Im glad its on rails. If they were to do a space sim I would expect more than JTL because never felt like a Star Wars experience to me. The AI was simple and predictable. And most players flew pre-trilogy or merc ships.
Thats because Jump to Lightspeed was awful.
If you wanted a Star Wars space simulator, then you want X-Wing / TIE Fighter / X-wing Alliance.
Star Wars Galaxies failed by not making their space sim based on those titles from the 90s and now SW:TOR is doing the same, except even worse.
Has anyone seen the actual space combat , rather than just hearing what that "magazine" had to say about it?
i would like to see some videos of it. Would be nice if they released a demo you could download for just the space part. Wouldn't kill them to release a demo, well.. maybe it would if it sucked like it is being made out to, but fine tune it please , make it attractive and release a space demo for us to try out.
"Looks like we'd better put a couple guys on implimenting some kind of space combat before launch or people will be angry. I know it's not what we had planned, but we have to listen to our costumers, hopfully they will understand that it was added in an effort to please them and give us some time to really make it into something better down the road."
OMG! Space combat on rails = FAIL!
"You know what? Fuck these kids."
Your last statement makes you sound more like a kid than what most people are saying in this thread.
Really? Why? Because you didn't understand the context?
I'll respond for this person...
Because you sound like a child.
Done.
Once again, you fail to see the context. I wasn't speaking for myself. Hence the quotes. I've said nothing that 'sounds like a child'. Instead I have illustrated the way that today's entitlement driven gamer behaves, and the reason that many times developers seem to ignore the player base.
Im glad its on rails. If they were to do a space sim I would expect more than JTL because never felt like a Star Wars experience to me. The AI was simple and predictable. And most players flew pre-trilogy or merc ships.
Thats because Jump to Lightspeed was awful.
If you wanted a Star Wars space simulator, then you want X-Wing / TIE Fighter / X-wing Alliance.
Star Wars Galaxies failed by not making their space sim based on those titles from the 90s and now SW:TOR is doing the same, except even worse.
Has anyone seen the actual space combat , rather than just hearing what that "magazine" had to say about it?
i would like to see some videos of it. Would be nice if they released a demo you could download for just the space part. Wouldn't kill them to release a demo, well.. maybe it would if it sucked like it is being made out to, but fine tune it please , make it attractive and release a space demo for us to try out.
Bioware is a company who's designs "run on rails." Its a simple process.
Pick a genre/theme. Get our high quality writers to make a story for it.
And then build the same game mechanics for the story. Room after room of bad guys to fight with a poorly designed combat system, bad animations and connect them together. Mixed in with that bad combat is a mini-game or two that is less than satisfying after 5 minutes of toying with it.
SW:TOR's space combat is ITS, less than satisfying, mini-game in this "new" Bioware creation. All they do is the same thing, over and over and over. Bioware games are ONLY good for the story.
"Looks like we'd better put a couple guys on implimenting some kind of space combat before launch or people will be angry. I know it's not what we had planned, but we have to listen to our costumers, hopfully they will understand that it was added in an effort to please them and give us some time to really make it into something better down the road."
OMG! Space combat on rails = FAIL!
"You know what? Fuck these kids."
Your last statement makes you sound more like a kid than what most people are saying in this thread.
Really? Why? Because you didn't understand the context?
I'll respond for this person...
Because you sound like a child.
Done.
Once again, you fail to see the context. I wasn't speaking for myself. Hence the quotes. I've said nothing that 'sounds like a child'. Instead I have illustrated the way that today's entitlement driven gamer behaves, and the reason that many times developers seem to ignore the player base.
So you cop-out of sounding like a child, by pretending it wasn't you saying it.
"Looks like we'd better put a couple guys on implimenting some kind of space combat before launch or people will be angry. I know it's not what we had planned, but we have to listen to our costumers, hopfully they will understand that it was added in an effort to please them and give us some time to really make it into something better down the road."
OMG! Space combat on rails = FAIL!
"You know what? Fuck these kids."
Your last statement makes you sound more like a kid than what most people are saying in this thread.
Really? Why? Because you didn't understand the context?
I'll respond for this person...
Because you sound like a child.
Done.
Once again, you fail to see the context. I wasn't speaking for myself. Hence the quotes. I've said nothing that 'sounds like a child'. Instead I have illustrated the way that today's entitlement driven gamer behaves, and the reason that many times developers seem to ignore the player base.
So you cop-out of sounding like a child, by pretending it wasn't you saying it.
I see, very ingenius.
Your lack of understanding is not in any way my fault. If I were you I'd let it go. Most people could understand what I was saying even if it went over your head. You only continue to make yourself look the fool.
This is FUBAR. Star wars universe has spaceships, and space combat. Period. Both ground and space game should be integrated, it's how you create an immersive experience. not everyone is interested in space combat, fine. but it should still be there, in a complete form, for those of us who are. anything less is lazy and half-assed . they have themoney, they have the greatest IP ever. If they can't even understand how important space is to a sci-fi game, then I'll be sticking with EVE and/or Black Prophecy.
Im glad its on rails. If they were to do a space sim I would expect more than JTL because never felt like a Star Wars experience to me. The AI was simple and predictable. And most players flew pre-trilogy or merc ships.
Thats because Jump to Lightspeed was awful.
If you wanted a Star Wars space simulator, then you want X-Wing / TIE Fighter / X-wing Alliance.
Star Wars Galaxies failed by not making their space sim based on those titles from the 90s and now SW:TOR is doing the same, except even worse.
Has anyone seen the actual space combat , rather than just hearing what that "magazine" had to say about it?
i would like to see some videos of it. Would be nice if they released a demo you could download for just the space part. Wouldn't kill them to release a demo, well.. maybe it would if it sucked like it is being made out to, but fine tune it please , make it attractive and release a space demo for us to try out.
Bioware is a company who's designs "run on rails." Its a simple process.
Pick a genre/theme. Get our high quality writers to make a story for it.
And then build the same game mechanics for the story. Room after room of bad guys to fight with a poorly designed combat system, bad animations and connect them together. Mixed in with that bad combat is a mini-game or two that is less than satisfying after 5 minutes of toying with it.
SW:TOR's space combat is ITS, less than satisfying, mini-game in this "new" Bioware creation. All they do is the same thing, over and over and over. Bioware games are ONLY good for the story.
I doubt the ground combat is as bad as you make it sound. It is not as linear as you think either.
Space seems to be a problem. If that magazine is reliable, than I am not pleased with the space. Hopefully they improve on it and make something we will be happy with and proud of.
I think with a company like Lucas Arts in the picture, I am surprised that Bio ware was even allowed to do the space... they could get any number of people aboard to help out with the space and let bioware do its thing with story and ground combat. I really wish they would just hire a seperate crew for the space.
Your lack of understanding is not in any way my fault. If I were you I'd let it go. Most people could understand what I was saying even if it went over your head. You only continue to make yourself look the fool.
I am certain you do not need to be told this, because you either know or wouldn't admit it anyway, but you just did it again.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
Bioware is a company who's designs "run on rails." Its a simple process.
Pick a genre/theme. Get our high quality writers to make a story for it.
And then build the same game mechanics for the story. Room after room of bad guys to fight with a poorly designed combat system, bad animations and connect them together. Mixed in with that bad combat is a mini-game or two that is less than satisfying after 5 minutes of toying with it.
SW:TOR's space combat is ITS, less than satisfying, mini-game in this "new" Bioware creation. All they do is the same thing, over and over and over. Bioware games are ONLY good for the story.
This is basically how every company produces games, from Blizzard to Bethesda, they pick a formula unique to them and create multiple games based on it.
Bioware games have decent gameplay, but it's just decent their strength lies in the narrative. Where as Bethesda's is in alllowing you to experience multiple narratives as well as a freedom to create your own. The combat game-play still has been dumbed down in their games, even the TES series creators admit to that.
Every company does their best games over and over... That seems to be the name of the game to them, and why they remain stand-out companies.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Why is it a mandate that a Starwars games have to include space combat? is it mandate that they include lightsaber duels in all Starwars games? (meaning X-wing vs Tie Fighter is not a Starwars game) or politics as that was a big part of Starwars.
It's not a mandate for me, but if they are going to do it, they should do it with the intent on making this part of the game as rich and compeling as they say the rest of the game is going to be.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
Your lack of understanding is not in any way my fault. If I were you I'd let it go. Most people could understand what I was saying even if it went over your head. You only continue to make yourself look the fool.
I am certain you do not need to be told this, because you either know or wouldn't admit it anyway, but you just did it again.
Just did what again? You two are both smoking some seriously bad stuff if you can't get what I was trying to say by now. What is it, you just trolling or are you really this dense?
If you're trolling then haha the joke's on me and I feel like an ass for trying to explain myself. If you're not trolling and you really just don't get it, I'm sorry, I'm not arguing over your misconceptions any longer. If you had some issue that actually dealt with what I was trying to convey and not just "He used a swear word so he's being childish." I would be happy to debate. But hey, I'm a nice guy and I hate to have people continue to misunderstand me, so I will summarize my original post.
The quotes are there to show that those words are being said by a fictional character leading the development of SW:TOR and how he goes from wanting to give the players everything they want, to the realization that no matter what they do those same people are still going to complain.
My father would have said: "You'd bitch if you were hung with a new rope." He was much more succinct than I am.
Just did what again? You two are both smoking some seriously bad stuff if you can't get what I was trying to say by now. What is it, you just trolling or are you really this dense?
You continue to do yourself more harm than good. I am satisfied though that my original assumption has held up. Back to space combat.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
space combat will be a filler in my opinion. just something else to do when you get tired of soloing on land. better to have space combat from the get go, that may improve the sub retention for at least an extra month
Why is it a mandate that a Starwars games have to include space combat? is it mandate that they include lightsaber duels in all Starwars games? (meaning X-wing vs Tie Fighter is not a Starwars game) or politics as that was a big part of Starwars.
It's not a mandate for me, but if they are going to do it, they should do it with the intent on making this part of the game as rich and compeling as they say the rest of the game is going to be.
Which all signs so far point to that being exactially what they are doing. But i guess that all depends on what you concider rich and compeling. To some that may be full out simulators to some it maybe be high speed quick action rail shooters. To a company that dedicated most of there developement to consoles its probably rail shooters
I challenged my reflection to a staring contest....4 days later i won
If people want better space, I am sure Bioware will eventually deliver better space
How many times have we said/heard that as fan boys? How many times do MMO makers actually change game systems?
SWG(Space Combat)_. Lol, WoW(Instance Dungon finder). I could name a few more really.
Those were additions, not changes.
SWG changed numerous times with the way combat was created and played, how progression was done.... stuff like that. You had the original, CU, and the NGE versions of the game. Each update had major changes to core systems. Just one example, and behold, it was a Star Wars game.
Yeah, and how did that work out for them besides destroying an awesome working game? Perhaps you're one of the ones who loves NGE but I can assure there are many people who loathe NGE.
But I'll say it again, if you think they're going to change flight systems down the road then good luck with that.
SWG was a fail of a SW game even one of the Dev said so. I am sure you one of the people who think the bug fest that was SWG-preNGE was the best game ever. NEWSFLASH that game was loosing 10k subs a month to WoW prior to the NGE.
It was bleeding subscribers due to the CU released prior to the NGE. If they focused more on improving the game rather then changing the entire game every year, WoW wouldnt have taken so many subscribers.
Even though i have no interest in playing SW:TOR i see this announcement as a continuation of some story in the game. I'm still not even convinced this is an actual MMORPG, the game is story heavy that is similar to the first 20 levels in AOC (going through content solo or with a small group). I'm guessing this game is going to be just like those 20 levels ... people are going to feel great and love it..... until they reach the end of the story. Bioware is going to have to add continual story/quest updates to keep players playing. I dont think they realize what a mmorpg really is, because they're treating it like a single player game. My predicton means nothing, and i may be wrong, but i see this game getting huge sales at launch but a steady decline of subscribers in the months afterwards. Which sounds about right for newer mmorpgs. Start good with a steady decline of subs.
Playing: EVE Online Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online Looking forward to: Archeage, Kingdom Under Fire 2 KUF2's Official Website - http://www.kufii.com/ENG/ -
mmorpg jus needs to come out an say they hate swtor, so now we are fanboi or trolls if we don't mind a on rail space part.
this is way past old just come out of the closet and admit you hate the game.
it's pretty obvious that is the case here. They put a big review "Space Combat on RAILS" then they really have no clue of how the space combat really is to begin with.... Saying it is on Rails is an obvious attempt to make the game look like a joke, when space combat is not the primary focus right now in this game.
Okay, so at first there were complaints that there would be no spaceships. Now there are spaceships and combat.
We get a shooter, which is what you do in spaceships right? pew pew!
Apparently no one can be happy. I am happy they focused on the original game and gave people the space part of the game. So quit complaining! They put the STAR in starwars.
Too bad it isn't like EVE. Or even like Jumpgate or Black Prophecy games that are coming out. Too bad they couldn't make a game which copied them (sarcasm)
I think bioware is laughing at all the trolls right now. They are probably saying, wait until they see this, they will feel so dumb for doubting us. Bioware does not make bad games. The space portion of the game will be very cool, I have no doubts about that.
I think bioware is laughing at all the trolls right now. They are probably saying, wait until they see this, they will feel so dumb for doubting us. Bioware does not make bad games. The space portion of the game will be very cool, I have no doubts about that.
I am not going to feel dumb if I turn out to be incorrect, and I am not going to expect anyone who disagreed with me to feel dumb if they are incorrect. Most companies don't make bad games, until they make a bad game.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
Originally posted by CujoSWAoA Originally posted by Caskio Im glad its on rails. If they were to do a space sim I would expect more than JTL because never felt like a Star Wars experience to me. The AI was simple and predictable. And most players flew pre-trilogy or merc ships.
Thats because Jump to Lightspeed was awful. If you wanted a Star Wars space simulator, then you want X-Wing / TIE Fighter / X-wing Alliance. Star Wars Galaxies failed by not making their space sim based on those titles from the 90s and now SW:TOR is doing the same, except even worse.
Not if they make it like Rogue Squadron. While RS wasn't a space sim (not by a long shot) it was still very well received by fans, and frankly, was pretty damned fun to boot.
If they make it like Rogue Squadron I will play it (the space segment) to death. If they make it like the KOTOR minigame I will avoid it like the black death (but still play the hell out of the rest of the game).
This truly makes me sad seeing such star wars space combat potential being turned into a half-ass version of Star Fox. I completely agree with Mr. Bitton, I wouldn't have cared if Bio-Ware held back on Space Combat and effectively created a more intricate system post launch. SWG... how I miss the old days.
This truly makes me sad seeing such star wars space combat potential being turned into a half-ass version of Star Fox. I completely agree with Mr. Bitton, I wouldn't have cared if Bio-Ware held back on Space Combat and effectively created a more intricate system post launch. SWG... how I miss the old days.
So do I. It were great days. *sigh*
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
SWG was a game that had many, many problems (mainly it was a different game every other week because of huge changes). But the best expansion and part of the whole game for me was the flying part.
It was still a mmo and I still took part in alot of events with my guild and with my faction in taking forts (or w/e they were called... its been a while ) and spent a long time farming krayt (sp?) stones to sell. But the part that kept me a subscriber for a long time longer than I would have otherwise was the space combat. To be able to just say, "ah well nothing happening down here, no bounties to hunt ect... I know lets go into space and see if I can find some pvp there" just gave the game another string to its bow.
If bioware couldn't get space combat as good as SWG's was, then simply hold back that part of the game until it is
Can honestly say I was looking forward to this game as a big SW fan but without space combat atleast equal to SWG then I personally will keep my $ and go elsewhere.
The major flaw in almost all of MMORPG.com's content shows its head again. You may as well write a blog if you are going to base entire articles on your opinion. You're supposed to be giving us information. Not reasons why your ideology is superior to the readers.
I think bioware is laughing at all the trolls right now. They are probably saying, wait until they see this, they will feel so dumb for doubting us. Bioware does not make bad games. The space portion of the game will be very cool, I have no doubts about that.
I would not say so, because if you are right it would mean they have the worst marketing department you can imagine of.
You don't intentionally deliver infos to make your client base look dumb in the end.
My take is they are working hard to find solutions to mitigate the damage done as it split the BioWare and TOR followers in 2 very opposed factions and that's not good for the business.
As stated by someone they are certainly tied by agreement with PC gamers and can't unveil more details about space combat until August 17th. This constraint really limits any kind of damage control they can do for now.
Comments
Has anyone seen the actual space combat , rather than just hearing what that "magazine" had to say about it?
i would like to see some videos of it. Would be nice if they released a demo you could download for just the space part. Wouldn't kill them to release a demo, well.. maybe it would if it sucked like it is being made out to, but fine tune it please , make it attractive and release a space demo for us to try out.
Once again, you fail to see the context. I wasn't speaking for myself. Hence the quotes. I've said nothing that 'sounds like a child'. Instead I have illustrated the way that today's entitlement driven gamer behaves, and the reason that many times developers seem to ignore the player base.
Bioware is a company who's designs "run on rails." Its a simple process.
Pick a genre/theme. Get our high quality writers to make a story for it.
And then build the same game mechanics for the story. Room after room of bad guys to fight with a poorly designed combat system, bad animations and connect them together. Mixed in with that bad combat is a mini-game or two that is less than satisfying after 5 minutes of toying with it.
SW:TOR's space combat is ITS, less than satisfying, mini-game in this "new" Bioware creation. All they do is the same thing, over and over and over. Bioware games are ONLY good for the story.
So you cop-out of sounding like a child, by pretending it wasn't you saying it.
I see, very ingenius.
Your lack of understanding is not in any way my fault. If I were you I'd let it go. Most people could understand what I was saying even if it went over your head. You only continue to make yourself look the fool.
This is FUBAR. Star wars universe has spaceships, and space combat. Period. Both ground and space game should be integrated, it's how you create an immersive experience. not everyone is interested in space combat, fine. but it should still be there, in a complete form, for those of us who are. anything less is lazy and half-assed . they have themoney, they have the greatest IP ever. If they can't even understand how important space is to a sci-fi game, then I'll be sticking with EVE and/or Black Prophecy.
I doubt the ground combat is as bad as you make it sound. It is not as linear as you think either.
Space seems to be a problem. If that magazine is reliable, than I am not pleased with the space. Hopefully they improve on it and make something we will be happy with and proud of.
I think with a company like Lucas Arts in the picture, I am surprised that Bio ware was even allowed to do the space... they could get any number of people aboard to help out with the space and let bioware do its thing with story and ground combat. I really wish they would just hire a seperate crew for the space.
I am certain you do not need to be told this, because you either know or wouldn't admit it anyway, but you just did it again.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
This is basically how every company produces games, from Blizzard to Bethesda, they pick a formula unique to them and create multiple games based on it.
Bioware games have decent gameplay, but it's just decent their strength lies in the narrative. Where as Bethesda's is in alllowing you to experience multiple narratives as well as a freedom to create your own. The combat game-play still has been dumbed down in their games, even the TES series creators admit to that.
Every company does their best games over and over... That seems to be the name of the game to them, and why they remain stand-out companies.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It's not a mandate for me, but if they are going to do it, they should do it with the intent on making this part of the game as rich and compeling as they say the rest of the game is going to be.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
Just did what again? You two are both smoking some seriously bad stuff if you can't get what I was trying to say by now. What is it, you just trolling or are you really this dense?
If you're trolling then haha the joke's on me and I feel like an ass for trying to explain myself. If you're not trolling and you really just don't get it, I'm sorry, I'm not arguing over your misconceptions any longer. If you had some issue that actually dealt with what I was trying to convey and not just "He used a swear word so he's being childish." I would be happy to debate. But hey, I'm a nice guy and I hate to have people continue to misunderstand me, so I will summarize my original post.
The quotes are there to show that those words are being said by a fictional character leading the development of SW:TOR and how he goes from wanting to give the players everything they want, to the realization that no matter what they do those same people are still going to complain.
My father would have said: "You'd bitch if you were hung with a new rope." He was much more succinct than I am.
You continue to do yourself more harm than good. I am satisfied though that my original assumption has held up. Back to space combat.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
space combat will be a filler in my opinion. just something else to do when you get tired of soloing on land. better to have space combat from the get go, that may improve the sub retention for at least an extra month
Which all signs so far point to that being exactially what they are doing. But i guess that all depends on what you concider rich and compeling. To some that may be full out simulators to some it maybe be high speed quick action rail shooters. To a company that dedicated most of there developement to consoles its probably rail shooters
I challenged my reflection to a staring contest....4 days later i won
It was bleeding subscribers due to the CU released prior to the NGE. If they focused more on improving the game rather then changing the entire game every year, WoW wouldnt have taken so many subscribers.
Even though i have no interest in playing SW:TOR i see this announcement as a continuation of some story in the game. I'm still not even convinced this is an actual MMORPG, the game is story heavy that is similar to the first 20 levels in AOC (going through content solo or with a small group). I'm guessing this game is going to be just like those 20 levels ... people are going to feel great and love it..... until they reach the end of the story. Bioware is going to have to add continual story/quest updates to keep players playing. I dont think they realize what a mmorpg really is, because they're treating it like a single player game. My predicton means nothing, and i may be wrong, but i see this game getting huge sales at launch but a steady decline of subscribers in the months afterwards. Which sounds about right for newer mmorpgs. Start good with a steady decline of subs.
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
it's pretty obvious that is the case here. They put a big review "Space Combat on RAILS" then they really have no clue of how the space combat really is to begin with.... Saying it is on Rails is an obvious attempt to make the game look like a joke, when space combat is not the primary focus right now in this game.
Okay, so at first there were complaints that there would be no spaceships. Now there are spaceships and combat.
We get a shooter, which is what you do in spaceships right? pew pew!
Apparently no one can be happy. I am happy they focused on the original game and gave people the space part of the game. So quit complaining! They put the STAR in starwars.
Too bad it isn't like EVE. Or even like Jumpgate or Black Prophecy games that are coming out. Too bad they couldn't make a game which copied them (sarcasm)
Pepsi1028
PEPSI!!!!!
Get out of your box already...
I think bioware is laughing at all the trolls right now. They are probably saying, wait until they see this, they will feel so dumb for doubting us. Bioware does not make bad games. The space portion of the game will be very cool, I have no doubts about that.
I am not going to feel dumb if I turn out to be incorrect, and I am not going to expect anyone who disagreed with me to feel dumb if they are incorrect. Most companies don't make bad games, until they make a bad game.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
Thats because Jump to Lightspeed was awful.
If you wanted a Star Wars space simulator, then you want X-Wing / TIE Fighter / X-wing Alliance.
Star Wars Galaxies failed by not making their space sim based on those titles from the 90s and now SW:TOR is doing the same, except even worse.
Not if they make it like Rogue Squadron. While RS wasn't a space sim (not by a long shot) it was still very well received by fans, and frankly, was pretty damned fun to boot.
If they make it like Rogue Squadron I will play it (the space segment) to death. If they make it like the KOTOR minigame I will avoid it like the black death (but still play the hell out of the rest of the game).
Alltern8 Blog | Star Wars Space Combat and The Old Republic | Cryptic Studios - A Pre Post-Mortem | Klingon Preview, STO's Monster Play
This truly makes me sad seeing such star wars space combat potential being turned into a half-ass version of Star Fox. I completely agree with Mr. Bitton, I wouldn't have cared if Bio-Ware held back on Space Combat and effectively created a more intricate system post launch. SWG... how I miss the old days.
So do I. It were great days. *sigh*
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
SWG was a game that had many, many problems (mainly it was a different game every other week because of huge changes). But the best expansion and part of the whole game for me was the flying part.
It was still a mmo and I still took part in alot of events with my guild and with my faction in taking forts (or w/e they were called... its been a while ) and spent a long time farming krayt (sp?) stones to sell. But the part that kept me a subscriber for a long time longer than I would have otherwise was the space combat. To be able to just say, "ah well nothing happening down here, no bounties to hunt ect... I know lets go into space and see if I can find some pvp there" just gave the game another string to its bow.
If bioware couldn't get space combat as good as SWG's was, then simply hold back that part of the game until it is
Can honestly say I was looking forward to this game as a big SW fan but without space combat atleast equal to SWG then I personally will keep my $ and go elsewhere.
The major flaw in almost all of MMORPG.com's content shows its head again. You may as well write a blog if you are going to base entire articles on your opinion. You're supposed to be giving us information. Not reasons why your ideology is superior to the readers.
I would not say so, because if you are right it would mean they have the worst marketing department you can imagine of.
You don't intentionally deliver infos to make your client base look dumb in the end.
My take is they are working hard to find solutions to mitigate the damage done as it split the BioWare and TOR followers in 2 very opposed factions and that's not good for the business.
As stated by someone they are certainly tied by agreement with PC gamers and can't unveil more details about space combat until August 17th. This constraint really limits any kind of damage control they can do for now.