They keep raising expectations for this game, which makes me a bit nervous.
Whatever you do, ArenaNet, take your time and release it ONLY when it's ready and as bug-free as you can manage.
At the same time, I'd love to see this released at the same time as Cataclysm so a lot of people had a viable option before basically committing to WoW for another 6-12 months after Blizzard's expansion is released.
What many forget is GW1 already has the best story mode content, all they are doing is building on it. For those that are surprised by ArenaNet and the features it is offering for GW2, you only have to look at what they did with GW1, after all it sold 6 million copies.
Seems many who don't know how good GW1 is, even though it's not considered a mmorpg by many can't get their heads around AreaNet and GW2, it seems to good to be true but to us who have played GW1 it's just the next logical step.
These dev are not learners who have just popped up over night, they already have an award winning mmorpg called GW1.
They know what they are doing,it's already been pushed back once because of the vast underwater content they decided to add.
historically, the GW1 franchise has the smoothest, bug-free launches in any MMO. theyve came out with 3 campaigns and 1 expansion, and theyve proven that they can launch titles free of game-breaking problems. i expect nothing less from GW2.
The more they reveal, the more I like it, and the more I like it, the more I want it..
Pretty much this. There is so much that's innovative here, I'm really looking forward to getting my mitts on it. As someone else said, if they can deliver on all of this, they'd be justified in making it a sub game, with a higher price tag than others on the market. If they stick to B2P, that's a total win/win for gamers.
Given the failures of recent attempts by MMORPGs by big name developers (both companies and individuals), it's easy to be cynical.
The thing that continues to strike me is the emphasis that ArenaNet places on game systems as they release information about GW2. Even in this blog that describes storylines, they still make sure to connect it back into the game mechanics. That shows a level of practicality and confidence in their mechanics that one doesn't usually see from developers.
Added to the fact that AreneNet is an established, experienced developer who has shown they know how to make and run a good online game, and their confidence seems more like it could be based on fact, rather than hype.
Also ArenaNet has been very good about describing details about their systems. For example, after they announced their Dynamic Event system that changes the world based on player actions, they quickly explained in follow-ups that the mechanic is cyclic in nature, although those cycles may have very long time spans.
All in all, this game has caught my interest and the more I hear from ArenaNet the more interested I become.
I thought SWToR would be the MMO to show the industry a change. But as I hear more bout it and GW2, I'm slowly changing my opinion. Definitely a game to look for.
These dev are not learners who have just popped up over night, they already have an award winning mmorpg called GW1. They know what they are doing,it's already been pushed back once because of the vast underwater content they decided to add.
This.
I'm an avid fan of GW, sure I slated them over the 'Ursan' debacle and wasn't that impressed with the grind bought in by EotN and titles BUT as that meant a shift in resources to creating GW2 I'm glad they did what they had to. Anet have a good history of not saying anything until they are confident they can deliver, they kept quiet for years, now these things are a developing reality in a game that is currently playable we finally get to hear about them.
I was disappointed that secondary professions, the hero/hench system, the free choice 8 skill bar system had disappeared and a larger level cap had been introduced, making GW2 only GW's successor in lore. My heart sank for a while, now I realise I shouldn't have doubted Anets ability to pull something out the hat and get me excited again. I am very excited to see something that promises to break the stale MMO mold being built by a company I'm confident I can trust.
As a supporter (more a spectator than participant) of RP, I wonder how the RP community will take to the biography system, is it a great way to springboard your characters back story in to life or something that limits it now there is a choice that has to be made when traditionally there wasn't one?
Seems like they are trying to give star wars the old republic a fight for that forth pillar first prize.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
The only problem I see is that they are saying that there will be over-arcing, main storylines. I was hoping there would be no "common" ground between players so that each player will experience completely different environments in different ways.
Unless they mean by main storylines is that there is tons of main storylines, like for each quest chain in WoW would be a main storyline in GW2. Basically making these main stories something that is part of the world, not something that is part of each player. The way I feel where this is going is that it will feel like the original GW in which everyone follows the main story arc, no matter what you chose which seems to me to defeat the purpose of player customized story.
Of course, like I said, I can not quite follow what is being explained in the interview and I may be totally misinterpreting what is being stated. But it seems like every player will follow the same main storyline instead of there being main storylines within the world that players can choose to complete.
MMOs Played: I can no longer list them all in the 500 character limit.
They mention being able to invite others to share your personal story, they also mention that you will have your own personal home instance, I hope that invitations to join your story means invitations to your home instance too, they already have the technology, it's used for the HoM in GW (Hall of Monuments - a personalised instance to show off your achievements).
The only problem I see is that they are saying that there will be over-arcing, main storylines. I was hoping there would be no "common" ground between players so that each player will experience completely different environments in different ways.
Unless they mean by main storylines is that there is tons of main storylines, like for each quest chain in WoW would be a main storyline in GW2. Basically making these main stories something that is part of the world, not something that is part of each player. The way I feel where this is going is that it will feel like the original GW in which everyone follows the main story arc, no matter what you chose which seems to me to defeat the purpose of player customized story.
Of course, like I said, I can not quite follow what is being explained in the interview and I may be totally misinterpreting what is being stated. But it seems like every player will follow the same main storyline instead of there being main storylines within the world that players can choose to complete.
Hmm, I'm theorizing here but from what I could gather from the article, it seems that they're turning the GW1 concept on its head... In GW1 cities were the common open area while the wilderness was instanced. In GW2 it seems that it will be the other way around - your "home" city is going to be instanced just for you (think about it as a hyper-housing or something) while the wilderness, where you go to perform the majority of actual tasks, is open and persistent.
So, basically, you get all the lore and story feedback taiored for you back at your "home" where you can actually see it shaping your environment. It kinda makes sense in a way but we have to see how its going to mesh with the dynamic world. Maybe the cyclical nature of the events is the key...
I find it interesting that we are getting so much from this game and yet it is a free game to play. THey could certainly put a hurting on the sub games if they are able to pull this off
I certainly hope so. ArenaNet will once again prove that monthly fees in addition to the full box price are totally unnecessary and are in fact a complete and utter rip off. The fact that so many people defend these subscription fees is quite mind boggling actually. I really hope more companies follow their example.
On top of that this latest article adds yet more layers of awesomeness to this game. The description of their character creation system indicates that they are actually trying to put roleplaying back into mmos, by catering to people who actually like using their imaginations and playing a character (aka roleplayers).
So lets see......a good looking mmo with dynamic content, a strong focus on roleplaying and no ridiculous subscription fees. Yep I reckon the arrival of GW2 is going to show people what a real mmo is supposed to be like.
Originally posted by Zyllos The only problem I see is that they are saying that there will be over-arcing, main storylines. I was hoping there would be no "common" ground between players so that each player will experience completely different environments in different ways. Unless they mean by main storylines is that there is tons of main storylines, like for each quest chain in WoW would be a main storyline in GW2. Basically making these main stories something that is part of the world, not something that is part of each player. The way I feel where this is going is that it will feel like the original GW in which everyone follows the main story arc, no matter what you chose which seems to me to defeat the purpose of player customized story. Of course, like I said, I can not quite follow what is being explained in the interview and I may be totally misinterpreting what is being stated. But it seems like every player will follow the same main storyline instead of there being main storylines within the world that players can choose to complete.
I think your right in the sense that yes there will be a large main story arc that all players will follow but it sounds to me that your choices with your personal storyline, biography and your relationship with the orders dictate how that main story is played out, providing lots of branches shooting off from that arc and meeting back again when it needs to and then your sent off on a different route dependent on previous choices again, so while yes your doing the same story as everyone else you will be experiencing it very differently, add the dynamic events system in and the different experiences you'll have dependent on which part of the cycle you find yourself in during an event and, while obviously these things can't be infinite, we will see a lot more difference in our own story than any other title so far.
Originally posted by Mykell Will it be fully/partially voiced or just the usual text box pop up? Read the artical but couldn't see any mention.
We know they've got some top notch voice actors in, see Giving Tyria a Voice video, check out Steve Blum, that man is a charr! Felicia Day from the Guild is playing an Asura. It's a great cast, they haven't, to my knowledge, said everything will be voiced but they have said they don't want text based quests. I am guessing there will be a lot but how much I don't know.
SW:TOR has personalized stories for each class and its slammed as a "single player online RPG".
Guild Wars 2 has personalized questing and its hailed as "the saviour of the MMO genre".
The double standard bias here is amazing.
SW has ONLY
GW2 has ALSO
now: GW2 (11 80s). Dark Souls 2. future: Mount&Blade 2 BannerLord. "Bro, do your even fractal?" Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
Will it be fully/partially voiced or just the usual text box pop up? Read the artical but couldn't see any mention.
I believe it will mostly if not all voiced over. They gave examples that before an even start, you will hear people screaming. A farmer will run to you yell about ogres, not just lay it out in text.
SW:TOR has personalized stories for each class and its slammed as a "single player online RPG".
Guild Wars 2 has personalized questing and its hailed as "the saviour of the MMO genre".
The double standard bias here is amazing.
SW has ONLY
GW2 has ALSO
Not only that, but as he said, SW:TOR = class based story
GW2 = class, background (of your own choosing), personality (of your own choosing), and several other choices along the way story.
Basically, SWTOR seems to be more of just following the same generic story as everyone else who happens to pick that class, with maybe a few slight variations here and there. GW2 is, as the name says, making a Personalized story based on not only your class, but many other things.
I can't help but lol at the "I just hope they don't release it before it's finished," and the "it'll be buggy at launch!" -es.
Obviously these folk haven't play Guild Wars actively, as they would otherwise know that ArenaNet are NOT the company that releases an unfinished product, nor a buggy one. I can honestly count the number of bugs I've experienced in Guild Wars on half a hand in all my thousands of hours of playing it.
I can't help but lol at the "I just hope they don't release it before it's finished," and the "it'll be buggy at launch!" -es.
Obviously these folk haven't play Guild Wars actively, as they would otherwise know that ArenaNet are NOT the company that releases an unfinished product, nor a buggy one. I can honestly count the number of bugs I've experienced in Guild Wars on half a hand in all my thousands of hours of playing it.
Exactly. Anyone who played the original knows this game runs smooth as silk. Not to mention it has been delayed GREATLY since the original proposal.
What I like about A-net is that they were tight lipped for so long, but NOW are finally coming out with information - and a ton of it. What this tells me is that they made damn sure these features were in place before they started bragging about them.
The critical question is... will these features live up to the hype that is now beginning?
I hope like hell the answer is yes. Time will tell, but from what it looks like, so far so good.
Our spirit was here long before you
Long before us
And long will it be after your pride brings you to your end
I think what some people are forgetting is that for a lot of people, GW2 was simply a non-event prior to a few months ago when they started releasing some interesting information and having some articles written about them. So a lot of people are assuming that this is the standard PR machine ramping up 2-3 years prior to release before things have even reached alpha stage - promising big things without any tangible evidence to back up whether or not they can deliver. Unfortunately this is what the followers of the industry have been made to accept as the norm of late.
But GW2 is currently playable. It has not been announced that it is in alpha (edit: afaik, I could be wrong though) but from the footage and from the interviews it definitely is. So these features we are being told about are not pie-in-the-sky hopes of the developer. They are actual game mechanics that are already in the game.
Sure Arenanet are not the MMO messiah but it just goes to show that when someone does something differently, how easy it is for people to be unable to adjust. They have done the right thing - work on their game until they know what they can do, discarding things that dont work and implementing things that do. Then announce these things to the gaming public. Common sense from developers is almost like an oxymoron these days so I can understand why people are very cynical about these announcements.
Comments
What many forget is GW1 already has the best story mode content, all they are doing is building on it. For those that are surprised by ArenaNet and the features it is offering for GW2, you only have to look at what they did with GW1, after all it sold 6 million copies.
Seems many who don't know how good GW1 is, even though it's not considered a mmorpg by many can't get their heads around AreaNet and GW2, it seems to good to be true but to us who have played GW1 it's just the next logical step.
These dev are not learners who have just popped up over night, they already have an award winning mmorpg called GW1.
They know what they are doing,it's already been pushed back once because of the vast underwater content they decided to add.
Furious Fighters
http://www.biblebelievers.org.au/13trindx.htm
historically, the GW1 franchise has the smoothest, bug-free launches in any MMO. theyve came out with 3 campaigns and 1 expansion, and theyve proven that they can launch titles free of game-breaking problems. i expect nothing less from GW2.
Have fun storming the castle! - Miracle Max
Pretty much this. There is so much that's innovative here, I'm really looking forward to getting my mitts on it. As someone else said, if they can deliver on all of this, they'd be justified in making it a sub game, with a higher price tag than others on the market. If they stick to B2P, that's a total win/win for gamers.
Given the failures of recent attempts by MMORPGs by big name developers (both companies and individuals), it's easy to be cynical.
The thing that continues to strike me is the emphasis that ArenaNet places on game systems as they release information about GW2. Even in this blog that describes storylines, they still make sure to connect it back into the game mechanics. That shows a level of practicality and confidence in their mechanics that one doesn't usually see from developers.
Added to the fact that AreneNet is an established, experienced developer who has shown they know how to make and run a good online game, and their confidence seems more like it could be based on fact, rather than hype.
Also ArenaNet has been very good about describing details about their systems. For example, after they announced their Dynamic Event system that changes the world based on player actions, they quickly explained in follow-ups that the mechanic is cyclic in nature, although those cycles may have very long time spans.
All in all, this game has caught my interest and the more I hear from ArenaNet the more interested I become.
But they still need to pull it off
I thought SWToR would be the MMO to show the industry a change. But as I hear more bout it and GW2, I'm slowly changing my opinion. Definitely a game to look for.
This.
I'm an avid fan of GW, sure I slated them over the 'Ursan' debacle and wasn't that impressed with the grind bought in by EotN and titles BUT as that meant a shift in resources to creating GW2 I'm glad they did what they had to. Anet have a good history of not saying anything until they are confident they can deliver, they kept quiet for years, now these things are a developing reality in a game that is currently playable we finally get to hear about them.
I was disappointed that secondary professions, the hero/hench system, the free choice 8 skill bar system had disappeared and a larger level cap had been introduced, making GW2 only GW's successor in lore. My heart sank for a while, now I realise I shouldn't have doubted Anets ability to pull something out the hat and get me excited again. I am very excited to see something that promises to break the stale MMO mold being built by a company I'm confident I can trust.
As a supporter (more a spectator than participant) of RP, I wonder how the RP community will take to the biography system, is it a great way to springboard your characters back story in to life or something that limits it now there is a choice that has to be made when traditionally there wasn't one?
Seems like they are trying to give star wars the old republic a fight for that forth pillar first prize.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
The only problem I see is that they are saying that there will be over-arcing, main storylines. I was hoping there would be no "common" ground between players so that each player will experience completely different environments in different ways.
Unless they mean by main storylines is that there is tons of main storylines, like for each quest chain in WoW would be a main storyline in GW2. Basically making these main stories something that is part of the world, not something that is part of each player. The way I feel where this is going is that it will feel like the original GW in which everyone follows the main story arc, no matter what you chose which seems to me to defeat the purpose of player customized story.
Of course, like I said, I can not quite follow what is being explained in the interview and I may be totally misinterpreting what is being stated. But it seems like every player will follow the same main storyline instead of there being main storylines within the world that players can choose to complete.
MMOs Played: I can no longer list them all in the 500 character limit.
Just another thought...
They mention being able to invite others to share your personal story, they also mention that you will have your own personal home instance, I hope that invitations to join your story means invitations to your home instance too, they already have the technology, it's used for the HoM in GW (Hall of Monuments - a personalised instance to show off your achievements).
Will it be fully/partially voiced or just the usual text box pop up? Read the artical but couldn't see any mention.
Hmm, I'm theorizing here but from what I could gather from the article, it seems that they're turning the GW1 concept on its head... In GW1 cities were the common open area while the wilderness was instanced. In GW2 it seems that it will be the other way around - your "home" city is going to be instanced just for you (think about it as a hyper-housing or something) while the wilderness, where you go to perform the majority of actual tasks, is open and persistent.
So, basically, you get all the lore and story feedback taiored for you back at your "home" where you can actually see it shaping your environment. It kinda makes sense in a way but we have to see how its going to mesh with the dynamic world. Maybe the cyclical nature of the events is the key...
Interesting concepts indeed....
I certainly hope so. ArenaNet will once again prove that monthly fees in addition to the full box price are totally unnecessary and are in fact a complete and utter rip off. The fact that so many people defend these subscription fees is quite mind boggling actually. I really hope more companies follow their example.
On top of that this latest article adds yet more layers of awesomeness to this game. The description of their character creation system indicates that they are actually trying to put roleplaying back into mmos, by catering to people who actually like using their imaginations and playing a character (aka roleplayers).
So lets see......a good looking mmo with dynamic content, a strong focus on roleplaying and no ridiculous subscription fees. Yep I reckon the arrival of GW2 is going to show people what a real mmo is supposed to be like.
I think your right in the sense that yes there will be a large main story arc that all players will follow but it sounds to me that your choices with your personal storyline, biography and your relationship with the orders dictate how that main story is played out, providing lots of branches shooting off from that arc and meeting back again when it needs to and then your sent off on a different route dependent on previous choices again, so while yes your doing the same story as everyone else you will be experiencing it very differently, add the dynamic events system in and the different experiences you'll have dependent on which part of the cycle you find yourself in during an event and, while obviously these things can't be infinite, we will see a lot more difference in our own story than any other title so far.
We know they've got some top notch voice actors in, see Giving Tyria a Voice video, check out Steve Blum, that man is a charr! Felicia Day from the Guild is playing an Asura. It's a great cast, they haven't, to my knowledge, said everything will be voiced but they have said they don't want text based quests. I am guessing there will be a lot but how much I don't know.
One thing I find funny:
SW:TOR has personalized stories for each class and its slammed as a "single player online RPG".
Guild Wars 2 has personalized questing and its hailed as "the saviour of the MMO genre".
The double standard bias here is amazing.
SW has ONLY
GW2 has ALSO
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
As said before, take away the story in SW and you have a generic MMO...
Take away GW2 story and it still has... well, read the articles
Too much to explain
I believe it will mostly if not all voiced over. They gave examples that before an even start, you will hear people screaming. A farmer will run to you yell about ogres, not just lay it out in text.
Waitin on the Beta.... Patiently... For now.
Not only that, but as he said, SW:TOR = class based story
GW2 = class, background (of your own choosing), personality (of your own choosing), and several other choices along the way story.
Basically, SWTOR seems to be more of just following the same generic story as everyone else who happens to pick that class, with maybe a few slight variations here and there. GW2 is, as the name says, making a Personalized story based on not only your class, but many other things.
Sounds to good to be true - i hope they can deliver their promises.
Damn - i want the game now ^^
-------------------------------------
Playing: Overwatch, Genshin Impact, Black Desert Mobile, Hundred Soul, Cyberpunk 2077
Inactive: WAR, DAoC, RIFT, GW1/2, TSW, Age of Wulin, Black Desert, Blade & Soul, Skyforge
I can't help but lol at the "I just hope they don't release it before it's finished," and the "it'll be buggy at launch!" -es.
Obviously these folk haven't play Guild Wars actively, as they would otherwise know that ArenaNet are NOT the company that releases an unfinished product, nor a buggy one. I can honestly count the number of bugs I've experienced in Guild Wars on half a hand in all my thousands of hours of playing it.
Exactly. Anyone who played the original knows this game runs smooth as silk. Not to mention it has been delayed GREATLY since the original proposal.
What I like about A-net is that they were tight lipped for so long, but NOW are finally coming out with information - and a ton of it. What this tells me is that they made damn sure these features were in place before they started bragging about them.
The critical question is... will these features live up to the hype that is now beginning?
I hope like hell the answer is yes. Time will tell, but from what it looks like, so far so good.
Our spirit was here long before you
Long before us
And long will it be after your pride brings you to your end
I think what some people are forgetting is that for a lot of people, GW2 was simply a non-event prior to a few months ago when they started releasing some interesting information and having some articles written about them. So a lot of people are assuming that this is the standard PR machine ramping up 2-3 years prior to release before things have even reached alpha stage - promising big things without any tangible evidence to back up whether or not they can deliver. Unfortunately this is what the followers of the industry have been made to accept as the norm of late.
But GW2 is currently playable. It has not been announced that it is in alpha (edit: afaik, I could be wrong though) but from the footage and from the interviews it definitely is. So these features we are being told about are not pie-in-the-sky hopes of the developer. They are actual game mechanics that are already in the game.
Sure Arenanet are not the MMO messiah but it just goes to show that when someone does something differently, how easy it is for people to be unable to adjust. They have done the right thing - work on their game until they know what they can do, discarding things that dont work and implementing things that do. Then announce these things to the gaming public. Common sense from developers is almost like an oxymoron these days so I can understand why people are very cynical about these announcements.