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Question for Non-EVE players and players that tried EVE but didn't stay.

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  • The_GrumpThe_Grump Member Posts: 331

    Originally posted by Teala

    This is a very simple question and would like some serious responses from the gaming community at large - but most from non-EVE players. 

     

    What is it, or was it, about the game of EVE that keeps you from playing the game?

    From what I've read it's the focus on a form of sanctioned-piracy-meets-American-Capitalism. I see enough of that in my day to day existence and how bad it really is, how we have a government run by the worst sorts of the business class and a hyper-focus on the commerical at the expense of science and the arts. I don't want to play a game like this and maybe, just maybe, the game really isn't mostly that...but from what I've read it's a played out version of the question 'what would happen if America took over the world and started interstellar space trade.'

    (1)TL:DR must be your way of saying that thinking hurts. Then again, this may explain why it looks like you responded to the post without using your brain.
    (2) It's not about community, is it? You just have nothing better to do.

  • xephonicsxephonics Member UncommonPosts: 672

    Originally posted by Teala

    This is a very simple question and would like some serious responses from the gaming community at large - but most from non-EVE players. 

     

    What is it, or was it, about the game of EVE that keeps you from playing the game?

     

    The feeling of it being a job I guess.  I don't mind mining, but mining for the sake of buying something with which i can mine more (Hulk), and then running rather boring missions just got really old I guess.  I'm not heavily into pvp (but I like when games have it, so it is not stagnant), so mining or mission running seemed about it.  And both of those felt like jobs, I work enough IRL, I don't need to pay so I can work in a game.

     

    Thought it was REALLY fun to play on lsd.

    My god has horns.... nah, I don't think he is real either.

  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by The_Grump

    From what I've read it's the focus on a form of sanctioned-piracy-meets-American-Capitalism. I see enough of that in my day to day existence and how bad it really is, how we have a government run by the worst sorts of the business class and a hyper-focus on the commerical at the expense of science and the arts. I don't want to play a game like this and maybe, just maybe, the game really isn't mostly that...but from what I've read it's a played out version of the question 'what would happen if America took over the world and started interstellar space trade.'

    No, that would just be the Caldari race. Euros would end up like Gallente, the wackos from that cult in Waco would be the Amarr, and the punk-rock movement (if left unchecked) would have spawned the Minmatar.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
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  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    Originally posted by Teala

    This is a very simple question and would like some serious responses from the gaming community at large - but most from non-EVE players. 

     

    What is it, or was it, about the game of EVE that keeps you from playing the game?

     I thought the gameplay was boring. I would have stuck around if there was some twitched based ships and combat. I can't fault the game for my prefrences, but I just kept getting bored running missions and mining and even going out doing pvp.

    --------
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  • Shadowrunn3rShadowrunn3r Member Posts: 10



    Originally posted by Teala
    This is a very simple question and would like some serious responses from the gaming community at large - but most from non-EVE players. 
     
    What is it, or was it, about the game of EVE that keeps you from playing the game?

    Used a trial a year ago and then subbed immediately because I was excited after 1 hour of the trial. My sub lasted for 1 day, during that time I had trouble completing a mission iirc in the tutorial where I had to move to an area and inspect a planet. I don't remember exactly, it could have been something else after that. Either way I couldn't complete the tutorial and I lost interest rapidly and canceled my account the next day. I would have liked to continue, but it felt like I was alone in space....stuck in the tutorial. I met someone else at the time in-game and explained my situation as best I could, and he or she was clueless too. So I gave up.
  • GTwanderGTwander Member UncommonPosts: 6,035

    @MrCalhou

    I felt the same way when I first hopped in and realised I couldn't steer or fire by reflex, but then I stuck my dick in the depth that is EVE's universe, and had a hard time pulling it back out until 7-8 months later. Still left it in there to skill up for 4-6 months once I actually got bored while playing with it.

    Writer / Musician / Game Designer

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  • uohaloranuohaloran Member Posts: 811

    It was the lack of involvement in the combat system that really turned me off. Just reading about the game gives me a semi, but I just can't actually enjoy it because of the combat system.

    If the game were built around a more engaging combat system I'd probably be permanently playing it. Everything else about the game was wonderful. My time in EVE really gave the vibe that it was merely the developers that give the players a sandbox to play in, and the players control the sandbox politics (quite literally). :)

    X-Wing VS TIE Fighter or a Descent type of combat/flying system would probably make my brain melt. I'd be in geek heaven.

  • WorfWorf Member Posts: 264

    Tried EVE but it didn't last because:

    1. Wasn't fun for me.

     

    2. A TRUE space sim allows the usage of Joystick for Space Battles.

    If I wanted to play a mouse MMO game there are plenty of those which are available from this web site.

    I have played many Space Sims... EVE is not a TRUE space simulation... nice game but not for me.

    Freelancer was a good game but it too didn't have joystick controls. My mouse skills are decent for my age (53) but I just cannot mouse turn a ship around as fast as I can with a joystick. Freelancer would have been purchased IF the dern interface would have worked for me. Basically I didn't have the fine turning agility that I could have had have with a joystick.

    Perhaps if the Space Battles allowed Joystick Controls then maybe EVE would have been played more than 2 hours.

    To make a DirectX Space Sim style game without joystick controls is frankly unexcuseable since there are plenty of Joystick Control examples for DirectX.

    ---

    I spent more time signing up and downloading EVE than playing it. The game was deleted in less than 2 hours after installing it.

    EVE is pretty... but the whole interface and fun factor just didn't work out for me.

    ---

    My full time job is Systems Analyst / Senior Software Engineer / Computer Programmer for over 32 years... so I get a lot of mousing in while designing software.

    >:(

  • elockeelocke Member UncommonPosts: 4,335

    Great atmosphere and setting. Boring gameplay and excruciatingly slow progression. I need more than click and wait combat. I also need more carrots on a stick that are realistically reachable in a small amount of play time.

    Hence why I'm looking at Black Prophecy more and more.

  • irukandjiirukandji Member Posts: 253

    Originally posted by uohaloran

    If the game were built around a more engaging combat system I'd probably be permanently playing it. Everything else about the game was wonderful. My time in EVE really gave the vibe that it was merely the developers that give the players a sandbox to play in, and the players control the sandbox politics (quite literally). :)

    I like how you put the sandbox observation; the game is really just politics in space.

    "Hurray, finally a game where I can fulfill my lifelong dream of taking emotionally dead women and finding the most financially viable means to exploit their bodies with the ultimate goal of making them Hugh Hefner's personal furniture."

  • MMOman101MMOman101 Member UncommonPosts: 1,787

    The reason I never played EVE is because it seems like the MMO equivalent to watching golf. 

    “It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”

    --John Ruskin







  • EvileEvile Member Posts: 534

    I played EVE for 3 years, and left about a year ago.

    What caused me to leave?

    I felt like I needed a in game day job just to undock in anything decent. Ships are crazy expensive and insurance does not cover much for the higher tech ships. It gets old after time constantly needing to work for cash to play the game. 

    Sure I could have spent time playing the market, mining, trading, politics, but I was only into being a combat pilot. I was never able to make the funds enough to fly my best ships into pvp regularly.

    My best ship is still docked in station where I ran my boring-as-hell missions to build my cash back up after wars. I just couldn't run another blasted repetitive mission. bleh

    EVE still is a solid MMO, I just don't have the time for a game that needs a in game day job.

    image

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Originally posted by Evile

    I played EVE for 3 years, and left about a year ago.

    What caused me to leave?

    I felt like I needed a in game day job just to undock in anything decent. Ships are crazy expensive and insurance does not cover much for the higher tech ships. It gets old after time constantly needing to work for cash to play the game. 

    Sure I could have spent time playing the market, mining, trading, politics, but I was only into being a combat pilot. I was never able to make the funds enough to fly my best ships into pvp regularly.

    My best ship is still docked in station where I ran my boring-as-hell missions to build my cash back up after wars. I just couldn't run another blasted repetitive mission. bleh

    EVE still is a solid MMO, I just don't have the time for a game that needs a in game day job.

     Just FYI: I'm too dumb to do market trading and such, so I have to make my ISK by ratting. If you have access to 0.0 space with hub upgrades, money pretty much falls from the sky. I'm talking 60-70M/hr doing anomalies, and you'll also get 5-10 faction BS and 0-2 high quality escalations a week. Havens & Sanctums are a money tree. I spent a little over a month mostly ratting and I made enough ISK to buy 26 PLEX and still have 3 billion ISK left over. I actually stopped because I just dont need any more ISK.

    Log in, make 70-100 mill or so in the 90 minutes it takes for stuff to get started, dock up, join fleet and go. If I lose my ship, hey who cares, I already made enough ISK tonight to pay for it anyway. If I dont lose my ship, I'm up on the day. If nothing much happens PvP wise that day, I will be 200-300M up on the day. Add in an average of half a bill a week from plex loot, and you can easily see how I managed to make 10 bill after ship losses.

    Anoms: Your ISK making problem solved. So if that is all that was keeping you out of the game, there you have it.

    PS It costs about 2 bill and 2-3 days solid effort by 2-3 players to get a system upgraded to level 5. A well tended upgraded system can easily support 3-4 players continuously killing BS-heavy spawns.

    PPS Bring ammo. I can easily burn through 50k Fusion L in a solid night of anom-whoring. I envy the guys in Blood Raider space, able to use Multifreq L.

    Give me liberty or give me lasers

  • Squal'ZellSqual'Zell Member Posts: 1,803

    i play eve and i enjoy it a lot. 

    form reading these 3 pages, i can come to one conclusion for all arguments (except 2)

    not enough time in the trial.

    at some point you realize skills are not important. ( i would say that takes about 6 months) if you specialize you can catch up. i have 20 million SP, and someone with 3 million SP with mining 5 catched up to me in mining.  OR i have 10 million dedicated soley on capital shipsand 10 million in everything else, someone with 10million so total dedicated in battleships just catched up to me in sub capital warfare.  

    the "boring" "nothing happens" mentality, (i would say 30-60 days depending on what corp you joined, 0.0 alliance or high sec mining)

    space is bland, (well i have seen some gigantic structures like drone hives, or sleeper complexes or blinding nebulae. ( i would say 30-60days (depending on which corp you joined)

    pain to replace a ship (60 -90 days) getting isk in 0.0 (if you are in an 0.0 alliance) is like taking candy from a baby. i have my own fleet of ships in a hangar. if i lose one i can easely replace it

    movements: you are flying capital sized ships (not to be confused with capital class ships like carriers and dreads) you would not pilot the enterprise (from star trek) with a joystick (except for that 1 episode that made absolutely no sence)

    others- non consentual pvp or lack of solo play , well then eve is not made for that type of play. (eve is not for you)

    --

    but i will agree on 2 of them,

    1. to really play the game you have to dedicate yourself to it. casual gamers will tend not to play this game. or find something else that caters to casual play other than trading or repetitive pve missions there is not much else that will keep your wallet filled to keep up with the non consentual pvp.

    2. ui god i hate that UI BLAAAHHH nuf said.

    image
    image

  • HornitosHornitos Member Posts: 38

    I've tried EVE 4 times and played a total of maybe 7 months.   

    First time I did the trial and quit immediately after discovering no joystick support. 

    Second time I did the trial and quit after 1 week because I figure no game should have that high of an initial learning curve (I hate spending hours of time googling info that should be in the game).

    Third time I actually subbed and played for about 3 months, joined a low-sec privateer corp within the first week and tried to get involved but the game just wasn't drawing me in so I quit for another MMO relase. 

    Fourth time time I putzed around in high-sec for about 6 weeks until one night when I lost a freighter on auto-pilot in high-sec.  Ya, I know it's my fault for leaving the ship on auto-pilot but it gets pretty boring making 18 jumps.

    What kept me coming back and hoping for a different experience was the sandbox feel.  At first I felt like a game saying it was 'sandbox' was just a poor excuse for lack of content from the devs but it seems to work well in Eve.  Ultimately it's just the lack of control over my avatar and controls that feel like Excel.

    Anyway, to some it up - playing the game to me was like navigating an Excel spreadsheet in space.

     

    Curious thing about Fallen Earth, I kept saying to myself 'If it was more like EVE they'd have a winner here'

     

  • immodiumimmodium Member RarePosts: 2,610

    Originally posted by Teala

    This is a very simple question and would like some serious responses from the gaming community at large - but most from non-EVE players. 

     

    What is it, or was it, about the game of EVE that keeps you from playing the game?

    It just didn't feel like a game. Most games I play there is a purpose to it. Either to win or have some goals set out for me to complete. EVE is to close to having a second life than a game. I say this but I do find the idea compelling. I think the biggest part that turned me away was the lack of engrossing PVE content.

    image
  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Played for a month, quit because I realized I didn't want to spend more than about an hour a day ingame (something that might have changed once I got some skills built up, but I'm not going to pay a sub to wait to want to play often enough to make it worth the sub). 

     

    This is a game I would resub to in an instant if:

     

    1.  I had extra money for a second sub.

     

    2.  I was in school again.  EVE will be the perfect game if I ever get back to school.  Clicky on asteroids.  Study.  Haul back to station.  Rinse, repeat.  Maybe do a bit of station trading.  Run a mission once in awhile.  Go mine some more (while studying).  Travel to different stations to system trade, haul goods, and explore (while studying).  

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • djmtottdjmtott Member Posts: 177

    Time to travel... takes too long to get from one place to another. 18 jumps? 30 jumps? jeez... During that time I end up watching TV and eventually the TV wins because it's more entertaining and EVE gets turned off.

    Skills... I like how skills mature over time, but I think it takes too long. After a week or two of getting the lower skills trained up it takes a day or longer to get a skill raised, and it just feels tedious.

    Avatar... not having a guy walking around feels strange. Been looking forward to the update that lets you walk around the stations, but it feels like that's been in development since 1984.

    Brutality... It seems like I was always dirt poor when playing, and the idea of just losing my ship and items if I were to die seems like an end-of-the-line experience. If I were to lose my ship I'd get pushed back to square one.

    On a personal note, I see people describing awesome experiences in EVE, and it'd be cool to get in on that, but it seems like every time I try to play the game I can never hook up with the right people with similar interests.

  • dave6660dave6660 Member UncommonPosts: 2,699

    Originally posted by djmtott

    Brutality... It seems like I was always dirt poor when playing, and the idea of just losing my ship and items if I were to die seems like an end-of-the-line experience. If I were to lose my ship I'd get pushed back to square one.

    The first few times you lose a ship it can feel like a major setback.  After you lose your 20th ship you won't even flinch.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • jdnewelljdnewell Member UncommonPosts: 2,237

    The game is not new player friendly at all. Everything from the community, the UI, controlles, ect.

    Plus it almost seems like the players of EVE dont want any new players in the game. People prey on new players lack of knowledge about the game to gank, rip off and generally go out of the way to run em off.

    At least with me they accomplished their mission.

  • SovrathSovrath Member LegendaryPosts: 32,780

    Originally posted by jdnewell

    The game is not new player friendly at all. Everything from the community, the UI, controlles, ect.

    Plus it almost seems like the players of EVE dont want any new players in the game. People prey on new players lack of knowledge about the game to gank, rip off and generally go out of the way to run em off.

    At least with me they accomplished their mission.

    My thought is that anyone who would be part of the possible eve demographic wouldn't be bothered by being ganked, destroyed, scammed, etc because they would be looking for that type of game.

    The players who are interested in joining a group and battling other players in politics, economics, combat, etc won't be dissuaded by that type of play and will thrive on it.

    For everyone else who looks at EVE's beautiful graphics and open universe game play but who do not have that type of temperment, then  of course they won't want to stay.

    being ganked is only ever a problem if you hate being ganked.

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  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by jdnewell

    The game is not new player friendly at all. Everything from the community, the UI, controlles, ect.

    Plus it almost seems like the players of EVE dont want any new players in the game. People prey on new players lack of knowledge about the game to gank, rip off and generally go out of the way to run em off.

    At least with me they accomplished their mission.

    You need to learn all the scammer and pirate tricks. If those guys didnt do that shit you would get completely owned when you had real isk.

    Would you rather get flipped, robbed and raped  as a new pilot in a frig or taken for everything when you've accumulated millions or billions in assets?

    No neither isnt an option.

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  • goblagobla Member UncommonPosts: 1,412

    I've played EvE for about a year in total. I still think it's a great game and it ranks #2 on my list of greatest MMOs, with #1 ( Guild Wars ) arguably not even being an MMO.

    The two things that caused me to cancel my subscription were just the sheer amount of time you had to spend in-game doing nothing. Travelling from hub to hub meant an hour of doing nothing. PvP meant hours of either gate camping or roaming before finding any enemies that you'd be able to have a decent fight with. Dying meant an hour of time spent getting new ships, mods and implants either to replace the lost ship or the stock you keep.

    In addition to that it was simply impossible to do anything fun or worthwhile when alone. Solo PvP in too big a ship and you get caught easily by a gang. In too small a ship you can't take anything on. Solo mission running is really no fun at all as are most other things you can do solo in high sec ( not including the plan interaction which I haven't tried. ) and in low or null sec solo just means that sooner rather then later you'll get ganked.

    In a group of dedicated players with sufficient preparation EvE offers an unrivaled game experience. But getting the group and preparations together simply takes way too much time for my liking. I don't need instant rewards and quite like working hard for something. But EvE in the end seems to be an equal measure of hard work and waiting for other people to get their stuff together. And after a year of playing I simply got tired of waiting.

    We are the bunny.
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  • ShodanasShodanas Member RarePosts: 1,933

    I played the 14 day trial of EVE. Did i like it? Oh yes! EVE has much to offer to the person who invests the needed time, which brings me to your second question. Time. I simply don't have much available at the moment. My daily schedule allows nothing more than a casual approach to an MMO title. So i returned to the MMO which is the casual king these days and yes, you guessed it right. WoW.

  • sdeleon515sdeleon515 Member UncommonPosts: 151

    Originally posted by Rockgod99

    Originally posted by jdnewell

    The game is not new player friendly at all. Everything from the community, the UI, controlles, ect.

    Plus it almost seems like the players of EVE dont want any new players in the game. People prey on new players lack of knowledge about the game to gank, rip off and generally go out of the way to run em off.

    At least with me they accomplished their mission.

    You need to learn all the scammer and pirate tricks. If those guys didnt do that shit you would get completely owned when you had real isk.

    Would you rather get flipped, robbed and raped  as a new pilot in a frig or taken for everything when you've accumulated millions or billions in assets?

    No neither isnt an option.

    I think that's what makes EVE the "special" success it is. No other mmo do you get ppl roleplaying as you do in EVE. Wanna be an a@@hole, you can be! Carebear? EVE has room for that too! I think what keeps EVE is the fact that it really is up to you and what you make of it. The initial learning curve IS high, but unlike other games, the overall learning curve IS lower. Most ship improvements are based of set principles (ie. use this lens if fighting this ship or in this situation). So it gets be straightforward. 

     

    But I also think that whole "EVE is what you make of it" feel deters ppl at times. Its like your in a game but without any guide or direction and while this is okay for some, a good number of ppl do dislike that quality. 

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