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Started playing one month ago. I made minimatar character , developed my skills towards automatic cannons and armor tanking.
Now i am thinking of perhaps starting new character making it more optimal.
Goal would be to move from frigate>cruiser>battle cruiser>battle ship , - to be perfectly capable soloing L4 missions.
Choosing skills - that will complement each other from frig to battleship
(not training armor tanking and than realizing i will need shield tanking, or training autocannons than realising i need energy weapons...etc)
Also goal is to make PVE mission character > later developing into stealth blockade runner / trader
In minimal time , using most complementing ship builds and skills.
Can any of EVE experts here help ?
Comments
There is nothing your new character can learn that your already existing character can't learn better and faster.
Theres a program called Evemon that helps you plan your skills and even helps you figure out the best attribute remapping for the whole plan. plus it suggests all the learning skills that will decrease your training time. helped me out quite a bit.
Growing up minmatar is a little bit harder for the PVE side of things. You really do need good armor and shield skills instead of just one like the other races (some minnie ships are armor some are shields not both on 1 ship). And projectiles can be decent for missions they just arent uber easy mode like a shield tanking missle spewing raven . So its a bit harder but pays off down the road if you want to pvp or go use other race ships. With that said I think you are over analyzing the skills, the secret to eve is to get in and get dirty, dont just be a EFT/EveMon warrior.
This ^
There is no need to start a new char, just use your current one.
I would advise staying with Minmitar as you have already started with them.
People tend to go Caldari a lot because they have missle boats, and missles are easy to train for, which means that they can get a lot of dps with relatively low amount of skills. Where as there are a lot of gunnary skills that need to be trained up before guns can be effective.
Also missles are more or less fire and forget, so long as you are in the maximum range, where as with guns you need to stay in optimal range so they are bit harder to use. But ultimately guns are better once you are fully trained up.
If you want, cross train to Caldari (frig, crusier, bs) as well which may sound a lot, but it is not really, more so if you plan to play for more than a year. In that way you will be able to fly a gun boat(Min) or a missle boat(caldari) giving a bit of choice and variety.
In general get up to BC, this will allow you to take on lvl3 missions, then look at getting your gunnery/missles skills up along with support skills like Engineering skills(very important> Cap is life) and a few Electronic skills(for targeting) and navigation skills for speed. And shield/armor tank skills. Get a lot of skills to level2 or 3 and then later traintehm up to lvl4. Then finally go for the BS skill.
If mission running is going to be your main source of income, look at training salavging and tractor beams so that you can maximize your profits by hovering up all the npc you kill.
Hope this helps.
This is not quite true
I am 1 month into the game. And New characters get HALF training time until 1.500.000 skill points.
At this point I am at 1.200.000
This means that provided I want to change direction completely (different race,ships,weaps)
I will benefit from 1.500.000 skill points accelerated training time, and not 300.000
OP if u really want to be optimal just train all basic learning skill to 5 and advanced to 4 then train ur combat skill also make usre u have a +4 or +5 implants from the start
BestSigEver :P
And while this is certainly the most efficient manner, its is the most boring and is only recommend for training up any alt accounts you may decide to start with.
I did this with my 2nd account and although he started 1 month after my first, he currently has about 4M SP's more than the first. (3 years later)
But if you try this on your first account, (and you'll probably have to purchase ISK to pull it off) you'll likely quit EVE in terrible frustration unless you enjoy not advancing in combat skills for 2-3 months.
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You assume your current skills are absolutely useless and that you will never ever need them. This is an utterly ridiculous assumption. At best, you have one gun and a couple of ship skills you don't need. At best. Assuming you will never, ever fly ships from said faction and fire their guns.
Minmatar ships require more skill training in multiple areas than the other 3 subraces
Minmatar - Projectiles, Missiles, Drones, Speed & Armour & Shield Tanking
Gallente - Hybrids, Drones, Armour Tanking
Calderi - Missiles, Shield Tanking
Amarr - Lasers, Armour Tanking, (1 drone cruiser)
The Gallente Battlecruiser "Myrmidon" gets an armour tanking bonus (armour repair boost) yet has an amazingly strong shield tank, just pointing this out to show you how versatile the ships can be.
SP Requirements
Drones - High
Hybrids, Lasers, Projectiles - Medium
Missiles - Low
Shield Tanking - High
Armour Tanking - Low
Speed Tanking - Medium
There are no pure Low/Low ship options. Most races have at least 1 ship that has a split turret/missile loadout.
Minmatar are the most versatile when trained to a resonable level, and have fewer problems crosstraining.
But as you seem to be interested in min-maxing
Amarr - Lasers dont run out of ammo.
Cool ! Thanks , very helpfull
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Personally I just feel caldari are the end-all-be-all of PVE for EVE. Started off as a mission runner, had all the L4s on farm status with a Raven by December, having started in September of that year. Was running them with a drake and a partner before that... Now I'm living in a c3 and can solo every combat site with a drake though mag sites require backup usually.
If you are looking mostly to do PVE and blockade running, Caldari is the way to go imo. Their industrials don't have the most cargo space but can fit a nasty tank without sacrificing lowslots. Shield tanking and missiles make the most sense for PVE imo, range is never an issue with the right skills and lowslots can be filled with BCUs to increase dmg while not sacrificing tank.
However, when you start to get into PVP, either train for a crow, get EWar skills trained, or crosstrain cause its there Caldari are less than optimal...
I just want to add, the Drake is probably the most amazing BC when it comes to tank. If you can find a good corp and don't end up soloing, a good Drake fit will ensure you are capable of joining veteran players on L4/L5s, WH sites, whatever basically without being a liability. My current Drake fit does 273 hp/s passive tank, with fleet bonuses from my CEO, 300 hp/s. Along with its resistance bonuses and hardeners, its one tough nut to crack.
Your forgetting to take into account the 30 days he's already spent, even if he did it all again and got his character 'optimal' he's still spent 2 months doing something instead of 1.
With new characters having the chance to remap twice, there is virtually no reason to re-roll.
to the OP;
if you seriously think it will be in your interest to start again then starting again NOW is best, liquidate your assets and buy your new character implants to further accelerate the skill training and plan it 'very' carfully using! Try thinking about what skills you MUST have when you come out of your double training time.
Oh and btw, personally I skipped Battlecruiser
If you're really serious about creating a new character, I have some advice for you (this is just minimaxing - there's no saying that a Minmatar couldn't crosstrain for these paths or such). For starters, you're looking at a choice between two races, the Gallente and the Caldari.
Caldari missile boats are the fastest way to finish a mission, such as with the Drake or other well-known ships. They also have the biggest freighter (the Charon), and some nice PvP ships should you take that route *cough*Falcon*cough*.
Gallente have drone boats, which I fly for level 3/4 missions and love em. The drone specialization means you can use the high-slots for tractor beams and salvagers (I've had ninja salvagers get mad at me in local for not leaving wrecks behind). The Gallente also have the best high-skill industrial available (the Iteron 5), and the Obelisk freighter is only slightly worse than the Charon.
Whichever way you choose to go, I would recommend leaving your current character on your account (since an account can hold 3 characters). Run the starter mission arcs to get a good view of the possibilities for your race, as visible in the character Bunyip's bio. Best of luck to you.
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*gasp* nothing wrong with minmatar!
Or you could go Caldari first, then crosstrain to Gallente and eventually use the Gurista faction ships for PVE. Drones+Missiles+Shield Resists? Point I'm at anyway. Gallente ships are also good for PVP, Thorax
if you want to mission for le cash and you're minmatar, you have a few good ships (for instance the hurricane BC) but you might want to cross train into Gal or Caldari for your mission boat. The neat thing about us matari is our ships require such a wide array of skills that cross training is a breeze (i'm minmatar and crosstrain gallente). Then when the time for pvp comes you have access to all the minmatar pwnboats
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Funny, cause I always heard the Sleipnir was the best Minnie mission runner
lolol, your awesome!
edit:
at the risk of sounding insulting the sleipner is not a battlecruiser, and what I find so ammusing about this is that the op was considering, frigate, cruiser, battlecruisr, battleship... if a new player stopped at cruiser and decided to train for a sleipner I would genunly think that person is awesome! of is as patient as a saint flying around in a cruiser waiting for the Sleipner to train xD
Sleipnir is a Command Ship, which are T2 Battlecruisers thus why you need Battlecruiser at V to unlock them.
Also, I would like to add that I've been running c3 sites while posting, something you can easily do with a fire and forget missile boat. Not too mention salvaging, since with missiles range really doesn't matter that much unless you're trying to get inside or outside a high DPS Battleships optimal range. So, I can orbit wrecks and salvage the site while killing the rats and posting on forums. Seriously, try to do that with a minnie boat.
C3 sites with a missile boat? How long are you sitting on them, an hour per anomaly?
I prefer my 600+ dps abaddon for that to be honest. Especially with all the rr going on in those plexes.
An hour? Try half an hour. As for the rr, Solar Cell is the only site with significant rr. Even then, the only reason its problemsome is cause the 2 rr ships in the 2nd wave are the trigger so you can only kill 1 before spawning the 3rd wave including 2 Sleepless Defender Battleships. Well, FFS site has one repping BS in the last wave but breaking the rr is not the least bit troublesome there.
Personally I don't like doing c3 sites with a BS, too many fast moving frigs and cruisers and not enough battleships to justify the big guns. With webs, target painters, w/e its probably not so bad though. I take the Drake because the tank lets you complete every anomaly without needing to warp out or any close calls.
Lol at people saying minmatar need high sp to function (on paper this is true, for low sp you just need to specialise like everything in eve).
To the OP, if minmatar is your choice then good for you, there's nothing wrong with that.
As with your path to PVE greatness my advice to you is:
- Get shield tanking, you can overlook armor atm.
- Reason = PST cane, cyclone, maelstorm, vargur. all good pve ship. (and yes shield tanked pve rupture too and at one point the sycthe is also viable)