerShijeer Member Posts: 131

    ... I played both and never finished Morrowind, and blew through the story of Oblivion inside a few hours ...

     

    Mate, you're doing it wrong.

     

    - Shijeer

    image

  • miagisanmiagisan Member Posts: 5,156

    Originally posted by Shijeer

    ... I played both and never finished Morrowind, and blew through the story of Oblivion inside a few hours ...

     

    Mate, you're doing it wrong.

     

    - Shijeer

    agreed...i been playing oblivion now for 2 years.....haven't "completed" it yet

    image

  • GaragnoirGaragnoir Member Posts: 18

    Originally posted by PoopyStuff

    mass effect yes

    dragon age no

     

    dragon age was a huge let down and way over hyped.

    immortal party members that regen all their health and never die in combat.

    and they used the baldur's gate name to make sales. when the game didn't even come close

     Well, they may not have died permanently, but they sure did like to lay around a lot in the middle of combat.  lol

    I understand what you mean about the disappointment too, though to a lesser degree. I had hopes that the choices you made would have a far bigger consequence, but great ideas are often limited by budget and technology and the game itself was fun. But yeah, there was some disappointment even for me.

  • Vagrant_ZeroVagrant_Zero Member Posts: 1,190


    Originally posted by safety


    Originally posted by Moirae


    Originally posted by Deadalon

    I enjoyed both ME2 and DA.  But.. that doesn't mean I would like them in a MMO type of game.  There are quite a lot of annoying things in both these games that can become just too annoying to tolare.  The puzzle system in ME2 would be one - the resource gathering is another.  Both are ok in very limited quantities - but over a 1-2 year periods they would be pretty gamebreaking.  DA doesn't quite have those same features - but the combat sadly crows dull over time cause everything is exactly the same over and over and over again. 
    Like I said - both top quality games.  But I would not pay a sub for them over time.

    And we don't know that this MMO IS going to be like that other than a bunch of people freaking out over nothing with no proof.
    For gods sakes, they've seen other MMO's too and it doesn't take a genius to see how its done. Just because a single player console game is linear and nothing more doesn't mean an MMO will be.
    The reality is that they make good games. Give them a damned chance instead of making things up just to feed your own fears and hatreds.

    Moirae, if this thread shows anything, it's that Bioware does not always know how to make good games anymore - there were as many posters who disliked or were indifferent ME and DA as those who loved it. Personally, I thought ME was 'meh' and Dragon Age (I bought Origins and Awakenings) was downright crap. So your 'reality' is, at least for me, utter fantasy.
    And plenty of other companies which have 'seem other MMO's too', companies with great technical and content talent, have come out with crappy MMOs - perhaps you have heard of a little company called SOE or another called Mythic?
     

    1) The overwhelming response to this thread was that DA and ME were well received. You're reading a different thread if you believe otherwise, or simply choosing to ignore the facts.

    2) Neither SOE nor Mythic have the pedigree Bioware does, so it's pointless to compare them. Unless you have an agenda. Do you?


    Originally posted by uohaloran
    Originally posted by Moirae

    Originally posted by uohaloran
     


    Originally posted by Moirae



    Originally posted by uohaloran
    You can have a turn based MMO with a live overworld. Just look at Atlantica Online.
    It wouldn't really matter, though. Dragon Age has very few new and interesting game mechanics that would warrant making an MMO over. It's general fantasy stuff.


    So what. EQ2 is fantasy, so is WoW, so is LoTRO. Ridiculous argument that an MMO shouldn't be made of it.



    Uh, no it isn't. There are enough fantasy games being churned out. You pretty much just validated my point.
    Mechanic wise, the game doesn't have anything new to offer and it's pretty generic setting wise.


    Except that THIS game isn't fantasy, its science fiction, so what is your argument exactly?

    Did you ignore the thread title and the discussion going on within?

    You started qualms with me, so bug off.


    That's nice. He destroys your point and you get defensive.

    I think you answered my agenda question.

  • AethaerynAethaeryn Member RarePosts: 3,150

    I loved the story telling in ME. . thought some of hte gameplay had some issues.  I have not tried ME2 yet but imagine I will like it more.

     

    I played Dragon Age until around 40% through and just got bogged down. . still great story telling but not as compelling - likley due to the fact that they had to make it for so many different characters.  I would expcet to see TOR suffer from the same thing.  I am a Bioware fan by the way.  BG and KotOR I could n't imagine them making a bad  game.  I still can't. . . just not sure they will be what I hoped.

    Wa min God! Se æx on min heafod is!

  • uohaloranuohaloran Member Posts: 811

    If anything, this thread shows a mixed response among MMO fans (it's in a Bioware section for cripes sake). Even some that enjoyed both games thoroughly have said that they may not translate well to the MMO genre.

    It's much more beneficial for a developer to have people who will tell the developers what they really felt was wrong or missing instead of mindless drones who would praise a turd if it were released in a box.

    People should be worried that they'll falter in the transition. Despite the connections, the jump from RPG to MMO is quite a huge gap. If they read feedback, which I assume a company like Bioware would, they'll certainly be better off in the end. They won't have to revamp entire portions of the game after release like so many do.

    Now I'm not saying that Bioware is a newborn child to this or anything. They carry plenty enough girth to make their own decisions, but it is uncharted territory for them.

    edit: Seriously. Could you message board warriors lay off? My reply was in discussion to a post about Dragon Age and Mass Effect being translated into MMOs that apparently Moirae had a problem with. To say my opinion is agenda is pathetic. What is your beef?

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    I'm disappointed in the Dragon Age story as well, like some other posters have said.  The fact that the expansion isn't even a real continuence of the original story doesn't make sense to me initially.

     

    Then I realized what happened.  Bioware has a great history of making great games with great stories to go with them.  While nearing the completion of Mass Effect, EA swooped in and bought them. (This is a very sad day for me)  Then they started working on Dragon Age.  Bioware never gave into the DLC stuff.  They didn't leave out content that should be in the game so they could make a quick buck.  EA set time restraints and made decisions for Bioware.  I can't prove it, but we all know EA's reputation don't we?

     

    Here's an example for people who played throught Origins.  After completing the DLC for the Wardens Keep,  why does the Avernus character vanish?  He's supposedly still in his tower working on ways to enhance the joining ritual to make the blood powers stronger.  He claims he will continue his research and alert you on any breakthroughs.  He also says he feels he is very close to a breakthrough.  Wouldn't it seem logical to have had this in the original story and added DLC to continue the Avernus research and fully utilize that opportunity to create additional content?  Instead, you are left with nothing else.  You can't even enter the keep after purging it of demons after that.

     

    Then there's the obviousl example of the expansion that just throws you out of Ferelden and there is no connect with the Original story.  It's like EA told Bioware that they have to break the parts up to make an extra buck.  Money trumps everything.  Creative innovation is no longer the goal.  The goal is how much money can be made in the quickest amount of time.

  • GaragnoirGaragnoir Member Posts: 18

    Originally posted by DAS1337

    I'm disappointed in the Dragon Age story as well, like some other posters have said.  The fact that the expansion isn't even a real continuence of the original story doesn't make sense to me initially.

     

    Then I realized what happened.  Bioware has a great history of making great games with great stories to go with them.  While nearing the completion of Mass Effect, EA swooped in and bought them. (This is a very sad day for me)  Then they started working on Dragon Age.  Bioware never gave into the DLC stuff.  They didn't leave out content that should be in the game so they could make a quick buck.  EA set time restraints and made decisions for Bioware.  I can't prove it, but we all know EA's reputation don't we?

     

    Here's an example for people who played throught Origins.  After completing the DLC for the Wardens Keep,  why does the Avernus character vanish?  He's supposedly still in his tower working on ways to enhance the joining ritual to make the blood powers stronger.  He claims he will continue his research and alert you on any breakthroughs.  He also says he feels he is very close to a breakthrough.  Wouldn't it seem logical to have had this in the original story and added DLC to continue the Avernus research and fully utilize that opportunity to create additional content?  Instead, you are left with nothing else.  You can't even enter the keep after purging it of demons after that.

     

    Then there's the obviousl example of the expansion that just throws you out of Ferelden and there is no connect with the Original story.  It's like EA told Bioware that they have to break the parts up to make an extra buck.  Money trumps everything.  Creative innovation is no longer the goal.  The goal is how much money can be made in the quickest amount of time.

     Aye, I can't fault your logic there. Here's to hoping that, along with the big budget, EA gives Bioware the time and freedom it needs to make the game great rather than forcing them to release a half finshed product like has been the case with so many other AAA MMOs as of late.

    That's why I feel the big corporations are killing the genre rather than expanding it. They all want to rush games out and make money off of hype and box sales rather than allowing the developers to create a game that people are going to stick with and enjoy for more than a month or two.

  • safetysafety Member Posts: 219

    Originally posted by DAS1337

    Originally posted by safety


    Originally posted by DAS1337

    I like how these forums are a giant contratiction.  Yeah, we love our linear MMO's, but let's complain about how we don't have freedom in single player games that are meant to be interative stories.  Then turn around and say that we hate sandbox MMO's and live linear theme-park MMO's.  It's hilarious to me.

     

    Anyways.  Mass Effect can't be done very well as an MMO because it is a FPS and you can pause the game.  While Dragon Ages combat mechanics could work in a MMO, pausing the game doesn't happen in MMO's.  So, between the two titles, I believe that only Dragon Ages combat would be do-able in a MMO.  My opinion is that TOR is going to be more like WoW than anything else. 

    There are MMOs now that switch to a first-person FPS-type game when you enter combat - like Fallen Earth. Of course, you can't 'pause' during the fight obviously.

    Fallen Earth is that post-apocalyptic shooter right?  But yea, you can't pause MMO's at all.  Then it wouldn't be an MMO anymore.. lol.  It wouldn't work.

    He he. Actually, imagine an MMO where you could pause the combat - but only7 you, no-one else. Now that's a game I'd play.

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