Iv never been disapointed by any mmos. All have there strenghts and weaknesses. I think so much time is put into these games that there should be more reward for acomplishing what youve done so much of. I think I was the first one to come up with the idea to make statues for your wow characters youve put 1000s of hours into. For god sakes I thought, if were going to put so much time into a character, why not get something you can keep with you at least. I think there could be other cool things similar to this. This could be construde cheesy but I liked it, and wasnt surprized at all when blizzard did this. Did any one get a figurine of your character made from blizzard? They had a video that showed how they made them for people. I was thinking more on the lines of like steel foot tall figurine, or wooden doll ones. Could get both, both would be cool.
I think any one that has become disapointed with an mmo has given up on ideas in the first place. Instead of geting disapointed, make something change about what makes you that way. I guess in the end, the nature of the beast is being disapointed is a human emotion and I have to deal with that, but I can fight it till theres no other option available at least. So I continue to fight it, till one day I will hate some mmo some one came out with so much, that Ill do nothing but get disapointed.
I would defintely says AC2. Hey, look a new expantion! Hey look, the servers are shut off. Hey Turbine, enjoy that 49.95 I just gave you for nothing.
After that probably The Realm. It was a great 2d side scroller MMORPG from back in the day. Think leisure suit larry style graphics meets EQ in 2d. I guess the server pops got too low, I had left for a long time too. Didn't brake my heart so much as it was juts sad to see my first MMO go.
This just goes to show that many in this thread have not been playing mmorpg beyond the last five years. Their is one MMORPG that really had it all, it had the biggest seamless world ever seen in a mmorpg 15.000 Sq miles. It also had PVP that most would die for and it had by far the best weather system seen in any mmorpg, it was what mmorpg should of been.
I was in beta and it needed work but with the legal case it could not be done.
The problem was the devs stole the world and could not work on the game properly or fix the bugs. Up until 1 year ago it was still FTP but now it lays dormant.
As for Vanguard, well it was buggy 3.5 years ago but now it is easily the best PVE game out their, it really beats all. Yes it has a low pop but since the last server merge we have 4000 players on that one server so it's okay.
How do you figure? Just because not all of us paid attention to DnL doesn't mean we've only been playing MMOs for the past five years....that's quite a leap (or lack) in reasoning there. I know you said "many," not ALL posters in the thread, but I think to even say "many" is probably reaching, although I have no more evidence to the contrary than you do to support your statement.
DnL was never a game that I had any interest in, so....it never broke my heart. I suppose I could have said UO...but it ended up being more a disappointment than heartbreak, because my kids and partner weren't playing MMOs WITH me yet then....so it was a solitary disappointment and didn't affect my family's recreational activities as a whole...just mine.
Just because someone doesn't care for the same games that you do....doesn't mean they're new to the genre. DnL was suspected to be vaporware long before it actually WAS, essentially, vaporware. I imagine some people were scared off from it due to rumors and suspicion. I honestly remember very little about it.
1. Lotro I died a little on the inside when they announced F2P (I had bought a lifetime account that december).
2. Warhammer Online I was so excited to play this game after having played the table top war game and the RPG. It died for me when I made it to the capital city of the Empire (I started as an Elf) soon after launch and it was nothing more then a market square to me when I was expecting a bustling city.
3.STO We come in peace, shoot to kill... enough said.
Another vote for Star Wars Galaxies here. Even if you exclude both the CU and NGE clusterfucks, SOE seemed to not only go out of there way but were on a mission to screw up a game based on one of the biggest franchises in the world
For me it was Age of Conan (Age of Fail). Never before i was more a fanboy of a game then with AoC. I was following the game almost since a year before the release and i was extremly hyped. But reality showed the truth about the game. And we know how it turned out. Complete failure in my eyes. And for me Failure is underestimated ... It was so much more fun in theory but in reality it was incomplete, broken and unfinished. The best experience was only the starting area and rest was a huge disapointment.
Champions Online. I love the PnP system so much that when I heard they were making an MMO using that system I was so excited. I saw a few small videos online, showing powers and how you can combine them and I thought I'd be able to make exactly the character I wanted to play. Much like the PnP system, really, with a little thought and time put in you can make a power that mimics just about anything you can imagine.
So I bought the game on launch day, started playing and was like.. this is just City of Heroes in a new wrapper. Some of the stats were missing, some of the stat values made no sense, like Dex in the 60's which is just ridiculous if you know the system. The powers were pretty much carbon copies of each other, with different graphical effects, there was no way of adding advantages and disadvantages to anything, which Champions was so famous for. It just wasn't Champions.
And then playing the game and finding it to be a completely solo experience with a string of quests that every character you make repeats over and over.. well, that was it for me. If they stuck to the original source material they could have made something truly awesome, instead they changed some graphics and gave City of Heroes a new name. That's about it. Very disappointed.
First UO, and then Tom Chilton came along and 'itemized' the game through Age of Shadows...
Then SWG, and of course SOE decided to fundamentally alter the game into something noone wanted.
Third would have to be Fallen Earth. Innovative idea, so much promise... and then the game ended up being a themepark with sandbox icing, a broken economy, and a lack of anything meaningful to work towards.
I've never really had high enough hopes for a game, or cared enough about a game I liked when it went downhill, to have my heart broken. I'm immune WAR was disappointing when it went from a pretty fun beta period to a very lackluster launch. They changed the balance at the last minute without actually testing the new balance and it stank. Other than that, I guess there have been a few games throughout the years that I greatly anticipated but was disapointed when they released. Dragon Empires lol I remember that one. It's too bad they had to shut it down because the code didn't actually work
the game that failed my expectations was WoW or said otherwise: World of Sh*tRaft: Bath of the B*tch King
the games started off well - it was hard and interesting, and stuff, it was interesting for me to put a single stinkin' green item and feel the new POWA comming out of my character, i liked the PvE part - grouping with people, exploring the new and interesting zones.. now the game is all about the end-game content you pack up with some nooby 13 old little retards and go on dungeons just go get some stupid Power Rangers... oups, i mean Voltron armor ... i think it was called wrathfull gladiator set.. the game turned out into some EPICNESS-oriented piece of cr*p
This just goes to show that many in this thread have not been playing mmorpg beyond the last five years. Their is one MMORPG that really had it all, it had the biggest seamless world ever seen in a mmorpg 15.000 Sq miles. It also had PVP that most would die for and it had by far the best weather system seen in any mmorpg, it was what mmorpg should of been.
I was in beta and it needed work but with the legal case it could not be done.
The problem was the devs stole the world and could not work on the game properly or fix the bugs. Up until 1 year ago it was still FTP but now it lays dormant.
As for Vanguard, well it was buggy 3.5 years ago but now it is easily the best PVE game out their, it really beats all. Yes it has a low pop but since the last server merge we have 4000 players on that one server so it's okay.
How do you figure? Just because not all of us paid attention to DnL doesn't mean we've only been playing MMOs for the past five years....that's quite a leap (or lack) in reasoning there. I know you said "many," not ALL posters in the thread, but I think to even say "many" is probably reaching, although I have no more evidence to the contrary than you do to support your statement.
DnL was never a game that I had any interest in, so....it never broke my heart. I suppose I could have said UO...but it ended up being more a disappointment than heartbreak, because my kids and partner weren't playing MMOs WITH me yet then....so it was a solitary disappointment and didn't affect my family's recreational activities as a whole...just mine.
Just because someone doesn't care for the same games that you do....doesn't mean they're new to the genre. DnL was suspected to be vaporware long before it actually WAS, essentially, vaporware. I imagine some people were scared off from it due to rumors and suspicion. I honestly remember very little about it.
DnL wasn't suspected to be vaporware before it came out at all. It's main competition in those days was DarkFall,that was the game everyone though would be vaporware. The first anyone knew about the problems with DnL was the pre-order problems and the court case.
The game had a massive following,.
UO was a great game.
As for my comment about many in this thread not having mmorpg experience beyond five years, i would say i am right. You take offence to that then that's your problem not mine, it was my opinion.
I would say it was WoW that broke my heart the most, the never ending growth of Internet Trollers that keep throwing out their retarded Chuck Norris and Your Mom jokes is making WoW ridiculously stupid, for a game that has 11.5 million players I still could not find a friend, all other people I thought were my friends that I gained once in WoW just disappeared forever, and don't bother making new friends because your most likely will get ignored. WoW sure has become a unfriendly place.
Not only that but Blizzard banned my account as it was unexpectly been hacked and before all that I threw the game away so that all means you won't see me playing WoW again.
Also disappointed with Aion, even though it's a nice looking game but traveling from the city to the questing area by only using a teleporter that costs WAY too much money is stupid.
I'm currently MMO-less and would wish to meet good people someday.
Star Wars Galaxies, bar none disappointed me more than any game ever. An it wasn't even the NGE ... hell I didn't make it to NGE, The no jump thing totally killed it for me.
For me it was Age of Conan. I followed that game ever since it was first announced all the way until post-release. I was excited about playing a game that was PvP-oriented with a major focus on player cities and guild vs. guild warfare. Unfortunately all of the features I was most excited about ended up being afterthoughts and the game was severely lacking in many ways... I was very very disappointed. They STILL haven't worked out most of the problems with sieging...
Comments
This must be a hot topic.
Iv never been disapointed by any mmos. All have there strenghts and weaknesses. I think so much time is put into these games that there should be more reward for acomplishing what youve done so much of. I think I was the first one to come up with the idea to make statues for your wow characters youve put 1000s of hours into. For god sakes I thought, if were going to put so much time into a character, why not get something you can keep with you at least. I think there could be other cool things similar to this. This could be construde cheesy but I liked it, and wasnt surprized at all when blizzard did this. Did any one get a figurine of your character made from blizzard? They had a video that showed how they made them for people. I was thinking more on the lines of like steel foot tall figurine, or wooden doll ones. Could get both, both would be cool.
I think any one that has become disapointed with an mmo has given up on ideas in the first place. Instead of geting disapointed, make something change about what makes you that way. I guess in the end, the nature of the beast is being disapointed is a human emotion and I have to deal with that, but I can fight it till theres no other option available at least. So I continue to fight it, till one day I will hate some mmo some one came out with so much, that Ill do nothing but get disapointed.
I would defintely says AC2. Hey, look a new expantion! Hey look, the servers are shut off. Hey Turbine, enjoy that 49.95 I just gave you for nothing.
After that probably The Realm. It was a great 2d side scroller MMORPG from back in the day. Think leisure suit larry style graphics meets EQ in 2d. I guess the server pops got too low, I had left for a long time too. Didn't brake my heart so much as it was juts sad to see my first MMO go.
How do you figure? Just because not all of us paid attention to DnL doesn't mean we've only been playing MMOs for the past five years....that's quite a leap (or lack) in reasoning there. I know you said "many," not ALL posters in the thread, but I think to even say "many" is probably reaching, although I have no more evidence to the contrary than you do to support your statement.
DnL was never a game that I had any interest in, so....it never broke my heart. I suppose I could have said UO...but it ended up being more a disappointment than heartbreak, because my kids and partner weren't playing MMOs WITH me yet then....so it was a solitary disappointment and didn't affect my family's recreational activities as a whole...just mine.
Just because someone doesn't care for the same games that you do....doesn't mean they're new to the genre. DnL was suspected to be vaporware long before it actually WAS, essentially, vaporware. I imagine some people were scared off from it due to rumors and suspicion. I honestly remember very little about it.
1. Lotro I died a little on the inside when they announced F2P (I had bought a lifetime account that december).
2. Warhammer Online I was so excited to play this game after having played the table top war game and the RPG. It died for me when I made it to the capital city of the Empire (I started as an Elf) soon after launch and it was nothing more then a market square to me when I was expecting a bustling city.
3.STO We come in peace, shoot to kill... enough said.
"Onward to adventure".
Another vote for Star Wars Galaxies here. Even if you exclude both the CU and NGE clusterfucks, SOE seemed to not only go out of there way but were on a mission to screw up a game based on one of the biggest franchises in the world
For me it was Age of Conan (Age of Fail). Never before i was more a fanboy of a game then with AoC. I was following the game almost since a year before the release and i was extremly hyped. But reality showed the truth about the game. And we know how it turned out. Complete failure in my eyes. And for me Failure is underestimated ... It was so much more fun in theory but in reality it was incomplete, broken and unfinished. The best experience was only the starting area and rest was a huge disapointment.
EvE doors
See the best doors on EvE-on!
Star Wars Galaxies.
+1
Only MMO I can say that for, love original SWG but the CU and later the NGE :'(
Travesty.
For me it was Asheron's Call 2, the original game was so good but they couldn't follow the same model instead they tried to reinvent the wheel.
Champions Online. I love the PnP system so much that when I heard they were making an MMO using that system I was so excited. I saw a few small videos online, showing powers and how you can combine them and I thought I'd be able to make exactly the character I wanted to play. Much like the PnP system, really, with a little thought and time put in you can make a power that mimics just about anything you can imagine.
So I bought the game on launch day, started playing and was like.. this is just City of Heroes in a new wrapper. Some of the stats were missing, some of the stat values made no sense, like Dex in the 60's which is just ridiculous if you know the system. The powers were pretty much carbon copies of each other, with different graphical effects, there was no way of adding advantages and disadvantages to anything, which Champions was so famous for. It just wasn't Champions.
And then playing the game and finding it to be a completely solo experience with a string of quests that every character you make repeats over and over.. well, that was it for me. If they stuck to the original source material they could have made something truly awesome, instead they changed some graphics and gave City of Heroes a new name. That's about it. Very disappointed.
First UO, and then Tom Chilton came along and 'itemized' the game through Age of Shadows...
Then SWG, and of course SOE decided to fundamentally alter the game into something noone wanted.
Third would have to be Fallen Earth. Innovative idea, so much promise... and then the game ended up being a themepark with sandbox icing, a broken economy, and a lack of anything meaningful to work towards.
I've never really had high enough hopes for a game, or cared enough about a game I liked when it went downhill, to have my heart broken. I'm immune WAR was disappointing when it went from a pretty fun beta period to a very lackluster launch. They changed the balance at the last minute without actually testing the new balance and it stank. Other than that, I guess there have been a few games throughout the years that I greatly anticipated but was disapointed when they released. Dragon Empires lol I remember that one. It's too bad they had to shut it down because the code didn't actually work
Aion was very dissappointing
the games started off well - it was hard and interesting, and stuff, it was interesting for me to put a single stinkin' green item and feel the new POWA comming out of my character, i liked the PvE part - grouping with people, exploring the new and interesting zones.. now the game is all about the end-game content you pack up with some nooby 13 old little retards and go on dungeons just go get some stupid Power Rangers... oups, i mean Voltron armor ... i think it was called wrathfull gladiator set.. the game turned out into some EPICNESS-oriented piece of cr*p
WoW sux ballz >_<
^^
SWG
DnL wasn't suspected to be vaporware before it came out at all. It's main competition in those days was DarkFall,that was the game everyone though would be vaporware. The first anyone knew about the problems with DnL was the pre-order problems and the court case.
The game had a massive following,.
UO was a great game.
As for my comment about many in this thread not having mmorpg experience beyond five years, i would say i am right. You take offence to that then that's your problem not mine, it was my opinion.
SWG
Loved my Creature Handler.
asherons call really bothered me loved that game my first mmo played since beta and man it had so much potential is a shame its where it as now
SWG for sure.... 9 months of grinding holo's and professions to unlock my force char slot only for jedi to be a starter class.......
I would say it was WoW that broke my heart the most, the never ending growth of Internet Trollers that keep throwing out their retarded Chuck Norris and Your Mom jokes is making WoW ridiculously stupid, for a game that has 11.5 million players I still could not find a friend, all other people I thought were my friends that I gained once in WoW just disappeared forever, and don't bother making new friends because your most likely will get ignored. WoW sure has become a unfriendly place.
Not only that but Blizzard banned my account as it was unexpectly been hacked and before all that I threw the game away so that all means you won't see me playing WoW again.
Also disappointed with Aion, even though it's a nice looking game but traveling from the city to the questing area by only using a teleporter that costs WAY too much money is stupid.
I'm currently MMO-less and would wish to meet good people someday.
Star Wars Galaxies, bar none disappointed me more than any game ever. An it wasn't even the NGE ... hell I didn't make it to NGE, The no jump thing totally killed it for me.
Vanguard of course...
"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com
For me it was Age of Conan. I followed that game ever since it was first announced all the way until post-release. I was excited about playing a game that was PvP-oriented with a major focus on player cities and guild vs. guild warfare. Unfortunately all of the features I was most excited about ended up being afterthoughts and the game was severely lacking in many ways... I was very very disappointed. They STILL haven't worked out most of the problems with sieging...
SWG
Current: BDO
Looking forward to: Crowfall & Chronicles of Elyria