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Bioware: "No point' to most MMOs"

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  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Infalible

    The only promises I have seen are tons of story, tons of voice acting, - and all the typical elements of MMORPGs.

    What I'm going to do here is quote that one sentence and then PRAY you realise what you just did... before someone who's a little less forgiving realises what you just did :s

    Well done though man. That was almost artistic ;-)

    Lol. Irony at its best, yes.image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by Infalible

    The only promises I have seen are tons of story, tons of voice acting, - and all the typical elements of MMORPGs.

    What I'm going to do here is quote that one sentence and then PRAY you realise what you just did... before someone who's a little less forgiving realises what you just did :s

    Well done though man. That was almost artistic ;-)

    Well, I guess I forgot the 'action-based, choreographed combat', but I didn't see it in the demo videos, so I ddin't mention it.

    If I missed anything else, feel free to point it out.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Leucrotta

    Originally posted by heerobya



    Why focus their press and hype on the other 3, the stuff we "expect" to be in the game - the stuff that is the same?

    They are wisely focusing on the stuff we haven't seen in a MMORPG before, meaningful story.

     

    So basicly the only new thing  about TOR is its story and the rest is same old same old?

    in other words it dusnt really bring anything new to the table?

    Reread what you wrote. 

    "the only new things about TOR is..."

    "in other words it doesn't really bring anything new."

  • InfalibleInfalible Member Posts: 204

    Originally posted by Leucrotta

    Originally posted by heerobya



    Why focus their press and hype on the other 3, the stuff we "expect" to be in the game - the stuff that is the same?

    They are wisely focusing on the stuff we haven't seen in a MMORPG before, meaningful story.

     

    So basicly the only new thing  about TOR is its story and the rest is same old same old?

    in other words it dusnt really bring anything new to the table?

    You do realise that the biggest MMO in the world was built on the idea of taking something someone else had done, polishing it up a bit and then meshing it with everything else that had been done by other people, yes? Blizzard are notorious for this approach to game design; they did it with Warcraft, Starcraft, Diablo AND World of Warcraft. In fact, game design in general tends to start with something someone else has done. It's rare that someone comes along and says, "we're going to do this ENTIRELY ORIGINAL, NEVER BEFORE SEEN thing."

    The principle is simple: if it works, why change it? There are a core set of tick boxes that Bioware obviously don't feel the need to alter of change because they clearly think they work in the right way. The notion I'm getting is that they think everything in MMORPGs outside of story and character progression is true to the three letters they feel are most important - RPG. So their goal is not to redefine the entire formula, but to bring it back to its roots to some extent and offer an actual and complete RPG experience.

    In other words, your point is very, very weak and your just being greedy and pedantic :-)

    http://www.themmoquest.com - MMO commentary from an overly angry brit. OFFICIALLY LAUNCHED!

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by MMO_Doubter

    The only promises I have seen are tons of story, tons of voice acting, - and all the typical elements of MMORPGs  'action-based, choreographed combat'

    Sounds good to me.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Infalible

    You do realise that the biggest MMO in the world was built on the idea of taking something someone else had done, polishing it up a bit and then meshing it with everything else that had been done by other people, yes? Blizzard are notorious for this approach to game design; they did it with Warcraft, Starcraft, Diablo AND World of Warcraft. In fact, game design in general tends to start with something someone else has done. It's rare that someone comes along and says, "we're going to do this ENTIRELY ORIGINAL, NEVER BEFORE SEEN thing."

    It only works once.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • NytakitoNytakito Member Posts: 381

    Originally posted by Hyanmen

    Originally posted by Infalible

    You do realise that the biggest MMO in the world was built on the idea of taking something someone else had done, polishing it up a bit and then meshing it with everything else that had been done by other people, yes? Blizzard are notorious for this approach to game design; they did it with Warcraft, Starcraft, Diablo AND World of Warcraft. In fact, game design in general tends to start with something someone else has done. It's rare that someone comes along and says, "we're going to do this ENTIRELY ORIGINAL, NEVER BEFORE SEEN thing."

    It only works once.

     Perhaps somebody should tell that to Microsoft then, they seem to have formed an entire empire based on that.

    "If I'd asked my customers what they wanted, they'd have said a faster horse." - Henry Ford

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Nytakito

    Originally posted by Hyanmen


    Originally posted by Infalible

    You do realise that the biggest MMO in the world was built on the idea of taking something someone else had done, polishing it up a bit and then meshing it with everything else that had been done by other people, yes? Blizzard are notorious for this approach to game design; they did it with Warcraft, Starcraft, Diablo AND World of Warcraft. In fact, game design in general tends to start with something someone else has done. It's rare that someone comes along and says, "we're going to do this ENTIRELY ORIGINAL, NEVER BEFORE SEEN thing."

    It only works once.

     Perhaps somebody should tell that to Microsoft then, they seem to have formed an entire empire based on that.

    Uhh..

    Sure, when you are basically competing against yourself it's hard to not do it right.

    If only MMO companies had the same luxury.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • InfalibleInfalible Member Posts: 204

    Originally posted by Hyanmen

    Originally posted by Infalible

    You do realise that the biggest MMO in the world was built on the idea of taking something someone else had done, polishing it up a bit and then meshing it with everything else that had been done by other people, yes? Blizzard are notorious for this approach to game design; they did it with Warcraft, Starcraft, Diablo AND World of Warcraft. In fact, game design in general tends to start with something someone else has done. It's rare that someone comes along and says, "we're going to do this ENTIRELY ORIGINAL, NEVER BEFORE SEEN thing."

    It only works once.

    That's the most ridiculous thing anyone has said to me in quite a while.

    http://www.themmoquest.com - MMO commentary from an overly angry brit. OFFICIALLY LAUNCHED!

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by Hyanmen

    Uhh..

    Sure, when you are basically competing against yourself it's hard to not do it right.

    If only MMO companies had the same luxury.

    With Activision - Blizzard around, be careful what you wish for.

    ADDED:

    With all the talk of a 'WoW-killer' has anyone considered that Blizzard's next MMO might just be a 'SWTOR-killer'? That's a scary thought to me. This company has the resources to virtually corner the AAA MMO market.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Infalible

    Originally posted by Hyanmen


    Originally posted by Infalible

    You do realise that the biggest MMO in the world was built on the idea of taking something someone else had done, polishing it up a bit and then meshing it with everything else that had been done by other people, yes? Blizzard are notorious for this approach to game design; they did it with Warcraft, Starcraft, Diablo AND World of Warcraft. In fact, game design in general tends to start with something someone else has done. It's rare that someone comes along and says, "we're going to do this ENTIRELY ORIGINAL, NEVER BEFORE SEEN thing."

    It only works once.

    That's the most ridiculous thing anyone has said to me in quite a while.

    And that's the most pointless post I have seen today.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by Hyanmen

    Originally posted by Nytakito


    Originally posted by Hyanmen


    Originally posted by Infalible

    You do realise that the biggest MMO in the world was built on the idea of taking something someone else had done, polishing it up a bit and then meshing it with everything else that had been done by other people, yes? Blizzard are notorious for this approach to game design; they did it with Warcraft, Starcraft, Diablo AND World of Warcraft. In fact, game design in general tends to start with something someone else has done. It's rare that someone comes along and says, "we're going to do this ENTIRELY ORIGINAL, NEVER BEFORE SEEN thing."

    It only works once.

     Perhaps somebody should tell that to Microsoft then, they seem to have formed an entire empire based on that.

    Uhh..

    Sure, when you are basically competing against yourself it's hard to not do it right.

    If only MMO companies had the same luxury.

    Cryptic was literally competing against themself, and they lost... SO...HARD.    I don't even know what the above post was pertaining to really, I just thought that was a funny point to bring up.



  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by Hyanmen

    And that's the most pointless post I have seen today.

    Since he didn't clarify it at all, I agree with you.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • NytakitoNytakito Member Posts: 381

    Originally posted by Hyanmen

    Originally posted by Nytakito

    Originally posted by Hyanmen

    Originally posted by Infalible

    You do realise that the biggest MMO in the world was built on the idea of taking something someone else had done, polishing it up a bit and then meshing it with everything else that had been done by other people, yes? Blizzard are notorious for this approach to game design; they did it with Warcraft, Starcraft, Diablo AND World of Warcraft. In fact, game design in general tends to start with something someone else has done. It's rare that someone comes along and says, "we're going to do this ENTIRELY ORIGINAL, NEVER BEFORE SEEN thing."

    It only works once.

     Perhaps somebody should tell that to Microsoft then, they seem to have formed an entire empire based on that.

    Uhh..

    Sure, when you are basically competing against yourself it's hard to not do it right.

    If only MMO companies had the same luxury.

     They actually had competition way back when.. I'm talking.. Lotus 123, Ami Pro, WordPerfect, DBase IV.. the foundation that other companies laid via innovation, that Microsoft picked up and renovated into Office..

    Or the IE copy of Mosaic...

    They simply picked up on the idea, very early on, that there is more profit and gains to be made renovating others innovations rather than funding the R&D.

    Obviously things have change now since that paradigm sucessfully rid them of competition.

    MMO companies do have the same luxury, look at Blizzard, works great for them.  Pretty sure that it will work for BioWare too.

    "If I'd asked my customers what they wanted, they'd have said a faster horse." - Henry Ford

  • severiusseverius Member UncommonPosts: 1,516

    Originally posted by Hyanmen

    Originally posted by Nytakito


    Originally posted by Hyanmen


    Originally posted by Infalible

    You do realise that the biggest MMO in the world was built on the idea of taking something someone else had done, polishing it up a bit and then meshing it with everything else that had been done by other people, yes? Blizzard are notorious for this approach to game design; they did it with Warcraft, Starcraft, Diablo AND World of Warcraft. In fact, game design in general tends to start with something someone else has done. It's rare that someone comes along and says, "we're going to do this ENTIRELY ORIGINAL, NEVER BEFORE SEEN thing."

    It only works once.

     Perhaps somebody should tell that to Microsoft then, they seem to have formed an entire empire based on that.

    Uhh..

    Sure, when you are basically competing against yourself it's hard to not do it right.

    If only MMO companies had the same luxury.

    Maybe you do not know this, but Microsoft had a helluva lot of competition back in the day.  They basically had a three pronged attack.  First they stole and ripped off everyone else's ideas and polished them and made them work nicely with each other.  Next they knowingly allowed (and still do to some extent today) the pirating of their product which gave them the HUGE installed user base.  Then when those users needed support, microsoft made them by a license leading to Bill Gates becoming one of hte richest people in the world.

    As of right now Blizzard is basically competing against itself.  If you look at hte amount of people using Windows vs MacOS, Linux, Unix, etc etc its very much like Blizzard vs Funcom, Turbine, SOE.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Nytakito

     They actually had competition way back when.. I'm talking.. Lotus 123, Ami Pro, WordPerfect, DBase IV.. the foundation that other companies laid via innovation, that Microsoft picked up and renovated into Office..

    Or the IE copy of Mosaic...

    They simply picked up on the idea, very early on, that there is more profit and gains to be made renovating others innovations rather than funding the R&D.

    Obviously things have change now since that paradigm sucessfully rid them of competition.

    MMO companies do have the same luxury, look at Blizzard, works great for them.  Pretty sure that it will work for BioWare too.

    So now you have Microsoft that copied it's competitors work (Blizzard) and the competition that never succeeded in beating it once it got off (Bioware & friends), so what is your point exactly here?

    By using what logic do you make up a situation where BioWare has the same luxury as Blizzard did? It's more like Linux vs. Windows at this point, if something.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • greed0104greed0104 Member Posts: 2,134

    Originally posted by potapithikos

     




    Originally posted by greed0104

    Yeah?Me write my own film and adventures? forgive me while I laugh a little...

    K, listen, you can sit there all you want and write in your little e-blog about your toon being a Saber Knight, who was once a slave child all you want.



    He didn't mean write as in to literally pen it out dude... though from what i see from your post's "missing the point" is your standard MO when it comes to counterarguments. Ever heard of sandbox content?

    I know what he meant, it's the same thing, he is still 'pretending'. Let me help make my point clear to you. Sandbox is a pisspoor way to create your own adventures, I don't role-play I'm not going to walk around and 'pretend' to be some Jedi Knight on a quest to save the world, when all you did was accept some mission to clear out a dewback nest. I'd much rather play a game that can deliver to me a fantastic story and do the work for me. Yeah, I'm lazy, unimaginitive, but don't care.

    "Write your own adventures" doesn't mean shit in other games. Plus the dude plays WoW, did he build any of those quests? NO. All you can do is make the choice to accept the quest or go home. SWTOR - Take quest,  dont take quest, same thing, difference being you're leed to further options and the choices made here could change what happens further up the road. If anything is close to that bullshit write your own adventure trash, it's this.

    Let me throw a non-asshole example out for specifically you. Take 20 boars quest, kills 20 boars, done.

    GRATS YOU'VE WRITTEN YOUR OWN ADVENTURE. Be sure to tell your grandchildren.




    But for me, it's not acceptable. I want the option, get that, option, to kill things when they piss me off. Writing in some silly biography, or role-playing doesn't do it for me. I want a movie.


    What exactly are you saying here?

    That you want totally free PvE? Bioware have never allowed you to even attack much less kill any npc freely in any of their games and have not hinted anything regarding this for TOR, so on what exactly are you basing this?

    Not freely. I'm not going to look at an NPC and be like "he pisses me off I'm going to kill him". Most of the NPCs that end up annoying you in BioWare games are killable in some way, except "Carth Onasi" that bitch is lucky. Did you even read Darth Haters hands on experience, guy dropped an NPC not even 20 minutes into the game. Oh and that NPC doesn't respawn for him. What happens in the other games when you see that guy again? Do you ignore it? It has to effect your crappy adventure in someway.

    That you want open PvP? ... well it would be a cold day in hell if BIOWARE would release the first AAA MMO with open PvP. One can surely hope... but let's be a tad more realistic.

    What is "Open" pvp, is that like FFA? Nothing I even said was about PvP. It was about the NPCs.  But that would be great, but as you said, not realistic.

    You say you want option then you say you want a movie... how exactly do you connect those two statements in the same argument? the only options a movie provides are 1) Watch it and 2) Don't watch it.

    Same could be asked to those who refer to it as a movie, and since he calls it such I felt I should do the same. Granted, not that it makes any sense, even if I called it what it was a choice driven MMORPG, what would he do, just refer to it as a "movie" again.

    Since you get the difference, I want a "game", a game that allows to make choices, choices that will effect my character, and I hope those around me (on group content).

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by MMO_Doubter

    Originally posted by Garvon3

    That should be changed to, most WoW clones. This is the reason I don't play EQ/WoW clones, there IS no point. You just keep getting more gear, and then the level cap gets bumped up. It's moronic game design that the mindless masses just gobble up. To me, I need SOMETHING to do at the end, DAoC's RvR provided that for me. Something worthwhile to spend your time on, with real rewards and game changing consequences. All that gear you got while leveling up has a purpose, to better defend your realm. 

    I want a six-month, server-wide storyline that has a final resolution (one way or another) that has a permanent effect on that particular server. A two month break, then another event starts.

    If I switch servers or reroll, then I go to a slightly different world based on how those events played out there.

    That's what Asheron's Call and Darkfall do. 

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by MMO_Doubter

    Originally posted by Hyanmen

    Uhh..

    Sure, when you are basically competing against yourself it's hard to not do it right.

    If only MMO companies had the same luxury.

    With Activision - Blizzard around, be careful what you wish for.

    ADDED:

    With all the talk of a 'WoW-killer' has anyone considered that Blizzard's next MMO might just be a 'SWTOR-killer'? That's a scary thought to me. This company has the resources to virtually corner the AAA MMO market.

     

    Think bigger: with Battlenet 2.0 in full effect Activision Blizzard can offer a full gaming service package, not only MMO's but other online games too: WoW, SC, SC2, D3, their new MMO, all kinds of tools and services like the remote AH, itemshops, all kinds of facebookish applets, possibly some other non-Blizzard games and F2P games, league tournament play and ranking ladders, etc. All in one package fee.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • NytakitoNytakito Member Posts: 381

    Originally posted by Hyanmen

    Originally posted by Nytakito

     They actually had competition way back when.. I'm talking.. Lotus 123, Ami Pro, WordPerfect, DBase IV.. the foundation that other companies laid via innovation, that Microsoft picked up and renovated into Office..

    Or the IE copy of Mosaic...

    They simply picked up on the idea, very early on, that there is more profit and gains to be made renovating others innovations rather than funding the R&D.

    Obviously things have change now since that paradigm sucessfully rid them of competition.

    MMO companies do have the same luxury, look at Blizzard, works great for them.  Pretty sure that it will work for BioWare too.

    So now you have Microsoft that copied it's competitors work (Blizzard) and the competition that never succeeded in beating it once it got off (Bioware & friends), so what is your point exactly here?

    By using what logic do you make up a situation where BioWare has the same luxury as Blizzard did? It's more like Linux vs. Windows at this point, if something.

     Well.. Lets see, what do we need.

    Stuff to copy.. Check.

    Funding to merge and polish all that copied stuff.. Check

    A market clawing for something new.. Check

    A spash of something new to add to all that polished and merged stuff.. Check (this is the voice overs/story.. compare that to Office's early use of OLE, it's only advantage over the competition, the ability to easilly share content between apps).

    The way I see it, the main ingredients are there.

    -------------------------------

    Let's compare to Blizzard:

    Succesful software developer, leading in another genre.. Check (Blizzard had RTS's, BioWare has single player RPG)

    First MMO based on a popular IP.. Check (OK, so BioWare didn't create Star Wars, big deal)..

    Massive funding and manpower dedicated to development.. Check

    Oh.. and Stuff to Copy.. Check.

    -------------------------------

    They are in a very very good position to succeed with this game. 

    "If I'd asked my customers what they wanted, they'd have said a faster horse." - Henry Ford

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by Infalible

    Originally posted by Leucrotta


    Originally posted by heerobya



    Why focus their press and hype on the other 3, the stuff we "expect" to be in the game - the stuff that is the same?

    They are wisely focusing on the stuff we haven't seen in a MMORPG before, meaningful story.

     

    So basicly the only new thing  about TOR is its story and the rest is same old same old?

    in other words it dusnt really bring anything new to the table?

    You do realise that the biggest MMO in the world was built on the idea of taking something someone else had done, polishing it up a bit and then meshing it with everything else that had been done by other people, yes? Blizzard are notorious for this approach to game design

    Yes, and most MMORPG gamers don't like WoW for just that reason. Everything in it was done bigger and better by another game before it. The millions that do enjoy it, weren't typical MMORPG players, they were the casual audience, the RTS players, the peggle players, that WoW tried to rope in by presenting a simple addicting arcade style game, not a solid virtual world MMORPG. 

     

    Now SWTOR looks to take that to the next step, by basically making the game a single player experience with a chat room. 

  • KarmaCry7KarmaCry7 Member Posts: 144

    This seemed to get off topic a little and is missing the point of the original topic. To tell you the truth, any company has what it takes to lead a very successful mmorpg. There are currently no patents in the mmorpg market to prevent a company from providing innovation that might just set a new standard in video gaming. Comparing apples to oranges is senseless and pointless here.


     


    Wii currently revolutionized the way we play console games and I'm sure no gamer could have imaged they would consider playing video games with a remote control stick.


     


    What players say they want and what they respond to are two totally different things. The market in video gaming (mmorpgs included) is wide open for innovation and massive change. BS excuses means nothing to progress. One day a company can create virtual 3d mmorpgs, yeah I said it, now do it. Avatar revolutionized movies buy bringing 3d into mainstream. This is a simple example what a little innovation can do.

    I have the right to like what I want!

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Hyanmen

    Originally posted by Nytakito

     They actually had competition way back when.. I'm talking.. Lotus 123, Ami Pro, WordPerfect, DBase IV.. the foundation that other companies laid via innovation, that Microsoft picked up and renovated into Office..

    Or the IE copy of Mosaic...

    They simply picked up on the idea, very early on, that there is more profit and gains to be made renovating others innovations rather than funding the R&D.

    Obviously things have change now since that paradigm sucessfully rid them of competition.

    MMO companies do have the same luxury, look at Blizzard, works great for them.  Pretty sure that it will work for BioWare too.

    So now you have Microsoft that copied it's competitors work (Blizzard) and the competition that never succeeded in beating it once it got off (Bioware & friends), so what is your point exactly here?

    By using what logic do you make up a situation where BioWare has the same luxury as Blizzard did? It's more like Linux vs. Windows at this point, if something.

    Flawed logical reasoning, with analogies you can 'prove' anything, especially since it's purely speculations about events that haven't happened yet. Let me show you:

    By using what logic do you make up a situation where Linux vs Windows is similar to Bioware vs Blizzard? It's more like IE vs Firefox, Google Chrome and Safari.

    Since Bioware hasn't entered the MMO market with their product yet - only when it's released - how the actual situation will be could be anything.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by KarmaCry7


    This seemed to get off topic a little and is missing the point of the original topic. To tell you the truth, any company has what it takes to lead a very successful mmorpg. There are currently no patents in the mmorpg market to prevent a company from providing innovation that might just set a new standard in video gaming. Comparing apples to oranges is senseless and pointless here.


     


    Wii currently revolutionized the way we play console games and I'm sure no gamer could have imaged they would consider playing video games with a remote control stick.


     


    What players say they want and what they respond to are two totally different things. The market in video gaming (mmorpgs included) is wide open for innovation and massive change. BS excuses means nothing to progress. One day a company can create virtual 3d mmorpgs, yeah I said it, now do it. Avatar revolutionized movies buy bringing 3d into mainstream. This is a simple example what a little innovation can do.

    This.

    +1

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Nytakito

    Let's compare to Blizzard:

    Succesful software developer, leading in another genre.. Check (Blizzard had RTS's, BioWare has single player RPG)

    First MMO based on a popular IP.. Check (OK, so BioWare didn't create Star Wars, big deal)..

    Massive funding and manpower dedicated to development.. Check

    Oh.. and Stuff to Copy.. Check.

    -------------------------------

    They are in a very very good position to succeed with this game. 

    The difference being that Blizzard pulled their playerbase out of nowhere, and didn't try to steal players from other MMO's.

    The only way I can see this working is if TOR makes current non-MMO gamers play their game, and does the same as Blizzard did but somehow manages to get their own audience with the same copied stuff as before.

    That's why I said it only works once.

    Using LOL is like saying "my argument sucks but I still want to disagree".
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