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When some of us were yelling that the devs wasted on Lotro on of the best opportunities to make something similar AT LEAST to wow's lvl and quality ,compete in player's base numbers (subs)some others were getting frustrated and yelling NO! Lotro must be pve ! no pvp at all! there is pvp at lotro already (the monster thingie) ,,,
Now we are getting justified cause very few players left to play lotro and it went free EXACTLY like DDO.
Is it the I told u so speech? Is this the point? No! ofc not.
But when some of us are yelling that improve this in this game ..improve the other thing in the game, add this and that ,when some of us are more demanding from the devs ,cause we simply are used from 90's decade games that their developing wa sbased on gameplay as primary focus of the devs,some other ppl just respond like: if u dont like the game move on! or Troll! or get a life. Point is as long as the players community doesnt demand more things these shitty games u are going to get from them ..no serious work from them, minor imagination and creativity low lvl gameplay etc etc
And what they had to do in order to make lotro on of the biggest mmorpg's success? Just create 2 sides exactly like the tolkien's book.good (humans ,elvs ,dwarfs ,hobbits) bad (orcs ,wraiths ,goblins ,evil subrace of men men) some starting areas ,free world pvp,sieges of town and cities etc etc.They had the setting ready,in their hands a great opportunity to deliver something better than wow in gameplay ,addiction ,immersion and quality.What could be more ethistic than be a part of a roaming land shaked by wars beetween orcs and humans in tolkien's middle earth!!! But no they didnt .. And u know why? Cause it required a lot more work from them .Work in races, classes ,areas designing,loads of quests, dungeons ,pvp balance on classes etc etc etc And their excuse for not making all these to the community was that they desided that the game should be pve oriented....
L O L TO THEM
P.S. The funny thing is that many ppl from the player's community buyed their excuse for not making the game pvp too....
P.S. The above comments does not involve only Lotro but DDO and AOC as well cause both of them had greta settings behind them to make major blockbuster succeess but u know why if u read carefully the text above.
Comments
Lotro's biggest problem was that Turbine was making the game.
And the community is still buying into what Turbine is selling.
WOW isnt great because it has 12 million players. WOW has 12 million players because its great.
Reading that made my head heart. I hope english is your second language.
Turbine has been successful with DDO going free to play, it makes sense for them to adopt a similar model with LotRO.
not me, i pretty much ditched that game along time ago.
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Good luck to them I say!
While I agree with the OP saying that both LOTRO and AOC were dissapointing given the depth and richness of their intellectual property, I disagree with the parts that seem to be saying "be more wow-like."
Oh and Turbine can make great games! Just look at Asheron's Call and . . . . . well, Asheron's call!
Which Final Fantasy Character Are You?
Final Fantasy 7
You can't take a game that is designed solely for PvE and FORCE open world PvP on your player base just because a handful of PvPers are screaming because they feel the need to gank. It simply isn't reasonable.
Open world PvP games generally fare poorly after the first few months. (WAR/AoC anyone?) Why? Open World Ganking. That's all they offer. There will not again be another WoW-sized success in MMOs. The market has been flooded and there are simply too many options for players to be willing to spend an hour trying to log in anywhere. As such, those who develop games and maintain servers need to adjust their revenue model to suit their populations and player base and try to be profitable.
You are not being justified for their change of business model. It's an aging game, and this is very likely needed (just like DDO) to keep it financially viable.
This game was successful for much longer than it would have been had Turbine decided to change it up to satisfy the PvP crowd.
Very few players left to play....
Must be the reason they are opening new servers and have hired more community and support staff.
So, what particular brand of tin foil is your favorite?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
When a game is going well in subs there is no reason for it to make it free. If a game goes free it means it goes lower and lower in subs and they make it free to attract more peeps.
That is not true. LOTRO is going free simply because they saw how successful it was with DDO. I really think it is more of a large free trial.
i believe a game without good pve is poor. I also believe that a game without pvp is poor as well.
They designed lotro solely as u say for pve yes. My point is they shouldnt.
Open world pvp as u say may failed in some games ,yes as u say in aoc /war but that means they didnt do it to work right and it doesnt mean it cant be done in the right way to work fine.
You allso say there wont be any other huge success in sales subs . Yes as long as devs like turbine keep making low quality products i agree there wont be. But thats also my point Lotro had the potential lore etc to make a grand game .
Wow is an aging game too but it keeps sellling and increasing subs instead of decreasing. Turbine did same thing to ddo (pure pve and even worst not even a solid world to explore but just instances) so y it makes sense to go free as well as Lotro.
If lotro had 2 factions and was made carefully it hit could wow in sub numbers in my opinion.
P.S If wow had only pve like Lotro it would have the same fate sooner or later . And thats a fact.
Do you have any sources as to what the population was before F2P was announced or a source to how many left after the announcement?
WOW isnt great because it has 12 million players. WOW has 12 million players because its great.
I think you don't quite grasp what Turbine is doing here. Their games are hybrids. Both pricing models are available. It's one thing to believe something because you don't know the facts. It's another to be told the facts and still choose to believe otherwise.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
While I agree there is no need for open world pvp in LORTO Turbine could have added some pvp battle grounds like WOW has and expanded the content for the monster players. There are some very good reasons for expanding the monster player content and adding BG's to LORTO as in there is no other game where you can play a Warg or a spider on the market right now. IMO LORTO is the best pure pve game on the market hands down anyone interested in a rich pve experience or role playing would be a fool to go anywhere else.
That said there is one part of the mmo market that should stay away for LORTO and that is the pvp'ers because the pvp in LORTO is the worst out there. Turbine has done nothing with the pvp part of the game in years while there is a lot of things they could be doing with it nothing has been done at all. You would think Turbine would try to expand their market base by appealing to the pvp side of the mmo market but they haven't done so.
There will be no other pvp types in LOTRO..because please, I might not know the story of The Lord of the Rings, but where is there PVP other than fighting the monsters for control of something or to throw the ring into the fire? Also, F2P players can't even do Monster Play, it is only for VIP. They can be Freeps not Creeps.
The reason they didn't allow players to play evil players is because the owners of the IP wouldn't let them. What they PVP they put in was to try and appease those few players who wanted to compete directly against others without upsetting the rights holders. It's as simple as that.
I don't get what people are complaining about with AoC either, the only major downfall of that game was that it had a bazillion bugs. I played at release and thought other than that the pvp was quite fun.
They were slow to pick up the pace and get with it, I agree.. but other than that I think Turbine are probably the only Big name dev studio that still has an ounce of respect.
Look how bad Cryptic are at the moment.. then there is SOE, the hate that exists between these two companies dwarfs that of Turbine..
And I would bet a sizable wager than Lotro going free will breed a great deal of praise. I myself too had nothing good to say about DDO and Lotro.. but now?.. I have to do quite some digging to find any complaint with them.
CODEMASTERS.. is the problem here, (for EU peeps) not turbine.
Are you sure its Tazarconan who doesnt see what Turbine is doing?
WOW isnt great because it has 12 million players. WOW has 12 million players because its great.
To be fair its a valid point which, quite strangly is something which most people are failing to comprehend.
A F2P MMO which gave birth to the hatred of F2P are based completly on the cashshop... there is NO subscription model!.. thus regular players are forced to pay well over the odds.
Turbines Model is indeed unique since it still has the subscription model. As Loktofeit quite correctly points out, it IS very different and suits a much wider audience.
Ive been reading about "Green Iron" being added to the DDO cash shop, I do not know what that means but Ive also read that upgrades for guild ships are available only in the cash shop and I do know what that means. Seems to me a lot of people assume that not believing everything Turbine says is just that we are not understanding. I think some of us understand better than others.
WOW isnt great because it has 12 million players. WOW has 12 million players because its great.
The game is not going to be free.
Funny how some of you complain that Turbine is scamming their lifers because it's making the game "free", while others complain that Turbine is scamming people into thinking it's free while dollaring them to death.
They're going to have a sub model, and an ala' carte' model. Nothing more. Nothing less.
yes and no.
I don't understand why this is so hard for people to understand.
1, the books are written from the point of view of the "good guys". There is no point of view of the bad guys except for Maybe Saruman. The forces of evil are a plot device.
2, Orcs and Goblins are completely under the control of their masters. They are not robots or zombies but they don't go taking off at a whim. I do think there was a work around with this but having your favorite Orc going to the shire so he could quest with his buds is ridiculous.
Having the orcs overun Rivendell or the dwarvs pk'ing anyone who leaves Mordor is also ridiculous.
Still, there is some room to accomodate once the world is a bit more fleshed out. But as their world stands, it is easier to have npc bad guys where they can control where they go as opposed to players who will eventually camp the shire.
The idea is to have a world based on the books, not a fantasy game with a lord of the rings skin. There is no entire land shaken by wars as of yet and those wars took place in specific spots.
Do I think a better game could have been made? yes. But that game hinged more on art design and an imagining of a world that didnt' hinge on skill trainers and an auction house. But that's my issue.
AS a nod to yoru point, I do believe some sort of quest structure can be made where player orcs take their cue from NPC overlords and can be sent to essentially pvp lakes of land where players can battle it out.
In addition, I alwasy thought there should be a soft barrier for those lakes. So, players can move out of those lakes but as they do, NPC guards (elves, rangers for good side and orcs monsters for bad side) basically one or two shot them if they are detected.
But this game didn't fail to become huge because of lack of pvp. That issue is more than the sum of its parts.
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You lost me on the nothin more and nothing less part. The more is yet to come.
WOW isnt great because it has 12 million players. WOW has 12 million players because its great.
Well of course, we are all different.
The biggest factor to comprehension however is perception. The better your perseption of a subject the more knowledge you aquire. And thats the problem really. People dont understand because they are ignorant of all the facts.
Yes, there are things which you can only buy in the store!.. but if your a subscriber you get tons of free points _as part of your subscription_ to buy things in the store..
Most people simply dont know this and assume that they are forced to subscribe AND pay money for store items. Its just not true.
Minsc speaks the Truth. The Tolkien estate does not want it to be a pvp game. What it could be with two factions is besides the point. The game was not created for pvp'ers. That will only change if the Tolkien estate wants it to, it's not up to Turbine. Also I have been playing in closed beta for the new model. This game is not free to play all the content but as in D&D you will have the ability to grind for in game currency to unlock new quest areas. But it is much more an extended free trial than a f2p game than D&D online is.
Except if you're a lifetime subscriber you don't have access to all the content because some of it is locked away inside item shop and you have a finite supply of tokens, so despite buying lifetime subscription to the game you don't have access to all the content.
It really is a shame. LotRO could have been something great but the devs just wanted it to be a WoW clone instead. Anyone remember Middle Earth Online?