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Gamers enraged over no progress on fixing lag lash out against CCP.

24

Comments

  • SheistaSheista Member UncommonPosts: 1,203

    Maybe you missed the part where they said 20% was still being dedicated to fixing lag.  I think all you ingrates are assuming lag is an easy fix that CCP is just 'holding out on' fixing.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Sheista
    Maybe you missed the part where they said 20% was still being dedicated to fixing lag.  I think all you ingrates are assuming lag is an easy fix that CCP is just 'holding out on' fixing.

    Was pretty easy to break though...

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by Sheista

    Maybe you missed the part where they said 20% was still being dedicated to fixing lag.  I think all you ingrates are assuming lag is an easy fix that CCP is just 'holding out on' fixing.

    The point is they didn't admit that it exists nor have a plan  (that 20%) for a half a year. sure now theres 20% and thats what i was talking about. its been 7 months you know. What mmorpg do you know that has a major lag and corp/all/guild/control issue and it just sit around forever with no imporvements. (The hx starts with denial, then acceptence w/ no plan to fix becuase they makign new shiny area and after a lot of community fussying a statement that 20% or whatever are still working on it, if thats even happening; all this over 7 months. Thats 7 months of shitty ganeplay, if your in low sec/ into corp action).

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by Gdemami

     




    Originally posted by Sheista

    Maybe you missed the part where they said 20% was still being dedicated to fixing lag.  I think all you ingrates are assuming lag is an easy fix that CCP is just 'holding out on' fixing.

     



    Was pretty easy to break though...

    What isn't pretty easy to break?

    This is not a game.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by Zeroxin

    Originally posted by Gdemami

     




    Originally posted by Sheista

    Maybe you missed the part where they said 20% was still being dedicated to fixing lag.  I think all you ingrates are assuming lag is an easy fix that CCP is just 'holding out on' fixing.

     



    Was pretty easy to break though...

    What isn't pretty easy to break?

    He typed it WAS pretty to break. the stability /game /  lack of lag

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • Aki_RossAki_Ross Member Posts: 166

    The problem is, peoples expectations of CCP are to high. EVE On-line is the only game I'm aware of where groups of four-hundred plus players can take part in massive battles. And because of this, they are pushing technology to it's limits. Not only the servers come under pressure, the pipeline, your ISP, but also your own computers. And if any part begins to fail, it will appear as lag on your end. My guess is, if another MMORPG had a similar battle system to EVE, they would also suffer from massive lag. Because right now the infrastructure or the technology just isn't ready to deal with this type of thing and that's why EVE experimental in many ways.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by Aki_Ross

    The problem is, peoples expectations of CCP are to high. EVE On-line is the only game I'm aware of where groups of four-hundred plus players can take part in massive battles. And because of this, they are pushing technology to it's limits. Not only the servers come under pressure, the pipeline, your ISP, but also your own computers. And if any part begins to fail, it will appear as lag on your end. My guess is, if another MMORPG had a similar battle system to EVE, they would also suffer from massive lag. Because right now the infrastructure or the technology just isn't ready to deal with this type of thing and that's why EVE experimental in many ways.

    Broaden your spectrum. DAOC had 400 battle with lag, 700 with a lot of lag and 200 w/o much issue . Using old net code. 10 year old netcode now and crappy servers. After some of the later clustering i believe they had a 1.5k battle im sure it was crazy laggy. But this is a game rather left for dead and atm you can play with more people on screen than in eve with far less issues. (and more polys and textures on screen.)

    ANYDAY  give me shitty grpahics or an option to use them so i can really pvp agian. and in EVE 50-70 people battles are laggin hard in reinforced nodes atm.

    When 9 months ago that was a no lag situation, and i have seen a few 300 people battles lag but not to bad in 06-07

    You can make excusses for them but... When your game is getting worse not better thats not expectation, thats just dumb.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by Jetrpg

    Originally posted by Zeroxin


    Originally posted by Gdemami

     




    Originally posted by Sheista

    Maybe you missed the part where they said 20% was still being dedicated to fixing lag.  I think all you ingrates are assuming lag is an easy fix that CCP is just 'holding out on' fixing.

     



    Was pretty easy to break though...

    What isn't pretty easy to break?

    He typed it WAS pretty to break. the stability /game /  lack of lag

    Your reply makes little sense to me, my question was rhetorical.

    This is not a game.

  • Aki_RossAki_Ross Member Posts: 166

    Originally posted by Jetrpg

    Originally posted by Aki_Ross

    The problem is, peoples expectations of CCP are to high. EVE On-line is the only game I'm aware of where groups of four-hundred plus players can take part in massive battles. And because of this, they are pushing technology to it's limits. Not only the servers come under pressure, the pipeline, your ISP, but also your own computers. And if any part begins to fail, it will appear as lag on your end. My guess is, if another MMORPG had a similar battle system to EVE, they would also suffer from massive lag. Because right now the infrastructure or the technology just isn't ready to deal with this type of thing and that's why EVE experimental in many ways.

    Broaden your spectrum. DAOC had 400 battle with lag, 700 with a lot of lag and 200 w/o much issue . Using old net code. 10 year old netcode now and crappy servers. After some of the later clustering i believe they had a 1.5k battle im sure it was crazy laggy. But this is a game rather left for dead and atm you can play with more people on screen than in eve with far less issues. (and more polys and textures on screen.)

    ANYDAY  give me shitty grpahics or an option to use them so i can really pvp agian. and in EVE 50-70 people battles are laggin hard in reinforced nodes atm.

    When 9 months ago that was a no lag situation, and i have seen a few 300 people battles lag but not to bad in 06-07

    You can make excusses for them but... When your game is getting worse not better thats not expectation, thats just dumb.

    Over the last ten years internet traffic world wide as gone through the roof. Some of it may be the servers fault, but it's also the infrastructure and the time of day, and god knows how many more other factors. Let me tell you something. in the evening I lose 50% percent of my bandwidth and I lose speed as well.

    Some people are very lucky if they have access to broadband at all. Never mind connection to a optical cable network. In some places they're still using copper wire that was installed in the 1940's. And even on the newer nodes they're starting to get traffic jam. People have really got to consider that's its more than just the servers, that's all I'm saying.

  • batolemaeusbatolemaeus Member CommonPosts: 2,061


    Originally posted by FreddyNoNose
    So is eve a crappy game?  A lot of people say it's the best mmorpg but how can that be with this thread?

    It's not a crappy game now, but CCP is working on getting there.

    It is, however, no longer a game of large scale pvp, with small scale getting worse rapidly, too.

    There is also an ever growing pile of broken features, partly with horrible exploits and bugs, persisting for sometimes years and with no fix in sight. CCP does not want to work on them in the next two years.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by Aki_Ross

    Originally posted by Jetrpg


    Originally posted by Aki_Ross

    The problem is, peoples expectations of CCP are to high. EVE On-line is the only game I'm aware of where groups of four-hundred plus players can take part in massive battles. And because of this, they are pushing technology to it's limits. Not only the servers come under pressure, the pipeline, your ISP, but also your own computers. And if any part begins to fail, it will appear as lag on your end. My guess is, if another MMORPG had a similar battle system to EVE, they would also suffer from massive lag. Because right now the infrastructure or the technology just isn't ready to deal with this type of thing and that's why EVE experimental in many ways.

    Broaden your spectrum. DAOC had 400 battle with lag, 700 with a lot of lag and 200 w/o much issue . Using old net code. 10 year old netcode now and crappy servers. After some of the later clustering i believe they had a 1.5k battle im sure it was crazy laggy. But this is a game rather left for dead and atm you can play with more people on screen than in eve with far less issues. (and more polys and textures on screen.)

    ANYDAY  give me shitty grpahics or an option to use them so i can really pvp agian. and in EVE 50-70 people battles are laggin hard in reinforced nodes atm.

    When 9 months ago that was a no lag situation, and i have seen a few 300 people battles lag but not to bad in 06-07

    You can make excusses for them but... When your game is getting worse not better thats not expectation, thats just dumb.

    Over the last ten years internet traffic world wide as gone through the roof. Some of it may be the servers fault, but it's also the infrastructure and the time of day, and god knows how many more other factors. Let me tell you something. in the evening I lose 50% percent of my bandwidth and I lose speed as well.

    Some people are very lucky if they have access to broadband at all. Never mind connection to a optical cable network. In some places they're still using copper wire that was installed in the 1940's. And even on the newer nodes they're starting to get traffic jam. People have really got to consider that's its more than just the servers, that's all I'm saying.

    REally odd becuase i played daoc on a 56k. I doubt you have less bandwidth than that. I do understand your point... even it its wrong. See this is a logical process, get 150 people shooting at each other in a system and you get some lag, this could be at night or morning or whenever. Remember eve is played in more than one time zone which also helps distribute peek times (even if they still exists).  Ten years ago people were likely to have 56k modens also, and the servers were not as strong and the backbones were not as fast and and and ...  as useage has increased so have the bandwidths and the speeds. however, it may not be a perfect direct correlation, but your statement is obviously flawed. Ask yourself, can the speed of your connection effect lag right at peak times? Sure it does, but how much ... well a bit, but is it enough to slideshow you ... no come on; we know thats not true. What about bandwidth.... lets not even attempt to say this is the cause, you don't need a 100k d/l speed for anygame.

    So whats your point ? Overall more people have access to faster internet , so thats why its more laggy? Sure your local isp may mess up but thast a temporary thing not a everywhere in the world, no matter the isp or path eve lags like this when you have 150 on screen fighting.

    So you have to really consider that your logic is flawed.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • mklinicmklinic Member RarePosts: 2,012

    Originally posted by Aki_Ross

    Over the last ten years internet traffic world wide as gone through the roof. Some of it may be the servers fault, but it's also the infrastructure and the time of day, and god knows how many more other factors. Let me tell you something. in the evening I lose 50% percent of my bandwidth and I lose speed as well.

    Some people are very lucky if they have access to broadband at all. Never mind connection to a optical cable network. In some places they're still using copper wire that was installed in the 1940's. And even on the newer nodes they're starting to get traffic jam. People have really got to consider that's its more than just the servers, that's all I'm saying.

     

    Over the last ten years, internet capacity has gone through the roof as well. I mean if we were stuck with the same backbone infrastructure, then sure, I could totally agree with you, but when troubleshooting such an issue, you look at the fact the lag was manageable (comparitively speaking) on the day before Dominion and not manageable the day after. Then, instead of looking at the growth of the internet, you can look at the most recent change as the source of the issue.

    -mklinic

    "Do something right, no one remembers.
    Do something wrong, no one forgets"
    -from No One Remembers by In Strict Confidence

  • WickershamWickersham Member UncommonPosts: 2,379

    Saturday, February 20th - We were able to get around 400 players for this test.

    Saturday, March 20th - We were able to get around 500 players for this test.

    Saturday, April 3rd - we were able to get ~400 players this time.

    Saturday, May 15th - we had ~350 players participate

    Thursday, May 20th - had roughly 450 pilots

    Friday, May 21st - had only about 250 pilots

    Tuesday, June 22nd - Number of participants: ~250



    Saturday, July 3rd - Number of participants: ~310

    Thursday, July 15 - Number of participants: ~150

    http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1278810

    How many of you participate for these events?

    "The liberties and resulting economic prosperity that YOU take for granted were granted by those "dead guys"

  • ComnitusComnitus Member Posts: 2,462

    Originally posted by Wickersham

    Saturday, February 20th - We were able to get around 400 players for this test.

    Saturday, March 20th - We were able to get around 500 players for this test.

    Saturday, April 3rd - we were able to get ~400 players this time.

    Saturday, May 15th - we had ~350 players participate

    Thursday, May 20th - had roughly 450 pilots

    Friday, May 21st - had only about 250 pilots

    Tuesday, June 22nd - Number of participants: ~250



    Saturday, July 3rd - Number of participants: ~310

    Thursday, July 15 - Number of participants: ~150

    http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1278810

    How many of you participate for these events?

    Much easier to complain on forums donchaknow?

    image

  • WickershamWickersham Member UncommonPosts: 2,379

    Originally posted by Comnitus

    Originally posted by Wickersham

    Saturday, February 20th - We were able to get around 400 players for this test.

    Saturday, March 20th - We were able to get around 500 players for this test.

    Saturday, April 3rd - we were able to get ~400 players this time.

    Saturday, May 15th - we had ~350 players participate

    Thursday, May 20th - had roughly 450 pilots

    Friday, May 21st - had only about 250 pilots

    Tuesday, June 22nd - Number of participants: ~250



    Saturday, July 3rd - Number of participants: ~310

    Thursday, July 15 - Number of participants: ~150

    http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1278810

    How many of you participate for these events?

    Much easier to complain on forums donchaknow?

     Singularity has 45 players right now.

    Tranquility has 33, 835 players.

    With 45 players testing the game you'd think all the bugs would be fixed by now...

    "The liberties and resulting economic prosperity that YOU take for granted were granted by those "dead guys"

  • vkaynevkayne Member Posts: 42

    Originally posted by Wickersham

    Originally posted by Comnitus

    Originally posted by Wickersham

    Saturday, February 20th - We were able to get around 400 players for this test.

    Saturday, March 20th - We were able to get around 500 players for this test.

    Saturday, April 3rd - we were able to get ~400 players this time.

    Saturday, May 15th - we had ~350 players participate

    Thursday, May 20th - had roughly 450 pilots

    Friday, May 21st - had only about 250 pilots

    Tuesday, June 22nd - Number of participants: ~250



    Saturday, July 3rd - Number of participants: ~310

    Thursday, July 15 - Number of participants: ~150

    http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1278810

    How many of you participate for these events?

    Much easier to complain on forums donchaknow?

     Singularity has 45 players right now.

    Tranquility has 33, 835 players.

    With 45 players testing the game you'd think all the bugs would be fixed by now...

     I don't pay to test, I pay to play.  They want more testers, eliminate the monthy fee for those testing until they can figure out wft is wrong.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Wickersham

    Singularity has 45 players right now.
    Tranquility has 33, 835 players.
    With 45 players testing the game you'd think all the bugs would be fixed by now...

    Maybe they need to hire more than those 45 people...oh wait...

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by Wickersham

    Saturday, February 20th - We were able to get around 400 players for this test.

    Saturday, March 20th - We were able to get around 500 players for this test.

    Saturday, April 3rd - we were able to get ~400 players this time.

    Saturday, May 15th - we had ~350 players participate

    Thursday, May 20th - had roughly 450 pilots

    Friday, May 21st - had only about 250 pilots

    Tuesday, June 22nd - Number of participants: ~250



    Saturday, July 3rd - Number of participants: ~310

    Thursday, July 15 - Number of participants: ~150

    http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1278810

    How many of you participate for these events?

    So it was 3.5 months later not 3 months later, im sorry ccp was slower to respond than i had originally stated.

    So what do we see here lots of testing , like that will fix it.  Did they excluded the no loads and crash from the fps , You bet they did (my assumption). So how many were actually there, well they didn't report that, only how many they started with.  The odd thign is the first test had the best results, so lag got worse thats crazy, in fact its results are amazing commapred to the rest so amazing i can hardly believe them. You know at that point their stand was it wasn't that bad. (as people always lagged in massive pvp battles). I mean over 10 fps was lost between 3-4 months with the same size groups. Thats crazy. Laster i see improvements in fps oh , yeah with half the players and server node crashes (which those peopel now have 0 fps).

    So uhh whats your point? For the last few tests look at the post , its like idiocracy. The uhh Sh*ts all like messed up and stuff, but no worries man, its supposted to be bad. (in the hyper link)

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • WickershamWickersham Member UncommonPosts: 2,379

    Originally posted by vkayne

    Originally posted by Wickersham

    Originally posted by Comnitus

    Originally posted by Wickersham

    Saturday, February 20th - We were able to get around 400 players for this test.

    Saturday, March 20th - We were able to get around 500 players for this test.

    Saturday, April 3rd - we were able to get ~400 players this time.

    Saturday, May 15th - we had ~350 players participate

    Thursday, May 20th - had roughly 450 pilots

    Friday, May 21st - had only about 250 pilots

    Tuesday, June 22nd - Number of participants: ~250



    Saturday, July 3rd - Number of participants: ~310

    Thursday, July 15 - Number of participants: ~150

    http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1278810

    How many of you participate for these events?

    Much easier to complain on forums donchaknow?

     Singularity has 45 players right now.

    Tranquility has 33, 835 players.

    With 45 players testing the game you'd think all the bugs would be fixed by now...

     I don't pay to test, I pay to play.  They want more testers, eliminate the monthy fee for those testing until they can figure out wft is wrong.

     You can play on the test server and from what I've read it has less of the issues that ya'll are crying about.

    I think we've found the reason why the fixes are slow to come and what a surprise it's not CCP that's the problem.

    If you all care so damn much about this game you'd help CCP help you fix the problems that you face in the game.  As it is, at any given time, only 0.13% of Eve players actually care about fixing the game and yet you all scream that it should be CCPs top priority!

    "The liberties and resulting economic prosperity that YOU take for granted were granted by those "dead guys"

  • MokweeMokwee Member Posts: 286

    Ive played eve for years and havent payed my own money with the exception of character transfers for about as long. Its getting to the point of I dont care if its a p2p game and I can play it for free. The next great mmorpg game is going to be a f2p. I for one am tired of eve. On top of all this its blatantly obvious CCP is on the wrong course and will be for years to come.

     

    Im debating on starting up my wow account. Its been inactive a while but at least I have an 80 B-Elf Warlock and I know some changes have happened since I quit. Fallen Earth is crap from what i read. So is pretty much anything else. I think Im just a sour gamer much disappoint in the current state of mmo's.  CCP should just add another C too pay homage to the motherland apparently because they care about the small people about the same.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Wickersham

    You can play on the test server and from what I've read it has less of the issues that ya'll are crying about.
    I think we've found the reason why the fixes are slow to come and what a surprise it's not CCP that's the problem.
    If you all care so damn much about this game you'd help CCP help you fix the problems that you face in the game.  As it is, at any given time, only 0.13% of Eve players actually care about fixing the game and yet you all scream that it should be CCPs top priority!

    You are a bit confused here... It is the players paying CCP to fix the lag, no the other way round thus it their responsibility.

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216

    Originally posted by MrJigglypuff

    Originally posted by batolemaeus

    That wasn't exactly worth slashdotting tbh.

     if lag was taken more seriously by CCP.

     ROFL.... thanks i needed a good laugh. Looking at the mass test turn outs, it looks like the community takes it less seriously then CCP.

    EDIT: oh, looks like wicker beat me to it ... next time i'll read the whole thread. But with the new thin client working and the 8-12 devs working on lag, they are taking it very seriously. It just isn't something that can be fixed in a day.

    image

    Playing: EVE Online
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  • WickershamWickersham Member UncommonPosts: 2,379

    Originally posted by Gdemami

     




    Originally posted by Wickersham



    You can play on the test server and from what I've read it has less of the issues that ya'll are crying about.

    I think we've found the reason why the fixes are slow to come and what a surprise it's not CCP that's the problem.

    If you all care so damn much about this game you'd help CCP help you fix the problems that you face in the game.  As it is, at any given time, only 0.13% of Eve players actually care about fixing the game and yet you all scream that it should be CCPs top priority!

     

     



     

    You are a bit confused here... It is the players paying CCP to fix the lag, no the other way round thus it their responsibility.

     One of us is confused about how MMORPGs work and it's not me; perhaps you can just stick to single player games from now on - ok fella?

    "The liberties and resulting economic prosperity that YOU take for granted were granted by those "dead guys"

  • mklinicmklinic Member RarePosts: 2,012

    This reminds me of the gate jump bug that occured a couple expansions ago. Basically, you had a seemingly random chance of jumping into a system and not loading. You would just see the same couple frames over and over again and would not be able to jump to the next gate or move in any direction, but you could still chat and such. The "fix' when it happened, was to close out the client and restart. Naturally, the consequences of this varied depending on the security of the system it happened in.

    This went on for a while and CCP main line was that "we cannot reproduce the error". People posted debug logs and still "we cannot reproduce the error." Finally, after a few days of a very vocal community, CCP posted that there may actually be a problem and proceeded to put a patch out there pretty quickly. It seems to me that the community has a pretty good track record of helping CCP sort out bugs that should not have made it through the QA process in the first place.

    Don't get me wrong, mistakes happen and bugs will get out there, but to say that a patch not being developed/deployed in a timely fashion (which is of course subjective) is the customers fault is just a bit off. In fact, better then logging into a test server, I just give them $15 a month to sort this stuff out. :)

    Again, I say this as a fan of the game and, while lag is an issue, I can certainly entertain myself in other activities that are not as impacted. I just am not to fond of recent communications on the issues (i.e. the Spatial Distorion, CSM minutes, follow-ups).

    -mklinic

    "Do something right, no one remembers.
    Do something wrong, no one forgets"
    -from No One Remembers by In Strict Confidence

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Originally posted by Wickersham

    Originally posted by Gdemami

     




    Originally posted by Wickersham



    You can play on the test server and from what I've read it has less of the issues that ya'll are crying about.

    I think we've found the reason why the fixes are slow to come and what a surprise it's not CCP that's the problem.

    If you all care so damn much about this game you'd help CCP help you fix the problems that you face in the game.  As it is, at any given time, only 0.13% of Eve players actually care about fixing the game and yet you all scream that it should be CCPs top priority!

     

     



     

    You are a bit confused here... It is the players paying CCP to fix the lag, no the other way round thus it their responsibility.

     One of us is confused about how MMORPGs work and it's not me; perhaps you can just stick to single player games from now on - ok fella?

     

    Well I just checked my credit card statement and I see a lot of me paying CCP and not much of them paying me, so maybe you're the one that's getting a little confused here. Either that or their billing department.

    Meanwhile, in the 21st century, some companies develop testing tools rather than relying on the customers to do it for them.

    Give me liberty or give me lasers

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