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*Giggle at Mana Bar* Returning Player

Obviously I just reinstalled DDO on my computer after not playing it since my free month after launch.

I figured they would have to go to a mana bar and stop using the D&D ruleset that was effect at launch. 

I rolled a cleric and I finally quit the game after the nilth warrior type yelled at me for not chain healing him like in all games with "mana".  "Sorry, I am a level ONE cleric, and I can only cast cure LIGHT wounds, TWO times!!!"  LOL

So really is thereanything to differates DDO and any other mmorpg out there currently. They even made it soloable.  Sad.

Oh well, I won't remove DDO from my computer... it is worth the free tag at least.  I never know maybe it will surprise me.

Comments

  • GTwanderGTwander Member UncommonPosts: 6,035

    I can't say for certain, because my memory is crap, but I could swear that during my time with it as P2P years ago it did the same thing. Then again, it may have been charges that reset when 'resting' at an inn. I need take some ginko biloba or something.

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  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Originally posted by zwildiris

    Obviously I just reinstalled DDO on my computer after not playing it since my free month after launch.

    I figured they would have to go to a mana bar and stop using the D&D ruleset that was effect at launch. 

    I rolled a cleric and I finally quit the game after the nilth warrior type yelled at me for not chain healing him like in all games with "mana".  "Sorry, I am a level ONE cleric, and I can only cast cure LIGHT wounds, TWO times!!!"  LOL

    So really is thereanything to differates DDO and any other mmorpg out there currently. They even made it soloable.  Sad.

    Oh well, I won't remove DDO from my computer... it is worth the free tag at least.  I never know maybe it will surprise me.

     Ok first DDO never had the spells per day. It has had a spell point bar from day 1.

     

    If you can only cure light wounds twice per day you are not a cleric. Your entire post is untrue as no cleric in DDO can only cast cure light wounds twice per day.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Originally posted by GTwander

    I can't say for certain, because my memory is crap, but I could swear that during my time with it as P2P years ago it did the same thing. Then again, it may have been charges that reset when 'resting' at an inn. I need take some ginko biloba or something.

     DDO has spell points and always has since Launch. I did not play Beta but since 2006 DDO has used spell points and not spells per day.

  • adarroadarro Member Posts: 9

    I recall with a shiver those first 4 levels of a 'Pen and Paper' Mage: 1 Magic Missile and perhaps one 'Sleep' and you're done for the day.  If they ported that directly to DDO I doubt anyone would want to pike that guy for 5 levels before he contributed back to the group. 

    They do use a 'spell point' system as opposed to a literal fixed number of spells as per 'official D&D'.  It essentially works out such that Wizards generally can't haphazardly blast / nuke their way through and actually have to manage their resources, which I feel still meets the concept of what D&D accomplished on paper.  They still need to choose and prepare their spells and have to find / loot higher level spells etc. (Also, they don't auto-magically regen hitpoints or spellpoints just by idling and can't just sit anywhere to get them back.)

    What differentiates this game from "All other MMO's" is that it is based on D&D, which means attacking a beholder from the left rear vs the right flank actually does mean the difference between anti-magic, victory and disintegration.  There is no generic EQ / WOW auto-attack, the mobs flank and maneuver and feel absolutely no compelling reason to go where you want them to. (AI could naturally be improved, but its much more interesting that pressing a button then watching for the next minute.)  Basically there is more D&D than any other MMO.  Gary Gygax even does the DM voice over for one of the modules. Whether thats a selling point or not is up to you.  

    Character builds - Although certainly not universally unique, the ability to combine 1 or 2 levels of rogue with some barbarian levels and some fighter mixed in means you can make a build that literally no one else has.  Your mileage may vary, but this is significantly different than a Fighter who's really good at fishing IMO.

    Soloing - without a solo aspect of the game, I would probably only log on Friday night for an hour because this isn't Blizzard and there aren't 3 billion people in town at any given time.  Most of the quests can be completed (at least on normal and hard difficulties) with a properly built solo Toon.  However, there are optional parts that usually require a specific class (usually rogue) or certain attributes (high STR warrior type to break through a door, rune that requires high INT to bypass) that lead to better loot or higher experience.  There are also some quests that actually require  between 2 and 4 or more people to work together as well as full 12 person raids.

    What lumps it back into the general populace is that they make more compromises for the 'mainstream' because that's the best way they know how to get the 'Massively' part of the MMO.   I.e. 1d8+3 is being preempted with (4 - 14) for people who don't understand dice, quests that receive too many complaints that they're 'too challenging' are sometimes being altered etc. Although technically, that same complaint is being brought against the D&D 4.0 rule set, so who can say.

    IANS - headstrong melee's will bleed / exhaust your  mana pool / spell-point / memorized spells regardless of what level you are and you will probably gripe but bear it because low level casters suck, but high level players need you, just like every other MMO. 

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  • delete5230delete5230 Member EpicPosts: 7,081

    I played a Cleric until level 11 or so two years back, and created a new Cleric now at level 4. At level 1 its hard to group with any class.  My opinion is that level 1 and even some of level 2 are for soloing to figure out your character.

    As you play level 1 and 2 you will get many enhancement points ( all classes do ).  Here is where you will increase your manna to last much longer, or at least to make it to rest shrines.  When your find rest shrines, all classes will need to rest their stuff, not just Clerics.

    HOWEVER as you get to higher levels, dungeons are longer, shrines are fewer, and here is where you will run out of manna faster anyway.  BUT around late level 2 you should have money to buy Healing Wands, when you run out of mana you switch to Wands for healing.  It could get a little expensive to be buying wands all the time, but at higher levels you will be expected to heal only for the most part.  So I found that you really don't have to buy much else, at least thats how I play.

    I was a good healer when I played two years ago. I would turn the game on and have 4 invites before my character was even loaded on to the game. And everyone on the server liked me.

  • HenchdwarfHenchdwarf Member UncommonPosts: 517

    clerics are easy mode now.  just go all str/con and dump a bit in wis, and youll be king shit

  • redcap036redcap036 Member UncommonPosts: 1,230

    Originally posted by page

    I played a Cleric until level 11 or so two years back, and created a new Cleric now at level 4. At level 1 its hard to group with any class.  My opinion is that level 1 and even some of level 2 are for soloing to figure out your character.

    As you play level 1 and 2 you will get many enhancement points ( all classes do ).  Here is where you will increase your manna to last much longer, or at least to make it to rest shrines.  When your find rest shrines, all classes will need to rest their stuff, not just Clerics.

    HOWEVER as you get to higher levels, dungeons are longer, shrines are fewer, and here is where you will run out of manna faster anyway.  BUT around late level 2 you should have money to buy Healing Wands, when you run out of mana you switch to Wands for healing.  It could get a little expensive to be buying wands all the time, but at higher levels you will be expected to heal only for the most part.  So I found that you really don't have to buy much else, at least thats how I play.

    I was a good healer when I played two years ago. I would turn the game on and have 4 invites before my character was even loaded on to the game. And everyone on the server liked me.

    I was the same, just remember to make the group buy the wands,( you get to keep whats left over) espeacially  if they want you to only heal for the run and not fight, I still go back and play every now and then, I was/am Amdaus the warforged cleric of the blades, I swapped classes latter on and became a fighter,( got sick of everyone tell'n me to get back behind and heal, lol)

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Originally posted by Cruoris

    clerics are easy mode now.  just go all str/con and dump a bit in wis, and youll be king shit

     If you only dump a bit into wis your cleric will be sh*t not king sh*t. Wisdom is a clerics most important stat and right now FVS blow them away anyway.

  • mindspatmindspat Member Posts: 1,367

    Originally posted by Rokurgepta

    Originally posted by Cruoris

    clerics are easy mode now.  just go all str/con and dump a bit in wis, and youll be king shit

     If you only dump a bit into wis your cleric will be sh*t not king sh*t. Wisdom is a clerics most important stat and right now FVS blow them away anyway.

     

    What about after the new Cleric mechanics go live?  Those abilities are going to be consumed by the Number of Turn Attempts which are based on Charisma.   My Cleric is a heal bot with Wis/Cha as the primary stats with Con a dump stat and 17 turns are going to be really sweet with the new divine enhancements.   Actually, 17 might be overkill...

    And as everyone pointed out, DDO has *not* used a Cast Spell x Times Per Day since it launched and has always been based on Spell Points.  It's not an entirely unique system and is referened as an alternate system in one of the rule books. 

    Putting points into Strength and Constitution as primaries with Wis as a dump stat is not advisable.  Wis is primary, Charisma and Con can each be considered secondary with the other being a dump stat - as a basic build reference.  While it's possible to do a Str/Con with Wis dump stat you better know what you're doing or it's going to be poor experiance; and groups are likely to avoid you knowing of such a build, unless they're friends.

    edit:

    I just recalled a feature which was live that had been removed several months later.  When playing a Cleric your spells would be interupted if you moved while casting.  Sorcerer's got Combat Casting initially which allowed them to cast on the run.  Later, Combat Casting was changed to grant a Concentration Bonus and all casting type characters were made to have the ability to cast while moving for free.  Currently casting will slow your character down unless you have Combat Casting and the advanced Feat, with both you move at full uninterupted speed. 

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Originally posted by mindspat

    Originally posted by Rokurgepta

    Originally posted by Cruoris

    clerics are easy mode now.  just go all str/con and dump a bit in wis, and youll be king shit

     If you only dump a bit into wis your cleric will be sh*t not king sh*t. Wisdom is a clerics most important stat and right now FVS blow them away anyway.

     

    What about after the new Cleric mechanics go live?  Those abilities are going to be consumed by the Number of Turn Attempts which are based on Charisma.   My Cleric is a heal bot with Wis/Cha as the primary stats with Con a dump stat and 17 turns are going to be really sweet with the new divine enhancements.   Actually, 17 might be overkill...

    And as everyone pointed out, DDO has *not* used a Cast Spell x Times Per Day since it launched and has always been based on Spell Points.  It's not an entirely unique system and is referened as an alternate system in one of the rule books. 

    Putting points into Strength and Constitution as primaries with Wis as a dump stat is not advisable.  Wis is primary, Charisma and Con can each be considered secondary with the other being a dump stat - as a basic build reference.  While it's possible to do a Str/Con with Wis dump stat you better know what you're doing or it's going to be poor experiance; and groups are likely to avoid you knowing of such a build, unless they're friends.

    edit:

    I just recalled a feature which was live that had been removed several months later.  When playing a Cleric your spells would be interupted if you moved while casting.  Sorcerer's got Combat Casting initially which allowed them to cast on the run.  Later, Combat Casting was changed to grant a Concentration Bonus and all casting type characters were made to have the ability to cast while moving for free.  Currently casting will slow your character down unless you have Combat Casting and the advanced Feat, with both you move at full uninterupted speed. 

     The amount of time those new PREs for clerics last per use is likely to be the deciding point on if my cleric stays a cleric or TRs into a FVS. If they last a bit of time they could go a long way, for me, into making the two classes more equal. Right now I prefer FVS quite a bit. They get an amazing capstone, they get 10 DR and they get elemental resists every 5 levels. You can make a FVS that outlives a cleric without really trying. More HP, more SP and lets face it SP are very important because offensive casting is much better than melee once you get blade barrier.

     

    17 might very well be overkill, if they last one minute each(I have not tested them so I am making this number up) then you get 17 minutes between shrines with what seems to be from the description a powerful ability. That would actually be a good number to aim for. I would likely Greater Reincarnate my cleric and drop STR and use those points in CHA, which to me up until now was a waste as I feel DV is very overrated past level 12-14. I have 6 turns a day on my cleric and never felt the need to get more. Now if these enhancements are close to what I hope in terms of power then I will be pushing CHA up on clerics now and in the future. That said WIS is still number one as you need high WIS for top end offensive spells.

     

    If I had a friend build a STR/CON cleric with WIS dump stat I might not run with him anyway. No need to prop up a poor build that has no redeeming qualities once it hits Gianthold.

     

    As for casting on the move, I would never take those feats personally. I feel you can be better off with many other feats and you can always just jump when you cast to avoid slowing down.

  • mindspatmindspat Member Posts: 1,367

    Originally posted by Rokurgepta

    As for casting on the move, I would never take those feats personally. I feel you can be better off with many other feats and you can always just jump when you cast to avoid slowing down.

     

    Yeah, jumping is greatly more effective then using up 2 Feats. 

    When I'm playing my Sorc I tend to do a lot of jumping around regardless if I'm trying to drop an AoE spell or drink a healing potion.  You probably already know this so it might be a tip for other players who use a caster, when you are casting a spell with a long duration casting time that reduces the character's movemebt speed you'll be able to jump a single time until the spell is cast. Wait until mobs are close enough to jump over them so you don't get stuck making Concentration checks.   ;)

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Originally posted by mindspat

    Originally posted by Rokurgepta

    As for casting on the move, I would never take those feats personally. I feel you can be better off with many other feats and you can always just jump when you cast to avoid slowing down.

     

    Yeah, jumping is greatly more effective then using up 2 Feats. 

    When I'm playing my Sorc I tend to do a lot of jumping around regardless if I'm trying to drop an AoE spell or drink a healing potion.  You probably already know this so it might be a tip for other players who use a caster, when you are casting a spell with a long duration casting time that reduces the character's movemebt speed you'll be able to jump a single time until the spell is cast. Wait until mobs are close enough to jump over them so you don't get stuck making Concentration checks.   ;)

     Ok I tried the new CLeric PRe and so far its the best part of this entire update.

  • eyeswideopeneyeswideopen Member Posts: 2,414

    Originally posted by Rokurgepta

    Originally posted by zwildiris

    Obviously I just reinstalled DDO on my computer after not playing it since my free month after launch.

    I figured they would have to go to a mana bar and stop using the D&D ruleset that was effect at launch. 

    I rolled a cleric and I finally quit the game after the nilth warrior type yelled at me for not chain healing him like in all games with "mana".  "Sorry, I am a level ONE cleric, and I can only cast cure LIGHT wounds, TWO times!!!"  LOL

    So really is thereanything to differates DDO and any other mmorpg out there currently. They even made it soloable.  Sad.

    Oh well, I won't remove DDO from my computer... it is worth the free tag at least.  I never know maybe it will surprise me.

     Ok first DDO never had the spells per day. It has had a spell point bar from day 1.

     

    If you can only cure light wounds twice per day you are not a cleric. Your entire post is untrue as no cleric in DDO can only cast cure light wounds twice per day.

    Where did you see "twice per day"? He only said "twice", as in twice in the same dungeon instance. You're funny. Rage some more.

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  • mindspatmindspat Member Posts: 1,367

    Originally posted by eyeswideopen

    Originally posted by Rokurgepta

    Originally posted by zwildiris

      "Sorry, I am a level ONE cleric, and I can only cast cure LIGHT wounds, TWO times!!!"  LOL

     

     Ok first DDO never had the spells per day. It has had a spell point bar from day 1.

     

    If you can only cure light wounds twice per day you are not a cleric. Your entire post is untrue as no cleric in DDO can only cast cure light wounds twice per day.

    Where did you see "twice per day"? He only said "twice", as in twice in the same dungeon instance. You're funny. Rage some more.

     Are you sure you're eyes aren't closed tightly?

    Rok is dead on accurate with what he typed.  The person who typed about their questionable experiance claimed their character's ability to cast "cure light wounds" was limited to 2 times at level 1 and DDO uses a repersentation of " per day" ; Turbine should modify all references of this to read "per rest" to remove confusion.     

    And the person also never said they can only cast "twice in the same dungeon instance".  When you factor in a possible shrine which is present in over 99.9% of the quests not to mention that shrines can be re-used reality would allude to being able to cast many more then that, in the same instance.   

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Originally posted by eyeswideopen

    Originally posted by Rokurgepta

    Originally posted by zwildiris

    Obviously I just reinstalled DDO on my computer after not playing it since my free month after launch.

    I figured they would have to go to a mana bar and stop using the D&D ruleset that was effect at launch. 

    I rolled a cleric and I finally quit the game after the nilth warrior type yelled at me for not chain healing him like in all games with "mana".  "Sorry, I am a level ONE cleric, and I can only cast cure LIGHT wounds, TWO times!!!"  LOL

    So really is thereanything to differates DDO and any other mmorpg out there currently. They even made it soloable.  Sad.

    Oh well, I won't remove DDO from my computer... it is worth the free tag at least.  I never know maybe it will surprise me.

     Ok first DDO never had the spells per day. It has had a spell point bar from day 1.

     

    If you can only cure light wounds twice per day you are not a cleric. Your entire post is untrue as no cleric in DDO can only cast cure light wounds twice per day.

    Where did you see "twice per day"? He only said "twice", as in twice in the same dungeon instance. You're funny. Rage some more.

     IF you play DDO you would know that every shrine is considered "per day" in terms of usage of items and in normal D&D you have spells per day. IN DDO shrining returns use of all clickies and skills since resting is considered a day in terms of returning skill and item use.

     

    Using that as the base for knowledge his claim of being able to cast cure light wounds twice would also follow the same rules. There was no rage there was simply facts. There is no way for a level 1 cleric in DDO to only be able to cast his cure spell twice in an instance. Therefor he is wrong and you have no idea what you are talking about.

     

    DDO has mana, he says it does not. I have to guess both the OP and you have never actually played this game.

  • itchmonitchmon Member RarePosts: 1,999

    well in paper D&D your character might not get into more than 2 or 3 fights in the course of a day, but in an MMO they're getting into a fight every 30 seconds.  it makes sense they'd have to do something to bump up the number of spells you have access to.

     

    I hate to say something like this, but the 4ed D&D system (which, otherwise, I DESPISE) would be a good one for an MMO.  Encounter powers and at will powers every fight, and dailies once per shrine-visit.

     

    Itch

     

    edit: nevermind, edit would have been pointless

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  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Originally posted by itchmon

    well in paper D&D your character might not get into more than 2 or 3 fights in the course of a day, but in an MMO they're getting into a fight every 30 seconds.  it makes sense they'd have to do something to bump up the number of spells you have access to.

     

    I hate to say something like this, but the 4ed D&D system (which, otherwise, I DESPISE) would be a good one for an MMO.  Encounter powers and at will powers every fight, and dailies once per shrine-visit.

     

    Itch

     

    edit: nevermind, edit would have been pointless

     Thats exactly it. DDO requires you to have more spell use per day otherwise you would be limited to a couple of fights per dungeon and the worst MMO in history would have been born. Spell points simply work better in a live action setting.

    4ed seems like it was a created with a future MMO in mind. I am not extremely familiar with all of its in and outs but it seems a lot of the changes would work well in an MMO setting.

  • BleakmageBleakmage Member UncommonPosts: 186

    Originally posted by Rokurgepta

    Originally posted by GTwander

    I can't say for certain, because my memory is crap, but I could swear that during my time with it as P2P years ago it did the same thing. Then again, it may have been charges that reset when 'resting' at an inn. I need take some ginko biloba or something.

     DDO has spell points and always has since Launch. I did not play Beta but since 2006 DDO has used spell points and not spells per day.

    They had them in the closed beta. In fact, the literature available at the time pretty much told you that would be the case even before there was a closed beta.  :D

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