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General: Warhammer 40K E3 First Impressions

StraddenStradden Managing EditorMember CommonPosts: 6,696

Warhammer 40K was perhaps the most anticipated MMO announcement at E3. Today, Garrett Fuller, our resident 40K expert, breaks down the new information in this first impressions article.

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This week at E3 we got a chance to see the Warhammer 40K Online trailer and talk to some of the developers from Vigil Studios about the game. Of all the IPs out there for game worlds, 40K is very complex and has an incredibly passionate fan base. From what we saw the team over at Vigil has just as much passion as the fans and for me that is an excellent start.

By now you have all watched the trailer and so you know about as much as we do on the game. My only disappointment with what we saw is that it was not enough. Then again it is still deep in development and the team at Vigil was honest about the process and setting up a schedule for information that will keep fans happy and not give away too much too soon. Nothing is worse than waiting for information on the game, but at least THQ is taking the fans seriously and has a plan to keep us happy throughout development until the game is launched.

Read Warhammer 40K E3 First Impressions.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

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Comments

  • RednecksithRednecksith Member Posts: 1,238

    Aaand, the link just takes me back to the homepage...

  • SebaliSebali Member UncommonPosts: 395

    link takes you to the home page. not the rest of the article

  • MyrathiMyrathi Member Posts: 94

    At what point, Jon, will you become sick enough of this homepage-referential broken-link nonsense happening to actually crack some code-munky heads?

    Dunno about you, but I got sick of it long ago. :P

  • bobfishbobfish Member UncommonPosts: 1,679

    So, didn't anyone from MMORPG.com take a camera with them?

  • JadetoothJadetooth Member UncommonPosts: 372

    Really hope this turns out way better then WAR did. 

     

    But so far i have trust i Vigil games, i just hope they don't let me down!

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  • JormungaandJormungaand Member Posts: 18

    Any chance on expanding how vehicles will be used in the game?

  • VahlVahl Member Posts: 3

    The trailer seems to imply that this will be another 2 faction game. Please tell me that I am wrong.

  • ComnitusComnitus Member Posts: 2,462

    Originally posted by Vahl

    The trailer seems to imply that this will be another 2 faction game. Please tell me that I am wrong.

    I'm about 98% sure that Tyranids are an NPC faction. At best, this will solve the two faction balance problems. At worst, we'll have Aion's Abyss 2.0.

    Though I still think each race should be a faction that can choose to work with others (except Chaos, who may ally with orks, but only to manipulate them). Space Marines and Imperial Guard would be allied, but perhaps Guardsman could become corrupted. I don't know; I just hope they don't ruin the lore and the fun by trying to make two player factions work.

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  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

    Garrett, I really hope you drove home how much (in my view and for many others) that 2 factions just isn't going to work for this particular IP/setting. I mean, heck, Mythic just went through another round of layoffs. While I won't blame that solely on WAR's 2 faction "alliance" system, there is no denying that said system turned off many of the game's target audience.

    1) Each army should be it's own faction.

    2) Each army should be able to fight the other. There are no good guys in the 40K universe. There are only shades of grey and evil.

    3) The ideas of the TT game are balanced enough to translate to MMO. Anyone who tells you a Guardsmen can't kill a Space Marine is, well, a liar. Strength 3 on Toughness 4 is a 5+ on a 6 sided dice. There's always a chance. Make IG a "pet-army" if it'll stop the complaining about balance and give each IG layer 1-2 pet guardsmen that they can arm.

    4) Order and Destruction are misnomers. Orks have order, you just may not understand it. SPace Marines are fully capable of destruction, exterminating the populations of whole worlds on a "belief" it is tainted by Chaos. Drop the Order / Destruction bit. The educated 40K customer knows better.

    I liked the trailer. I just don't like the idea of this Order vs. Destruction, 2 faction junk they are trying to carry over from WAR. If this game only has 2 faction, that would be the only reason I would pass it up (so far).

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • PapadamPapadam Member Posts: 2,102

    Im guessing: Space marines + Eldar vs Chaos + Orcs

    Cut one of them and make a 3 faction game please! The IP have so much potential! Maybe to much?

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • VahlVahl Member Posts: 3

    An eldar is no better than an ork in the eyes of the Imperium of Man.

  • blbetablbeta Member UncommonPosts: 144

    Well being a fan of 40K, mainly from the RTS, I hope they go more along the lines of Planetside.  That game had three factions, although no NPCs.  I hope the 40K MMO goes with more of that feel as opposed to WoW's Vehicle feel.  I like WoW but not sure I'd want that feel for the 40K game.

    Now that I think about it the Planetside feel for a 40K MMO would be perfect, and add in NPCs for when Pops are not in their primetime.  That was one thing that certainly lacked in Planetside.  While even low pop games were ok, there really needed to be something to do when popuplations were not up high enough to have a few 133 vs 133 vs 133 (3 factions max players allowed per continent).

    Unfortunately I am probably off and the 40K MMO will be more like other MMOs.  I do have hope though as they say vehicles are a big part and I saw the FPS style in one part of the trailer at 30-40sec mark.

    Good luck to them either way.

  • Jalmar69Jalmar69 Member Posts: 4

    I am really looking forward to this and i hear a lot complaining/saying they will hate it like it was Justin Bieber if it only have 2 factions.

    I am no expert but maybe they would pick the 2 factions option cause of balance.

    I dont know the fan base and how many are fan of the one race or the other but if there is only 3 persons playing Ork(not likely, but you get my point, hopefully) and the rest of the playerbase chose chaos, empire of man or eldar than it wouldtn be much fun to be an ork.

     

    P.S.: sorry if my english is bad, im not good at written languages.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    The 2 faction system worked for WoW and now all of a sudden it doesn't work for anyone elses games. Where is the logic in that . As long as they make the 2 factions equally appealing I don't see an issue.

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  • thecipherthecipher Member UncommonPosts: 146

    Originally posted by SaintViktor

    The 2 faction system worked for WoW and now all of a sudden it doesn't work for anyone elses games. Where is the logic in that . As long as they make the 2 factions equally appealing I don't see an issue.

     

    It's not so much that 2 factions doesn't work period - it's more that it doesn't work for the Warhammer 40K setting. One of the cool aspects of the 40K universe is that you never know who you can trust. Sure, the Imperial Guard and the Space Marines are both human and fight (theoretically) for the same empire. However, if the Space Marines get a report of a human world being tainted by chaos, you can bet that they will go in and scorch the entire planet, no matter who is on it. Same goes for the Eldar. Yeah, their main enemy is Chaos, but that just means they'll hunt it wherever they see it. Human world or not. I don't see even these 3 supposed 'good guy' races working very well together for any length of time.

    So while 2 factions may be a solution that works for some games, putting it in the 40K mmo would no longer make it Warhammer 40k. It would make it a random futuristic MMO that just happens to use 40K art.

     

    EDIT: I can see the concerns over spreading the playerbase too thin with a huge number of 'factions' for a game like this, and that is understandable. Adding just a third faction would help alleviate this and still keep the tension required for a game set in this world. Also, the short text blurb says that this conflict revolves around a single sector of space. So temporary alliances might have formed for the purpose of the story. We still know next to nothing yet, so I guess we'll have to wait and see what happens.

    http://machineborn.guildportal.com - Now recruiting players!


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  • dstar.dstar. Member Posts: 474

    The only thing that looked exciting is that it was 40k art.  The rest just reminded me of the same old MMO theme except for maybe the tid bit that could be a 3rd person shooter.  If this is about killing 10 space bears and turning it in I will having nothing to do with it.  If the end game has anything to do with raiding over sized space dragons I will absolutely not buy this game.

  • bronzeroninbronzeronin Member Posts: 89

    And when the 2 faction model totally goes against the history of an IP, then the 2 faction model will probably fail.  And if you don't see why it won't work when so many people say that it will probably fail, you should then educate yourself on the IP's history.

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    Groucho Marx

  • DalmontDalmont Member UncommonPosts: 272

    Saintviktor 40K 's lore does not work like that, tehy would have to completely rewrite the 30+ years of lore they have

     

    Space Marines hate anything 'different' and barely tolerate some of the mutated races of man, chaos  is completely wrong to them as are aliens. They do tolerate some in the books, but would never completely ally with them unless they were in War far away from earth and had no chance too. Orks wouldn't ally with anyone, its not how they work

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  • epsilon426epsilon426 Member UncommonPosts: 14

    hope it more than 2 faction, but not every faction should be playable. Balance would be insane.

    My vote is for:

    Space marines, eldar and orks playable factions, that oppose eachother

    chaos marines and nids as NPC factions that also fight eachother.

     

    If one saide becomes to unbalanced the NPC can help tip balance and even playable faction can somewhat ally (not really alliance just more interested in killing one faction over another).

  • thecipherthecipher Member UncommonPosts: 146

    Originally posted by Dalmont

    [snip]...Space Marines hate anything 'different' and barely tolerate some of the mutated races of man, chaos  is completely wrong to them as are aliens. They do tolerate some in the books, but would never completely ally with them unless they were in War far away from earth and had no chance too. Orks wouldn't ally with anyone, its not how they work

    There are a few exceptions, but I don't think they will sit well with the targeted audience. Human Inquisitors sometimes are allowed to visit the Black Library - the Eldar craftworld that is home to the largest collection of Chaos lore and knowledge in the galaxy, and home to the Eldar Harlequin troupes. Both the Inquisitors and the Harlequins are the 'inner circle' in regards to hunting down Chaos and are, if not on friendly terms, then on "don't kill instantly" terms.

    Making this playable would completely change the focus of the game. I would personally LOVE to see an MMO centered around small-group stuff like Inquisitor groups, Harlequin troupes, Rogue Traders, Hive World gangs and so on, but it wouldn't be what the general public thinks of when they think Warhammer 40.000. Not enough mass appeal, I'm guessing.

    However, the small-group type stuff would make for an interesting game, and would making cross-race relations more palatable. It makes sense that an Inquisitor would take on, say, a local Adeptus Arbites (basically colony police) and an Eldar Scout or Harlequin Solitaire (both of which are known to go on solo visits to other worlds), in order to combat a threat of Chaos that he's found on a planet or somesuch.

    But, like I said, that would be a different game entirely. As it stands, with using iconic army type characters, WH40K will not work as an MMO with only 2 factions, and inter-racial alliances.

    http://machineborn.guildportal.com - Now recruiting players!


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  • jotulljotull Member Posts: 256

    I like Vigil games, they have some talent in that office, but they had damn well better provide a comprehensive PVE game as well as an engaging PVP game, if they did what WAR did and bring us a half assed PVP game and a downright shitty PVE game (which they gutted later)  they will end up in the same fail bin that WAR did.

    Be warned Vigil we will not stand for any form of Mythicesque Bullshit.

  • DendroDendro Member Posts: 29

    I agree with Jotull make War 40k DMs content PVP PVE 50/50. Please do not make the end content PvP focus only. You lose half or more of your subs if you do that. Look what happened to WAR.

    Factions could work, but there must be more than 2. Make it random like the TT game. You really never know who you are going to fight or who your competing with in a RL tourny. There is a difference.

     

    Scenerios/BG: For the sake of just keeping score on who wins the match.

    Green: All the players of your race.

    Grey: Other races that are non-KOS, but you still are competing for objectives

    Reds: the Enemy players who you can kill and compete for points for your side.

    Races have hated enemies.

    Side A and side B, who ever has the most points/objectives/kill count. Wins the scenerio/BG. Now the race on your side that has the most points/objectives/kill count wins a bonus for whatever.

    This would make scenerios/BGs interesting because you never know who you are going to be fighting or how many of each race.

    Collector of old minis.

    Playing WAR:Age of Rekoning

    www.oldtimersguild.com

  • SkeeterslintSkeeterslint Member UncommonPosts: 71

    So when is this game going to get a forum??

  • warmaster670warmaster670 Member Posts: 1,384

    Originally posted by Dendro

     

    Factions could work, but there must be more than 2.

     

    W40K has ALWAYS been 2 faction focused, anytime theres a conflict bigger than 2 factions then they join up into ordr vs destruction, this is how every campaing that i remember went.

    Apparently stating the truth in my sig is "trolling"
    Sig typo fixed thanks to an observant stragen001.

  • Quick173Quick173 Member Posts: 1

    The Emperor Protects

     

    Imperial Guardsmen or Space Marines found collaborating with Xenos species will be excommunicated and subject to extermination.

     

    - The Death Watch

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