if only there were hundreds of other clones of this game that i could play instead......no, its really too bad, guess i'll have to keep posting about how ffxiv should implement jumping, cause i clearly can't live without it, lol
i'm loving this thread, really, very entertaining
btw, i stand corrected on the sitting thing, you can sit in ffxi.
You should've added an "I'm too fat to perform any other physical activity besides stuffing my face with 'Hot Pcokets'" option. That's the only way it actually works for most MMO fans, especially the fans of FF games. Especially the ones who think that jumping is not realistic.
Just because your fat ass can't jump in real life, doesn't make it unrealistic.
You should've added an "I'm too fat to perform any other physical activity besides stuffing my face with 'Hot Pcokets'" option. That's the only way it actually works for most MMO fans, especially the fans of FF games. Especially the ones who think that jumping is not realistic.
Just because your fat ass can't jump in real life, doesn't make it unrealistic.
As opposed to all of the skinny assed gamers out there that can't jump due to calcium starved bones that would shatter from the stress or the protein deprived muscles that manage to remain skinny, but are flatulent from lack of exercise? Let's face it, most gamers don't have a leg to stand on when it comes to being healthy. Whether you are fat or not, most MMO gamers spend hours at a time in front of the computer, day in and day out. It's unhealthy for our eyes, our postures, our backsides, our love lives, our real friendships, our family ties and our sanity. There are a lot of ways to be unhealthy as a gamer, yet you guys always point fingers at fat people from a very morally weak pedestal.
You should've added an "I'm too fat to perform any other physical activity besides stuffing my face with 'Hot Pcokets'" option. That's the only way it actually works for most MMO fans, especially the fans of FF games. Especially the ones who think that jumping is not realistic.
Just because your fat ass can't jump in real life, doesn't make it unrealistic.
As opposed to all of the skinny assed gamers out there that can't jump due to calcium starved bones that would shatter from the stress or the protein deprived muscles that manage to remain skinny, but are flatulent from lack of exercise? Let's face it, most gamers don't have a leg to stand on when it comes to being healthy. Whether you are fat or not, most MMO gamers spend hours at a time in front of the computer, day in and day out. It's unhealthy for our eyes, our postures, our backsides, our love lives, our real friendships, our family ties and our sanity. There are a lot of ways to be unhealthy as a gamer, yet you guys always point fingers at fat people from a very morally weak pedestal.
You're absolutely right. It was my bad for singling out overweight people. It's a personal thing with me since I was overweight all through out my teenage years... Eventually, I got it under control but that's neither here nor there.
My whole point is that people who do not lead an active lifestyle do not realize just how important jumping is. Here is an example which, I think, relates to this game very well. I recently went on a little trip with the old lady to upstate NY and one of the places we visited was a park with some caves and rock bridges... It was basically wilderness with some steep paths, rivers, big boulders and stuff like that. Very pretty... Anyway, you would be surprised with the amount of jumping and hopping from one boulder to the other we had to do.
So I got to thinking about people claiming that jumping is unrealistic and I pictured my future FFXIV character trying to follow the same path I took without the ability to jump. It wouldn't work out so well for him...
I don't have any any serious issues with lack of jumping in FFXIV, I'll play the game regardless. I just think that discounting jumping as unrealistic because most people don't do it outside of athletic activities, is the wrong way to go.
'Realism' is a stupid argument no matter how you slice it.
But the worst one is 'laziness'. Let's picture the scenario here:
Director: "Mr. Employee, could you be as kind as to program a jumping function to the game, please?"
Programmer: "Nah, I'm too lazy. Btw, I need a raise in my salary."
Director: "Okay that's too bad.. I'll get fired if this game doesn't turn out to be good, but meh, I'm too lazy to argue. Oh and yeah you get a 40% raise, np."
...Makes sense.
Using LOL is like saying "my argument sucks but I still want to disagree".
Well the whole reason there is war in the Middle East is because they are too lazy to try anything else, so why wouldn't devs be just as lazy over implementing jumping in a game?
It's the same thing!
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
I can only imagine the meeting of the devs few years ago as the game was being created:
"So, Komoto, what features should this game have at launch? How about jumping?"
"Yeah that sounds good, but I'm really kinda too lazy to go tell my employees to do it. I mean I'm sure they'd do it if they don't want to get fired but man, their office is on the other side of the building.. am I supposed to walk there? I left my cell at my desk too.. bleh, forget about it. No jumping is needed."
I'm starting to grasp how companies work here! Enlightening.
Using LOL is like saying "my argument sucks but I still want to disagree".
Brilliance doesnt have anything to do with playing or talking about a MMORPG. its a game. if you want to be brilliant, go do something worthwhile.
also, since it is a big issue, it would seem a little more BRILLIANT to satisfy the MOST amount of people. they have the models already built. it takes prob a couple days to apply the animation on every character and get the code in. a couple of days for 1000 more subscriptions would be amazing!
oh and since you said it caused such an uproar in the past, maybe SE should look at their past experiences?
and it looks like ur "RAAGE"ing right now
Do me a favor. Actually... do us all a favor...
Go up to a AAA game development company... doesn't even have to be SE. It can be Blizzard, Sony, Nintendo, BioWare.... pick one.
Tell them collectively that it would only take them a couple days to implement jumping and get the code in.
Tell the artists and animators that it would only take them "prob a couple days" to rig, animate, tweak and fine-tune the jump animation for each sex of each race; while making it look polished and solid, with the lead-up, jumping and follow-through on landing required to make it look believable, including the primary, secondary and tertiary animation elements.
Then go talk to the programmers who have to code jumping into the game, along with the physics involved, the code to process jumping, to determine where and when a character can jump, or how it "blends" into or out of any other animation that might be playing at the moment the player hits their jump button. For example, does the previous animation stop, or does it blend smoothly into the jump animation? How about how attack animatiions work while in the air? How about what kind of attacks are even possible while in the air? That all has to be worked out and implemented too.Tell them all that should only take them "prob a couple days" to do.
Then go tell environment designers that it would only take them "prob a couple days" to go through all the game environments and fine-tune to make sure players are sufficiently blocked from getting to spots they're not supposed to be. Every cliff, boulder, tree.. anything they're not supposed to be able to jump on needs to be accounted for - in every zone, as thoroughly as possible.
Then go tell the internal QA testers that it should take them only "prob a couple days" to go through and thoroughly test all that work... make sure the animations look right, make sure the physics are working properly... make sure players can't glitch through the environment in any way that could be exploited or otherwise screw things up for them...
Then come back and tell us how many of them actually *didn't* laugh in your face or look at you in complete disbelief. Should be able to count them on one hand.
You have no clue what you are talking about if you think implementing jumping into *any* game, MMO or otherwise, is merely a matter of adding in some jumping animations in "prob a couple days". You're talking months of work between all those stages, easily.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I honestly don't care one way or the other, but I do find it odd that I can shoot magical fireballs from my palms, but I can't hop over a foot high rock.
Everything we've seen about this game indicates that.
Plain and simple, there is no jump because there is no need or reason for it in the game.
If it bothers you that much, then forget about the game. Leave it for those who are still interested. There is NO jump, and you will not be convincing SE that there should be.
I honestly don't care one way or the other, but I do find it odd that I can shoot magical fireballs from my palms, but I can't hop over a foot high rock.
It's not that you can't, it's that you can just step over it. Unless you're less than a foot tall.
When I was playing FFXI yesterday, I was running of plenty 'o ledges and over plenty of "foot high" rocks. I did plenty of jumping on my DRG though. Funny that you can still do tons of exploring in that game. Maybe dungeons are the only ones that aren't as open. But even some of those are pretty big themselves. I don't see why XIV will be any different. It's going to be even bigger of a world. Just because you can't jump up every mountain, doesn't mean the world is all of a sudden linear. About the foot high fences and such that you can't just "jump" over too. If you can't go past it, it was obviously intended for you to not pass that way. Guess what they'd do if you could jump over them? They'd just make them higher!
It's really not that big of an issue. This topic is just going around in circles. People trying to justify why there should be jumping... You can't. There is no real reason why it should be in there. It's never even crossed my mind about jumping in an MMO. So long as I can actually explore places and it's not some boxed in linear areas, I see no problem with no jumping. If you want an emote, Lalafell sorta' have one already with their feet leaving the ground. Roll up one of those so you can spam the emote.
To be the best, you must help each other become the best. FFXI Character: Satimasu FFXI Server: Valefor FFXIV Character: Tamorae Fonteil
I think that some of you are working off of the assumption that they are just leaving jumping out for the hell of it. It's not like they are going to design the game to require jumping, and then not include the ability to do so. I mean, even in the real world it's pretty safe to assume that when you go to the mall, you're not going to be required to jump over a fence, or leap over a flaming chasm. If it helps you, just imagine that the designers of Final Fantasy had the common courtesy that any modern day mall-designer might have.
So the world will be a giant empty plane with a couple of escalators? Thanks, that really makes it exciting. You should talk to freerunners (parkour? Whatever, same thing) and tell them what they do is pointless.
Look, I promise you that you won't miss the jumping. In fact, after a while you might come to appreciate the obvious lack of pogo-sticking idiots that infest other games.
Then again, if it's REALLY that important that you are able to perform an utterly meaningless action that amounts nothing more than a glorified emote, then maybe this game isn't for you.
/dance is an utterly meaningless action. Jumping is not, unless the developers decide to be lazy and make the ENTIRE WORLD a collage of flat planes or perhaps gently rolling hills. Seems like the case is the latter.
Lazy.
Diablo 2 didn't have a jump button. The more I think about it, the more I'm looking forward to not being stuck by some tree on a hill or a fence and having to jump over it anymore.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Comments
i can't jump in this game, i quit, lol
if only there were hundreds of other clones of this game that i could play instead......no, its really too bad, guess i'll have to keep posting about how ffxiv should implement jumping, cause i clearly can't live without it, lol
i'm loving this thread, really, very entertaining
btw, i stand corrected on the sitting thing, you can sit in ffxi.
______________________________
Here's a better poll.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
i do actually like your poll better, lol
______________________________
You should've added an "I'm too fat to perform any other physical activity besides stuffing my face with 'Hot Pcokets'" option. That's the only way it actually works for most MMO fans, especially the fans of FF games. Especially the ones who think that jumping is not realistic.
Just because your fat ass can't jump in real life, doesn't make it unrealistic.
Yeah, if the current count is any indication of the whole, then "take that, God!".
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
If I can't jump, how am I meant to be able to get on top of the mailbox and dance in my underwear for gil?!?
As opposed to all of the skinny assed gamers out there that can't jump due to calcium starved bones that would shatter from the stress or the protein deprived muscles that manage to remain skinny, but are flatulent from lack of exercise? Let's face it, most gamers don't have a leg to stand on when it comes to being healthy. Whether you are fat or not, most MMO gamers spend hours at a time in front of the computer, day in and day out. It's unhealthy for our eyes, our postures, our backsides, our love lives, our real friendships, our family ties and our sanity. There are a lot of ways to be unhealthy as a gamer, yet you guys always point fingers at fat people from a very morally weak pedestal.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Holy cow...57 pages of postings all about jumping. Incredible.
You're absolutely right. It was my bad for singling out overweight people. It's a personal thing with me since I was overweight all through out my teenage years... Eventually, I got it under control but that's neither here nor there.
My whole point is that people who do not lead an active lifestyle do not realize just how important jumping is. Here is an example which, I think, relates to this game very well. I recently went on a little trip with the old lady to upstate NY and one of the places we visited was a park with some caves and rock bridges... It was basically wilderness with some steep paths, rivers, big boulders and stuff like that. Very pretty... Anyway, you would be surprised with the amount of jumping and hopping from one boulder to the other we had to do.
So I got to thinking about people claiming that jumping is unrealistic and I pictured my future FFXIV character trying to follow the same path I took without the ability to jump. It wouldn't work out so well for him...
I don't have any any serious issues with lack of jumping in FFXIV, I'll play the game regardless. I just think that discounting jumping as unrealistic because most people don't do it outside of athletic activities, is the wrong way to go.
'Realism' is a stupid argument no matter how you slice it.
But the worst one is 'laziness'. Let's picture the scenario here:
Director: "Mr. Employee, could you be as kind as to program a jumping function to the game, please?"
Programmer: "Nah, I'm too lazy. Btw, I need a raise in my salary."
Director: "Okay that's too bad.. I'll get fired if this game doesn't turn out to be good, but meh, I'm too lazy to argue. Oh and yeah you get a 40% raise, np."
...Makes sense.
Well the whole reason there is war in the Middle East is because they are too lazy to try anything else, so why wouldn't devs be just as lazy over implementing jumping in a game?
It's the same thing!
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
I can only imagine the meeting of the devs few years ago as the game was being created:
"So, Komoto, what features should this game have at launch? How about jumping?"
"Yeah that sounds good, but I'm really kinda too lazy to go tell my employees to do it. I mean I'm sure they'd do it if they don't want to get fired but man, their office is on the other side of the building.. am I supposed to walk there? I left my cell at my desk too.. bleh, forget about it. No jumping is needed."
I'm starting to grasp how companies work here! Enlightening.
Do me a favor. Actually... do us all a favor...
Go up to a AAA game development company... doesn't even have to be SE. It can be Blizzard, Sony, Nintendo, BioWare.... pick one.
Tell them collectively that it would only take them a couple days to implement jumping and get the code in.
Tell the artists and animators that it would only take them "prob a couple days" to rig, animate, tweak and fine-tune the jump animation for each sex of each race; while making it look polished and solid, with the lead-up, jumping and follow-through on landing required to make it look believable, including the primary, secondary and tertiary animation elements.
Then go talk to the programmers who have to code jumping into the game, along with the physics involved, the code to process jumping, to determine where and when a character can jump, or how it "blends" into or out of any other animation that might be playing at the moment the player hits their jump button. For example, does the previous animation stop, or does it blend smoothly into the jump animation? How about how attack animatiions work while in the air? How about what kind of attacks are even possible while in the air? That all has to be worked out and implemented too.Tell them all that should only take them "prob a couple days" to do.
Then go tell environment designers that it would only take them "prob a couple days" to go through all the game environments and fine-tune to make sure players are sufficiently blocked from getting to spots they're not supposed to be. Every cliff, boulder, tree.. anything they're not supposed to be able to jump on needs to be accounted for - in every zone, as thoroughly as possible.
Then go tell the internal QA testers that it should take them only "prob a couple days" to go through and thoroughly test all that work... make sure the animations look right, make sure the physics are working properly... make sure players can't glitch through the environment in any way that could be exploited or otherwise screw things up for them...
Then come back and tell us how many of them actually *didn't* laugh in your face or look at you in complete disbelief. Should be able to count them on one hand.
You have no clue what you are talking about if you think implementing jumping into *any* game, MMO or otherwise, is merely a matter of adding in some jumping animations in "prob a couple days". You're talking months of work between all those stages, easily.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I honestly don't care one way or the other, but I do find it odd that I can shoot magical fireballs from my palms, but I can't hop over a foot high rock.
Its not a matter of the devs being lazy....
Everything we've seen about this game indicates that.
Plain and simple, there is no jump because there is no need or reason for it in the game.
If it bothers you that much, then forget about the game. Leave it for those who are still interested. There is NO jump, and you will not be convincing SE that there should be.
Crying over spilt milk....
It's not that you can't, it's that you can just step over it. Unless you're less than a foot tall.
When I was playing FFXI yesterday, I was running of plenty 'o ledges and over plenty of "foot high" rocks. I did plenty of jumping on my DRG though. Funny that you can still do tons of exploring in that game. Maybe dungeons are the only ones that aren't as open. But even some of those are pretty big themselves. I don't see why XIV will be any different. It's going to be even bigger of a world. Just because you can't jump up every mountain, doesn't mean the world is all of a sudden linear. About the foot high fences and such that you can't just "jump" over too. If you can't go past it, it was obviously intended for you to not pass that way. Guess what they'd do if you could jump over them? They'd just make them higher!
It's really not that big of an issue. This topic is just going around in circles. People trying to justify why there should be jumping... You can't. There is no real reason why it should be in there. It's never even crossed my mind about jumping in an MMO. So long as I can actually explore places and it's not some boxed in linear areas, I see no problem with no jumping. If you want an emote, Lalafell sorta' have one already with their feet leaving the ground. Roll up one of those so you can spam the emote.
To be the best, you must help each other become the best.
FFXI Character: Satimasu
FFXI Server: Valefor
FFXIV Character: Tamorae Fonteil
Diablo 2 didn't have a jump button. The more I think about it, the more I'm looking forward to not being stuck by some tree on a hill or a fence and having to jump over it anymore.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.