3 full, fleshed out realms - Abion based on Arthurs Camelot, Hybernia - based on Celtic Ireland and Midgard(!) based on Norse myth. No "good guys and bad guys" each realm is it's own kingdom with its own history and lore driven content, look, atmosphere and art style.
44 classes over those 3 realms, each realms classes are unique. skill system allows for different builds of the same class.
18 races, 6 per realm (edit - plus the Bull guys)
actual realm vs realm that impacts the game world
PvP at any level
a real crafting system, craft anything from weapons and armor to potions and gems.
more features and advancement systems then you can shake a stick at.
One HUGE RvR area and basically one huge server where everyone plays together.
Storyline questing
Group and solo content
Player owned boats and mounts
Player housing areas that are NOT instanced in housing zones. Guild halls, decorations and one can add concession merchants, vaults, merchants and teleporters
central market explorer to shop player merchants.
Full underwater areas for questing.
Has a much larger population with the consolidated servers.
Because WAR is looking more and more like it may not last more than a year longer.
Firend of mine at EA is saying they are down to two choices a F2P game with a cash shop or to shut it down Jan 2011, and so far EA dosent want to put the effort of a cash shop into it.
Because WAR is looking more and more like it may not last more than a year longer.
Firend of mine at EA is saying they are down to two choices a F2P game with a cash shop or to shut it down Jan 2011, and so far EA dosent want to put the effort of a cash shop into it.
What difference does it make? It doesn't stand up to DAoC no matter how you slice it.
Warhammer isn't going to be around much longer, it is dying at a fast rate.
Where as DAoC has shown it can last for years and years.
DAoC can last stagnantly and stale. It was once a good game, that many gained enjoyment with, but time has passed it by and it will be nothing more today than an empty shell found on the shore with it's 30k or so subscriptions. Hardly anything to boast about, and either is WAR, as it's subscribership continues to dwindle.
Warhammer isn't going to be around much longer, it is dying at a fast rate.
Where as DAoC has shown it can last for years and years.
DAoC can last stagnantly and stale. It was once a good game, that many gained enjoyment with, but time has passed it by and it will be nothing more today than an empty shell found on the shore with it's 30k or so subscriptions. Hardly anything to boast about, and either is WAR, as it's subscribership continues to dwindle.
UO, EQ1, AC, DAoC. All of those games are still running after so long because there are people who are interested in them, and enough people to make it profitable and worth running these games.
And for years everyone has said those games will dwindle and go away, and for years it hasn't happened. 9 years ago people said these games wouldn't last another year, 6 years ago people said these games wouldn't last another year, a year ago people said these games wouldn't last another year......
Warhammer isn't going to be around much longer, it is dying at a fast rate.
Where as DAoC has shown it can last for years and years.
DAoC can last stagnantly and stale. It was once a good game, that many gained enjoyment with, but time has passed it by and it will be nothing more today than an empty shell found on the shore with it's 30k or so subscriptions. Hardly anything to boast about, and either is WAR, as it's subscribership continues to dwindle.
I don't think the subscriptions matters. What matters is that the amount of subs is enough to keep the game open.
late this morning there were about 256 players on at around 4 am. I'm not sure if that is just my area or the entire server but still, for a game that is many years old and a very late time I would say that was decent.
I don't know what they are doing for aggressive development but it seems that there are players who are devoted to DAoC and that a lot is going on. People are shouting for groups, pvp objectives are constantly announced and it feels like a game that is very much alive.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Warhammer isn't going to be around much longer, it is dying at a fast rate.
Where as DAoC has shown it can last for years and years.
DAoC can last stagnantly and stale. It was once a good game, that many gained enjoyment with, but time has passed it by and it will be nothing more today than an empty shell found on the shore with it's 30k or so subscriptions. Hardly anything to boast about, and either is WAR, as it's subscribership continues to dwindle.
UO, EQ1, AC, DAoC. All of those games are still running after so long because there are people who are interested in them, and enough people to make it profitable and worth running these games.
And for years everyone has said those games will dwindle and go away, and for years it hasn't happened. 9 years ago people said these games wouldn't last another year, 6 years ago people said these games wouldn't last another year, a year ago people said these games wouldn't last another year......
Just because something doesnt go away, doesnt mean it's worthwhile. You're right, though. A minescule minority can still enjoy something and that doesnt make it worth leaving.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Warhammer isn't going to be around much longer, it is dying at a fast rate.
Where as DAoC has shown it can last for years and years.
DAoC can last stagnantly and stale. It was once a good game, that many gained enjoyment with, but time has passed it by and it will be nothing more today than an empty shell found on the shore with it's 30k or so subscriptions. Hardly anything to boast about, and either is WAR, as it's subscribership continues to dwindle.
UO, EQ1, AC, DAoC. All of those games are still running after so long because there are people who are interested in them, and enough people to make it profitable and worth running these games.
And for years everyone has said those games will dwindle and go away, and for years it hasn't happened. 9 years ago people said these games wouldn't last another year, 6 years ago people said these games wouldn't last another year, a year ago people said these games wouldn't last another year......
Just because something doesnt go away, doesnt mean it's worthwhile. You're right, though. A minescule minority can still enjoy something and that doesnt make it worth leaving.
Fortunatly being a pompous ass never goes out of style. Neither does being one of the lame majority who jump from new game to new game every month or two because the next one is newer and shinier.
But at least those of us who have smartened up have learned that sticking with a game can be far more enjoyable then constantly jumping to the next new one and complaining about how the industry is boring and stale.
Just because something doesnt go away, doesnt mean it's worthwhile. You're right, though. A minescule minority can still enjoy something and that doesnt make it worth leaving.
Perhaps you would like to suggest something else to the OP as that is what the thread is about and stop trolling Your comments have contributed a big fat ZERO.
What would you suggest? What game do you advocate and why over WAR and DAoC? I posted my reasons, what are yours besides "its old".
Dark Age has older graphics/UI but i find it is richer in all other aspects.
If you want to grind mobs, quest or rvr to gain levels this gives a pretty easy approach. Then again so did WAR.
Dark Age has 3 realms. That alone , in my opinion keeps this game alive. Very unique. There are tons of classes and races to choose from , and you get to tweak the stats somewhat more then WAR.
The whole Myth-like theme to Dark Age makes it very enjoyable , almost a easy going story, you the player, can choose to follow, or just be there and do your own thing.
Player housing is cool, the mounts and boats are better then WAR. It just seems a lot more "finished" then poor WAR ever was.
8 man groups. Awesome. Not sure why new games dont do this. I know , raid options are the same, but 8 man groups seemed so efficent!
Anyway,
Im not trying to bash WAR, im just sorry it did not meet its hype. I am sure there are lots of reasons behind the scenes why it was hyped up to the max (al-la Vanguard), and then just fell right off the get -go. I feel bad for Mythic. I am sure there are tons of devs who are sitting there with "stuff" that was supposed to be in that game, and just did not make some sort of cut. Too bad. I took the WAR bait, but in the end , it was not Dark Age 2, just WoW 0.5.
be prepared for a steeper learning curve... and you need patience.
You mean like spending a whole 45 minutes to figure out how to use a potion and still not manage it? Cause that was my experience while trying this game.
"Traditionally, massively multiplier online games have been about three basic gameplay pillars combat, exploration and character progression. In Alganon, in addition to these we've added the fourth pillar to the equation: Copy & Paste."
be prepared for a steeper learning curve... and you need patience.
You mean like spending a whole 45 minutes to figure out how to use a potion and still not manage it? Cause that was my experience while trying this game.
All it takes is asking in region chat, and anyone would have pointd you out how to do it or how to change it to how you like it by just doing /keyboard and changing the keys.
be prepared for a steeper learning curve... and you need patience.
You mean like spending a whole 45 minutes to figure out how to use a potion and still not manage it? Cause that was my experience while trying this game.
How did you not manage? You drag it to the quick bar and then click the button... very simple if you ask me. You also could have asked someone. DAoC at lest used to have a rather helpful community....
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
As posted--patience is needed. It can't be said enough. There is a payoff for taking your time and learning the game. I played WAR for awhile but never felt satisfied. DAOC is a little more complicated but much more satisfying.
I've played DAOC since Day one. I call it the Last True MMO. Why?? Because you group, you rely on the community, you rely on the realm. It's a great war, unlike WAR, which was supposed to be a great war. There is everything in DAOC, from Melee Assist Trains, Caster Heavy teams, full on War Machine Like Zergs as people call them. Elite special force style Stealthers, seiging, relics, artifacts, Templates and gear that is so customizable it's actually a burden at times to go through all the data.
In the end, I really wish someone would use the DAOC Model of a Game, use the AION engine, and make a new MMO. 3 realms, a frontier style war front................and just all out good RVR.
As for Warhammer, I play that too................really I'm not sure why. I think because I like the tank classes in Warhammer. But other than that..............give me 8 to 16 old school DAOC players, and I'll roll any day of the week over any new game out, coming out within the year, and most definately over anything out now.
DAOC the Last Real MMO. Remember the MM is for Massievely Multiplayer ;p
Vack FF XIV - the single worse game to cross my hard drive, ever.
How did you not manage? You drag it to the quick bar and then click the button... very simple if you ask me. You also could have asked someone. DAoC at lest used to have a rather helpful community....
I don't remember what i did, but i remember i did exactly what the quest instructions told me to do. It was a quest to learn you explicity that i guess - how to drink potions - and there were instructions on how to do it, which i tried countless times but still failed. And i tried all the variations of these instructions on those 45 minutes i used up before going completely nuts.
Yes i didn't asked on the chat on purpose, even though i am all up for the communities in MMOs and giving or getting help, cause i feel that on a game that's been around for like 10 years with subscriptions, something so simple should work. The instructions on that quest ought to be right after 10 years, otherwise the game doesn't deserve any new players.
I never remember having such an awful experience in WAR, which has been around for not even 2 years, and i was actually playing it from launch when it was considered a "bugfest" from many players (but not me).
"Traditionally, massively multiplier online games have been about three basic gameplay pillars combat, exploration and character progression. In Alganon, in addition to these we've added the fourth pillar to the equation: Copy & Paste."
Comments
better classes and RvR.................MIght have more people???
It's more hardcore imho.
be prepared for a steeper learning curve... and you need patience.
Let me count the ways...
3 full, fleshed out realms - Abion based on Arthurs Camelot, Hybernia - based on Celtic Ireland and Midgard(!) based on Norse myth. No "good guys and bad guys" each realm is it's own kingdom with its own history and lore driven content, look, atmosphere and art style.
44 classes over those 3 realms, each realms classes are unique. skill system allows for different builds of the same class.
18 races, 6 per realm (edit - plus the Bull guys)
actual realm vs realm that impacts the game world
PvP at any level
a real crafting system, craft anything from weapons and armor to potions and gems.
more features and advancement systems then you can shake a stick at.
One HUGE RvR area and basically one huge server where everyone plays together.
Storyline questing
Group and solo content
Player owned boats and mounts
Player housing areas that are NOT instanced in housing zones. Guild halls, decorations and one can add concession merchants, vaults, merchants and teleporters
central market explorer to shop player merchants.
Full underwater areas for questing.
Has a much larger population with the consolidated servers.
http://www.darkageofcamelot.com/about/index.php
The only "con" that comes to mind are the aged graphics and clunky animations but the game is 9 years old.
The real question is:
"Why would you play WAR over DAoC?"
(and yes, I played WAR, a 40/40 Witch Hunter)
Because WAR is looking more and more like it may not last more than a year longer.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Firend of mine at EA is saying they are down to two choices a F2P game with a cash shop or to shut it down Jan 2011, and so far EA dosent want to put the effort of a cash shop into it.
What difference does it make? It doesn't stand up to DAoC no matter how you slice it.
If you can't get around the graphics and the oldish combat of DAoC play WAR.
If you can deal with that DAoC is a better game in almost everyway.
Playing: Rift, LotRO
Waiting on: GW2, BP
Warhammer isn't going to be around much longer, it is dying at a fast rate.
Where as DAoC has shown it can last for years and years.
DAoC can last stagnantly and stale. It was once a good game, that many gained enjoyment with, but time has passed it by and it will be nothing more today than an empty shell found on the shore with it's 30k or so subscriptions. Hardly anything to boast about, and either is WAR, as it's subscribership continues to dwindle.
UO, EQ1, AC, DAoC. All of those games are still running after so long because there are people who are interested in them, and enough people to make it profitable and worth running these games.
And for years everyone has said those games will dwindle and go away, and for years it hasn't happened. 9 years ago people said these games wouldn't last another year, 6 years ago people said these games wouldn't last another year, a year ago people said these games wouldn't last another year......
I don't think the subscriptions matters. What matters is that the amount of subs is enough to keep the game open.
late this morning there were about 256 players on at around 4 am. I'm not sure if that is just my area or the entire server but still, for a game that is many years old and a very late time I would say that was decent.
I don't know what they are doing for aggressive development but it seems that there are players who are devoted to DAoC and that a lot is going on. People are shouting for groups, pvp objectives are constantly announced and it feels like a game that is very much alive.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Just because something doesnt go away, doesnt mean it's worthwhile. You're right, though. A minescule minority can still enjoy something and that doesnt make it worth leaving.
Simply put, DAOC is the superior MMO in most every way that matters.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Fortunatly being a pompous ass never goes out of style. Neither does being one of the lame majority who jump from new game to new game every month or two because the next one is newer and shinier.
But at least those of us who have smartened up have learned that sticking with a game can be far more enjoyable then constantly jumping to the next new one and complaining about how the industry is boring and stale.
Enjoy your shiny boredom.
DAoC was by far the best mmo I have ever played despite some of its flaws.
Perhaps you would like to suggest something else to the OP as that is what the thread is about and stop trolling Your comments have contributed a big fat ZERO.
What would you suggest? What game do you advocate and why over WAR and DAoC? I posted my reasons, what are yours besides "its old".
Dark Age has older graphics/UI but i find it is richer in all other aspects.
If you want to grind mobs, quest or rvr to gain levels this gives a pretty easy approach. Then again so did WAR.
Dark Age has 3 realms. That alone , in my opinion keeps this game alive. Very unique. There are tons of classes and races to choose from , and you get to tweak the stats somewhat more then WAR.
The whole Myth-like theme to Dark Age makes it very enjoyable , almost a easy going story, you the player, can choose to follow, or just be there and do your own thing.
Player housing is cool, the mounts and boats are better then WAR. It just seems a lot more "finished" then poor WAR ever was.
8 man groups. Awesome. Not sure why new games dont do this. I know , raid options are the same, but 8 man groups seemed so efficent!
Anyway,
Im not trying to bash WAR, im just sorry it did not meet its hype. I am sure there are lots of reasons behind the scenes why it was hyped up to the max (al-la Vanguard), and then just fell right off the get -go. I feel bad for Mythic. I am sure there are tons of devs who are sitting there with "stuff" that was supposed to be in that game, and just did not make some sort of cut. Too bad. I took the WAR bait, but in the end , it was not Dark Age 2, just WoW 0.5.
Try Dark Age , but bring your patience.
Good Luck
.
This
You mean like spending a whole 45 minutes to figure out how to use a potion and still not manage it? Cause that was my experience while trying this game.
"Traditionally, massively multiplier online games have been about three basic gameplay pillars combat, exploration and character progression. In Alganon, in addition to these we've added the fourth pillar to the equation: Copy & Paste."
All it takes is asking in region chat, and anyone would have pointd you out how to do it or how to change it to how you like it by just doing /keyboard and changing the keys.
I hope they make it F2P but that would obviously increase the buffbot count to an insane number and i hate buffbots! %$#^!!!!
How did you not manage? You drag it to the quick bar and then click the button... very simple if you ask me. You also could have asked someone. DAoC at lest used to have a rather helpful community....
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
As posted--patience is needed. It can't be said enough. There is a payoff for taking your time and learning the game. I played WAR for awhile but never felt satisfied. DAOC is a little more complicated but much more satisfying.
I've played DAOC since Day one. I call it the Last True MMO. Why?? Because you group, you rely on the community, you rely on the realm. It's a great war, unlike WAR, which was supposed to be a great war. There is everything in DAOC, from Melee Assist Trains, Caster Heavy teams, full on War Machine Like Zergs as people call them. Elite special force style Stealthers, seiging, relics, artifacts, Templates and gear that is so customizable it's actually a burden at times to go through all the data.
In the end, I really wish someone would use the DAOC Model of a Game, use the AION engine, and make a new MMO. 3 realms, a frontier style war front................and just all out good RVR.
As for Warhammer, I play that too................really I'm not sure why. I think because I like the tank classes in Warhammer. But other than that..............give me 8 to 16 old school DAOC players, and I'll roll any day of the week over any new game out, coming out within the year, and most definately over anything out now.
DAOC the Last Real MMO. Remember the MM is for Massievely Multiplayer ;p
Vack
FF XIV - the single worse game to cross my hard drive, ever.
I don't remember what i did, but i remember i did exactly what the quest instructions told me to do. It was a quest to learn you explicity that i guess - how to drink potions - and there were instructions on how to do it, which i tried countless times but still failed. And i tried all the variations of these instructions on those 45 minutes i used up before going completely nuts.
Yes i didn't asked on the chat on purpose, even though i am all up for the communities in MMOs and giving or getting help, cause i feel that on a game that's been around for like 10 years with subscriptions, something so simple should work. The instructions on that quest ought to be right after 10 years, otherwise the game doesn't deserve any new players.
I never remember having such an awful experience in WAR, which has been around for not even 2 years, and i was actually playing it from launch when it was considered a "bugfest" from many players (but not me).
"Traditionally, massively multiplier online games have been about three basic gameplay pillars combat, exploration and character progression. In Alganon, in addition to these we've added the fourth pillar to the equation: Copy & Paste."