I'm not a huge fan of leveling, to be honest. It's a restrictive system that needs to be done away with. I think that more emphasis should be placed on story and adventure and not gathering XP. Leveling should always be secondary and not the main driving force in the game. It is my belief that ANet is trying to accomplish this and I hope that they succeed.
It seems like they are trying to stray away from the flock of WoW-clones and do something different with GW2 and I can't wait to see what they've come up with. I'm getting tired of the same WoW-esque formula that most MMOs use. Hopefully GW2 will be different.
I'm not a huge fan of leveling, to be honest. It's a restrictive system that needs to be done away with. I think that more emphasis should be placed on story and adventure and not gathering XP. Leveling should always be secondary and not the main driving force in the game. It is my belief that ANet is trying to accomplish this and I hope that they succeed.
It seems like they are trying to stray away from the flock of WoW-clones and do something different with GW2 and I can't wait to see what they've come up with. I'm getting tired of the same WoW-esque formula that most MMOs use. Hopefully GW2 will be different.
Well said!!! I to hope the very different approach to levels,skills and a great storylineand being able to 'roll' your own story will be as good as it looks.
Just picked up 'Ghosts of Ascalon' the first of 3 books telling the story of the 250 years that have elapsed since the original GW story. Great read and while it will be very helpful for anyone not familiar with he original GW it is a treat for anyone that played GW!
level 80s should be the absolute pros. The people that when you see one, you can think: "These are the best of the best. They know the game. They are the best players to seek advice from. I 'should' 'respect' them."
level 80s should be the absolute pros. The people that when you see one, you can think: "These are the best of the best. They know the game. They are the best players to seek advice from. I 'should' 'respect' them."
only if it were like that
they'd have to adjust the xp per level
Your comment that lev 80s should be the absolute pros just doesn't play out in an MMO.
There are as many clueless people at max level as mid levels. Levels are a marker for time invested.
In GW1 lev 20 was where the game started! A better marker for how 'good' a player was were the titles. Vanquishing areas in hard mode, master level in all campaigns..both reg and hard mode, percent explored, it goes on...more than 30 titles available!
A HUGE indicator was in GvG PVP matches, ( there were many other 'arenas requiring fewer people) This was the real marker for the best of the best.
Personaly I get bored just leveling for the sake of leveling. If there is a storyline...a good one, I'm there!.
Last but not least there was something going on every weekend. There were also huge events on a regular basis. These events still draw players who have, for the most part, left the game. They are that good...and GASP! fun.
Comments
I'm not a huge fan of leveling, to be honest. It's a restrictive system that needs to be done away with. I think that more emphasis should be placed on story and adventure and not gathering XP. Leveling should always be secondary and not the main driving force in the game. It is my belief that ANet is trying to accomplish this and I hope that they succeed.
It seems like they are trying to stray away from the flock of WoW-clones and do something different with GW2 and I can't wait to see what they've come up with. I'm getting tired of the same WoW-esque formula that most MMOs use. Hopefully GW2 will be different.
Well said!!! I to hope the very different approach to levels,skills and a great storylineand being able to 'roll' your own story will be as good as it looks.
Just picked up 'Ghosts of Ascalon' the first of 3 books telling the story of the 250 years that have elapsed since the original GW story. Great read and while it will be very helpful for anyone not familiar with he original GW it is a treat for anyone that played GW!
When I reached level 20 in GW1 I felt like there was nothing left to play for, I had max equipment and the story didn't keep me playing.
I hope cooking is one of the crafting things
w8 that's just me
I still did the story, but yeah, I felt like: "I don't have anything to achieve. No more useful xp. What is my existance?"
lol maybe not that dramatic. but I still felt like there wasn't too much to accomplish except for the stories.
Indeed!
level 80s should be the absolute pros. The people that when you see one, you can think: "These are the best of the best. They know the game. They are the best players to seek advice from. I 'should' 'respect' them."
only if it were like that
they'd have to adjust the xp per level
people who complain at GW1's fast leveling, try to be number 1 in PvP then.
Please do not hype any gam.. oh wait, nevermind... forgot what forum I was on.
Your comment that lev 80s should be the absolute pros just doesn't play out in an MMO.
There are as many clueless people at max level as mid levels. Levels are a marker for time invested.
In GW1 lev 20 was where the game started! A better marker for how 'good' a player was were the titles. Vanquishing areas in hard mode, master level in all campaigns..both reg and hard mode, percent explored, it goes on...more than 30 titles available!
A HUGE indicator was in GvG PVP matches, ( there were many other 'arenas requiring fewer people) This was the real marker for the best of the best.
Personaly I get bored just leveling for the sake of leveling. If there is a storyline...a good one, I'm there!.
Last but not least there was something going on every weekend. There were also huge events on a regular basis. These events still draw players who have, for the most part, left the game. They are that good...and GASP! fun.