My worst experience includes betraying some guildmates for some rare items in FFXI. We had been camping every day for hours and after a bout 22 hours of gametime the item finally dropped.
The item was in my sights, I couldn't let it go to anyone else, I needed it more than anybody.
So we all roll for the item and I roll a 1 out of 999. Ffff---- I don't want to wait another 22 hours at a shot at the item, I ended up kicking everyone out of the party so that I was forced to get the item. I received some hate mail for about a month and got kicked out of the guild but they eventually got over it.
Following Shadowbane for 2+ years in anticipation, wishing for the release. Then after the release wishing they'd delayed it another 2+ years.
Introduction of mercs in EQ1. EQ1 used to be one of the only decent grouping games out there. Many other things were ruining this but mercs were the straw that broke the camels back for me.
EQ1 beastlords - Why make a solo class and then give it group utility? It just took precious group slots away from classes that didn't solo well and needed the groups. Now that the game is farther along classes like enchanter and shaman do solo better than they did, but at the time of Luclin release they didn't solo well imo. So rather than making a new class with no real identity of it's own, they should have just fixed the classes they had.
A mob so dangerous and wicked that people have to stand in line to kill him when there's already 5 of his corpses on the ground when you arrive. Take a number please.
Random rare drops from random rare mobs for quests. Blind, deaf, toothless, hairless, tailless, tongueless, peltless, skinless, boneless, gutless, bloodless, quadraplegic wolves shouldn't be able to find me, much less hit that hard.
Real cash item shops. I'm not paying extra money for virtual crap.
Random heroics. Develop some new content already.
Faction. I kill one halfling in the middle of nowhere with no one else around, make sure there's no evidence linking me to the crime, but every halfling all over the world knows it and hates me for it while every dark elf knows it too but it's no big thing. We have this really cool weapon that costs quite a bit of money but we aren't selling to you because you smell funny. Go wash yourself in the blood of our enemies and the greedy shopkeeper might just let you have it. Phrased like that, it might actually mean something, but instead you just can't buy the item until your faction number is high enough.
Killing some heroic character wielding a really cool flaming sword, seeing the flaming sword in his cold dead hands on the ground after my major victory, and only being able to loot a rusty dagger and 2 copper. Whee.
FFXI - When my static broke up and I lost touch with friends I had for years. Also the Magicked Skull quest at server launch. Also camping the Emperor's Hairpin.
WAR - Scenarios. I mean WTF really? In a RvR game?
AoC - When it ran out of content at end game after launch. It made me really sad because I loved the game so much previously. Really great to see it back on track.
Lineage 2 - The grind after level 30.
Aion - The grind after level 30.
Lord of the Rings - Character creation, and vanilla gameplay mechanics.
EVE - The first time I was podded without sufficient clone or insurance.
Since i have not seen anyone mention it I would Say Grinding for components for Teir armor in Anarchy online. Hours and hours killing the same thing only to have your aoe hit someone flaged just so they can kill you. It was also fun though lol
Camping rare Boss spawns for 8-16 hours in Lineage 1, especially when some larger, stronger party would show up just before the spawn and take him from you. (as the spoils when to the group that did the most damage)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Besides the NGE, would have to be AoC beta launch. Oh sorry I meant the retail launch of AoC.
Then with WAR and how quickly it died from just having too many servers to start off with so everyone was split up and the game seemed empty.
EvE? When I started playing against last year and realized just how far I could be in skills had I not stopped 2 years before after being overwhelmed by the game.
The day I read WoW had the most subscribers of any MMO and realizing that the future of MMOs would now be ruined with nothing but simplistic theme park MMOs that have no actual excitement to them.
Closely followed by playing Vanguard on launch day, wow was that ridiculous. Every hour almost the servers crashed and rolled back. Of course the roll backs were worse because the game had locations where the first player to find them got their named inscribed on a stone there forever engraining them into Vanguard's future. When the servers rolled back those stones got erased so it became a game of who could be the one to use them after the servers came up after the last crash. I quit before that last crash ever happened, and never touched the game again, so I don't know who won.
I have a few , not really considered bad things about the games software them selves but more so the players.
In wow one time I was in maraudon and we were on the last boss princess theradras and I needed the Charstone Dirk , it droped and some rogue took it from me. I didnt even say anything though, but I got a bit heated.
Then in aion, I had got this rare drop worth quite a bit called the life hammer. I held a roll out, I had close to a full alliance of 24 clerics, and let them all roll on it and winner take with no strings. Its fun giving away stuff, I wasnt going to be playing for a bit any way so I really didnt need any kinah. So some one ended up winning it, and I gave it away. The only rule was that who ever rolled on the item would have to be able to use it and equip it, hence why the only people rolling on it were the class that could use it the best, which were clerics. Later that week, I seen it up on the auction by the same person I gave it to for 600k kinah. The most kinah Id ever had was 25k kinah. That hurt a bit, but I got over it. I was level 31 elyos mage on yustiel. I dont have much love for yustiel now, but its still a great server, and there were alot of fun people and very helpfull people on that server. I highly recommend Yustiel if your wanting to get into aion.
Of course no mmo is whithout flamers if you play any amount of time, needless to say Iv had my share of sobs and assharts, and you know what I mean...seems alot of that has faded though, but I still cant read the wow forums without losing it in about 1 second.
My worst experience includes betraying some guildmates for some rare items in FFXI. We had been camping every day for hours and after a bout 22 hours of gametime the item finally dropped.
The item was in my sights, I couldn't let it go to anyone else, I needed it more than anybody.
So we all roll for the item and I roll a 1 out of 999. Ffff---- I don't want to wait another 22 hours at a shot at the item, I ended up kicking everyone out of the party so that I was forced to get the item. I received some hate mail for about a month and got kicked out of the guild but they eventually got over it.
I hope to god I never meet you in FFXIV.
My worst moment was having to quit EQ2 because the game was blocked on my uni network... although it seems to have been for the greater good since SOE introduced a cash shop shortly after that.
Other than that I don't have any particularly bad memories from any specific game. My worst memory of the genre as a whole though is simply the moment I realised that pretty much every dev had started copying WoW and I was likely never to see the types of MMOs I enjoyed ever again. That looks like it might be changing soon though as there are at least two major developers departing from Blizzard's model (and no Bioware is not one of them).
My worst experience includes betraying some guildmates for some rare items in FFXI. We had been camping every day for hours and after a bout 22 hours of gametime the item finally dropped.
The item was in my sights, I couldn't let it go to anyone else, I needed it more than anybody.
So we all roll for the item and I roll a 1 out of 999. Ffff---- I don't want to wait another 22 hours at a shot at the item, I ended up kicking everyone out of the party so that I was forced to get the item. I received some hate mail for about a month and got kicked out of the guild but they eventually got over it.
I hope to god I never meet you in FFXIV.
My worst moment was having to quit EQ2 because the game was blocked on my uni network... although it seems to have been for the greater good since SOE introduced a cash shop shortly after that.
Other than that I don't have any particularly bad memories from any specific game. My worst memory of the genre as a whole though is simply the moment I realised that pretty much every dev had started copying WoW and I was likely never to see the types of MMOs I enjoyed ever again. That looks like it might be changing soon though as there are at least two major developers departing from Blizzard's model (and no Bioware is not one of them).
I second that! LoL! Bad enough if some one rolls on class items or need items that the person not supose to be rolling does but this goes above and beyond that by streches. Id form a posse agaisnt who ever did that to me...
Lets Ferentus back.it was very good game.I play ferentus before 5 years or more and they close the game.I wanna play Ferentus again ! Lets bring back Ferentus
In darkfall our guild declared war on another guild to take over their city. The first 4 hours of a declaration you cannot attack. The last two hours you can. Yes, a war took 6 hours to complete.
Once the first four hours were up our alliance went in on the first wave. We battled for awhile but the defeding guilds alliance had a good defense and drove us back across the river. Our alliance regathered and the guild leaders were all in Vent discussing stradegy.
We still had an hour left in the war and we had a good shot of driving the enemy from their stronghold. Now (at least back then) our guild leader was holding on to the token or deed (i forget what it is called) that is obtained when you declare war. The rules were if he were to die in battle the war would be over, the other side would win. So far he had been successful in remaining hidden.
With about an hour to spare our guild leader jumped back into our vent from the alliance vent to tell us what the new plan of attack was. At the same time his game crashed to desktop for no apparent reason. If a player 'logs off' with the war decree in their possesion the other side automatically wins.
Yep, 5 hours of fighting down the tubes because of one crash to desktop. I didin't play much longer after that bullshit.
Our spirit was here long before you
Long before us
And long will it be after your pride brings you to your end
Even though it's been said a few times already, it can never be said enough...
The NGE.
Other than that, skipping work the day that Anarchy Online's Shadowlands was released....hopping through the portal, and realising that my NINE HUNDRED MILLION CREDIT GA MK4 (which took a YEAR to get) was now completely worthless, and none of my abilities were worth shit.
Probably the ultimate kick in the teeth by a game company to one specific class in the history of MMORPGs.
Emergeing radiance grind instances, and especially skirmishes (they were my last drop and I left) into one of best MMOs with excellent story. And ruining all the game into another wow-clone.
#2 would be that, while EQ1's regular gameplay itself owes me no apologies despite flaws (unfiinished quests) and frustrations, their TEST SERVER once messed up my 'puta system so badly that I couldn't play either Test or the Real Game for over a week, -and- that I found their messenger service, which let people who weren't logged into the game know when I was online, annoying and intrusive. After all these years, those things still wrankle.
#3, after much consideration, is a tie between the huge lag and SB.exe error combination that kept me from ever really seeing a large battle (even if I was present) in Shadowbane; and, the way that Darkfall lost out on most of my guild, at the time (not the Duchy of Wessex, but their hirelings, the Cicatrices Bellorum) ever really getting into the game because of the insanely stupid way that copies of the game were sold, a few per week over a period of weeks. Everything else wrong with the latter game was our choice to risk experiencing, but not being available for sale when we wanted to start playing and needed to be available to our employers is unforgivable.
Casilda Tametomo, Priestess of Soldeus | AKA Lepida Aegis-Imperium.com
«Si oblitus fuero usque ad finem omnia opera eorum»
Comments
My worst experience includes betraying some guildmates for some rare items in FFXI. We had been camping every day for hours and after a bout 22 hours of gametime the item finally dropped.
The item was in my sights, I couldn't let it go to anyone else, I needed it more than anybody.
So we all roll for the item and I roll a 1 out of 999. Ffff---- I don't want to wait another 22 hours at a shot at the item, I ended up kicking everyone out of the party so that I was forced to get the item. I received some hate mail for about a month and got kicked out of the guild but they eventually got over it.
Following Shadowbane for 2+ years in anticipation, wishing for the release. Then after the release wishing they'd delayed it another 2+ years.
Introduction of mercs in EQ1. EQ1 used to be one of the only decent grouping games out there. Many other things were ruining this but mercs were the straw that broke the camels back for me.
EQ1 beastlords - Why make a solo class and then give it group utility? It just took precious group slots away from classes that didn't solo well and needed the groups. Now that the game is farther along classes like enchanter and shaman do solo better than they did, but at the time of Luclin release they didn't solo well imo. So rather than making a new class with no real identity of it's own, they should have just fixed the classes they had.
A mob so dangerous and wicked that people have to stand in line to kill him when there's already 5 of his corpses on the ground when you arrive. Take a number please.
Random rare drops from random rare mobs for quests. Blind, deaf, toothless, hairless, tailless, tongueless, peltless, skinless, boneless, gutless, bloodless, quadraplegic wolves shouldn't be able to find me, much less hit that hard.
Real cash item shops. I'm not paying extra money for virtual crap.
Random heroics. Develop some new content already.
Faction. I kill one halfling in the middle of nowhere with no one else around, make sure there's no evidence linking me to the crime, but every halfling all over the world knows it and hates me for it while every dark elf knows it too but it's no big thing. We have this really cool weapon that costs quite a bit of money but we aren't selling to you because you smell funny. Go wash yourself in the blood of our enemies and the greedy shopkeeper might just let you have it. Phrased like that, it might actually mean something, but instead you just can't buy the item until your faction number is high enough.
Killing some heroic character wielding a really cool flaming sword, seeing the flaming sword in his cold dead hands on the ground after my major victory, and only being able to loot a rusty dagger and 2 copper. Whee.
SWG - The NGE.
FFXI - When my static broke up and I lost touch with friends I had for years. Also the Magicked Skull quest at server launch. Also camping the Emperor's Hairpin.
WAR - Scenarios. I mean WTF really? In a RvR game?
AoC - When it ran out of content at end game after launch. It made me really sad because I loved the game so much previously. Really great to see it back on track.
Lineage 2 - The grind after level 30.
Aion - The grind after level 30.
Lord of the Rings - Character creation, and vanilla gameplay mechanics.
EVE - The first time I was podded without sufficient clone or insurance.
Darkfall - Chaos Chests.
Champions/City of Heroes/Star Trek - Cryptic.
Spending hours in WoW trying to finish a quest only to find out that the reward was less useful than something I could have bought from a vendor.
Dakfall. Just..... Darkfall. Damn you Darkfall.
Since i have not seen anyone mention it I would Say Grinding for components for Teir armor in Anarchy online. Hours and hours killing the same thing only to have your aoe hit someone flaged just so they can kill you. It was also fun though lol
This. Always and forever, this.
There's a sucker born every minute. - P.T. Barnum
Camping rare Boss spawns for 8-16 hours in Lineage 1, especially when some larger, stronger party would show up just before the spawn and take him from you. (as the spoils when to the group that did the most damage)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
/cosign
Besides the NGE, would have to be AoC beta launch. Oh sorry I meant the retail launch of AoC.
Then with WAR and how quickly it died from just having too many servers to start off with so everyone was split up and the game seemed empty.
EvE? When I started playing against last year and realized just how far I could be in skills had I not stopped 2 years before after being overwhelmed by the game.
The day I read WoW had the most subscribers of any MMO and realizing that the future of MMOs would now be ruined with nothing but simplistic theme park MMOs that have no actual excitement to them.
Closely followed by playing Vanguard on launch day, wow was that ridiculous. Every hour almost the servers crashed and rolled back. Of course the roll backs were worse because the game had locations where the first player to find them got their named inscribed on a stone there forever engraining them into Vanguard's future. When the servers rolled back those stones got erased so it became a game of who could be the one to use them after the servers came up after the last crash. I quit before that last crash ever happened, and never touched the game again, so I don't know who won.
I have a few , not really considered bad things about the games software them selves but more so the players.
In wow one time I was in maraudon and we were on the last boss princess theradras and I needed the Charstone Dirk , it droped and some rogue took it from me. I didnt even say anything though, but I got a bit heated.
Then in aion, I had got this rare drop worth quite a bit called the life hammer. I held a roll out, I had close to a full alliance of 24 clerics, and let them all roll on it and winner take with no strings. Its fun giving away stuff, I wasnt going to be playing for a bit any way so I really didnt need any kinah. So some one ended up winning it, and I gave it away. The only rule was that who ever rolled on the item would have to be able to use it and equip it, hence why the only people rolling on it were the class that could use it the best, which were clerics. Later that week, I seen it up on the auction by the same person I gave it to for 600k kinah. The most kinah Id ever had was 25k kinah. That hurt a bit, but I got over it. I was level 31 elyos mage on yustiel. I dont have much love for yustiel now, but its still a great server, and there were alot of fun people and very helpfull people on that server. I highly recommend Yustiel if your wanting to get into aion.
Of course no mmo is whithout flamers if you play any amount of time, needless to say Iv had my share of sobs and assharts, and you know what I mean...seems alot of that has faded though, but I still cant read the wow forums without losing it in about 1 second.
I hope to god I never meet you in FFXIV.
My worst moment was having to quit EQ2 because the game was blocked on my uni network... although it seems to have been for the greater good since SOE introduced a cash shop shortly after that.
Other than that I don't have any particularly bad memories from any specific game. My worst memory of the genre as a whole though is simply the moment I realised that pretty much every dev had started copying WoW and I was likely never to see the types of MMOs I enjoyed ever again. That looks like it might be changing soon though as there are at least two major developers departing from Blizzard's model (and no Bioware is not one of them).
Lineage 2: brutal grinding... wars started by the death of some hi level character (to regain a single death even months of 24/7 were required...)
I second that! LoL! Bad enough if some one rolls on class items or need items that the person not supose to be rolling does but this goes above and beyond that by streches. Id form a posse agaisnt who ever did that to me...
Lets Ferentus back.it was very good game.I play ferentus before 5 years or more and they close the game.I wanna play Ferentus again ! Lets bring back Ferentus
In darkfall our guild declared war on another guild to take over their city. The first 4 hours of a declaration you cannot attack. The last two hours you can. Yes, a war took 6 hours to complete.
Once the first four hours were up our alliance went in on the first wave. We battled for awhile but the defeding guilds alliance had a good defense and drove us back across the river. Our alliance regathered and the guild leaders were all in Vent discussing stradegy.
We still had an hour left in the war and we had a good shot of driving the enemy from their stronghold. Now (at least back then) our guild leader was holding on to the token or deed (i forget what it is called) that is obtained when you declare war. The rules were if he were to die in battle the war would be over, the other side would win. So far he had been successful in remaining hidden.
With about an hour to spare our guild leader jumped back into our vent from the alliance vent to tell us what the new plan of attack was. At the same time his game crashed to desktop for no apparent reason. If a player 'logs off' with the war decree in their possesion the other side automatically wins.
Yep, 5 hours of fighting down the tubes because of one crash to desktop. I didin't play much longer after that bullshit.
Our spirit was here long before you
Long before us
And long will it be after your pride brings you to your end
Even though it's been said a few times already, it can never be said enough...
The NGE.
Other than that, skipping work the day that Anarchy Online's Shadowlands was released....hopping through the portal, and realising that my NINE HUNDRED MILLION CREDIT GA MK4 (which took a YEAR to get) was now completely worthless, and none of my abilities were worth shit.
Probably the ultimate kick in the teeth by a game company to one specific class in the history of MMORPGs.
Emergeing radiance grind instances, and especially skirmishes (they were my last drop and I left) into one of best MMOs with excellent story. And ruining all the game into another wow-clone.
/cosign, and have /boycotted all SOE products since.
and that's #1.
#2 would be that, while EQ1's regular gameplay itself owes me no apologies despite flaws (unfiinished quests) and frustrations, their TEST SERVER once messed up my 'puta system so badly that I couldn't play either Test or the Real Game for over a week, -and- that I found their messenger service, which let people who weren't logged into the game know when I was online, annoying and intrusive. After all these years, those things still wrankle.
#3, after much consideration, is a tie between the huge lag and SB.exe error combination that kept me from ever really seeing a large battle (even if I was present) in Shadowbane; and, the way that Darkfall lost out on most of my guild, at the time (not the Duchy of Wessex, but their hirelings, the Cicatrices Bellorum) ever really getting into the game because of the insanely stupid way that copies of the game were sold, a few per week over a period of weeks. Everything else wrong with the latter game was our choice to risk experiencing, but not being available for sale when we wanted to start playing and needed to be available to our employers is unforgivable.
«Si oblitus fuero usque ad finem omnia opera eorum»
Quiting AoC just 3 months after launch after I've seen how great the game became as of today.
Starting WoW when it was released and how disappointed I was on how they continued the Warcraft storyline.
1. The NGE.
2. Searching for Ackbar in the unfinished Rebel Theme Park.
3. The day my guild split in half and formed another.
4. Ewok Festival of Love.
The absolute worst mmo memeory by far - SWG's NGE. Other mmo misadventures and blunders pale in comparison.
EASILY the SWG NGE.
So many little annoying things in various MMO's but the NGE knocks it outta the park and then some.
Nothing is worse than logging in to find your game utterly devastated. There is no recovering from that for SWG.
I wonder how many people would list a memory from SWG Pre-NGE in a "Your Best MMO Memory" thread. I know I would.