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MMORPG.com's News Manager Michael Bitton summarizes a very interesting developer journal over at the official Guild Wars 2 site detailing the game's dynamic events system.
Just two weeks ago ArenaNet blew the doors open on Guild Wars 2, revealing the first of eight professions: the Elementalist, and describing in-depth the game's innovative combat systems. Today, Guild Wars 2 Lead Content Designer Colin Johanson breaks down one of Guild Wars 2's most prominent features: the dynamic events system.
In the augural ArenaNet blog post by ArenaNet's studio head Mike O'Brien describing an overview of Guild Wars 2's design we learned that ArenaNet is moving away from what we know as the traditional quest based content system where NPC's stand around with question marks or exclamation points above their heads ready to dole out quests. Instead, Guild Wars 2 would leverage a dynamic events system to deliver a much more natural experience, allowing players to simply react to events in the game world and take part in them in order to tell a much more convincing story.
Read Dynamic Events Detailed.
Comments
GW2 looks amazing on paper. Let's hope they can implement it all effectively.
Awesome info ArenaNet! keep it coming. You make me wanna play the game NOW!
Holy crap!
Holy effin crap! Yes, please.
Gaming is a passion.
You show them!!!!!
It all sounds really interesting, and a lot of what they talk about doing seem like the next logical step forward in the evolution of MMO games. I hope that it turns out as good in the game as it sounds in the advertising.
If they can pull it off well and it doesn't feel 'staged' this could be the next evolution of MMOs.
It is going to be be sweet!
Every other MMO on the horizon sounds like short-sighted garbage in comparison.
This sounds too awesome. GW2 will change the whole MMO concept.
i trust these devs they are not rushing out the game
they will release it once they feel the features of the game are to their satisfaction
My question is.....with this new quest system. It says it is going to alter the world around you when you do quests and such. So what happens when many people do the same quest at the same time or at many different times? Does it just replay the events for the quest over and over when other people do them? Or will the game be super instanced so you have your own little world that is changing?
Edit: nevermind I read a different article explaining what I just asked.
goodbye WoW, old boy. it's been a pleasure knowing you (not really).
im not surprised they took this path!they were almost to this in guild wars (recall all the cg you could bypass)so they boot a chunk of the text and make you learn a new way closer to reality its a good move they were so close to it in guild wars that i dont see any problem with this idea.like i say they were doing it all plus the text so now less text longer cg probably that explain the stuff .im all for it.any other company i wouldnt be so sure but played guild wars and never had one itch with it.like i say this path is surprisingly close to what they did in guild wars,yes they need to adapt the idea a bit but it isnt too far from what they re used too.good job arenanet!
i played both at one time because i loved both!i dont believe i will need to sub to wow cat .unless blizzard make a surprise move but i doubt it!they had bc + wotlk to keep the actuall content and paralellise to satisfy the core player and go closer to vanilla they didnt.forsaken world also has shown good stuff thus far. i wouldnt be surprised if FW were to beat wow soundly outside america.a lot dont like the title forsaken world but the fact is its a surprisingly nice game and pw team are learning a lot from B.O.I witch will help that team polish FW to a nice shiny golden hue!
This does seem very interesting and peaks my interest even more. It seems that Guild Wars 2 really is trying to provide a different expierence than most other MMO's. I find it funny that a f2p based game is coming up with these great ideas, yet sub based games are just following the same ol same ol.
Anyway, while it does seem interesting and promising, im not going to expect much. After seeing what the much hyped "Genesis System" that STO advertised and boasted, after seeing what it really was I was very dissapointed. So, given that... Im going to be wary, and hopefully I will be pleasantly surprised when the game comes out.
I really hope that they are able to pull this off. THe system sounds great and to be honest if it is half as good as i want it to be that would be great.
This would make this game heads and shoulders above the rest. Even if it is a f2p game. With any luck other companies out there are paying attention and will get away from the mold and start to think outside the box a little more!
That was Cryptic. Can someone name a successful game they have made or been a part of? I am being serious btw.
im more wondering about their futur pvp then the pve!pve they always had it !pvp is insanelly good!that is more worysome
how do you just do= to gw1.we ll have to keep a look out to see how this story ends up!
IMO, GW and DDO are the only two F2P games out now that properly utilize microtransactions in a way that allows the froobs to have a good time, but to incentivize the purchase of extra content. If Anet can continue that legacy with GW2, I think they'll snag GoTY easily.
insanex
City of Heroes.
GW2 is sounding pretty good. I hope they can implement everything as well as it sounds on paper. Never got into GW1 because the PvE content always took a backseat to the PvP, but it looks like Arenanet is going to be correcting that mistake.
Sounds good on paper...but does it actually work?
Being an avid Guild Wars fan, I can say I'm a bit worried they won't be able to pull this off. Because this is something developers have always wanted to do and something players have always wanted to expierence.
Got my fingers crossed.
I'm very skeptical. To me it sounds like War's public quests on a larger scale and without the reset timer, nothing more.
Ah I knew I was forgetting one.
Sounds good on paper, but implementation is the hard part. What if those drudges take over the entire zone, and it instantly becomes a death trap even to set foot into it? Hehehe..... That should be possible, but it probably won't, and I get the feeling these "invisible walls" of content will be fairly obvious: If I help X survive, Y will always happen, if I don't, Z will always happen.
To my logic oriented mind, these will ruin the sense of "dynamic", and replace it with "finite state machine".
Sounds a lot like what WAR tried at and failed and what Hero's Journey was promising before dissapearing. REALLY hope they can pull this off.