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I miss standing in the Prancing Pony playing my ballads... It is actually one of the things I really miss about playing MMORPG's. Last year I have mostly played other games, like FM2010.
Right now I am playing Romeo & Juliet here on my PC... and I get these fantastic flashback from when I used to stand in the bar playing songs like these on my Lute...
Maybe it is time to resub my account, then ride to the Prancing Pony to entertain?
*sniff*
*When we made love we used cry*
Make us care MORE about our faction & world pvp!
Comments
I miss having fun.
I miss playing games with many dynamic roles to play such as , puller, tank, off tank, CC, buffer, debuffer, healer, support.. I miss playing a variety of hybrid classes like my days in EQ1.. I miss open world unlimited cap raiding.. The more you can bring to the fight, the better..
I miss the community and grouping together. EQ1, logging in to the Dreadlands and finding a nice group outside Karnor's pulling Giants and Spiders then running like hell when Gorenaire is accidentally pulled near to the camp. Playing a Bard before PoP, travelling from Qeynos to Freeport and giving people heading the same way a 'taxi ride' with bard speed. Working together to complete epic quests, travelling across planes and fighting tough bosses just to help someone you've never even met gain an incredible item and getting that warm fuzzy feeling for doing so.
I miss great communities and people working together because they want to help, rather than for selfish reasons. What happened to those days?
I miss my own innocence and inexperience. The days when I was excited to be in a new world, when i didn't understand the mechanics of things and just focused on what my character should do. Like i always say, it's less that MMOs have changed and more that it's me who has.
I do miss the days when every new game seemed to be completely different rather than games developed today that are 90% EQ2/WoW + 1-10% of original design at most.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
I miss when death meant something
I miss being terrified to run across the East Karanas at level 6 because I might die and be unable to get my leather armor
I miss that I had to fish and farm rats parts for HOURS just to buy a piece of leather armor.
I miss being terrified when I died in the lava in Solusek's eye because I always thought that dieing in lava meant you lost your corpse and your equipment. I miss the fact that I played there for HOURS every day, with that constant fear always present.
I miss when you actually had to group well, not just group, but do it well. You had to know how to pull properly, what classes should pull in what situations. You had to know how to heal and nuke and manage aggro.
I miss the community
I miss when I was new to these games. Even a re-release of EQ1 at the beginning wouldn't be the same... but it would be damn close.
I miss the freaking games being HARD to play well. Everything these days is so painfully easy it just gets real old, real fast.
I know this probably sounds crazy, but I actually sometimes miss sitting around camping mobs in one spot. I get so tired of constantly running around, clear across the zone or the world, to turn in a quest or pick up another one just to have to run all the way back. I'm tired of running the same dungeons over and over and over again.
Sure, I could just sit and camp a group of mobs all day by myself, but I liked hanging out with other people and shooting the shit while the tank pulled our mobs to us. There was a constant flow of people. As one person left, we'd have to check the LFG status to try and find another one. Sometimes the area we were in was so popular there was waiting lists. I sometimes miss those days, I do.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I miss when things like race, class, stats, and skills actually mattered.
Now days MMOs are like the special olympics, everyone's a winner.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Open world PvP, stealing mechanics (to be fair, UO only ever got it right), and open world housing. I guess what I'm really saying is, I miss when open world games were in the limelight.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
I would say stats matter more than ever in some games. Gearscore, anyone?
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I miss the ability to commit to one game, now there are so many beta's around you can endlessly hop around.
I miss the beginning days of MMOrpg when developers took the risk of trying something new (and not a copy of).
I miss the days when we didn't live in F2P-hell.
Aye I also miss the feelin I had my first day in EQ1 and the following years.. Makin a woodelf ranger as oh so many others .
Starting out in the wooden city of Kelethin hunting rats and wasps, and later on orcs. Takin the wooden lift up to town and tryin to hurry to onload your loot so you could get back with your group and ofcourse falling down, dying while tryin to save some time . Oh and yeah, actually loosing something when dying. Corpse Run FTW!
People today r to spoiled. I mean when u start calling "Death" for "Ghetto Evac" u really loose alot of the exciting feeling u can get from actually risking loosing something.
I miss running through the plotline/story/quests for the first time. Each subsequent time gets repetitive as you already know what happens.
I miss times when MMOs were a new genre without any definition and standards, so developers weren't afraid to create something new.
I miss the community.
I miss the wonder of something new.
I miss open worlds.
I miss being able to explore and not knowing where the game will lead. Boo! to rails, hand holding and "Recruit-a-friend" xp.
Gaming since Avalon Hill was making board games.
Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW, SWTOR, TSW, Tera
Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS
I miss when damage types actually made a difference. UO, EVE and Asheron's Call are games where you regularly suit with gear based on who or what you will be fighting. Your defenses and attacks are based on what you're up against. Most MMOs now it seems like the damage type barely makes a difference. In most recent MMOs, you just cycle through your hotbar with relative disregard for what you are up against. Your frost spell works the same way against a fire elemental as it does against an ice elemental.
In UO, using cold attacks on ice/frost mobs does a fraction of the damage a fire spell would do.
In AC, using slashing damage on something like a diamond golem or granite golem is pointless.
In EVE, if I am going to take on Sansha or Blood Raiders, I am wasting ammo if I'm not using EM or Thermal.
This is part of the whole 'preparing for battle' aspect of MMOs that seems to have gone the way of the dodo.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
We had real nostalgia back in my day, not this watered down stuff kids call nostalgia today.
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We used to have to sit in the snow when we played. And a mouse?! We had to use rats and live rats at that!
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Camped a mob for seven days straight once, passed out from hunger.
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We couldn't feel out butts cause they were numb from the cold and our fingers were bleeding from rat bits, but dam it! We had fun!
Well shave my back and call me an elf! -- Oghren
I miss when other MMO players knew that what they were playing was a video game, liked playing them, didn't whine like stupid arm chair developer bitches, and put this notion that their high school drop out fat fucks selves could some how possibly make a better game than the one they've obviously paid for. Or worse yet, never paid for but bitch about anyway.
Those were the days. As Archie Bunker use to day.
Really I miss open pvp and player built cities from Shadowbane most of all.
I kill other players because they're smarter than AI, sometimes.
Those players being replaced by the battle.net and fps kiddies just makes the mmorpg community feel different. I miss the old players.
Playing: Rift, LotRO
Waiting on: GW2, BP
I miss non-instanced dungeons
I miss crafting that actually made usable items
I miss Treasure maps and Net Tossing
I miss taming Nightmares to sell at Brit Bank
I miss Hanging out with guildmates during Power hour
I miss Server Wars
I miss Corpse Runs
I miss Scammers
I miss UO
I miss when people cared more about the world/enviorement/community, rather than how quickly they can get phat lewtz.
I miss the times MMORPG were an art rather than a way-to-waste-money.
What do I miss in MMORPGs that I don't get anymore?
Freedom in character development.
Depth in gameplay in other things than combat.
Crafters actually mattering and be as important in a player run economy.
Freedom in travel (no invisible barriers please). I despise Linearity.
Not being forced down a mandated "Epic Quest" line.
Better groups like in the old days of MMORPGs. Back when even PUGs stuck together for long periods. Not disentegrating at the first quest completion. Back when we actually socialized together when in the groups.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
MMO's that kinda big term. MMO(RPG) aint what they used to be cause the term is outdated.
Any game whit character stats that grow in time is called a MMORPG these days and sadly, they got the right to call it that.
games like UO,SWG,EVE should get a new term. its not a roleplay game but a vitural live game. so ermm
MMOVLG ? meaning that is has openworld design (sandbox) open character design (while swg abandont this to a degree it still is fairly open)
economic game to a degree
basicly anyting that can be done in RL. go were you like, how you like, when you like for whatever reason you desire.
I miss the community. DAoC was my first MMO, and it was the community that kept me in the game. I had never played an MMO before, I thought paying to continue playing a game was retarded. However I had a room mate in college who played EQ then switched to DAoC. He let me take his account for a spin and after one long 17 hour gaming session I was hooked.
I was a complete noob, I had played some RPGs before this but previously I had been a big FPS and RTS player. Yet the veteran community took me under their wing. They gave me gear, money, and more importantly tips, even though I never asked for any of that. I remember in those days you didnt need to go to the official website or community site to get news, if it was big it was talked about in game.
However since the advent of massively single/multi player online roleplaying game (heres looking at you WoW), the communities in games have never really been the same since. If its not the kiddies its the old timers that have turned into crusty elitist jerk offs who are just as bad, and usually worse than the kiddies. At least the kiddies get bored and move to a new game, the crusty elitist jerk offs, much like the old man in a rocking chair on his front porch waving his cane at the young whippersnappers have absolutely nothing better to do than be crusty and a pain in the rear.
Fool me once shame on you, fool me twice shame on me.