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There is this Myth I have seen circling round the net for a while now, that most People jump around like rabbits constantly when they have freedom of jumping in a MMORPG (aka Bunny Hopping).
But is there much truth to this?
When developers give players a freedom in jump control, will that really break the Role Playing side of the game?
After reading this thread http://www.guildwars2guru.com/forum/should-jumping-avoid-attacksi-t5758.html
I seen many repeating arguments.
Does freedom of Jumping, kill the gameplay mechanical side of the game?
I have heard both of the questions above stated by people Anti-Freedom of Jumping.
Some say it destroy Gameplay, because people can jump around you like in WoW.
Or they say, it breaks RP Immersion.
iam not sure how it breaks RP immersion, when your character can leap across a field with a single Ability/Spell skill, or toss a Bolder across the field, etc. But thats my opinion.
Does Bunny Hopping kill Warhammer's PvP?
Anyway, back to the topic,
Do you believe the Myths that the Freedom of Jumping is really a bad feature in a MMORPG?
Philosophy of MMO Game Design
Comments
Voted no because in LOTRO I love to run on the fences...And you have to jump when entering or leaving instances..
I have never seen these conga lines of bunny hoppers that everyone claims. Sometimes I am guilty myself of jumping out of boredom while waiting for an instance to start. Ideally I like the feature to be present so I can move around obstacles more easily/efficiently.
Steam: Neph
During long runs I definitely hop around. I see many people do it so it's not a myth. Helps keep me from getting bored so I need it.
Drackarre-A new medieval fantasy sandbox mmorpg in development by Bungaboo.
I don't think it's bad and I wish more game developers would use jumping and platforming elements in their MMOs.
But I do think it's annoying whenever anyone feels the need to hop like an idiot at various times and it doesn't really do anything. Rumors about it speeding up this or that and ups your dodging and what not fuels an idiotic rampage of spam that really just causes me to roll my eyes and quickly try to kill the spamming tart.
For games with things like knights and what not I would like to see a more reasonable 'action button' style game play where rather than hopping to a roof or hurling yourself over a low lying fence an animation of your character climbing or vaulting would be more impressive.
I think the MMO jumping feature isn't necessary for freedom of movement and it's almost an archaic mechanics that can be replaced by something more useful and less annoying.
I kill other players because they're smarter than AI, sometimes.
Anyone watch the E3 demo of FFXIV? I loved it when the player character was chasing the crabs and got stuck on a pebble and had to run around it. It's soo lame of them not to allow jumping.
it's annoying and has no place in most games. It's more annoying in FPS type games though, they shouldn't be able to hit the broad side of a barn while jumping around like an idiot and should have a chance of shooting themselves in the head.
In most MMOs the whole jumping thing plays no part in whether you can hit someone or not because most of them are target and use such and such skills... now games like TERA it will become something more of a pain but then again I just see it as get over it and adapt thing... I hate in FPS games when people complain of "bunny" hopping... but blah stop sucking >.>
Oh and its not impossible to shoot accurately while moving let alone falling/jumping.... not the safest thing in the world to do but anything can be done with practice
Jumping in general for most games is just there for enjoyment. Honestly just depends on the game. Some games jumping would be out of place. For FPS going to a q3 style of thinking. It makes you move faster and get around a level quicker. For MMO's just makes you come off like you are bored to other people.
When did you start playing "old school" MMO's. World Of Warcraft?
How can you enter an instance without jumping? Teh Horror!!
I tangled with the inexorable Final Fantasy fans on this. Take my advice. Don't do it. It's impossible to convince them.
Jumping's practical purpose: Getting over obstacles.
Jumping's unfortunate side effect: Bunny hopping.
Solution? Mantle. Press Space Bar when you're next to a fence, a low wall, a rock, whatever you need to get over. You climb over it. Tada. No more ridiculous superhuman jumps, especially in God-knows-how-many pounds of armor. Perhaps some caster classes could have a levitate ability, that'd be cool too. Need some platforming? That's what ladders are for. Need to cross a large gap? Space Bar when you're at the edge, your character performs a scripted leap. Just no random, pointless jumping. Everyone's happy (except the bunny hoppers, but who cares).
It is better to limit how often you can jump. It is almost impossible to jump all the time anyway unless you are a kangaroo or a rabbit. Every 15 secs or so should be enough to prevent things from looking too silly.
Of course taking away jumping from players in heavy armor and force them to climb makes sense, I am all for that. But rogues are often experts of acrobatics and should be able to jump pretty well, anything else is just silly and takes away some of the fun.
I am all for mechanics for acrobatics too but not for bunny jumping.
I think jumping, used effectively, can be a great game mechanic. If added for the sake of jumping alone with no practical purpose is wasteful.
The unfortunate drawback is when a game doesn't include jumping but due to problematic environmental design, results in frustrating the player because you slide down a hill that doesn't look like it should let you but then can't run back up or you run towards a mob hitting you but need to run 30 feet to the left because 2 feet is too high to walk over.
The advantage gained from jumping varies from game to game. Most players are fine if jumping only results in a tiny gameplay advantage, but almost everyone would hate it if gameplay revolved purely around jumping skills.
An ideal game finds the right balance with game mechanics which fits the concept of the game. Fantasy combat would't involve much jumping, but jumping in fantasy MMOs provides that sense of lunging forward or of agilely manuevering around your opponent -- this fits the game's concept if used in moderation (and especially if hitting jump literally causes your character to lunge or agilely manuever) but it falls flat if used in excess.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I love jumping, and for a while there I couldn't even stand to play a game if my character couldn't jump.. but I can deal with it now. It always makes me happy when I can jump in a game though.
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Playing:
FFXIV, TERA, LoL, and HoTS
My Rig:
GPU: GeForce GTX 770, CPU: i7-4790K, Memory: 16 GB RAM
to put it simply, if I cna't jump in game the dev is too lazy, unintelligent or uncaring to deserve my money. I jump constantly in combat, I run at walls and trees and such and jump turn from them to get behind monsters in games where it matters. Most people that dislike jumping, I've found, have a dislike for jump turning (where people jump turn with the mouse use instant abilities and then land facing the way they were originally running) or think its "lagging" them. To which i reply get better (be it your ability or your computer and connection) or get over it.
It sucks being a hardcore player at heart but a casual player in availability. ~NightCloak
Yes, its good, because it has value when moving over obsticals, and those 'bunny hoppers' get tired of it soon anyway. Stamina bars help though.
I can't believe I never considered a jump stamina bar; that would be perfect to limit the amount of jump spam, especially in PvP (it's not skill, you're just a tool for exploiting game mechanics).
Although collision detection and slower strafing speed would also alleviate the issue. I rarely ever saw someone spamming jump in WAR, not that it's a game one should be making comparisons with.
Interesting idea none the less.
Jumping is so last year.
We should have cartwheels, arabian rolls and we shold be able to fight whilst pulling handstands if we wish.
My house has a 3 foot (metre) high fence and a gate. I never use the gate because I'm always leaping over the fence.
...Oh wait. No I actually use the gate.
I've also noticed that rabbits aren't constantly jumping like you say.
Why exactly is this such a big issue?
I would feel annoyed if a character is confined solid to the ground which to me has no place in most games, I mean it's pretty stupid if your character can do most things like in real life, yet is unable to jump, sort of silly when games do not offer a jump option.
And as another person said I wished jumping would be more involved in certain gameplay aspects.
Somegames jumping can be annoying and even gamebreaking yes.
But thats what most kids want jump around jump around:P
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
Bunny Hopping is the way to go! Too bad, no game has created a Pogo stick for use in getting around
People are not going around jumping all the time, not even in PvP, most of the time jumping gives you no advantage at all, and it can actually hinder you since you do not move faster and you are harder to control. Every complaint I have heard against jumping I think falls flat, there are no bunny hopping exploits in any of the games I have played.
I would actually like to see more use for jumping, like platforming.
All men think they're fascinating. In my case, it's justified
Simple fix is that jumping uses a stat, stamina, and when you run out of stamina you can't jump anymore until you rest.
Would allow you to jump when you need to, like to avoid an obstacle, or jump on a fence or something, but not bunny hop all day long.
And it's realistic, you can't jump all day long in real life, you will get tired.
The only thing jumping should do in combat is let you get over a nearby fence, an appropriately sized boulders/shrubbery, a small stream/ravine, and other aspects of the environment akin to those -
-when you are within close range to realistically jump them
-and as long as they are not players, not pets, and not npcs.
Otherwise, no jumping.
That is all.
Old enough to know better - young enough to do it anyway.