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TERA Interview Regarding PvP, Quest and The Future Plan

bronecarbronecar Member Posts: 685

Source mmosite

 

Recently, TeraGamers.de sat down with TERA developer Sam Kim. Sam Kim answered questions about battleground, quest system, characters' equipment and the plan for Gamescom 2010 in Colonge. You can check the whole English version interview below.

 

Via: Teragamers.de

Q: We heard rumors about a new character creation system with more individualization options, like the body frame and so forth. Can you tell us anything about this?

A: We are looking to improve the character creation system, and we're exploring various ways to provide greater options for customization and individualization. We haven't yet disclosed full details around the features we plan on implementing, but some of the things we're exploring include accessories, hair colors, distinguishing features, and faces.

Q: What can you tell us about the PvP system?

A: What can I say that hasn't been said before? ? I'm sure you know that there will be PvP servers, with world PvP, and PvE servers with consensual PvP. One thing you might not know too much about yet is the Battlefield system. This system has been designed to be scalable—everything from pickup skirmishes to guild-on-guild frays.

Q: Are there plans for special PvP Equipment?

A: Not necessarily, but it's something we're considering.

Q: Can we expect innovative quests, something other than 'Kill X monsters' or 'bring an item to a place?'

A: Yes. In fact, we're currently expanding our quest library and variety significantly. We want to build and implement more "next-gen" quests that engage players beyond "kill x monsters." This includes quests with arching storylines, unique objectives, and better methods of engaging the environment. For example, a player might be tasked with subduing, capturing, and then escorting an NPC instead of killing it and collecting Y items.

Q: Will there be any "Epic" weapons and armor?

A: There are several tiers of item quality in the game, ranging from normal to legendary. These items range from common to extremely rare, and can be obtained from quests, crafting, dungeons, and more.

Q: Fans have indicated they want more variety among the weapons and armor. Are there plans to expand the variety?

A: The short answer is yes. This was something we suspected going into our Focus Group Test 2, and the data from that test confirmed it. We plan to introduce a much wider variety of weapons and armor, with many different looks.

Q: How do you plan to make high-level equipment look special? Glow effects, or something else?

A: We think that it's important for the player to reflect and feel their progression through the awesomeness of their gear. This could include equipment textures, particle effects, color, and much, much more! We want to hit a nice combination of "cool" and "unique" for those players with high-level equipment, and we're exploring a number of ways to accomplish this, not only in appearance but other areas as well.

Q: At the moment the characters don't show equipped jewelry. Are there plans to change this?

A: As we mentioned previously, based on feedback from our Focus Group testers, character customization and appearance is an aspect of the game that players feel very strongly about. We're exploring ways to build and improve this area across the board, from character creation to character equipment. We are making a lot of changes based on player feedback, and we look forward to revealing those changes!

Q: How many characters will each player be allowed, per account?

A: We're exploring this, but currently it is set at six characters per server, per account.

Q: Will there be any weather effects like snow or rain? Or seasons? Or plans for permafrost areas?

A: Weather systems and seasons won't be a part of the game initially, but could be added at a later time. There are "icy" areas of the game, yes.

Q: What about a day/night cycle?

A: No; this is something that is defined by area.

Q: Will there be any special solo leveling areas?

A: Yes. We want players to be able to reach the maximum level through solo play if they prefer to play that way.

Q: What about (castle) Sieges? Is something like this in the works?

A: There won't be sieges, but the Battlefield system allows for large-scale battles between guilds.

Q: What about a mentor system?

A: Community engagement is very important to us and, judging on feedback from our players, important to our players as well. We're focusing heavily on building features that facilitate player-to-player interaction/engagement, and mentoring is but one of the many things we're exploring.

Q: TERA will be at Gamescom 2010 in Colonge. You will need German staff there. So can we expect that we will have our first German community manager really soon?

A: We will be at Gamescom, yes! Supporting our EU players is important to us, and a key part of that is supporting our EU community. Building a dedicated staff is essential to supporting our players, and we will be disclosing more information about this later in the year.

Q: Will there be an official fansite in each language?

A: The official TERA website will be in each language in which TERA will release. We're not in the habit of naming any fansite the "official fansite," but we're happy to work with any fansite in any language!

 

 

Comments

  • LtJohnnyRicoLtJohnnyRico Member Posts: 214

    No day/night cycle? No weather effects? Come on...even old MMOs like Asheron's Call even had those at release.

  • RavenRaven Member UncommonPosts: 2,005

    The lack of a siege system or some other clan conquest system is mildly annoying I was hoping for this to be the successor of L2.

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  • MikehaMikeha Member EpicPosts: 9,196

    Still waiting for info on the Political system but overall glad to see that they are listening to the feedback and making adjustments based on it. image

  • RavenRaven Member UncommonPosts: 2,005

    Yeah I must say it depends on the political system at the end of the day, it may as well be that there is some other amazing mechanic that is better than sieging, but still I feel that sieging would play a major part in clan conquest and politics was really hoping for territory control even if it was an area more on the "outside" of the world you play in,non instanced ofc.

    Ohh well we shall see, while I do like the gfx and gameplay I hope it doesnt turn out to be WoW (crisp gameplay and character control + quest progression on static world) with just mildly improved politics I hope its WoW with L2 political elements.

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  • TrexorTrexor Member Posts: 44

    Yay no pvp gear! that means i can pvp casually and not worry about a pvp gear grind.

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