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DDO and Instances

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Comments

  • mindspatmindspat Member Posts: 1,367

    Originally posted by Rokurgepta

     I do not think Turbine had to pay for the IP. As far as I know Turbine was hired by Atari to create the game for them.

     Isn't it more of a bidding process?

    I've heard that Turbine had WotC reps working with them at the studio for the first couple years, but I do knot know if they still do.  I have also heard that WotC is still involved with content development and signs off on what's being developed.  Well, it's all rumor's and everything but it seems logical that they would protect their IP even though Atari has the distribution rights. 

    and, Atari is evil. 

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by Rokurgepta

    Originally posted by Nebless


    Originally posted by Robsolf

      I really don't much like the "collector" loot system, though the collector bags improve my outlook on them alot.  Turning in stuff to get randomized other stuff? 

    I understood this to be a feature to assist the new players / those not having a lot of coin.  It was a way for them to get stuff that was either useful (arrows / bolts) or stuff to sell to buy what they need.

    It's one of those things that if you don't wish to use it all you have to do is turn off the 'auto-collect' button in the bag.  I've heard alot of higher level players do that since the trash loot isn't worth it to them.

     The auto collect button in the bag just makes it so things you collect end up in the bag in order to collect things you still hame to manually click them.

    Yep... the bags, Nebless, are what make the collector system tolerable.

    Like I said, the issue I have is that breaking barrels and picking up collector items are the chief source of income, at least at the lower levels.  So just ignoring them really isn't an option if you like to have healing/cure pots.

  • TyrrhonTyrrhon Member Posts: 412

    DDO may look special - until you compare it to GW.

    The same world design with hubs and instances, except GW have PvP, much better class ballance, less grind, better UI from ground up, and imo better dungeons that feel less artificial. What DDO does better is movement - jumping, swimming, climbing.

    In both games you never get to see another person in action unless you are grouped (in GW you can observe matches) so the games feel artificial and less like MMOs; while GW realized this from start, DDO went for subscripion regardless - and failed.

    While DDO is developed by experienced and enthusiastic crew the end result is just barely comparable to today F2P production in content and polish; also funny thing is DDO is so vastly unbalanced that otherwise game breaking bugs like spammable free full heal or quadrupled ranged DPS can go unfixed until next update just fine.

    Really, the best thing about DDO is the rather mature and loyal audience. But that one is worth a lot in today MMO world. Rest has been done elsewhere and imo better.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Originally posted by Tyrrhon

    DDO may look special - until you compare it to GW.

    The same world design with hubs and instances, except GW have PvP, much better class ballance, less grind, better UI from ground up, and imo better dungeons that feel less artificial. What DDO does better is movement - jumping, swimming, climbing.

    In both games you never get to see another person in action unless you are grouped (in GW you can observe matches) so the games feel artificial and less like MMOs; while GW realized this from start, DDO went for subscripion regardless - and failed.

    While DDO is developed by experienced and enthusiastic crew the end result is just barely comparable to today F2P production in content and polish; also funny thing is DDO is so vastly unbalanced that otherwise game breaking bugs like spammable free full heal or quadrupled ranged DPS can go unfixed until next update just fine.

    Really, the best thing about DDO is the rather mature and loyal audience. But that one is worth a lot in today MMO world. Rest has been done elsewhere and imo better.

     Free full heal and quadruple ranged DPS? Can you prove this at all?

     

    GW PvP was such a huge success they had to change its in game effects because people complained. PvP is the single most over rated thing in MMOs. PvP is not a game saver.

     

    Sorry but no F2P has the content of DDO unless you think killing 10 Orcs and getting their scalps is really content.

  • TyrrhonTyrrhon Member Posts: 412

    Yes I can prove it. Devs have a fix, can hofix it, do not find it worth the hassle because the game is vastly unbalanced anyway - still they are exploits and  regardless how obvious, are not a topic for public forum with business connections to the game.

    Also I am no proponent of PvP, but *both* DDO and GW have PvP yet while PvP in GW is widely acclaimed, PvP in DDO is poor, tackled on and trying to fix it will just bring more problems.

    Same deal with content, GW has several expansions giving you parallel paths to level cap, while DDO has - parallel path to mid level and there it stops. GW wins, yet again.

    That does not mean I like GW more, just because it is better made game. But it does put the P2P failure a F2P success of DDO into perspective.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Originally posted by Tyrrhon

    Yes I can prove it. Devs have a fix, can hofix it, do not find it worth the hassle because the game is vastly unbalanced anyway - still they are exploits and  regardless how obvious, are not a topic for public forum with business connections to the game.

    Also I am no proponent of PvP, but *both* DDO and GW have PvP yet while PvP in GW is widely acclaimed, PvP in DDO is poor, tackled on and trying to fix it will just bring more problems.

    Same deal with content, GW has several expansions giving you parallel paths to level cap, while DDO has - parallel path to mid level and there it stops. GW wins, yet again.

    That does not mean I like GW more, just because it is better made game. But it does put the P2P failure a F2P success of DDO into perspective.

     Once again please provide proof of a spammable free full heal and quadruple ranged DPS. Feel free to PM me these so called exploits since you think they do not belong on the boards.

     

  • AsleepAsleep Member UncommonPosts: 96

    Originally posted by Rokurgepta

    Originally posted by Tyrrhon

    Yes I can prove it. Devs have a fix, can hofix it, do not find it worth the hassle because the game is vastly unbalanced anyway - still they are exploits and  regardless how obvious, are not a topic for public forum with business connections to the game.

    Also I am no proponent of PvP, but *both* DDO and GW have PvP yet while PvP in GW is widely acclaimed, PvP in DDO is poor, tackled on and trying to fix it will just bring more problems.

    Same deal with content, GW has several expansions giving you parallel paths to level cap, while DDO has - parallel path to mid level and there it stops. GW wins, yet again.

    That does not mean I like GW more, just because it is better made game. But it does put the P2P failure a F2P success of DDO into perspective.

     Once again please provide proof of a spammable free full heal and quadruple ranged DPS. Feel free to PM me these so called exploits since you think they do not belong on the boards.

     

    Why not just log in and try just spamming heal, or any spell I think. Its a bug with cool downs since the fix for lag, which has been pretty successful. I have to agree with him on many aspects, but you are 100% right about content, show me a better made game with PVP, and other end game options, and content like cruicible, rainbow in the dark, titan or abbot or on and on, and I am there.

    Thats the main reason why people should play DDO, even if just to cap for several months, cause the raids and quests are pretty unique. The movement and the freedom there in is a big appeal for DDO aswell, the pace is fast and fun.

    But, DDO should follow GW and make either a huge expansion or a DDO2. Not that it matters, as I have stated before many, and I mean many people just love this game no matter what, and will stay reguardless of what they feel about Turbine does or doesn't do.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Originally posted by Asleep

    Originally posted by Rokurgepta

    Originally posted by Tyrrhon

    Yes I can prove it. Devs have a fix, can hofix it, do not find it worth the hassle because the game is vastly unbalanced anyway - still they are exploits and  regardless how obvious, are not a topic for public forum with business connections to the game.

    Also I am no proponent of PvP, but *both* DDO and GW have PvP yet while PvP in GW is widely acclaimed, PvP in DDO is poor, tackled on and trying to fix it will just bring more problems.

    Same deal with content, GW has several expansions giving you parallel paths to level cap, while DDO has - parallel path to mid level and there it stops. GW wins, yet again.

    That does not mean I like GW more, just because it is better made game. But it does put the P2P failure a F2P success of DDO into perspective.

     Once again please provide proof of a spammable free full heal and quadruple ranged DPS. Feel free to PM me these so called exploits since you think they do not belong on the boards.

     

    Why not just log in and try just spamming heal, or any spell I think. Its a bug with cool downs since the fix for lag, which has been pretty successful. I have to agree with him on many aspects, but you are 100% right about content, show me a better made game with PVP, and other end game options, and content like cruicible, rainbow in the dark, titan or abbot or on and on, and I am there.

    Thats the main reason why people should play DDO, even if just to cap for several months, cause the raids and quests are pretty unique. The movement and the freedom there in is a big appeal for DDO aswell, the pace is fast and fun.

    But, DDO should follow GW and make either a huge expansion or a DDO2. Not that it matters, as I have stated before many, and I mean many people just love this game no matter what, and will stay reguardless of what they feel about Turbine does or doesn't do.

     Except he said spammable FREE full heal. Spamming the heal with the screwed up counter still costs spell points. So his comment of FREE is the part I debate. Also this is a problem with many of the cooldowns and in the case of ones with a counter attached it uses up those uses. Other special abilities that have no uses per rest but are on a longer cooldown are the real exploit, such as multi shot which might be the ranged DPS he is talking about.

     

    Yes these need to be fixed but he claims they have the fix ready and do not want to bother putting it in the game. His claims are kind of silly to be honest. As a constant basher of Turbine I am pretty sure they lack a fix not that they have one ready they just are too lazy to put in as he claims.

     

    There is a reason DDO does not get a huge expansion, they simply do not have the staff to create it in a timely manner. Seems pretty obvious that while the game is supposedly making a lot more money they are not putting that money back into the game or its development. The team is not going to grow and it would be near impossible to do a huge expansion and still provide any type of regular updates which are needed for the game to grow or even keep the current population.

  • Tesla5000Tesla5000 Member Posts: 1

    He is correct about the full free heal.  Don't know about the extended range claim. 

    The full free heal isn't using the heal spells, it uses Unyielding Sovereignty.  Unyielding Sovereignty is an enhancement ability available to clerics who have taken the Follower of the Soveriegn Host enhancement (not sure if it is available to paladins as well but it may be).  It has no cost, just a 10 minute cool down which the cool down glitch lets you bypass.  It does the following:

    "Activate this ability to fully heal hit point damage done to a targeted ally, remove ability damage, death penalty effects, negative levels, and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned."

    I have seen clerics cast this on me as fast as 2 times per second and as I mentioned is has no spell point costs or clicky cost just the 10 minute cool down.

  • mindspatmindspat Member Posts: 1,367

    I think most if not all class related abilities had their timers broken.  The increased range the person refernced is likely Multishot.   Most classes have something on a cooldown timer that might appear as if it's on cooldown but when you press it again it works.  I doubt this will last long. 

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Originally posted by mindspat

    I think most if not all class related abilities had their timers broken.  The increased range the person refernced is likely Multishot.   Most classes have something on a cooldown timer that might appear as if it's on cooldown but when you press it again it works.  I doubt this will last long. 

     According to todays notes it has been fixed.

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Torluk

    Sometimes I wonder when I log into this game if we'll look back on the quest content in a few years time and come to the conclusion that this game was ahead of its time.

    Not everyone likes instances but you have to admit that the instanced dungeons in this game are light-years ahead of the quests in many other quest-orientated MMOs for their fun factor. 

    Sure, I still end up doing "Kill x of y" type sub-sections to the quest while inside the instances but the fact that they have an easy to access story, a dynamic area designed solely for that single quest, better than average mob AI and a continual involvement in the story via the voice overs from the dungeon master and I find myself having as much fun questing as in some single player RPGs.

    I feel totally immersed in the game when I'm running a dungeon in DDO and I don't get that feeling when I'm grinding open world quests in other more popular MMOs.

     

    So why has the game under-performed in popularity for so long?

    I honestly begin to think that if the game had just picked a better setting for the world (e.g. European Middle or Dark Age setting without all the garish and loud decorative themes) and had included a large persistent world section to appeal to our expectations of how a MMO should be then it could have been the best game of the second-half of the noughties.

    For my personal tastes, if DDO had had a non-linear sandbox world in the background with taverns dotted throughout acting as centres for scalable quests and as gateways into the instances then I would happily have lived with all quest content being instanced.  It could have been MMO heaven for me.

    Your thoughts?

    Edit: Spelling

    The underlined is my thoughts. This game has alot of things going for it, combat system, gfx, voice overs, hirelings etc. However the complete lack of large persistant world with more player interactions disqualifies it as an MMORPG and as such I would not pay a monthly fee for it.

    Some instanced dungeons I could live with, but I need a large persistant world for it to feel anything like an MMORPG.

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