Name me a quality AAA mmo that uses a cash shop as of right now ? Comprehension ftw! I said I do not mind the f2p model but what I did not like about it what that the quality of games have gone down but yet they still nickel and dime you.
Ok by your theory all games in future will be cash shop games and since all games can't suck that means they will be some AAA games that you will like.So the moral is what until Cash shop game worth the quality to play and unlike pay to play almost all cash shop games give you chance to play with out spending a dime.So you will get to test the game out before deciding to put money in it.
Can you give me a name of a AAA quality mmo that uses a cash shop right now ? Nopes you can't because there are none at the moment. Lotro going from subscription model to f2p is a prime example of a failed game that Turbine is desperately trying to salvage. DDO is a perfect example as well. Still waiting for someone to give me a name of a quality AAA mmo with a cash shop. Still waiting.....
Lets see a quality AAA game with a cash shop, gonna be tough: Lotro (lots of subs, not failing at all), Wow, CoH/CoV, Eve, EQ2, DDO (not a lot of subs but still quality game). Every single one of these games have some ability to buy things in game for RL cash. Just a few that I can think of off the top of my head.
Venge Sunsoar
If you actually call those successful mmos then i think we're all in trouble.
See I knew you were going to do that. You asked for AAA titles w / cashshops, and people start firing them off left and right then you start making excuses by saying there not AAA.
Your thread got shot down in flames IMO.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
You know, the subscription revenue model would be dead if there were no future releases planned in that model.
Yet, we have Star Wars The Old Republic, Final Fantasy XIV and Tera Online on the horizon. Perhaps Rifts too, not sure on that one.
One doesn't really understand that the subscription model can't pump steaming piles of crap every 6 months, otherwise it won't survive the way it was expected, and that the more MMOs are released, the harder it will be to profit. It's not about subscriptions slowing down, it's about F2P, mostly crappy low budget/potentially expensive games keeping their fast release pacing, especially since 90% of them are old Asian re-releases rather than global releases.
I think it's more likely that a subscription shopping will eventually dominate, and by the way, items with a set duration and extremely beneficial count as a subscription in my book, like Atlantica's Warrior License Pack for $15.
In a sadistic sort of way I hope this causes the entire mmorpg genre to completely crash and burn. Then maybe we'll see the genre come full circle.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
And that's different from a subscription game how?
Let me guess... Subscription games are made by devoted artists that make games for the love of the fans, always wishing the suits would stop oppressing them and allow the game to be free for everyone. F2P games are made by money hungry fat cats in cigar-smoke filled offices where the only time they leave the office is to go to a conference room and talk about more ways to milk the players of more money.
While both descriptions above are completely ridiculous, it seems that's the perception here. If not, then the torch and pitchfork crowd is either really contradicting themselves or not really thinking through their stance the past few days.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
100 dollars in two months for Runscape, thats an example of why F2P is so bad, and those examples just keep coming in. When you buy anything you look for a good deal, regardless of which games are run my fat cats a game which lures you in for free than costs 50 dollars a month is a scam.
Comments
See I knew you were going to do that. You asked for AAA titles w / cashshops, and people start firing them off left and right then you start making excuses by saying there not AAA.
Your thread got shot down in flames IMO.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
You know, the subscription revenue model would be dead if there were no future releases planned in that model.
Yet, we have Star Wars The Old Republic, Final Fantasy XIV and Tera Online on the horizon. Perhaps Rifts too, not sure on that one.
One doesn't really understand that the subscription model can't pump steaming piles of crap every 6 months, otherwise it won't survive the way it was expected, and that the more MMOs are released, the harder it will be to profit. It's not about subscriptions slowing down, it's about F2P, mostly crappy low budget/potentially expensive games keeping their fast release pacing, especially since 90% of them are old Asian re-releases rather than global releases.
I think it's more likely that a subscription shopping will eventually dominate, and by the way, items with a set duration and extremely beneficial count as a subscription in my book, like Atlantica's Warrior License Pack for $15.
In a sadistic sort of way I hope this causes the entire mmorpg genre to completely crash and burn. Then maybe we'll see the genre come full circle.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
hehe kinda like it xD
And that's different from a subscription game how?
Let me guess... Subscription games are made by devoted artists that make games for the love of the fans, always wishing the suits would stop oppressing them and allow the game to be free for everyone. F2P games are made by money hungry fat cats in cigar-smoke filled offices where the only time they leave the office is to go to a conference room and talk about more ways to milk the players of more money.
While both descriptions above are completely ridiculous, it seems that's the perception here. If not, then the torch and pitchfork crowd is either really contradicting themselves or not really thinking through their stance the past few days.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
100 dollars in two months for Runscape, thats an example of why F2P is so bad, and those examples just keep coming in. When you buy anything you look for a good deal, regardless of which games are run my fat cats a game which lures you in for free than costs 50 dollars a month is a scam.