Bioware/EA are out to make money both WAR and Aion fail with their open world pvp because it requires balanced and well populated servers.
If you use a "battleground" the fights will be equal, and even with a low population you could get in on the pvp action.
The days of the open world pvp are over for themepark games only the hardcore lovers of obscure sandbox have Opvp since those devs don't mind small populations.
Open world pvp imo ruins games, any game i have played with open world pvp is never fair. It's always someone 5-10 levels higher then you attacking you while your questing or gathering mats for crafting. Or it's a group of people attacking one person, thats not exactly good pvp imo. If this game has certain zones with pvp that i can avoid and don't have to go there for any reason then i can live with that. People who love pvp can go there and fight each other or gank each other all day long and it wont affect my game play one bit. Instanced pvp like battle grounds with groups battling each other sounds more fun and something i would be more interested in and take part in from time to time when i'm bored of questing. But it would have to be big groups and not just an 8 vs 8 battle, maybe on a scale of 25 vs 25 if possible.
If world pvp bothers you than you can always choose a pve server.
The only thing that bothers me about open world pvp is being ganked, something that always happens. But no doubt if there is a pve server, i'll be taking that route, cause lets face it, the only good pvp in a game is guild vs guild sieges or wars.
Open world pvp imo ruins games, any game i have played with open world pvp is never fair. It's always someone 5-10 levels higher then you attacking you while your questing or gathering mats for crafting. Or it's a group of people attacking one person, thats not exactly good pvp imo. If this game has certain zones with pvp that i can avoid and don't have to go there for any reason then i can live with that. People who love pvp can go there and fight each other or gank each other all day long and it wont affect my game play one bit. Instanced pvp like battle grounds with groups battling each other sounds more fun and something i would be more interested in and take part in from time to time when i'm bored of questing. But it would have to be big groups and not just an 8 vs 8 battle, maybe on a scale of 25 vs 25 if possible.
If world pvp bothers you than you can always choose a pve server.
The only thing that bothers me about open world pvp is being ganked, something that always happens. But no doubt if there is a pve server, i'll be taking that route, cause lets face it, the only good pvp in a game is guild vs guild sieges or wars.
Not really. There was times when me and others teamed up to go attack the enemy city or region and I had a blast. Even when I was in the other side, protecting the city. There is something much more exiting when is not forced to you and it feels free, It's much more real. If you don't like it go for a pve server but don't try to destroy our pvp servers with battlegrounds and other artificial stuff like that.
i think someone needs to learn to read and comprehend what they are reading. the writer stated that pvp areas will be called warzones and alderaan is the first one. then the writer says not much is being released about them other than the name but it sounds like wow instanced battlegrounds. note the second point is the writers opinion, not from anything that he has personally seen but from what he knows from wow. now it could very well be this way, but right now we dont know that at all, so to put the game down on that point is kind of silly. personally i could care less, i dont want open world pvp, when im questing i like to quest, not deal with asshats, when i want to pvp i got a place i can go that is pvp, best of both worlds for everyone, i dont understand why people cant figure that out. except for the problem with battlegrounds is it is usually balanced for pvp and much harder to gank people and we all know that people that love pvp dont love it for the competition, they love it so they can gank people lower level or otherwise not as powerful so they can be assholes. in every game ive played give a pvper some competition and they run for the hills and go find another newb to kill over and over.
Well the time where I had my most fun experiences in WoW were the random PvP battles that could break out at anywhere in the world. Things like organizing a bunch of toons to trek across Kalimdor laying waste to every city we came across and camping flight paths to attract more combat. I think TOR PvP should follow the same formula as WoW because WoW's PvP is implemented perfectly, imo, although there are some issues. My hope is that Bioware introduces meaningful PvP that actually affects the story. I don't think that's too much of a long shot because everything Bioware does has greater meaning and relevance in one way or the other.
Gladly there's enogh indy-developers, who don't think about competing with the millions of subscribers of WoW etc.
Keep an eye on Earthrise for a FFA-PvP SciFi-styled MMO.
I think they should do both. Have open PvP servers and PvE servers with battlegrounds. So long as I have an option to stay out of ganksta grieferville, I'm good with it.
OP: after watching the recent videos: the added "battlegrounds" is the least of their problems they'll be facing.
I downgraded the game with 2 points after seeing the latest combat animations. That's much worse than instanced or world PvP and much worse than I could imagine.
Besides how can you have world PvP if the game will be run from planet instance to planet instance and ... interrupted with minute long passages of in game videos of NPC's talk?
.
I think they will do it the following way:
1. Have LOTS of single player instanced voice overs and in game videos to get quests.
2. Have a pure PVE linked world - seperately loaded for each "planet" you walk on; No PvP allowed.
3. I guess the average planet size will be around a few zones of old WOW.
4. PvP will be purely regulated to Battlegrounds.
5. No space combat.
6. The space ship will be a solo instance and the "space travel" will be simply a maginificent loaded in game video taking you from planet to planet.
7. The game will be very liniair, with each "class" played starting out on a different planet, so you'll have "unique" single player experiences.
8. Hi end PVE content could be a little more original perhaps, since I don't see Star Wars characters running dungeon/raids and if they did ... well ... dud.
Most player interaction will be through the NPC talk.
There you have your typical Bioware "on line" product.
EA just missed another ball to reach lucrative MMO subs. Time to sell stock.
Its embarrassing when an NPC compliments you in an MMo, the only relevant, cool and epic things come from players whispering you Grtz, mate, we did it. copyright Pilnkplonk
Gladly there's enogh indy-developers, who don't think about competing with the millions of subscribers of WoW etc.
Keep an eye on Earthrise for a FFA-PvP SciFi-styled MMO.
I think they should do both. Have open PvP servers and PvE servers with battlegrounds. So long as I have an option to stay out of ganksta grieferville, I'm good with it.
Is no one actually following this game? They HAVE both.
""Now with the PvP War Zones, they are going to be instanced as well?
The PvP War Zones are very similar to what you see in WAR and WoW.
Will there be any instances of open PvP or is that something you have on your map?
Well, we haven't really talked much about that yet, but I'd rather not say much about that. But since other games have that, it's a likely assumption.
So you are looking at it?
We will have open PvP play and we will have instances, I'll just put it that way."
From the recent interview with Massive. Geez people.
SWTOR PVP will be no more than instanced battlegrounds scenarios. Kind of like WAR scenarios or WOW battlegrounds.
Kind of sad news for people that expected free roaming non instanced PVP/RVR world areas...
It's disappointing, but was to be expected.
SWTOR has been building up to be a heavily instanced, pve single-player centric mix between WAR and Star Trek Online with their emphasis on very regimented, timed, same instanced map over and over, shoe-box instanced pvp that leaves one to suffer from boredom again and again.
But it did work with WAR and Star Trek Online. Ohhh...wait...
Queue the minority screams for shoe-box, single-player instances.
MMORPG.com should ban this type of misleading posting. It's totally inept and void of any intellectual merit.
They pay people to write articles of a similar standard, so why would they ban people who post for free.
Another day another SWTOR will suck because I dont like X y or Z thread.
Take em with a pinch of salt. There are people here who would probably buy the daily mail, such is their derision of facts and their love of twisting quotes to fit their own agendised viewpoints.
SWTOR PVP will be no more than instanced battlegrounds scenarios. Kind of like WAR scenarios or WOW battlegrounds.
Kind of sad news for people that expected free roaming non instanced PVP/RVR world areas...
It's disappointing, but was to be expected.
SWTOR has been building up to be a heavily instanced, pve single-player centric mix between WAR and Star Trek Online with their emphasis on very regimented, timed, same instanced map over and over, shoe-box instanced pvp that leaves one to suffer from boredom again and again.
But it did work with WAR and Star Trek Online. Ohhh...wait...
Queue the minority screams for shoe-box, single-player instances.
Bioware make one or two announcements saying they'd like players to have the option to play by themselves with a story line and all of a sudden it's "single-player PVE centric"? Please link proof that Bioware's desire is to make the FOCUS of this game a single player experience. I'll be utterly stunned if you can find one, because such a press conference does not exist. Conversely, here's proof against your point.
" We are not Massively Multiplayer Single Player Game. That is not what we want. We have a lot of good mechanics to promote grouping, socializing, and we have crafting in our game, yes."
"One of the things they are working very hard on is we have a lot of aspects in our design that encourage PUGs, pick-up groups. That is one of our main focuses. We believe if you have to go adventuring, it's with a smaller group. We feel that most people play with four to five people. That's what we like to design a lot of game mechanics around."
Furthermore, if you'd take more than two seconds out of your life to find proof to back up your points you'd realize that while they announced Warzones, they also have World PvP.
"We will have open PvP play and we will have instances, I'll just put it that way."
You are shining proof that the community only hears what it wants to hear. Do some research for yourself once in a while. The announcement of one feature does not mean the game will be devoid of another. The game is still a year from launch and people scream bloody murder because one game mechanic they don't like exists. Did you ever stop to think that perhaps the existence of Warzones is a good thing? If you don't enjoy them, you aren't forced to participate. And the people who swear by those systems are allowed to. Promoting the feeling of freedom when it comes to selecting your gameplay experience that prevents players who have drastically different in-game playtime preferences from being forced to play in the same scope. Forced interaction in shared environments that players don't enjoy , I would argue, could hinder the community experience. From what I've read in announcements, it sounds like Bioware wants players to have every option at their fingertips, to ensure no player is forced into a linear experience, especially during the level stages of the game. This is, at least, what I have gathered.
Scenario/Battleground running PvPers rejoiced when they heard this. For some reason the naysayers have their own opinions based on loose facts and grandiose assumptions. Give it a minute fellas. Relax and breathe. We ain't seen nothin' yet.
SWTOR PVP will be no more than instanced battlegrounds scenarios. Kind of like WAR scenarios or WOW battlegrounds.
Kind of sad news for people that expected free roaming non instanced PVP/RVR world areas...
It's disappointing, but was to be expected.
SWTOR has been building up to be a heavily instanced, pve single-player centric mix between WAR and Star Trek Online with their emphasis on very regimented, timed, same instanced map over and over, shoe-box instanced pvp that leaves one to suffer from boredom again and again.
But it did work with WAR and Star Trek Online. Ohhh...wait...
Queue the minority screams for shoe-box, single-player instances.
Bioware make one or two announcements saying they'd like players to have the option to play by themselves with a story line and all of a sudden it's "single-player PVE centric"? Please link proof that Bioware's desire is to make the FOCUS of this game a single player experience. I'll be utterly stunned if you can find one, because such a press conference does not exist. Conversely, here's proof against your point.
" We are not Massively Multiplayer Single Player Game. That is not what we want. We have a lot of good mechanics to promote grouping, socializing, and we have crafting in our game, yes."
"One of the things they are working very hard on is we have a lot of aspects in our design that encourage PUGs, pick-up groups. That is one of our main focuses. We believe if you have to go adventuring, it's with a smaller group. We feel that most people play with four to five people. That's what we like to design a lot of game mechanics around."
Furthermore, if you'd take more than two seconds out of your life to find proof to back up your points you'd realize that while they announced Warzones, they also have World PvP.
"We will have open PvP play and we will have instances, I'll just put it that way."
You are shining proof that the community only hears what it wants to hear. Do some research for yourself once in a while. The announcement of one feature does not mean the game will be devoid of another. The game is still a year from launch and people scream bloody murder because one game mechanic they don't like exists. Did you ever stop to think that perhaps the existence of Warzones is a good thing? If you don't enjoy them, you aren't forced to participate. And the people who swear by those systems are allowed to. Promoting the feeling of freedom when it comes to selecting your gameplay experience that prevents players who have drastically different in-game playtime preferences from being forced to play in the same scope. Forced interaction in shared environments that players don't enjoy , I would argue, could hinder the community experience. From what I've read in announcements, it sounds like Bioware wants players to have every option at their fingertips, to ensure no player is forced into a linear experience, especially during the level stages of the game. This is, at least, what I have gathered.
Scenario/Battleground running PvPers rejoiced when they heard this. For some reason the naysayers have their own opinions based on loose facts and grandiose assumptions. Give it a minute fellas. Relax and breathe. We ain't seen nothin' yet.
I agree. It's not like this game was ever going to have a heavy emphasis on PvP like WAR for example. Bioware has made it clear from the beginning that they wanted the focus to be on the story which I am in favor of. So why people are disappointed that PvP isn't the major focus of TOR is beyond me because that was never their goal. But that said, I gotta believe that there will be PvP servers seperate from the PVE servers. So the people complaining about instanced battlegrounds will probably be able to choose a server where they can PvP wherever they want to. But hey, if TOR's PvP isn't your cup of tea then Lord knows that there are plenty of other MMO's out there with PvP so one of them is sure to have what you want. Me, I think that I'll enjoy TOR just fine.
SWTOR PVP will be no more than instanced battlegrounds scenarios. Kind of like WAR scenarios or WOW battlegrounds.
Kind of sad news for people that expected free roaming non instanced PVP/RVR world areas...
It's disappointing, but was to be expected.
SWTOR has been building up to be a heavily instanced, pve single-player centric mix between WAR and Star Trek Online with their emphasis on very regimented, timed, same instanced map over and over, shoe-box instanced pvp that leaves one to suffer from boredom again and again.
But it did work with WAR and Star Trek Online. Ohhh...wait...
Queue the minority screams for shoe-box, single-player instances.
Bioware make one or two announcements saying they'd like players to have the option to play by themselves with a story line and all of a sudden it's "single-player PVE centric"? Please link proof that Bioware's desire is to make the FOCUS of this game a single player experience. I'll be utterly stunned if you can find one, because such a press conference does not exist. Conversely, here's proof against your point.
" We are not Massively Multiplayer Single Player Game. That is not what we want. We have a lot of good mechanics to promote grouping, socializing, and we have crafting in our game, yes."
"One of the things they are working very hard on is we have a lot of aspects in our design that encourage PUGs, pick-up groups. That is one of our main focuses. We believe if you have to go adventuring, it's with a smaller group. We feel that most people play with four to five people. That's what we like to design a lot of game mechanics around."
Furthermore, if you'd take more than two seconds out of your life to find proof to back up your points you'd realize that while they announced Warzones, they also have World PvP.
"We will have open PvP play and we will have instances, I'll just put it that way."
You are shining proof that the community only hears what it wants to hear. Do some research for yourself once in a while. The announcement of one feature does not mean the game will be devoid of another. The game is still a year from launch and people scream bloody murder because one game mechanic they don't like exists. Did you ever stop to think that perhaps the existence of Warzones is a good thing? If you don't enjoy them, you aren't forced to participate. And the people who swear by those systems are allowed to. Promoting the feeling of freedom when it comes to selecting your gameplay experience that prevents players who have drastically different in-game playtime preferences from being forced to play in the same scope. Forced interaction in shared environments that players don't enjoy , I would argue, could hinder the community experience. From what I've read in announcements, it sounds like Bioware wants players to have every option at their fingertips, to ensure no player is forced into a linear experience, especially during the level stages of the game. This is, at least, what I have gathered.
Scenario/Battleground running PvPers rejoiced when they heard this. For some reason the naysayers have their own opinions based on loose facts and grandiose assumptions. Give it a minute fellas. Relax and breathe. We ain't seen nothin' yet.
SWTOR PVP will be no more than instanced battlegrounds scenarios. Kind of like WAR scenarios or WOW battlegrounds.
Kind of sad news for people that expected free roaming non instanced PVP/RVR world areas...
I'm just curious how millions of us hung onto every word and video showed but none of us got the impression that the battlegrounds would be instanced areas. And what's more important I think is exactly how you see pvp should work, should it be like DF open world pvp anywhere in the game world? This is such an unrealistic expectation from the pvp crowd people like to throw out there "well in real life I could walk up to you and kill you if I wanted to" oh really? This view is similar to thinking that somehow someway Sadaam would sneak the entire republican guard into the US and then, well attack anyone they wanted to and for the life of me I'm having a hard time historically seeing the truth in this kind of "world" (atleast where the sides we speak of are equal).
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
SWTOR PVP will be no more than instanced battlegrounds scenarios. Kind of like WAR scenarios or WOW battlegrounds.
Kind of sad news for people that expected free roaming non instanced PVP/RVR world areas...
Not sad and you are misrepresenting what they have stated.
As for people who expect free roaming PvP, that is not what this game is about thorugh it will offer some PvP hopefully in the context of the Star Wars Universe and factions. Fight for the force but not for your petty glory.
This game should not be about mindless glory hunters who prove nothing more than how little a life they have in the real world.
________________________________________________________ Sorcery must persist, the future is the Citadel
SWTOR PVP will be no more than instanced battlegrounds scenarios. Kind of like WAR scenarios or WOW battlegrounds.
Kind of sad news for people that expected free roaming non instanced PVP/RVR world areas...
Not sad and you are misrepresenting what they have stated.
As for people who expect free roaming PvP, that is not what this game is about thorugh it will offer some PvP, this game is not about minorities and sad people who just want to ruin gaming experience.
If you think that world pvp is for sad peoples that like to ruin other's experience you are so wrong. I just don't want to see a sith passing near me and not be able to kill em. It just doesn't feel real. Whoever doesn't like world pvp is free to choose a pve server.
SWTOR PVP will be no more than instanced battlegrounds scenarios. Kind of like WAR scenarios or WOW battlegrounds.
Kind of sad news for people that expected free roaming non instanced PVP/RVR world areas...
Not sad and you are misrepresenting what they have stated.
As for people who expect free roaming PvP, that is not what this game is about thorugh it will offer some PvP, this game is not about minorities and sad people who just want to ruin gaming experience.
If you think that world pvp is for sad peoples that like to ruin other's experience you are so wrong. I just don't want to see a sith passing near me and not be able to kill em. It just doesn't feel real. Whoever doesn't like world pvp is free to choose a pve server.
I never played any game without a PvE server just because of griefers like you. Glad that you are not going to ruin my fun in TOR.
Just from this and other threads I can make this statement! World Of Starwars should have been the name of this game! Lmao how many times they mentioned the game in some of the faqs was down right funny! Tsk tsk Bioware.
SWTOR PVP will be no more than instanced battlegrounds scenarios. Kind of like WAR scenarios or WOW battlegrounds.
Kind of sad news for people that expected free roaming non instanced PVP/RVR world areas...
Not sad and you are misrepresenting what they have stated.
As for people who expect free roaming PvP, that is not what this game is about thorugh it will offer some PvP, this game is not about minorities and sad people who just want to ruin gaming experience.
If you think that world pvp is for sad peoples that like to ruin other's experience you are so wrong. I just don't want to see a sith passing near me and not be able to kill em. It just doesn't feel real. Whoever doesn't like world pvp is free to choose a pve server.
I never played any game without a PvE server just because of griefers like you. Glad that you are not going to ruin my fun in TOR.
And I'll be glad to not play with peoples like you in my server. World pvp is not about griefers only. It's about making war without those stupid flags in the back and scoring points like is some world cup match. It's about real war where the enemies are exactly that, enemies. We that like world pvp don't like it to kill peoples like you that cry everytime you get killed but peoples like us who think that war adds to realism and the story and make it even more rich.
Comments
NO openfield battlefield rvr.This removes a main reason I would have subscribed to the game.
What did you expect?
Bioware/EA are out to make money both WAR and Aion fail with their open world pvp because it requires balanced and well populated servers.
If you use a "battleground" the fights will be equal, and even with a low population you could get in on the pvp action.
The days of the open world pvp are over for themepark games only the hardcore lovers of obscure sandbox have Opvp since those devs don't mind small populations.
Playing: Rift, LotRO
Waiting on: GW2, BP
The only thing that bothers me about open world pvp is being ganked, something that always happens. But no doubt if there is a pve server, i'll be taking that route, cause lets face it, the only good pvp in a game is guild vs guild sieges or wars.
Not really. There was times when me and others teamed up to go attack the enemy city or region and I had a blast. Even when I was in the other side, protecting the city. There is something much more exiting when is not forced to you and it feels free, It's much more real. If you don't like it go for a pve server but don't try to destroy our pvp servers with battlegrounds and other artificial stuff like that.
Well the time where I had my most fun experiences in WoW were the random PvP battles that could break out at anywhere in the world. Things like organizing a bunch of toons to trek across Kalimdor laying waste to every city we came across and camping flight paths to attract more combat. I think TOR PvP should follow the same formula as WoW because WoW's PvP is implemented perfectly, imo, although there are some issues. My hope is that Bioware introduces meaningful PvP that actually affects the story. I don't think that's too much of a long shot because everything Bioware does has greater meaning and relevance in one way or the other.
Good.
I think they should do both. Have open PvP servers and PvE servers with battlegrounds. So long as I have an option to stay out of ganksta grieferville, I'm good with it.
OP: after watching the recent videos: the added "battlegrounds" is the least of their problems they'll be facing.
I downgraded the game with 2 points after seeing the latest combat animations. That's much worse than instanced or world PvP and much worse than I could imagine.
Besides how can you have world PvP if the game will be run from planet instance to planet instance and ... interrupted with minute long passages of in game videos of NPC's talk?
.
I think they will do it the following way:
1. Have LOTS of single player instanced voice overs and in game videos to get quests.
2. Have a pure PVE linked world - seperately loaded for each "planet" you walk on; No PvP allowed.
3. I guess the average planet size will be around a few zones of old WOW.
4. PvP will be purely regulated to Battlegrounds.
5. No space combat.
6. The space ship will be a solo instance and the "space travel" will be simply a maginificent loaded in game video taking you from planet to planet.
7. The game will be very liniair, with each "class" played starting out on a different planet, so you'll have "unique" single player experiences.
8. Hi end PVE content could be a little more original perhaps, since I don't see Star Wars characters running dungeon/raids and if they did ... well ... dud.
Most player interaction will be through the NPC talk.
There you have your typical Bioware "on line" product.
EA just missed another ball to reach lucrative MMO subs. Time to sell stock.
Its embarrassing when an NPC compliments you in an MMo, the only relevant, cool and epic things come from players whispering you Grtz, mate, we did it. copyright Pilnkplonk
Is no one actually following this game? They HAVE both.
""Now with the PvP War Zones, they are going to be instanced as well?
The PvP War Zones are very similar to what you see in WAR and WoW.
Will there be any instances of open PvP or is that something you have on your map?
Well, we haven't really talked much about that yet, but I'd rather not say much about that. But since other games have that, it's a likely assumption.
So you are looking at it?
We will have open PvP play and we will have instances, I'll just put it that way."
From the recent interview with Massive. Geez people.
It's disappointing, but was to be expected.
SWTOR has been building up to be a heavily instanced, pve single-player centric mix between WAR and Star Trek Online with their emphasis on very regimented, timed, same instanced map over and over, shoe-box instanced pvp that leaves one to suffer from boredom again and again.
But it did work with WAR and Star Trek Online. Ohhh...wait...
Queue the minority screams for shoe-box, single-player instances.
They pay people to write articles of a similar standard, so why would they ban people who post for free.
Another day another SWTOR will suck because I dont like X y or Z thread.
Take em with a pinch of salt. There are people here who would probably buy the daily mail, such is their derision of facts and their love of twisting quotes to fit their own agendised viewpoints.
Bioware make one or two announcements saying they'd like players to have the option to play by themselves with a story line and all of a sudden it's "single-player PVE centric"? Please link proof that Bioware's desire is to make the FOCUS of this game a single player experience. I'll be utterly stunned if you can find one, because such a press conference does not exist. Conversely, here's proof against your point.
" We are not Massively Multiplayer Single Player Game. That is not what we want. We have a lot of good mechanics to promote grouping, socializing, and we have crafting in our game, yes."
"One of the things they are working very hard on is we have a lot of aspects in our design that encourage PUGs, pick-up groups. That is one of our main focuses. We believe if you have to go adventuring, it's with a smaller group. We feel that most people play with four to five people. That's what we like to design a lot of game mechanics around."
Furthermore, if you'd take more than two seconds out of your life to find proof to back up your points you'd realize that while they announced Warzones, they also have World PvP.
"We will have open PvP play and we will have instances, I'll just put it that way."
You are shining proof that the community only hears what it wants to hear. Do some research for yourself once in a while. The announcement of one feature does not mean the game will be devoid of another. The game is still a year from launch and people scream bloody murder because one game mechanic they don't like exists. Did you ever stop to think that perhaps the existence of Warzones is a good thing? If you don't enjoy them, you aren't forced to participate. And the people who swear by those systems are allowed to. Promoting the feeling of freedom when it comes to selecting your gameplay experience that prevents players who have drastically different in-game playtime preferences from being forced to play in the same scope. Forced interaction in shared environments that players don't enjoy , I would argue, could hinder the community experience. From what I've read in announcements, it sounds like Bioware wants players to have every option at their fingertips, to ensure no player is forced into a linear experience, especially during the level stages of the game. This is, at least, what I have gathered.
Scenario/Battleground running PvPers rejoiced when they heard this. For some reason the naysayers have their own opinions based on loose facts and grandiose assumptions. Give it a minute fellas. Relax and breathe. We ain't seen nothin' yet.
Quotes:
http://www.massively.com/2010/06/15/massivelys-exclusive-swtor-interview-starships-pvp-and-craft/
http://www.massively.com/2010/06/15/bioware-discuss-swtor-player-ships-group-gameplay-and-pvp-at-e3/
Edit: typos.
Someday we'll all look back on the age of computers - and lol.
I agree. It's not like this game was ever going to have a heavy emphasis on PvP like WAR for example. Bioware has made it clear from the beginning that they wanted the focus to be on the story which I am in favor of. So why people are disappointed that PvP isn't the major focus of TOR is beyond me because that was never their goal. But that said, I gotta believe that there will be PvP servers seperate from the PVE servers. So the people complaining about instanced battlegrounds will probably be able to choose a server where they can PvP wherever they want to. But hey, if TOR's PvP isn't your cup of tea then Lord knows that there are plenty of other MMO's out there with PvP so one of them is sure to have what you want. Me, I think that I'll enjoy TOR just fine.
If you want to pvp in an open world with tons of lag and 14 year olds gankiing everyone then go play a sandbox.
I'm just curious how millions of us hung onto every word and video showed but none of us got the impression that the battlegrounds would be instanced areas. And what's more important I think is exactly how you see pvp should work, should it be like DF open world pvp anywhere in the game world? This is such an unrealistic expectation from the pvp crowd people like to throw out there "well in real life I could walk up to you and kill you if I wanted to" oh really? This view is similar to thinking that somehow someway Sadaam would sneak the entire republican guard into the US and then, well attack anyone they wanted to and for the life of me I'm having a hard time historically seeing the truth in this kind of "world" (atleast where the sides we speak of are equal).
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
There is an article from rich vogl that states there will be instanced and open world pvp. So OP you are WRONG!!! Try again troll.
Playing: Tera, BF3, ME3
Waiting on: Guild Wars 2
For those of you who are going to argue with me here is the proof.
Now with the PvP War Zones, they are going to be instanced as well?
The PvP War Zones are very similar to what you see in WAR and WoW.
Will there be any instances of open PvP or is that something you have on your map?
Well, we haven't really talked much about that yet, but I'd rather not say much about that. But since other games have that, it's a likely assumption.
So you are looking at it?
We will have open PvP play and we will have instances, I'll just put it that way.
How are you going to bitch now?
Playing: Tera, BF3, ME3
Waiting on: Guild Wars 2
Not sad and you are misrepresenting what they have stated.
As for people who expect free roaming PvP, that is not what this game is about thorugh it will offer some PvP hopefully in the context of the Star Wars Universe and factions. Fight for the force but not for your petty glory.
This game should not be about mindless glory hunters who prove nothing more than how little a life they have in the real world.
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Sorcery must persist, the future is the Citadel
If you think that world pvp is for sad peoples that like to ruin other's experience you are so wrong. I just don't want to see a sith passing near me and not be able to kill em. It just doesn't feel real. Whoever doesn't like world pvp is free to choose a pve server.
Not sad for me. I prefer BG.
I never played any game without a PvE server just because of griefers like you. Glad that you are not going to ruin my fun in TOR.
Just from this and other threads I can make this statement! World Of Starwars should have been the name of this game! Lmao how many times they mentioned the game in some of the faqs was down right funny! Tsk tsk Bioware.
And I'll be glad to not play with peoples like you in my server. World pvp is not about griefers only. It's about making war without those stupid flags in the back and scoring points like is some world cup match. It's about real war where the enemies are exactly that, enemies. We that like world pvp don't like it to kill peoples like you that cry everytime you get killed but peoples like us who think that war adds to realism and the story and make it even more rich.
So you are looking at it?
We will have open PvP play and we will have instances, I'll just put it that way.
http://www.massively.com/2010/06/15/massivelys-exclusive-swtor-interview-starships-pvp-and-craft/
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