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Star Wars: The Old Republic: Quests & Companions

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Comments

  • droinidroini Member Posts: 73

    If it had a 20 dollar a month Sub. I would see it  been played till all class was Beat then u would be playing with a couple thousand ppl and would not have that many update's. It would be another SWG a Dead MMO that is fighting for life with maybe 5 servers running. Greed is not the way to pick up subs. Seeing as they want to have a wide playin field that is why they didn't make it Real life Fx and did the Wide Fx field so not only the 4K + Pc could run it. Don't get me wrong I will be Running it on HIGH down the board. 

  • donjuanamigodonjuanamigo Member Posts: 256

    i absolutely cant wait for this game to come out!!!! im going to play this game so damn hard my computer is going to melt.

  • KaoRyxKaoRyx Member Posts: 68

    Originally posted by Elikal



    "...if your group leader decides to kill the Captain although you’ve argued against it in the dialogue, instead of getting darkside points for killing him, you get instead, lightside points for arguing against it. “The puppy is still dead,” said James to much laughter. “But you don’t take the fall for it."

     

    THIS will be the main reason why people will NOT group. Just saying. Points or not. We know decisions bite back, even when you dont get bad points, we know the game memorizes decisions. Its still a huge chance for grief and pain, whateveryasay.


     

     

    What they're mentioning in that quote is a situation in a "Flashpoint" (aka Instance). Flashpoints can be repeated (as the author mentioned, and as was discussed during the panel). Thus, people can repeat a Flashpoint to achieve the desired outcome should it matter that much to them. So this will not affect people's decisions to group.

     

    Someday we'll all look back on the age of computers - and lol.

  • KaoRyxKaoRyx Member Posts: 68

    Rather than join in with the argument over the duration of the story in this game, I will instead make a note about value:

     

    Over a million people paid ~$50 for KOTOR. The box sales of most MMOs come with a free month. If the people arguing that TOR will be beatable in 30 days, then play for 30 days and cancel sub. If you succeeded in beating all the stories. Congratulations! You just played 8 games and only paid $6.25 for each. What are you complaining about?

     

     

    I, of course, wouldn't want to bring up the point that TOR will be an MMO and thus will have an economy, social atmosphere and competitive evolution that single player games don't have (which typically adds HOURS to gameplay time). Lordy me, no! I would never!

     

    I lied before... I do want to join in on the debate of game length. =P


     

    It may be worth noting several factors regarding the game-completion time for KOTOR with respect for story-completion of TOR. Bioware may have announced that there will be a story-line the size of KOTOR, but if I may read into this as a literal definition, that would imply that completing the "single-player story elements of the game" will take roughly the same length of time as completing KOTOR in it's entirety. If I may further read into this, taking into account my experience with other MMOs, this would suggest that the additional content is not factored in this time frame. Now, making the connection as I have, and continuing to take into account my prior experience with MMOs, I reach this conclusion: The main story line alone may very well not take you to Level-Cap without outside assistance (i.e. grinding? Flashpoints? Warzones? World Arcs? who knows!?). Thus, the 30 hours it took to complete KOTOR will not take you to level cap in TOR despite having a similar amount of Story written for it.

    I would like to postulate that players who were exclusively interested in the story and would play nothing else may come to another unfortunate conclusion. If my hypothesis turns out to be correct, and the story alone will not bring you to level cap, then it is also possible that players may come across a quest in the story line which they are not a high enough level to complete. Thus their story line must be post-poned while they acquire the necessary gear and/or levels that will allow them to complete the next step in their quests. Thus, should my theories pan out, it could be possible for a 30-hour story to result in far more than 30 hours of play-time.

    Of course, I have made a lot of assumptions here, but many of these assumptions are based on experience with previous MMOs. One may never safely assume that a new game will follow in the footsteps of History, but at this stage in development it's all presumptions anyway, and I chose to make mine based on historical consistencies rather than arbitrary beliefs, stone-headed assumptions, or unlikely situations.

    Someday we'll all look back on the age of computers - and lol.

  • ScotScot Member LegendaryPosts: 24,273

    Players are lazy, if they have to do something again to get the result they want, they will stay single, which will impact grouping. If that does not happen too much, they will certainly play flashpoints on their own.

  • herennowherennow Member UncommonPosts: 70

    Way to go Carolyn!

     

    Thanks for all the exciting new info.

  • IllyssiaIllyssia Member UncommonPosts: 1,507
    Originally posted by bigsmiff


    Originally posted by jrs77

    Lots of storytelling and quests is all fine with me, but...
    ...where's the playerdriven content?
    Where's the guild vs. guild warfare, territorial conquest, ressource harvesting, crafting and economy?
    This game sounds like there won't be any content for large guilds, but only some 5-man groups.
    Where's the possibility for my guild to stay neutral and don't align with either side and claim a little area of Alderaan for my own business?
    Sorry, but storytelling and a playthrough with various classes is better be played offline. I don't need a monthly sub for that.

     I agree with this. I like Dragon Age and Mass Effect if I play console games. I can't see that style working for an MMO. I had really high hopes for ToR, but I have decided to look elsewhere now.

     

    I think you're being a bit negative since most mmo, let's use WoW as an example, have story and concentrate on smaller groups for instanced dungeon content. I also think when we get nearer to the games release you will have a better idea of the full extent of the game and how the massive multiplayer gameplay actually works out. For now the emphasis on story telling tells me there will be enough game to make the purchase worthwhile.
  • LizanteLizante Member Posts: 182

    Originally posted by Nifa

    Thanks for the article.

     

    Now for a moment of nerdrage...please learn to spell Mandalorian, Alderaan and Consular before writing any more about Star Wars.

     

    But I do love your hardware reviews.

     That's the one annoying thing about MMORPG -- here, an editor actually reading through and editing an article for spelling, grammar and content hasn't happened for years. 

     

    Thus, every article has errors that could have been easily corrected had the editors actually did their job.

     

    I've mentioned this before, but was dissed as "picky" and told something like "that's the way the author submitted it .."

     

    Hey, whatever.  Edit the damn thing -- not only is it an editor's job, it's the professional thing to do and props this site's credibility.

  • hogscraperhogscraper Member Posts: 322

    Originally posted by goingwylde

    Originally posted by wfSeg

    I want an in-game companion like HK-47, and hope he doesn't try to kill me :P

    Your death will be swift, meatbag. 

    ^^ This made me literally LOL. 

    As for the 'not being able to switch sides' they better not!  The second you decide to make it possible for people to jump ship in a pvp game you make it so that the cowards will always win. If they make it so that all pvp is small scale even number battles, instead of open pvp, then I wouldn't mind them letting you go through some painfully long, complicated process to join the other side as a level one character of the corresponding class. But that's about it. Especially in the realm of dark versus light. The powers are not compatible and there is no logical reason a Sith Master could somehow become a Jedi Master. He could become a really nice Sith Master on his way to becoming a padawan learner and that's about it. You can't have the rage necessary to be a sith and still be a jedi. Same for the jedi. They use totally different techniques to learn their powers. I could see letting them keep their crafting skills and ship but everything else would have to go. They would also have to make it so that it was a one shot deal. The other side npc's would permanently hate them as well. Do that and I might be ok with switching.

    This game looks totally badass, though!

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