How many games have they shut down now? hmm, I believe this is the fourth. and that's only in a few years Soon Aion will perish in the west and they close the offices here and go all out in korea
I played this when I wanted to PvP a little now and then. It was fun combat but that was it, not an MMO in any sense. Felt like there were a dozen little maps. Nothing to keep you playing but the rush of PvP. Progress was pretty uninspired.
beta testing Perpetuum right now. A real Mech MMO. Combat is slow, maybe too slow for me, but will be fine for the EVE crowd.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
I played it for a very short time. Yet another mech game that fails to simulate the sheer size and bulk of a 3-4 story machine. MW3 is the last truly great mech game.
Hopefull the dev team will get reassigned, but no, I doubt this game will be missed.
Why do developers think they can make low to no effort games and have them succeed? One Dungeon Layout period? I guess since COH and COV were profitable with very few models they had reason to hope.
NCSoft didn't used to be that bad a publisher, they've just turned into the modern SOE within the past say 2 to 3 years. Before this I honestly thought of them as respectable but the way they've handled everything since Champion's Online has really tarnished their rep. NCSoft, for me at least, was never a plus for a game but they are definitely a minus now along with SOE and EA.
Played in some form: UO til tram, AC, EQ, AO, WW2O, PS, SB, CoH, AC2, Hor, LoTRO, DDO, AoC, Aion, CO, STO Playing: WoW (for gf), WAR Waiting For: SWTOR, FFXVI Hoping For: DCUO, Secret World, Earthrise -S- (UO Sonoma)
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
Point is NCsoft lacks a long term vision or strategy . The fact they dismissed folks like the Garriott brothers and both Strain and Reid left them is indicating that ( those are "vision folks " ) . I disagree with th comparison with EA or SOE though. SOE has a tendency to offer near zero support ( to that I agree ) but they don't cancel /shutdown MMO's that often. Same goes for EA ... NCsoft strategy seems to consist of, chronologically :
- market a new title very aggresively ,as if it's the biggest thing since invention of sliced bread ..
- promise testers and new players everything they're asking for ( i.e. the "blatant lie " strategy )
- launch game with minimal support apparatus in place ( saves $$$ )
- after launch completely ignore your players ,but aim to maximize sales of accounts .
- ignore players leaving the game(s) in disgust and compensate for their departure with yet more sold boxes .
- suddenly realize the game is dying and try to finally correct the flaws in the game .
- realize the damage is done and no amount of tweaking /adding content will lure back those players .
NCSoft needs to go back to publishing HTML software and leave the MMOs to the serious developers. Where most companies look at a struggling game and ask, 'How can we make this better and save the game?' like Turbine has done for example, NCSoft simply milks it for everything they can and then pulls the plug no matter how much potential the game has. Games like Tabula Rasa could have survived and even become popular, profitable games with some work. Reading through the comments here, it appears as though Exteel could have too with some added content, a change to the pay model, and some advertising, but to NCSoft, that would have taken some work and commitment to their game which is exactly what NCSoft lacks... commitment.
NCSoft needs to go back to publishing software and leave the MMOs to the serious developers. Where most companies look at a struggling game and ask, 'How can we make this better and save the game?' like Turbine has done for example, NCSoft simply milks it for everything they can and then pulls the plug no matter how much potential the game has. Games like Tabula Rasa could have survived and even become popular, profitable games with some work. Reading through the comments here, it appears as though Exteel could have too with some added content, a change to the pay model, and some advertising, but to NCSoft, that would have taken some work and commitment to their game which is exactly what NCSoft lacks... commitment.
I think NC suffers from being pulled in two different directions.
On one end you have the developers/creators who are, from what I understand, a bit artistic in their approach and on the other hand the hardline business guys.
If you look at some other Korean companies such as Hyundai, there are stories such as the Korean counterpart coming to the states for what seemed like a routine review of the facilities and with no warning, firing the upper management. And apparently not the first time they had done such a thing.
It seems that NC Soft can be just as mercenary in looking at its assets.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
NCSoft needs to go back to publishing software and leave the MMOs to the serious developers. Where most companies look at a struggling game and ask, 'How can we make this better and save the game?' like Turbine has done for example, NCSoft simply milks it for everything they can and then pulls the plug no matter how much potential the game has. Games like Tabula Rasa could have survived and even become popular, profitable games with some work. Reading through the comments here, it appears as though Exteel could have too with some added content, a change to the pay model, and some advertising, but to NCSoft, that would have taken some work and commitment to their game which is exactly what NCSoft lacks... commitment.
I think NC suffers from being pulled in two different directions.
On one end you have the developers/creators who are, from what I understand, a bit artistic in their approach and on the other hand the hardline business guys.
If you look at some other Korean companies such as Hyundai, there are stories such as the Korean counterpart coming to the states for what seemed like a routine review of the facilities and with no warning, firing the upper management. And apparently not the first time they had done such a thing.
It seems that NC Soft can be just as mercenary in looking at its assets.
Its not so much mercenary as it is short sighted. In fact its a perspective thats based on three month chunks of time. In other words what have you done for us this quarter. I've seen this corporate perspective many times before. MMO's take years to develop, and then take time to smooth out operations and retain their player base. Way too many publishers look at box sales as their big pay off, and if the game isn't an immediate massive hit, they start pulling resources (totally opposite of whats needed to make the game a long term success).
Then they can't understand why the game has problems with retention...<rolls eyes> After which, if they are like NCsoft, they pull the plug. This has become an established pattern with NCsoft, as this is the 4th game they have axed.
Let us also not forget the role that xenophobia plays in these matters. I'm not familiar with exteels company, but all three games before it that got the axe, had non Korean developers. Anyone who has done much business in Asia knows that this can be a problem.
It doesn't surprise me. NCSoft has a bad track record when it come to continueing games. Look at Tabula Rasa it was a good game but they ended it. Instead of working on auto assualt they shut it down. So them shuting down a popular game comes as no surprise to me.
I played it ... but there just wasn't enough there to warrant sticking with it. I have to admit I'm not a huge F2P person to begin with ... but this and Battlefield Heroes were two F2P that I stuck with for some time.
It was clear tho that the game wasn't going to make it ... it got down to (as it always does with F2P), the haves and the have-nots .... and the have-nots just couldn't compete.
I didn't even know there was a mech MMO. I woulda tried this a long time ago. : (
Dont worry there are more mech mmo's comming this/next year....
Really? like which ones? Perpetuum I wouldn't compare with Exteel, as its not as fast paced. Thats the main difference between eastern mecha and western mecha.
fun game, like dungeon runner (is that what it was called) again, though, just like DR, they should release the code to the public (for a price even) if they don't plan on ever running it again and allow people to run their own servers of it, but whatever, NCSoft are not known for intelligent business decisions.
"Imperious, choleric, irascible, extreme in everything, with a dissolute imagination of the like which has never been seen, atheistic to the point of fanaticism, there you have me in a nutshell and kill me again or take me as I am, for I shall not change. Never." (De Sade)
Did anyone see the Loyalty rewards? Looks like they don't give you much choice but to go play Aion. But what is really puzzling is that $1-$100 range of cash spent on Exteel = 1 game time card and $100s or more is two! Aion and CoH month sub. Wha-what? I guess being loyal really pays off.
Comments
How many games have they shut down now? hmm, I believe this is the fourth. and that's only in a few years Soon Aion will perish in the west and they close the offices here and go all out in korea
Much better in my opinion
I played for a few weeks as well, but it got old very fast.
I am waiting on them to pull the plug on AION the other crap game.
I played this when I wanted to PvP a little now and then. It was fun combat but that was it, not an MMO in any sense. Felt like there were a dozen little maps. Nothing to keep you playing but the rush of PvP. Progress was pretty uninspired.
beta testing Perpetuum right now. A real Mech MMO. Combat is slow, maybe too slow for me, but will be fine for the EVE crowd.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
I played it for a very short time. Yet another mech game that fails to simulate the sheer size and bulk of a 3-4 story machine. MW3 is the last truly great mech game.
Hopefull the dev team will get reassigned, but no, I doubt this game will be missed.
Why do developers think they can make low to no effort games and have them succeed? One Dungeon Layout period? I guess since COH and COV were profitable with very few models they had reason to hope.
NCSoft didn't used to be that bad a publisher, they've just turned into the modern SOE within the past say 2 to 3 years. Before this I honestly thought of them as respectable but the way they've handled everything since Champion's Online has really tarnished their rep. NCSoft, for me at least, was never a plus for a game but they are definitely a minus now along with SOE and EA.
Played in some form:
UO til tram, AC, EQ, AO, WW2O, PS, SB, CoH, AC2, Hor, LoTRO, DDO, AoC, Aion, CO, STO
Playing: WoW (for gf), WAR
Waiting For: SWTOR, FFXVI
Hoping For: DCUO, Secret World, Earthrise
-S- (UO Sonoma)
Really fun game, sad to see it go.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Gotta go check GUcomics.com, and see if this one mde the bug zapper!
Point is NCsoft lacks a long term vision or strategy . The fact they dismissed folks like the Garriott brothers and both Strain and Reid left them is indicating that ( those are "vision folks " ) . I disagree with th comparison with EA or SOE though. SOE has a tendency to offer near zero support ( to that I agree ) but they don't cancel /shutdown MMO's that often. Same goes for EA ... NCsoft strategy seems to consist of, chronologically :
- market a new title very aggresively ,as if it's the biggest thing since invention of sliced bread ..
- promise testers and new players everything they're asking for ( i.e. the "blatant lie " strategy )
- launch game with minimal support apparatus in place ( saves $$$ )
- after launch completely ignore your players ,but aim to maximize sales of accounts .
- ignore players leaving the game(s) in disgust and compensate for their departure with yet more sold boxes .
- suddenly realize the game is dying and try to finally correct the flaws in the game .
- realize the damage is done and no amount of tweaking /adding content will lure back those players .
- cancel game .
+1
NCSoft needs to go back to publishing HTML software and leave the MMOs to the serious developers. Where most companies look at a struggling game and ask, 'How can we make this better and save the game?' like Turbine has done for example, NCSoft simply milks it for everything they can and then pulls the plug no matter how much potential the game has. Games like Tabula Rasa could have survived and even become popular, profitable games with some work. Reading through the comments here, it appears as though Exteel could have too with some added content, a change to the pay model, and some advertising, but to NCSoft, that would have taken some work and commitment to their game which is exactly what NCSoft lacks... commitment.
~ Adder ~
Quick, Silent, Deadly
I'm shocked it even lasted this long.
I think NC suffers from being pulled in two different directions.
On one end you have the developers/creators who are, from what I understand, a bit artistic in their approach and on the other hand the hardline business guys.
If you look at some other Korean companies such as Hyundai, there are stories such as the Korean counterpart coming to the states for what seemed like a routine review of the facilities and with no warning, firing the upper management. And apparently not the first time they had done such a thing.
It seems that NC Soft can be just as mercenary in looking at its assets.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Its not so much mercenary as it is short sighted. In fact its a perspective thats based on three month chunks of time. In other words what have you done for us this quarter. I've seen this corporate perspective many times before. MMO's take years to develop, and then take time to smooth out operations and retain their player base. Way too many publishers look at box sales as their big pay off, and if the game isn't an immediate massive hit, they start pulling resources (totally opposite of whats needed to make the game a long term success).
Then they can't understand why the game has problems with retention...<rolls eyes> After which, if they are like NCsoft, they pull the plug. This has become an established pattern with NCsoft, as this is the 4th game they have axed.
Let us also not forget the role that xenophobia plays in these matters. I'm not familiar with exteels company, but all three games before it that got the axe, had non Korean developers. Anyone who has done much business in Asia knows that this can be a problem.
It doesn't surprise me. NCSoft has a bad track record when it come to continueing games. Look at Tabula Rasa it was a good game but they ended it. Instead of working on auto assualt they shut it down. So them shuting down a popular game comes as no surprise to me.
I played it ... but there just wasn't enough there to warrant sticking with it. I have to admit I'm not a huge F2P person to begin with ... but this and Battlefield Heroes were two F2P that I stuck with for some time.
It was clear tho that the game wasn't going to make it ... it got down to (as it always does with F2P), the haves and the have-nots .... and the have-nots just couldn't compete.
lol
Really? like which ones? Perpetuum I wouldn't compare with Exteel, as its not as fast paced. Thats the main difference between eastern mecha and western mecha.
fun game, like dungeon runner (is that what it was called) again, though, just like DR, they should release the code to the public (for a price even) if they don't plan on ever running it again and allow people to run their own servers of it, but whatever, NCSoft are not known for intelligent business decisions.
"Imperious, choleric, irascible, extreme in everything, with a
dissolute imagination of the like which has never been seen,
atheistic to the point of fanaticism, there you have me in a nutshell
and kill me again or take me as I am,
for I shall not change. Never."
(De Sade)
Did anyone see the Loyalty rewards? Looks like they don't give you much choice but to go play Aion. But what is really puzzling is that $1-$100 range of cash spent on Exteel = 1 game time card and $100s or more is two! Aion and CoH month sub. Wha-what? I guess being loyal really pays off.