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Was given a godslayer beta key from fileplanet and gave it a spin...
Played beta, then release on Tyrany PvP server. Left several months after release as my guild and I found PvP terrible. We enjoyed the fact it was Free For All, saw a lot of potential (in fact in the right hands AoC could have been a great PvP game) but there was zero meaning to death and limited zones per level created very boring pvp dynamics. The criminal system introduced is/was abused as we anticipated; mini pvp games are a dime a dozen and nothing beats open world pvp. Whatever, just read the offical forum pvp boards to get a good reading on what the player base that's left thinks, and those are only the ones remaining. I don't see the pvp as better at all, but that's for my style of play. Other less PvP-centric players that enjoy PvE more read on.....
PVE is awesome. If PvE is your thing, I highly encourage you to check this expansion out. You won't regret it. You don't need a killer system, but the better it is the more eye candy you can enjoy with less lag. Drop dead graphics, sound, environments, fun combat moves; wonderful refreshing change from the wow ad nauseum floating around the mmo genre. For me personally the PvE isn't enough. I have limited time and prefer a game that has good PvP, so I won't be returning.
PS: Since I won't be returning and posting any further, I'd like to say one last time how it appears cowardly to me not offering a forum for non-subscribers as an option on the official site; but hey, whatever.....
Good luck to all and to all a goodnight -)
-CC
"Lately it occurs to me,
what a long, strange trip it's been". -Hunter
Comments
Some sort of monumental deparing words? I don't get it.
***departing***
Think the OP is trying to say PvP in this game is the worst you have ever seen, EVER SEEN! Then he goes on to say PvE is all eye candy and same as it ever was.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
And the rest mate:
Drop dead graphics, sound, environments, fun combat moves; wonderful refreshing change from the wow ad nauseum floating around the mmo genre.
Nothing wrong with having a PvP preference, but there ain't no looting in Conan, it is not full on. PvE is fun and better than stale WoW in my opinion too. I guess that is why you continue to love the game too, you just want better PvP as that is your personal preference.
I am curious if he tried:
Siege PvP
Shirines of bori
obtained any pvp specific gear.
Agreed.
But I think FC should make a single worldwide full loot PvP server for the people who like that kind of gameplay anyways. They do have the old servers, it wouldn't really cost that much and it would make the people who likes that kind of PvP happy.
It can't be that hard to code a full loot drop on a single server.
I agree too, I championed that idea before launch, Gaute told me in person that he felt there was not a market for that kind of PvP'r that was 28 months ago lol. I told him and showed him several collated metrics from the pre-launch population that showed otherwise. Godslayer is a massive jump in quality PvE, I suspect there will be a nice PvP update post launch.
I would like to see a massive PvP update followed by a crafting one. I mean they have coined the phrase "hardcore" for some PvP elements in the expansion, what about more hardcore PvP right? There is demand for it.
Yeah that is eye candy stuff....I liked the PvE in WoW, Aion, Warhammer, EQ1 and EQ2, and even FFXI and IMO AoC is subpar on all but superficial stuff like the OP mentioned - eye candy. Pretty sure WoW edges it out by a good margin on PvE because it just has better game mechanics and way more group and raid content, WoW allways had way more content it is hard to max out in that game and that is why it is so popular. One thing WoW has is every class has a purpose and utility so everyone has unique jobs in certain encounters and they are scripted well is just a better organization for PvE group content and when applied to PvP Arenas it adds for high level strategy. I heard WoW got a lot easier but there is still very hard content, Sunwell or something from a friend in Aion.
Siege PvP is fairly pointless but I guess it is fun if it doesn't lag, IDK...it doesn't apeal to me as there is no strategy just zerg and then not much of a reward and many guilds still need to PuG spots to defend or assault. The OP mentioned world PvP and sieges are not world PvP, World PvP is restricted by guards and anti ganking penalties like he mentioned.
Shrines of bori is perhaps the worst PvP ever concieved, no one who plays AoC likes it nor would any PvPer in any MMO or other game as harvesting materials is BORING! check out the Youtube videos it is just farming global objects for hours on end. Shrines can't be considered world pvp or even PvP but AoC does for some reason.
PvP specific gear is gotten through farming global objects in shrines of bori(NG) and now PvP AA will be aquired from that as well as just gotten over time for just paying a sub.
The expansion adds zero to PvP so it is easy to state this is not a PvP game, farming mines in Shrines of Bori for PvP gear and XP is a tradeskill gathering in all other games.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
As I know you have not tried it and it seems the OP didn't either, there are NO guards in Bori. There are also more PvP'rs there than Kesh. Anyone can post a youtube video of someone mining a node in a PvP area at a quiet time. Shrines is Open World PvP in an area where there are no restrictions like guards. We know that you are wrong on many levels about Bori. To claim the videos was somehow representative of PvP in Bori is not true at all of the overall representation of the area. Bori has purpose, you are failing to see the whole bigger picture via lack of experience.
The main issue with Bori is that large guilds can co-operate / Zerg, which is all in the designed mechanics of the game by choice and on purpose. PvP'rs do want to loose, they hate loosing, most want to one shot people if they could. Bori entices people to PvP, those solo guys from Khesh for example through rewards to give purpose. What needs more work with Bori is mechanics for that solo PvP'r to link up and fight back.
There are more people fighting in Bori than Khesh, there is more PvP'ing happening in game since Bori than before, it lit a fire under a lot of PVE'rs and the proof is in the public stats. It is a start.
The truth is what was AoC PvP before Bori? It was getting boring having to go to Keshetta and watch people doing 1v1 duels to see any PvP in a game that is not balanced for 1 v 1 PVP.
Think about this for a moment and not reply with half a dozen 2 min youtube vids of people mining, anyone can do that.
The main complaints against Bori PVP are:
Smaller groups, people are are left out
Penalities come info effect on high pop servers
And the main one you like to promote; you can get PvP gear by not doing PVP
Now riddle me this Batman:
Smaller Groups / People are left out
How it can this be actually addressed within the confines of a FFA world PvP system?
Penalties on high pop servers
This is irrelevant, since people from different servers will not fight each other. It may change if cross server minis get implemented though
You can get PvP gear by not doing PVP
Even if you get PvP levels from bori, you are still doing something for them. In many games you get PvP gear from crafting, and no one complains, so why moan? It is the truth you can craft PvP gear in many games what is different here and why does no one else kick up a fuss? or if people do it is minimal?
--------------------------------------------
FFA PvP system really depends on getting people to fight each other. But you really can't force that in an MMORPG apart from outside constructed events like minigames. I much prefer world PvP and ganking to anything else in the game, but even on PvP servers people then complain about it. AoC Guards, have you counted them in the new area's there are like 4 in OT by rez pads. Guard AI has changed since you last played.
The number one issue with AoC PVP was it launched without any consequences now it has some. The game still suffers from the same fate of impressions at release and people like yourself whom keep referring to outdate and not current or popular majoirty information.
The OP didn't even give the additions a shot in the less than a couple of days since he first posted and presumed things are the same.
I'd be interested to hear you thoughts on the 3 main issues with Bori PvP presented above and not impressions or links from official forum threads - I read them all already, I am a class advocate afterall. Seen as though you promote yourself as a keen PvP, yet to personally experience Bori PvP and pick up on second hand whine posts.
We know it is not perfect, no one said otherwise, take the chip off your shoulder and pass some ideas out if you really care on those points. Think long term appeal and design.
No you and Funcom are wrong about Bori there is pretty much no PvP there it is like 99% farming nodes peacfully on every server. Who wants to do that? no one...hence the complaints on the official PvP forum. No idea why you would support such a bad idea, thought you enjoyed PvP. Heck even the rules make people avoid PvP so they don't drop rares.
There is more PvP in any Warcraft zone on any server than Shrines of Bori on all servers. IDK what to tell you , you seem to have been playing other games lately maybe try out shrines of Bori as it is considered a massive failure.
Your just flat out wrong even the players in the zerg guilds find it boring, who wants to farm mats peacfully for hours on end? Pretty much every post is the same if there was world PvP there as you say people would likely enjoy it instead of hating the hours of mindless material grinding....you can't farm a node and get a 2000 + WoW arena ranking or do that in any other game, so 99% time SoB is peaceful.
http://forums.ageofconan.com/showpost.php?p=2718318&postcount=2
"As a member of one of those "big guilds" I completely agree, don't let bori give prowess. It will just encourage more mindless resource farming"
http://forums.ageofconan.com/showpost.php?p=2718497&postcount=4
I'm in one of the farming guilds as well, and I can say with certainty that anyone in CE hitting nodes is doing it out of "necessity" as the only current means to obtaining their PvP gear, and the fastest way to PvP leveling around. No one can stand it.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
I finished my last post as accidently posted.
You are right and the physical metrics are wrong that FC has? Oh rly?
Please, this is not WoW it is AoC.
You also just keep referring to WoW and Official PvP forums, what your your own ideas.
I actively play AoC and test it every day, I do not log it on rapt for obvious reasons.
Wanna help with PvP Mr Guru than check out the blue comments above, make some constructive points for once.
I added some official forum complaints to my last post but all around it is a bad system because farming mats on hours on end is boring. Who wants to mine an object for hours when no PvP is going on? that is a complaint. Also it is skill less, just zerg an object. also it is PvE as minning objects for hours on end is a PvP thing.
The sad joke is Funcom did this before they added contested tradeskill items to border kingdoms and it lasted a day but it was also a weak idea as umm how about make killing players an objective?
WoW and Guildwars are the best examples of PvP atm do to arenas having skill based systems. There is likely another way to do it but farming stuff with an axe is plain boring. Not sure what part of PvP doesn't happen much and it is mostely minning which is PvE that you are not getting. I didn't mind original WoW's system where killing players and winning mini games got you higher rank so more gear and it was the same AoC had but they had inferior gear and the system was way to slow now it is just bad. Most the population is all about the PvE and the casual aspect but AoC is getting worse and worse all the time in regards to PvP. I'm benchmarking....how about loot dropping, how about death penalties, how about better PvP designs, better mini games setups and maps, better PvP areas. I know this is AoC and you know AoC has been doing worse and worse financialy every quarter....AoC is now selling virtual items to get buy http://forums.ageofconan.com/showthread.php?t=216584
http://forums.ageofconan.com/showpost.php?p=2718497&postcount=4
"I'm in one of the farming guilds as well, and I can say with certainty that anyone in CE hitting nodes is doing it out of "necessity" as the only current means to obtaining their PvP gear, and the fastest way to PvP leveling around. No one can stand it."
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
@Amazing Avery, just ignore the guy, it's so obvious he wants to rattle your cage, no matter what you have to say that is positive he will counter with a negative.
I'm a returning player, left mainly because my guild left and I've been with those guys for years and it felt too strange not to have them around me while playing.
PvP isn't my thing, so that part of AoC never sold itself to me, which in part was the biggest let down for alot of ppl who where looking for something epic.
However the PvE is some of the best I've been fortunate enough to experience since finding EQ1 back in Sept 1999 (And roughly about a 100 MMO's inbetween since), and this expansion just adds yet more tantalising content to play and explore.
The OP brought up PvP and said it was garbage so it is his thing and mine. There are better PvE games, I'm sure your guild that left found one. You would like shrines of Bori as it is minning resources, but AA doesn't get that it is a PvE thing not PvP. There is zero positive about shrines of bori it is a bad concept just like many of FC's thing. PvP arenas, border kingdom resources, PvP penalties for ganking and guards all over.
No I posted the main complaints they are
1) shrines is boring
2) shrines is hours of grindingresources which is PvE.
and backed them up with quotes, no idea where you got your critisisms. My gripe here is AA goes around stating AoC is 50/50 PvP to PvE and Shrines is great world PvP which it an AoC talking point but no where close to reality and I wonder why.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
He is not here for constructive critizism. He is here for "forum PVP". and the AoC forum is the one he likes most. He is not interrested in the game or the company. Just god old "forum PVP"
In this he is quite good, but he also uses all the dirty tricks in the book. Cheats, lies, exagerations, etc etc.
Originally posted by BishopB:
Are a lot of the trolls just angry kids with old gaming hardware?
You have an uncanny ability to see what you want to see...damn reality with all its...realness.
Alltern8 Blog | Star Wars Space Combat and The Old Republic | Cryptic Studios - A Pre Post-Mortem | Klingon Preview, STO's Monster Play
Here is what AoC needs:
Revamp to mini games....revamp the 3 maps not used and another should have been added to the expansion....PvP mini games should be rewarding so getting maybe tokens which happens and some PvP XP/AA is good but not enough to farm.
Shrines of Bori: farming materials is boring. King of the hill is what they seem to be shooting for so perhaps the shrine should move and then whatever raid clicks the shrines starts getting points over time and everyone else in the zone is flagged against that raid until they are wipped out then the shrine moves, perhaps hosting guild gets no respawns or rezzes. This is a headquarters call of duty or other FPS game type but it is entertaining more so than minning shrines and then it would be all vs. the hosting raid and make it less zergy BUT a healthy portion of points are gained from killing players either on offense or defense. This wouldn't allow win tradding as much as it would be 1 guild vs. many but it would have to be restricted by time like 6 PM est - midnight as on off hours it would suck and time stuff worked for aion.
Remove guards and ganking penalties on PvP servers Tyranny and Fury. leave them on PvP / RP servers.
There is an issue with world PvP and kill trading and OMG it happened in both warhammer and aion with high level PvPers...I have no solution. WoW did diminished returns and aion had crazy penalties for dying. But world PvP should be rewarding and add healthy sum of points so perhaps have players in world PvP drop items randomly and very very rarely to promote it and so it wont get abused like an epic item 1 in 5,000 kills in world PvP. Perhaps also drop scalps for PvP gear.
Class revamp it should be ballanced a bit better.
IMO arena should be revamped for rating and put in a very active area. 1 group vs. 1 group ranked and unranked for PvP XP and PvP AA as that is a players choice in all games...win you move up, lose you move down and and AA is awarded on a week basis.
Not sure about PvP levels but perhaps when buying items you lose them so if items get updated you need to redo them just like farming a new raid dungean.
Sieges should give better buffs and perhaps you get more space for holding a keep for a long period of ttime which would be permanent for all guild members and the guild ...more bank space.
I wish where more penalties for death as the stat debuff is not much at all.
Instead of item looting which is to much maybe player rotational items like a very good over powered weapon that changes to the class and it rotates like if a mage picks it up it is + crazy damage and if a warrior picks it up it is crazy melee damage. But it is always dropped on death in world PvP and generates when someone gets like 100,000 kills or something...would be cool.
Age of Conan was supposed to be PvP game but the design is all PvE so not sure what happened.
Bounty system would work well if ganking penalties where removed perhaps a special reward system or tittles for bounty hunters and renegades. IDK an MMO should just copy popular FPS and multiplayer games as they pretty much do everything and are popular.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
When i pre-ordered game back than i was convinced that AoC is a PvP centered game, rolling heads, blood everywhere, and naked boobs on top of that...smashing. Im glad for you guys that you found this game to be great PvE experience, but where is other half of the game than? At some point boobs are not enough you know...
What the hell, The OP do not make any sence. (I got Rotgs beta key and gave it a spin...) ?
Well, personally i thought that AoC handled PVP better than WoW did, mostly because the PvP in WoW is really not all that good, which is ok for WoW, as its 99 percent about the PvE anyway.. but. compared to Eve.. er.. not so good.. i think it all depends on what you want from a game.. personally though.. nice graphics in AoC.. but it does have an age rating to contend with.. though i would have to say, judging by some of the players you encounter in Tortage.. they probably don't get out much..
I'm curious to what zones in Warcraft you're referring to where there's still much open world PvP going on, because last time I checked there wasn't any happening worth mentioning it in the zones you usually travel through. I'm not getting any signals from friends that are still playing WoW that this has changed recently. I always found the FFA PvP of AoC to be more intense (and sometimes more annoying) but that's a matter of taste. GW does have some great team PvP, true.
About Bori, yeah, in theory it sounds great, but in reality the results prove to be less dandy: just like the anti ganking systems they gave off the idea to me that with some more finetuning the mechanics they would've been an awesome addition. I wish they could just get a group of PvP veterans together who have a good instinct for PvP, sort of like a think tank, that field test those PvP additions so that they really add flavor and depth to the PvP with less of a downside. not that Bori can't be fun, but as soon as the dust has settled and the profitable systems worked out, it becomes a farming thing. Seems to me this could've been figured out beforehand and appropriate measures taken against it while still keeping the fun of it.
The PvE is great, and I expect it to become even better with the expansion. This is one of the few MMO's that I don't feel the leveling as a grind at all, but just as great adventuring.
Graphics, you said you find the graphics in other MMO's better?!? Well, matter of taste again, I guess. AoC has the most realistic graphics around at the moment while still not becoming drab, and characters and animations are good too. I guess it's what graphics style you prefer.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Aye I'd love to know in what WoW zones you get all this Open World PvP aswell, unless your talking about Ganking? because sure that still goes on, but not on any great scale, all the PvP is basically done within the Arena or Battlegrounds, which tbh is nothing but a gear grind and boring as hell, oh well thats if you get a decent grp, most ppl now won't touch you unless you have the right gearscore, it's all about the gear now.
Blizzard has not been able to get Open World PvP right since launch, so they confined it to mini games, the zones that have the mechanics to handle Open PvP are desolate, you might be lucky and get 1 or 2 ppl doing the main PvP quest but other than that you won't see masses of players fighting it out over territory, it just isn't worth their time to do that, they get more out of the Arena or Battleground ie gear.
Unless ofc you happen to live on a PvP server that has the only Open World PvP going on right now, if so please let us know which one it is.
The additional PvP levels, new system of purchasing lvl 6+ PvP gear, and the Bori system in Cimmerian's End add some depth to the game for PvP.
No one can argue that it's BETTER then Khesh zerging.
I understand what you're saying in regards to a PvP death having no meaning or value.
However it does in Minigames and in the Border Kingdom.
In totem torret for example usually the first team to lose a player ends up wiping completely because it's a 5v6 scenario.
The player that dies is reset all the way back to his spawn and it's usually a long ass haul back to where the big fight is occuring.
Same for Bori shrine captures/defenses.
I find the game enjoyable but my biggest beef with it is more specific. -
Pet Necromancers are still lackluster in groups.
Even in the expansion.
The 3 key things need to be improved with them for competitive group vs group play (which is 99% of the game).
#1. Pet Survivability.
#2. Pet Burst DPS
##. Pathing
Kinda off topic, but here's my own impressions.
I played at launch, quit, got back 6 months later, played for few weeks, quit again and then here we are now, I'm trying AoC yet again, with a close friend of mine.
My rig is the same rig I've tried AoC at its launch save for a minor GPU upgrade. My friends computer is brand new, i7 920 with 5xxx series. I have almost (almost...) 0 problems with stability, but he has to restart his computer after zoning 2-3 times or else AoC doesn't even launch. So my impression is, they fixed a lot, but they still have to fix some more, kinda like every other mmo out there at the moment.
We've (again) re-rolled on (again) Fury, EU PvP server, its pretty alive, lots of PvP going on, even at low levels. So its a definite plus. Some classes are overpowered (you know who you are), but its the natural order of things, nerf this buff that, its all part of playing MMO's.
PvE is fun, lots of quests are finally (at least for me) working. I've completely finished 4 zones worth of quests and have yet to encounter a bugged one.
On prime times game kinda gets laggy sometimes, I guess they didn't anticipated this much people coming back to check the new expansion. Kinda gets annoying after a while and its the biggest issue I have with AoC currently.
Shrines of Bori, zerging, ganking, well, those I don't care one bit. I can play the f**ing game now!
AoC was conceived and 'sold' as a Pvp game yes, but then the corporate decision was made to design and release it as a PvE game with some Pvp elements. Most likey to shoot for a higher subscription base.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
Well Chinacat just my opinion of course but AoC initially set out to try and attract both a PvE and PvP crowd and ended up pleasing neither . Now since it looks like Aion has the PvP niche nailed Funcom is gearing ROTG to attempt to attract more of the the PvE crowd. However they are still fighting a losing battle. There is no way AoC will ever catch WoW or LoTRO in the PvE race, both games have far more content and are more polished gameplay than AoC can ever hope for.
I miss DAoC
Im enjoying the game and trying out the godslayer. Just purchased the expansion looking forward to it
Have No Fear Cohas is here!!!