I will say... that after playing in beta.. preordering and plan on paying $9.99 a month... that no, its not worth $9.99. It's more like $4.99 .. I would feel more comfortable paying $4.99 than $9.99.
But.. I enjoy the game for what it is.. and will pay for at least one month, and see how it goes.
Perhaps, but that's not really the point being argued. Nobody is debating the fun factor, nor should "because its so fun!" be a factor in if something warrants a recurring fee or not. It's a game, it's supposed to be "really fun" and "well made" regardless. Once you start charging monthly, it becomes a service.
What exactly are they offering for this money? What service are they providing and is it worht the price tag? Give us a spreadsheet with your costs and contributions and tell us why this makes sense. MMOs have considerable overhead, continually add content, and are under constant development. You're providing what amounts to a match based shooter (yeah, the matches are larger, but they're still little
s split off into each other) and little else from what I can gather.
Its not offerning anything less than WoW. Btw I live in more less capitalistic world where price is set by ppl willing to pay that price, worth is something that relates to market no some opinionated body or objective value.
In the end it all goes to i like i buy it, i dont like i will not buy. Does Modern Warfare 2 10h medicore gamplay is worth its price comprared to 50+ of Dragon Age? OR BC2 .
What exactly are they offering for this money? Fun
What service are they providing and is it worht the price tag? Fun
Give us a spreadsheet with your costs and contributions and tell us why this makes sense. Ridiculus claim but
fun factor / Game cost per game time > 1 = for me win
unless i did not get irony
ps
there are no matches in APB
And this is why the world is a cesspool. "Free market hurf derf go capitalism!" Thanks for leading the way to the glorious future where companies bind us against walls with red tape and create increasingly predatory "services" because "who cares! I have money and want stuff so whatever *drool*."
If you can't even see how this gives CONSIDERABLY less than WoW (which relatively does not give much in itself) I'm less than surprised at your position....
I won't argue the fact that WoW has more content because it does. The problem is it delivers repetitive content. Sure there is more but it is essentially all the same, it's also very very static. You quest grind or instance grind to get gear and levels, which you use to get more gear and levels, which you use to get to endgame raiding in which you grind more instances for more gear. For what? The AI is dumb and predictable and it gets old once you've done it a few times because it never changes.
APB delivers a different and unique experience every single time you log in. You win some and you lose some, you never know what to expect. Nothings the same, you could be hold up in a defensive location that worked well last time only to have someone jump a car off a roof and land on top of you. Next time you could go to hold up in your nice cozy little defensive position only to find people there waiting on you on the roof tops.
No car chase is like the last, No mission is like the last, you could be sitting there and see a criminal mugging a civi. Hit that witness button, accept the mission and gun them down. You can stun them and slap the handcuffs on them.
Sure WoW has more content, but it's static and fairly repetitive. It all plays out the same in the end. APB doesn't have as much, it's a new MMO but the content it does have is far from static. It's always different.
Whether you like this or not is irrelevant as this is simply a fact.
Also the level of freedom that comes with the game is more in the spirit of UO. There are tons of tools for player made content. Not only in the forms of the items we can make with the massive customization but the also with the amount of things we can do on our own thanks to how free and interactive the world is.
You see no content, I see a sandbox with limitless potential to appeal to a large number of players with there district design as well as keep there current and future players entertained for a long time.
So, I guess what I'm saying is.... if you don't think APB is worth a monthly fee, or you simply feel the game isn't good enough for you then thats absolutely fine. It means the game likely isn't meant for you. Certainly looks like it's meant for me, and many others.
So take care, and I hope you do find a game you enjoy
Spot on there my friend, wow has also been out for FIVE years. That's a pretty big leap ahead and APB isn't even released yet. You don't have to do missions no one is forcing you to do them, you don't need unlocks when you can buy things from people, if you feel inclined you can grab some friends and race. Or do what some of us do and see what retarded places you can build a ramp to park cars on a roof.
Why people are comparing WoW to APB is beyond me. APB is a shooter more than an mmo. Yes arguably it could be an mmo (I wouldnt categorize it as an MMO though) but WoW is something you can put content in, new raids, instances, maps. For APB, they most likely wont give us any new maps for the game. The content is extremely reptitive as there is nothing at all to do but do missions when you come to the roots of the game. There is little progression as levels are weapons for this game really. Its beyond me how these developers tag a sub price on there. But the people buying the product are the suckers because they are influencing not only RTW to continue this method but future mmo makers for thinking that there are enough suckers to profit out of this method and will continue this. I mean, this game is a shooter admit it, and to be blunt, has less content than team fortress 2 haha. Both are just missinos of shooting. Yet I feel like i progress getting weapons and playing other classes in TF2
MMOs played: Too many Watch List: FFXIV, CoH:GR, GW2, SWTOR, TERA, Earthrise
I have to honestly admit, for a while this game had me excited. The detailed customization options alone had me wanting to play it, not to mention the similarity to Grand Theft Auto. However, the more I learn about this game, it seems the developers are just plain greedy, or driven by a hidden hand keen on profits.
I could deal with a subscription, or even a F2P model with a cash shop. However, Realtime Worlds' decision of forcing players to buy the box ($46 on Amazon), subscription costs, a cash shop (albeit a well hidden one), plus audio ads, just turns me off to the game altogether - heavy customization or not.
I'm sorry, I'm just not interested in blowing that much hard earned money on what in reality, is a heavily customizable GTA inspired Third-Person Shooter. I've never been an advocate of forcing players to buy a box, and then charge them a subscription fee to continue playing. Choose one or the other, and your playerbase would probably be more apt to buy the product.
So, Realtime Worlds, drop the box, or drop the subscription and I would more readily pony up to play All Points Bulletin as I'm sure many others would as well. I would really like to play APB, but I simply cannot justify the expense. And in case we've all forgotten, we are in a recession. So, sadly until a more reasonable option appears, I will be playing something else.
I have to honestly admit, for a while this game had me excited. The detailed customization options alone had me wanting to play it, not to mention the similarity to Grand Theft Auto. However, the more I learn about this game, it seems the developers are just plain greedy, or driven by a hidden hand keen on profits.
I could deal with a subscription, or even a F2P model with a cash shop. However, Realtime Worlds' decision of forcing players to buy the box ($46 on Amazon), subscription costs, a cash shop (albeit a well hidden one), plus audio ads, just turns me off to the game altogether - heavy customization or not.
I'm sorry, I'm just not interested in blowing that much hard earned money on what in reality, is a heavily customizable GTA inspired Third-Person Shooter. I've never been an advocate of forcing players to buy a box, and then charge them a subscription fee to continue playing. Choose one or the other, and your playerbase would probably be more apt to buy the product.
So, Realtime Worlds, drop the box, or drop the subscription and I would more readily pony up to play All Points Bulletin as I'm sure many others would as well. I would really like to play APB, but I simply cannot justify the expense. And in case we've all forgotten, we are in a recession. So, sadly until a more reasonable option appears, I will be playing something else.
? There is not cash shop.............
The ad that plays once every 3 hours only when your changing districts is only if you choose to use the VOIP service. You can turn it off and stick with Vent or teamspeak if you want. Also if you do wish to use the service but find the ad idea an affront to your delicate senses, it only costs $1 to turn off.
The box price is standard practice to recoup development costs as well as turn a profit, the monthly fee is $10 dollars a month which is lower than your standard MMO.
To answer the OP, the game is fun enough as it is right now at least to play through the free hours. The subscription question will probably only be answered in a couple of weeks/month when they'll start adding content and stuff : that's what subscription is all about anyway.
All I will say for now is that the game is a blast and playing with friends is a ton of fun. Very few bugs and crash (crashed like 2 times and seen only real bug/glitch with no cheater at all). Only time will tell if this game will survive in its current form, so all this thread is only speculation of what could become a game not even officially released yet.
And please, if you really need to compare, do not compare it with games out for multiple years now in terms of quantity of content.
It's not a F2P mmo with an item-shop. If it were a F2P mmo, everyone would be bitching about that, how it tarnishes the game in favor of those that can pay more, blah, blah, blah.
Honestly APB does not even qualify as F2P.
It should be one time purchase game like GW, MW2, Battlefield. With maybe some cash shop for cosmetic items.
Anything else will spell death for this game.
Not to piss on your sage-like insights but how about we wait with the "spouying opinions as facts" part untill said opinions have become fact. I think this game has just about enough in it to be able to justify the monthly tab... And since you can actually earn game time by being creative i see it as the best of both worlds.
Why people are comparing WoW to APB is beyond me. APB is a shooter more than an mmo. Yes arguably it could be an mmo (I wouldnt categorize it as an MMO though) but WoW is something you can put content in, new raids, instances, maps. For APB, they most likely wont give us any new maps for the game. The content is extremely reptitive as there is nothing at all to do but do missions when you come to the roots of the game. There is little progression as levels are weapons for this game really. Its beyond me how these developers tag a sub price on there. But the people buying the product are the suckers because they are influencing not only RTW to continue this method but future mmo makers for thinking that there are enough suckers to profit out of this method and will continue this. I mean, this game is a shooter admit it, and to be blunt, has less content than team fortress 2 haha. Both are just missinos of shooting. Yet I feel like i progress getting weapons and playing other classes in TF2
It's not a F2P mmo with an item-shop. If it were a F2P mmo, everyone would be bitching about that, how it tarnishes the game in favor of those that can pay more, blah, blah, blah.
Honestly APB does not even qualify as F2P.
It should be one time purchase game like GW, MW2, Battlefield. With maybe some cash shop for cosmetic items.
Anything else will spell death for this game.
You do understand that someone is paying a subscription fee for those games, right? I amazes me, evertime I see one of these threads the blatant ignorance of the posters who think all FPSs are "free".
Well let me tell you guys something: All those "free" FPS games are not "free". Nope, not a single one of them is free. Why are you not paying for it? Because the owners of those dedicated servers are not charging you to play on their server. It's because of their good graces that you are not out on your ass for $50.
In fact, if you notice, many of them advertise reserve slots for, get this, a monthly fee. So before you idiots start blabbing on about how poor old you has to pay to play a shooter when the rest are "free" please try to do a little research and have some common sense. I know, I'd like the game to be free too but I at least know why it's not free. (hint: it's because servers, electricity and internet providers cost money)
Only reason people oppose subscription for APG is because they love the game and dont want to see it fail.
Every game of APB format, that tried to introduce sub to game genre that is not used to subscriptions , failed.
Its sad APB is sailing the same course.
Shame because its quite good game.
What other game uses the same format as APB? The game is divided up into Zones called districts, each districts has instances that can hold 100 players. This is somewhat close to STO and CO but.... not really, I can't really think of any others that are close to the way APB has done this though. The way they have done the districts allows them to accommodate several different play styles. Action districts such as waterfront and the financial district are for those that want smaller scale PvP skirmishes that are goal oriented and there are different types of missions that players can pick and choose between.
When the Chaos District goes in it will be more geared towards those that enjoy a more hectic free form PvP experience.
Racing District will appeal to others, same for a zombie district if they do create them.
If you were making the attempt to compare APB's format to a lobby style game such as GA (Global Agenda) that would leave me to believe that you haven't actually played APB. APB is as similar to GA as WoW is to Oblivion. You not sitting in a lobby selecting missions from a computer terminal and then getting loaded into the small zone with only you and your group.
The districts are open to everyone. When you go tearing down the street in a car you just stole you will pass by players having shootouts in alleyways, have others zip by you durring a high speed chase, explosions going off, gun fire, sirens, etc. There's constantly something going on. It's more of a living breathing world than any current MMO. It's far from the lobby style game that GA is (Which is why it failed and had to go f2p, not many are going to pay a monthly fee to play a lobby game MMO lol and calling GA was a stretch).
But ... instead of continuing with that I will wait for you to reply back which other MMO shares APB's format.
Now this is an oddity for me APB is quite a good game, but..... it's not worth $10 a month? I originally thought I wouldn't play more than 2-5 hours a week after the KttC event, which would be worth $7 bucks a month for me, but after the head start started it kind of became apparent that I was going to be playing more than that easily so $10 is what it will cost me. I think it's worth the sub because well...... it is a really good game lol. UO, DAOC, FFXI, CoX, DAoC, EvE were worth the subs even though I didn't sub to EvE or CoX for various reasons they were still well done games for the people that did enjoy that kind of thing. CO, STO, War, AoC, GA, and several others I've tried were not imho. APB is another in a long while to actually make my list or worth it. WoW I reluctantly have to add because while I didn't enjoy the game it's hard to deny many did and it is made well for what it is, even though it like the polar opposite of the type of games I enjoy lol.
There are MMO's that I thought were done ok and would have played them without a sub but I can't think of any MMO I thought was "quite a good game" that I also thought wasn't worth a sub not as far as MMO's go.
Paying monthly for this game seems rediculess. This game should be free and have a cash shop for people who want to put money into it. I think these new companys that think their game is good enough for a subscription should stop thinking about the money and invest more time in making the game good. Needless to say, I feel this game is gonna fail just like 'Crime Craft'. I can't belive they realised it this early and expect it to be play able; and then ask for a subscription!?
Only reason people oppose subscription for APG is because they love the game and dont want to see it fail.
Every game of APB format, that tried to introduce sub to game genre that is not used to subscriptions , failed.
Its sad APB is sailing the same course.
Shame because its quite good game.
The districts are open to everyone. When you go tearing down the street in a car you just stole you will pass by players having shootouts in alleyways, have others zip by you durring a high speed chase, explosions going off, gun fire, sirens, etc. There's constantly something going on. It's more of a living breathing world than any current MMO.
Yeah, no. What you just described is "It's the Red Dead Redemption lobby but with cars instead of horses!...and a monthly fee...
One thing I keep seeing over and over from the people defending the ass pounding RTW is giving them, is that they keep insisting it's an MMO. It's not. Not at all. There is no world, just lots of little instances that happen to hold a handful more people than a 64 player hosted match. There is zero persistance in anything besides your caracter stats.
From what i can get from the site is this "You can spend these RTW Points on lots of cool stuff, including gametime - in 20 hour chunks, or unlimited time for 30 days." So its not rly a sub you can pay for the time you spend in game, i think its a great idea, if i only want to play a little i wont feel bad of spending money on 30 days i wont be playing every day. I do hope they mean hours in the game though.
Only reason people oppose subscription for APG is because they love the game and dont want to see it fail.
Every game of APB format, that tried to introduce sub to game genre that is not used to subscriptions , failed.
Its sad APB is sailing the same course.
Shame because its quite good game.
The districts are open to everyone. When you go tearing down the street in a car you just stole you will pass by players having shootouts in alleyways, have others zip by you durring a high speed chase, explosions going off, gun fire, sirens, etc. There's constantly something going on. It's more of a living breathing world than any current MMO.
Yeah, no. What you just described is "It's the Red Dead Redemption lobby but with cars instead of horses!...and a monthly fee...
One thing I keep seeing over and over from the people defending the ass pounding RTW is giving them, is that they keep insisting it's an MMO. It's not. Not at all. There is no world, just lots of little instances that happen to hold a handful more people than a 64 player hosted match. There is zero persistance in anything besides your caracter stats.
Actually it is an MMO and sorry once you call APB a lobby game you've just admitted to not playing. Unless you've played, your talking out your arse .
Now.... you want to bring out persistance other than player stats? Outside of player stats and equipment etc. whats persistent in other MMO's? Does the mob you kill stay dead? The dungeon you cleared stayed empty? I know that player you killed stayed dead? How is APB any less persistent than any other MMO?
The biggest difference and pretty much the only difference from APB and other MMO's are these 3 things.
1) Instead of having a loading screen every time you go through a door, into a building, into a dungeon and every time you change zones in many MMO's you have a loading screen when you enter a district. The districts are wide open. I can kick in doors and run through buildings, climb up to roofs, and do everything in the district without a single loading screen to signify that I went into a building lol. The districts we have currently are fairly big.
2) Instead of adding PvP to a PvE centric game (Yes even DFO has massive PvE grind and as much as you may not like it your going to spend most of your time PvE'ing) PvP IS the game. Which makes every mission and encounter different. It isn't like the brain dead AI you will face in most MMO's. Your opponents are all people. You can interact with NPC's and objects in the game but your opponents are players.
3) The theme is modern day gangs vs. police. I thought the theme of the game was asinine before I played. After playing I got hooked. These means instead of Magical +1 swords of Awsomeness you use Machine guns and shotguns. Instead of riding around a map on a slow arse mammoth (That makes the map feel bigger than it really is) your racing through the city in some nice looking cars and trucks.
Essentially APB falls in line with a skill based MMO. Instead of being any one class and leveling up, you pick up a weapon and use it and what you use pretty much determines what you are. Think UO, you were what you used.
Group dynamics? Driver's are useful, short range weapon users are front liners, long range weapon users are support. LTL (Less than lethal) weapons are good at taking enemies out of the fight for awhile (Think CC's such as stun and root).
What you described had nothing to do with APB lol, what I described is an MMO with a more modern theme.
Only reason people oppose subscription for APG is because they love the game and dont want to see it fail.
Every game of APB format, that tried to introduce sub to game genre that is not used to subscriptions , failed.
Its sad APB is sailing the same course.
Shame because its quite good game.
The districts are open to everyone. When you go tearing down the street in a car you just stole you will pass by players having shootouts in alleyways, have others zip by you durring a high speed chase, explosions going off, gun fire, sirens, etc. There's constantly something going on. It's more of a living breathing world than any current MMO.
Yeah, no. What you just described is "It's the Red Dead Redemption lobby but with cars instead of horses!...and a monthly fee...
One thing I keep seeing over and over from the people defending the ass pounding RTW is giving them, is that they keep insisting it's an MMO. It's not. Not at all. There is no world, just lots of little instances that happen to hold a handful more people than a 64 player hosted match. There is zero persistance in anything besides your caracter stats.
If the game doesn't suit your interests, or the subscription model irks you, or you're pissed off because the online gaming industry has exploded and you don't feel speshul anymore, then just leave it alone. You don't have to go around and whine like a 5 year old.
It amazes me when people claim games like Modern Warfare 2, or Battlefield are free. Especially when they quote sales numbers that are console related. On the console, PS3 or XBOX360, you have to pay a monthly fee just to play online, sure you pay it to Microsoft and not to the game maker, but you pay $60 a year for XBOX Live. So $5 a month. For console games with almost ZERO persistance except an achievement list and some unlocks. None of near the online/mmo like features of something like APB.
Where making a unique character/car/gang/squad is a portion of the fun. If you're even good at what you do designing cars or clothing you can sell those on the games market place for RTW points and in return, pay for your sub for ffree.
That aside, as already said, APB comes with 50 hours of game time in the box purchase for a whopping $49 (20-30 cheaper than any console tile). Most FPS's that come out come with about 12 hours of game time (less if you're the modernwarfare series). So that's a reasonably priced deal. Then for a measley $10 a month you can keep playing.
The only stupid thing I think RTW did was charge $7.50 for 20 hours, or $10 for 30 days. What? Why would anyone pay the $7.50?
Comments
Nope, its not.
I will say... that after playing in beta.. preordering and plan on paying $9.99 a month... that no, its not worth $9.99. It's more like $4.99 .. I would feel more comfortable paying $4.99 than $9.99.
But.. I enjoy the game for what it is.. and will pay for at least one month, and see how it goes.
---
Xen of Onslaught
Spot on there my friend, wow has also been out for FIVE years. That's a pretty big leap ahead and APB isn't even released yet. You don't have to do missions no one is forcing you to do them, you don't need unlocks when you can buy things from people, if you feel inclined you can grab some friends and race. Or do what some of us do and see what retarded places you can build a ramp to park cars on a roof.
Only reason people oppose subscription for APG is because they love the game and dont want to see it fail.
Every game of APB format, that tried to introduce sub to game genre that is not used to subscriptions , failed.
Its sad APB is sailing the same course.
Shame because its quite good game.
Why people are comparing WoW to APB is beyond me. APB is a shooter more than an mmo. Yes arguably it could be an mmo (I wouldnt categorize it as an MMO though) but WoW is something you can put content in, new raids, instances, maps. For APB, they most likely wont give us any new maps for the game. The content is extremely reptitive as there is nothing at all to do but do missions when you come to the roots of the game. There is little progression as levels are weapons for this game really. Its beyond me how these developers tag a sub price on there. But the people buying the product are the suckers because they are influencing not only RTW to continue this method but future mmo makers for thinking that there are enough suckers to profit out of this method and will continue this. I mean, this game is a shooter admit it, and to be blunt, has less content than team fortress 2 haha. Both are just missinos of shooting. Yet I feel like i progress getting weapons and playing other classes in TF2
MMOs played: Too many
Watch List: FFXIV, CoH:GR, GW2, SWTOR, TERA, Earthrise
I have to honestly admit, for a while this game had me excited. The detailed customization options alone had me wanting to play it, not to mention the similarity to Grand Theft Auto. However, the more I learn about this game, it seems the developers are just plain greedy, or driven by a hidden hand keen on profits.
I could deal with a subscription, or even a F2P model with a cash shop. However, Realtime Worlds' decision of forcing players to buy the box ($46 on Amazon), subscription costs, a cash shop (albeit a well hidden one), plus audio ads, just turns me off to the game altogether - heavy customization or not.
I'm sorry, I'm just not interested in blowing that much hard earned money on what in reality, is a heavily customizable GTA inspired Third-Person Shooter. I've never been an advocate of forcing players to buy a box, and then charge them a subscription fee to continue playing. Choose one or the other, and your playerbase would probably be more apt to buy the product.
So, Realtime Worlds, drop the box, or drop the subscription and I would more readily pony up to play All Points Bulletin as I'm sure many others would as well. I would really like to play APB, but I simply cannot justify the expense. And in case we've all forgotten, we are in a recession. So, sadly until a more reasonable option appears, I will be playing something else.
? There is not cash shop.............
The ad that plays once every 3 hours only when your changing districts is only if you choose to use the VOIP service. You can turn it off and stick with Vent or teamspeak if you want. Also if you do wish to use the service but find the ad idea an affront to your delicate senses, it only costs $1 to turn off.
The box price is standard practice to recoup development costs as well as turn a profit, the monthly fee is $10 dollars a month which is lower than your standard MMO.
YES
the punk kids that cheat in most shooter games are unwilling to pay a fee
I say less then 5% are using aimbots vs 50% in most shooter games
So paying a fee to me means fair gaming and all about skill instead of fiighting a stupid aimbot
To answer the OP, the game is fun enough as it is right now at least to play through the free hours. The subscription question will probably only be answered in a couple of weeks/month when they'll start adding content and stuff : that's what subscription is all about anyway.
All I will say for now is that the game is a blast and playing with friends is a ton of fun. Very few bugs and crash (crashed like 2 times and seen only real bug/glitch with no cheater at all). Only time will tell if this game will survive in its current form, so all this thread is only speculation of what could become a game not even officially released yet.
And please, if you really need to compare, do not compare it with games out for multiple years now in terms of quantity of content.
Not to piss on your sage-like insights but how about we wait with the "spouying opinions as facts" part untill said opinions have become fact. I think this game has just about enough in it to be able to justify the monthly tab... And since you can actually earn game time by being creative i see it as the best of both worlds.
This have been a good conversation
Because, to WoW fags, everything is a WoW-Clone
You do understand that someone is paying a subscription fee for those games, right? I amazes me, evertime I see one of these threads the blatant ignorance of the posters who think all FPSs are "free".
Well let me tell you guys something: All those "free" FPS games are not "free". Nope, not a single one of them is free. Why are you not paying for it? Because the owners of those dedicated servers are not charging you to play on their server. It's because of their good graces that you are not out on your ass for $50.
In fact, if you notice, many of them advertise reserve slots for, get this, a monthly fee. So before you idiots start blabbing on about how poor old you has to pay to play a shooter when the rest are "free" please try to do a little research and have some common sense. I know, I'd like the game to be free too but I at least know why it's not free. (hint: it's because servers, electricity and internet providers cost money)
What other game uses the same format as APB? The game is divided up into Zones called districts, each districts has instances that can hold 100 players. This is somewhat close to STO and CO but.... not really, I can't really think of any others that are close to the way APB has done this though. The way they have done the districts allows them to accommodate several different play styles. Action districts such as waterfront and the financial district are for those that want smaller scale PvP skirmishes that are goal oriented and there are different types of missions that players can pick and choose between.
When the Chaos District goes in it will be more geared towards those that enjoy a more hectic free form PvP experience.
Racing District will appeal to others, same for a zombie district if they do create them.
If you were making the attempt to compare APB's format to a lobby style game such as GA (Global Agenda) that would leave me to believe that you haven't actually played APB. APB is as similar to GA as WoW is to Oblivion. You not sitting in a lobby selecting missions from a computer terminal and then getting loaded into the small zone with only you and your group.
The districts are open to everyone. When you go tearing down the street in a car you just stole you will pass by players having shootouts in alleyways, have others zip by you durring a high speed chase, explosions going off, gun fire, sirens, etc. There's constantly something going on. It's more of a living breathing world than any current MMO. It's far from the lobby style game that GA is (Which is why it failed and had to go f2p, not many are going to pay a monthly fee to play a lobby game MMO lol and calling GA was a stretch).
But ... instead of continuing with that I will wait for you to reply back which other MMO shares APB's format.
Now this is an oddity for me APB is quite a good game, but..... it's not worth $10 a month? I originally thought I wouldn't play more than 2-5 hours a week after the KttC event, which would be worth $7 bucks a month for me, but after the head start started it kind of became apparent that I was going to be playing more than that easily so $10 is what it will cost me. I think it's worth the sub because well...... it is a really good game lol. UO, DAOC, FFXI, CoX, DAoC, EvE were worth the subs even though I didn't sub to EvE or CoX for various reasons they were still well done games for the people that did enjoy that kind of thing. CO, STO, War, AoC, GA, and several others I've tried were not imho. APB is another in a long while to actually make my list or worth it. WoW I reluctantly have to add because while I didn't enjoy the game it's hard to deny many did and it is made well for what it is, even though it like the polar opposite of the type of games I enjoy lol.
There are MMO's that I thought were done ok and would have played them without a sub but I can't think of any MMO I thought was "quite a good game" that I also thought wasn't worth a sub not as far as MMO's go.
Paying monthly for this game seems rediculess. This game should be free and have a cash shop for people who want to put money into it. I think these new companys that think their game is good enough for a subscription should stop thinking about the money and invest more time in making the game good. Needless to say, I feel this game is gonna fail just like 'Crime Craft'. I can't belive they realised it this early and expect it to be play able; and then ask for a subscription!?
Yeah, no. What you just described is "It's the Red Dead Redemption lobby but with cars instead of horses!...and a monthly fee...
One thing I keep seeing over and over from the people defending the ass pounding RTW is giving them, is that they keep insisting it's an MMO. It's not. Not at all. There is no world, just lots of little instances that happen to hold a handful more people than a 64 player hosted match. There is zero persistance in anything besides your caracter stats.
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From what i can get from the site is this "You can spend these RTW Points on lots of cool stuff, including gametime - in 20 hour chunks, or unlimited time for 30 days." So its not rly a sub you can pay for the time you spend in game, i think its a great idea, if i only want to play a little i wont feel bad of spending money on 30 days i wont be playing every day. I do hope they mean hours in the game though.
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Dual blog with 2 nerds:)
Actually it is an MMO and sorry once you call APB a lobby game you've just admitted to not playing. Unless you've played, your talking out your arse .
Now.... you want to bring out persistance other than player stats? Outside of player stats and equipment etc. whats persistent in other MMO's? Does the mob you kill stay dead? The dungeon you cleared stayed empty? I know that player you killed stayed dead? How is APB any less persistent than any other MMO?
The biggest difference and pretty much the only difference from APB and other MMO's are these 3 things.
1) Instead of having a loading screen every time you go through a door, into a building, into a dungeon and every time you change zones in many MMO's you have a loading screen when you enter a district. The districts are wide open. I can kick in doors and run through buildings, climb up to roofs, and do everything in the district without a single loading screen to signify that I went into a building lol. The districts we have currently are fairly big.
2) Instead of adding PvP to a PvE centric game (Yes even DFO has massive PvE grind and as much as you may not like it your going to spend most of your time PvE'ing) PvP IS the game. Which makes every mission and encounter different. It isn't like the brain dead AI you will face in most MMO's. Your opponents are all people. You can interact with NPC's and objects in the game but your opponents are players.
3) The theme is modern day gangs vs. police. I thought the theme of the game was asinine before I played. After playing I got hooked. These means instead of Magical +1 swords of Awsomeness you use Machine guns and shotguns. Instead of riding around a map on a slow arse mammoth (That makes the map feel bigger than it really is) your racing through the city in some nice looking cars and trucks.
Essentially APB falls in line with a skill based MMO. Instead of being any one class and leveling up, you pick up a weapon and use it and what you use pretty much determines what you are. Think UO, you were what you used.
Group dynamics? Driver's are useful, short range weapon users are front liners, long range weapon users are support. LTL (Less than lethal) weapons are good at taking enemies out of the fight for awhile (Think CC's such as stun and root).
What you described had nothing to do with APB lol, what I described is an MMO with a more modern theme.
YOU.DO.NOT.HAVE.TO.PLAY.EVERY.ONLINE.GAME.THAT.COMES.OUT
If the game doesn't suit your interests, or the subscription model irks you, or you're pissed off because the online gaming industry has exploded and you don't feel speshul anymore, then just leave it alone. You don't have to go around and whine like a 5 year old.
If you are still enjoying the game after your 50hours is up then, yes.
edit: fuck it. I give up
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It amazes me when people claim games like Modern Warfare 2, or Battlefield are free. Especially when they quote sales numbers that are console related. On the console, PS3 or XBOX360, you have to pay a monthly fee just to play online, sure you pay it to Microsoft and not to the game maker, but you pay $60 a year for XBOX Live. So $5 a month. For console games with almost ZERO persistance except an achievement list and some unlocks. None of near the online/mmo like features of something like APB.
Where making a unique character/car/gang/squad is a portion of the fun. If you're even good at what you do designing cars or clothing you can sell those on the games market place for RTW points and in return, pay for your sub for ffree.
That aside, as already said, APB comes with 50 hours of game time in the box purchase for a whopping $49 (20-30 cheaper than any console tile). Most FPS's that come out come with about 12 hours of game time (less if you're the modernwarfare series). So that's a reasonably priced deal. Then for a measley $10 a month you can keep playing.
The only stupid thing I think RTW did was charge $7.50 for 20 hours, or $10 for 30 days. What? Why would anyone pay the $7.50?