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So what happens if the game comes out with 7 combat classes?

Angier2758Angier2758 Member UncommonPosts: 1,026

I was looking forward to the game, but one of the reasons I even liked the FF series was the amount of classes..... 7 feels like a weaker Aion.

 

I know I know more classes may come at release.... honestly after so many fail mmo releases something tells me this is gonna go down the path Aion did... very pretty, but ultimately boring.  Everyone is saying "oo pre order!" but yet the details fuzzy on this game...

 

 

Anyone else just a bit uneasy like this is gonna be another much hyped, but big flop?  I know the fanbois will yell, but even Aion has people who think the game is the best even though the game is trash.

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Comments

  • yaminsuxyaminsux Member UncommonPosts: 973

    Just wait for the NDA to be lifted, 7 classes looks good to me, WoW started with the same amount too and still is.

  • Angier2758Angier2758 Member UncommonPosts: 1,026

    WoW started with 8 per side 9 total....

    War

    Rogue

    Hunter

    Mage

    Warlock

    Priest

    Druid

    Shaman/Pali

     

    WoW also had talents which I haven't heard FF having.

     

    edit:  The classes as they stand don't even look decent.. they look like a subset (which I hope I'm right).... we got 3 tankish guys 2 rogueish guys .. and 2 magic guys....

    Healing looks likes its gonna be maybe one class.....

  • twruletwrule Member Posts: 1,251

    1)  The number of classes is mostly irrelevant so long as all the group niches are filled.

    2) The devs have mentioned introducing new classes in patches not long after launch.

    3) The game is designed to be different from the norm in the way that crafting and gathering classes are treated as equals to combat classes (so really, there are more than 7).

  • Angier2758Angier2758 Member UncommonPosts: 1,026

    Originally posted by twrule

    1)  The number of classes is mostly irrelevant so long as all the group niches are filled.

    2) The devs have mentioned introducing new classes in patches not long after launch. 

    3) The game is designed to be different from the norm in the way that crafting and gathering classes are treated as equals to combat classes (so really, there are more than 7).

     1)  The number of classes is relevant because it spices up game play and makes things interesting (especially in terms of replay value)

    2) Releasing classes after launch blows; when they release them *everyone rolls them* which in an MMORPG it makes finding a group blow.

    3) Crafting classes will never count as true classes.... ever.  Even in the description of FF14 with all the fluff it sounds like any other crafting system.  The people who join an MMORPG to go fishing are like the people who go to Vegas to get a good night's sleep.

  • eburneburn Member Posts: 740

    Well each weapon will have a class basically.

    But also as you level you can mix and match portions of each class (For whatever extent that's worth I haven't a clue) to sort of be unique.

    I dunno. I'm not a fan of the lack of detail but beta people seem to say it's not a problem.

    I know you can fight as a blacksmith.. But I think that'd only be cool if you could heat up a hot poker and smack something with it.

    I kill other players because they're smarter than AI, sometimes.

  • NotBrandonNotBrandon Member Posts: 18

    Wrong. The crafting classes DO count. They fight, and have abilities of their own.

     

    People really like to judge a book by its barely written cover. /facepalm

    Currently Playing: - lolol
    Waiting For: Final Fantasy XIV

  • Angier2758Angier2758 Member UncommonPosts: 1,026

    Originally posted by eburn

    Well each weapon will have a class basically.

    But also as you level you can mix and match portions of each class (For whatever extent that's worth I haven't a clue) to sort of be unique.

    I dunno. I'm not a fan of the lack of detail but beta people seem to say it's not a problem.

    I know you can fight as a blacksmith.. But I think that'd only be cool if you could heat up a hot poker and smack something with it.

     Yeah I'm just starting to get weary of the new games in this genre.   You can't get any info and the fanboys seem like they'd be happy if the male characters all had a lisp and the women only had one hairstyle: buzzcut .

  • ArmaniDemonArmaniDemon Member Posts: 133

    Not comprehending how this class system, added to a crafting subset is considered shallow. Add that to the fact that the developers have stated they'd add more further down the road; and I'm left to wonder, "Is this guy serious?".

    Tank, melee DPS, range dps, healer/offensive magic, buff/debuff/offense magic: seems like a solid starting lineup to me.  

     

    Might also help your case OP if you didn't come off as frustrated and sporting an attitude problem.

  • thinktank001thinktank001 Member UncommonPosts: 2,144

    Originally posted by Angier2758

    I was looking forward to the game, but one of the reasons I even liked the FF series was the amount of classes..... 7 feels like a weaker Aion.

     

    I know I know more classes may come at release.... honestly after so many fail mmo releases something tells me this is gonna go down the path Aion did... very pretty, but ultimately boring.  Everyone is saying "oo pre order!" but yet the details fuzzy on this game...

     

     

    Anyone else just a bit uneasy like this is gonna be another much hyped, but big flop?  I know the fanbois will yell, but even Aion has people who think the game is the best even though the game is trash.

     7 classes /  6 possible subjobs ==>  6 possible combinations   ( Not gonna count main / no sub )

    6 * 7 = 42 possible combinations........  

    If crafting is going to be similar to jobs.............. I think you get the picture.

  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by Angier2758

    WoW started with 8 per side 9 total....

    Well FFXI started with the initial 6 you have the choice of starting out as, now there is a grip more. I personally see no issue with it as people will maxout out on them all in time to see more

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
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  • Angier2758Angier2758 Member UncommonPosts: 1,026

    Originally posted by NotBrandon

    Wrong. The crafting classes DO count. They fight, and have abilities of their own.

     

    People really like to judge a book by its barely written cover. /facepalm

     

     

    Not much of a /facepalm.  SE is releasing very little info and they are doing pre-orders.  Unless you enjoy tossing your money around blindly you have to judge a book by it's cover.. since that's really all we have.

     

    Nothing said about the crafting classes seems to hint that they are real classes other than "in name only".   It sounds like more BS to me.

  • FTYGFTYG Member Posts: 67

    The people who join an MMORPG to go fishing are like the people who go to Vegas to get a good night's sleep.

    ROFL 

  • Angier2758Angier2758 Member UncommonPosts: 1,026

    Originally posted by ArmaniDemon

    Not comprehending how this class system, added to a crafting subset is considered shallow. Add that to the fact that the developers have stated they'd add more further down the road; and I'm left to wonder, "Is this guy serious?".

    Tank, melee DPS, range dps, healer/offensive magic, buff/debuff/offense magic: seems like a solid starting lineup to me.  

     

    Might also help your case OP if you didn't come off as frustrated and sporting an attitude problem.

     

     

    Well if the class subset thing = talent/spec in other games... this game is horribly shallow class wise.  Sounds even weaker than Aion.

  • yaminsuxyaminsux Member UncommonPosts: 973

    Originally posted by Angier2758

    Originally posted by NotBrandon

    Wrong. The crafting classes DO count. They fight, and have abilities of their own.

     

    People really like to judge a book by its barely written cover. /facepalm

     

     

    Not much of a /facepalm.  SE is releasing very little info and they are doing pre-orders.  Unless you enjoy tossing your money around blindly you have to judge a book by it's cover.. since that's really all we have.

     

    Nothing said about the crafting classes seems to hint that they are real classes other than "in name only".   It sounds like more BS to me.

    You know you can always cancel that pre-order.....

    edit : and there's still 2 months left before release

  • EkibiogamiEkibiogami Member UncommonPosts: 2,154

    The number of Classes are only revelent if they are usefull in the roll they are supposed to fill.

    At the US launch, You HAD to have a Whm. Dident matter if you had a Pallie, or a Rdm. A Whm was required.

    Or thats what 99% of the population though anyways. "The WHM has 0.5% more healing  VS this type of Mob.

    We dont need theifs or Monks here. Come back when Your lvl 30 and in a Diffrent Zone. How are you gana lvl? the Heck if I care. Get lost.

    Ect Ect.

    I love being a WHM and Forceing the group to take a Weak Link. It pissed them off.

    Best time I ever had in the game was playing my WHM, Chatting with BLM's who had a Bad name for useing AOE on the beach, getting them together and Being the tank / puller while they nuked the area image We scared the Fudge outa alot of people, and got Retarted ammounts of EXP.

    Other time I was hunting Skelitons and everyone in the Zone was being A ass to WHM who were casting anything but a heal. Got a group of 5 of us together and a Pallie and Raped the Zone whith White Magic. We all took turns healing. Best times ever. The best part was the crys In local begging "The group of WHM ass's to Break up because we were holding up their games. And all the tells from WHM's to join because they wanted in. image

    If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
    —Samuel Adams

  • ArmaniDemonArmaniDemon Member Posts: 133

    Originally posted by Angier2758

    Originally posted by ArmaniDemon

    Not comprehending how this class system, added to a crafting subset is considered shallow. Add that to the fact that the developers have stated they'd add more further down the road; and I'm left to wonder, "Is this guy serious?".

    Tank, melee DPS, range dps, healer/offensive magic, buff/debuff/offense magic: seems like a solid starting lineup to me.  

     

    Might also help your case OP if you didn't come off as frustrated and sporting an attitude problem.

     

     

    Well if the class subset thing = talent/spec in other games... this game is horribly shallow class wise.  Sounds even weaker than Aion.

    Aion, Aion, Aion... Sounds like you and that game have unresolved issues. Maybe you should stick to it.

  • NotBrandonNotBrandon Member Posts: 18

    Originally posted by Angier2758

    Originally posted by NotBrandon

    Wrong. The crafting classes DO count. They fight, and have abilities of their own.

     

    People really like to judge a book by its barely written cover. /facepalm

     

     

    Not much of a /facepalm.  SE is releasing very little info and they are doing pre-orders.  Unless you enjoy tossing your money around blindly you have to judge a book by it's cover.. since that's really all we have.

     

    Nothing said about the crafting classes seems to hint that they are real classes other than "in name only".   It sounds like more BS to me.

     

    God damnit, you have to do everything for kids these days.

     

     

    Taken DIRECTLY from the FFXIV site:

    Blacksmith Abilities: Blacksmithing techniques are capable of weakening enemies constructed of metal, as well as discovering loot that would otherwise be overlooked by the untrained eye.

     

    So basically, Blacksmithes get treasure hunter and they're strong vs mechanical-type enemies, much how in FFXI certain classes were strong against demons, undead, etc.

     

     

     

    You need to do some friggin research kid. You make yourself look completely stupid.

    Currently Playing: - lolol
    Waiting For: Final Fantasy XIV

  • Angier2758Angier2758 Member UncommonPosts: 1,026

    Originally posted by NotBrandon

    Originally posted by Angier2758

    Originally posted by NotBrandon

    Wrong. The crafting classes DO count. They fight, and have abilities of their own.

     

    People really like to judge a book by its barely written cover. /facepalm

     

     

    Not much of a /facepalm.  SE is releasing very little info and they are doing pre-orders.  Unless you enjoy tossing your money around blindly you have to judge a book by it's cover.. since that's really all we have.

     

    Nothing said about the crafting classes seems to hint that they are real classes other than "in name only".   It sounds like more BS to me.

     

    God damnit, you have to do everything for kids these days.

     

     

    Taken DIRECTLY from the FFXIV site:

    Blacksmith Abilities: Blacksmithing techniques are capable of weakening enemies constructed of metal, as well as discovering loot that would otherwise be overlooked by the untrained eye.

     

    So basically, Blacksmithes get treasure hunter and they're strong vs mechanical-type enemies, much how in FFXI certain classes were strong against demons, undead, etc.

     

     

     

    You need to do some friggin research kid. You make yourself look completely stupid.

     So you're telling me it's good against one enemy type and has like a treasure tracking ability.....

     

    Oh yeah that's totally a full fledged class.

     

    Usually people break out the name calling when they've obviously lost the arguement and are raging.  And you're calling me a kid? 

     

    PS- the fanboys need to step off already.

  • NotBrandonNotBrandon Member Posts: 18

    Originally posted by Angier2758

    Originally posted by NotBrandon


    Originally posted by Angier2758


    Originally posted by NotBrandon

    Wrong. The crafting classes DO count. They fight, and have abilities of their own.

     

    People really like to judge a book by its barely written cover. /facepalm

     

     

    Not much of a /facepalm.  SE is releasing very little info and they are doing pre-orders.  Unless you enjoy tossing your money around blindly you have to judge a book by it's cover.. since that's really all we have.

     

    Nothing said about the crafting classes seems to hint that they are real classes other than "in name only".   It sounds like more BS to me.

     

    God damnit, you have to do everything for kids these days.

     

     

    Taken DIRECTLY from the FFXIV site:

    Blacksmith Abilities: Blacksmithing techniques are capable of weakening enemies constructed of metal, as well as discovering loot that would otherwise be overlooked by the untrained eye.

     

    So basically, Blacksmithes get treasure hunter and they're strong vs mechanical-type enemies, much how in FFXI certain classes were strong against demons, undead, etc.

     

     

     

    You need to do some friggin research kid. You make yourself look completely stupid.

     So you're telling me it's good against one enemy type and has like a treasure tracking ability.....

     

    Oh yeah that's totally a full fledged class.

     

    Usually people break out the name calling when they've obviously lost the arguement and are raging.  And you're calling me a kid? 

     

    PS- the fanboys need to step off already.

     

    1. There was no arguement being lost. You whined like a pansy about a lack of classes.

    2. I proved to you that all the crafting classes are full fledged classes, just with certain abilities that are focused on their website.

    3. Name calling is usually used when an inferior being can't comprehend what he's being told. Namely used on the internet against people in the mid to late teens.

    4. Obvious troll is obvious.

    Currently Playing: - lolol
    Waiting For: Final Fantasy XIV

  • Angier2758Angier2758 Member UncommonPosts: 1,026

    Originally posted by NotBrandon

    Originally posted by Angier2758

    Originally posted by NotBrandon

    Originally posted by Angier2758

    Originally posted by NotBrandon

    Wrong. The crafting classes DO count. They fight, and have abilities of their own.

     

    People really like to judge a book by its barely written cover. /facepalm

     

     

    Not much of a /facepalm.  SE is releasing very little info and they are doing pre-orders.  Unless you enjoy tossing your money around blindly you have to judge a book by it's cover.. since that's really all we have.

     

    Nothing said about the crafting classes seems to hint that they are real classes other than "in name only".   It sounds like more BS to me.

     

    God damnit, you have to do everything for kids these days.

     

     

    Taken DIRECTLY from the FFXIV site:

    Blacksmith Abilities: Blacksmithing techniques are capable of weakening enemies constructed of metal, as well as discovering loot that would otherwise be overlooked by the untrained eye.

     

    So basically, Blacksmithes get treasure hunter and they're strong vs mechanical-type enemies, much how in FFXI certain classes were strong against demons, undead, etc.

     

     

     

    You need to do some friggin research kid. You make yourself look completely stupid.

     So you're telling me it's good against one enemy type and has like a treasure tracking ability.....

     

    Oh yeah that's totally a full fledged class.

     

    Usually people break out the name calling when they've obviously lost the arguement and are raging.  And you're calling me a kid? 

     

    PS- the fanboys need to step off already.

     

    1. There was no arguement being lost. You whined like a pansy about a lack of classes.

    2. I proved to you that all the crafting classes are full fledged classes, just with certain abilities that are focused on their website.

    3. Name calling is usually used when an inferior being can't comprehend what he's being told. Namely used on the internet against people in the mid to late teens.

    4. Obvious troll is obvious.

     1) Yes bringing up something you don't want to hear is whining... right.

    2) You didn't prove anything.

    3) NO U

    4) biased fanboy is biased.

     

    edit:  the inferior being comment is pretty funny... get thrown in a locker the last time you said that? 

  • ArmaniDemonArmaniDemon Member Posts: 133

    Here it is folks: "Fanboys" versus Trolls Round XXXXX. 

     

    This forum really needs more moderation.  

  • Angier2758Angier2758 Member UncommonPosts: 1,026

    Lol yeah it does.. but a lot of people on these forums just assume that if people don't agree with them they must be kids and/or stupid.

     

    Sounds almost like Rush Limbaugh.

  • ArmaniDemonArmaniDemon Member Posts: 133

    Originally posted by Angier2758

    Lol yeah it does.. but a lot of people on these forums just assume that if people don't agree with them they must be kids and/or stupid.

     

    Sounds almost like Rush Limbaugh.

     

    Bah.. There should be some basic respect for opinions and perceptions. A lot of what is said here is either presented or perceived as an attack. It's too bad presentations aren't written out more neutrally or accepted with an open mind. 

    No big deal I guess... Just par for the course here. 

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988

    Not so much the lack of classes that will bother me, but the lack of weapon variety.

    I know SE has stated that they will eventually be in game, but that could be a year down the road for all we know, and not having it at release is going to be very disappointing for a lot of people who prefer being able to choose through a variety of weapons and such to make their characters a little more unique/fitting to personal tastes and such. 

    The same applies to magic, personally I think it would be better if they divided the 2 lines into more focus/specialized categories, and give say..healing it's own spec line, or direct dmg, etc.

     

    I've loved everything i've seen about the game up to this point, and this won't stop me from enjoying the game I suppose, but it will be disappointing if they don't have more weapon/magic variety at release.

  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by Angier2758

    Lol yeah it does.. but a lot of people on these forums just assume that if people don't agree with them they must be kids and/or stupid.

     

    Sounds almost like Rush Limbaugh.

    Well you did pretty much make it clear in your OP that you were looking for an argument.

    The part about "it being an overhyped flop" and that you were expectiing fanbois to battle with, well, you got it. I honestly don't think you were looking for answers as much as entertainment.

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