Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

All Points Bulletin: What Went Wrong With APB

12357

Comments

  • randomtrandomt Member UncommonPosts: 1,220


    Originally posted by corpusc
     making it so that while you see/hear alot of players you only can kill/die-to people in your group/mission is another factor that leads most detractors to claiming its not an MMO because of this.  

    Well technically, at the time I played, there were ways to kill non-mission related players of any faction, if they were driving, but I wouldnt be surprised if they nerf that

  • terrantterrant Member Posts: 1,683

    I have wanted to love this game from day one. I played through beta, but I just couldn't commit to buy. And sadly, I think so many like me are the reason the game will die.

    It needs more. The fact is, what they've got, they've polished to a mittor shine. The only gripes I have with the gameplay are the occasional balance issue (easily corrected, and they have made great strides), and the repetition. And if they had time and money to work on it more, I really think it could be fantastic.

     

    I also think too many people expected it to be an MMO, or at least GTA online. It's not. The missions aren't quests. They are basically WoW-esque Battleground objectives. You're in this map, you need to do this to win, and oh yeah kill whatever you can along the way. Nothing more, nothing less. And that's OK, as long as that's what you're expecting. But so many people had RPG in their heads, and that just doesn't work here. Even RTW clearly stated the game isn't an RPG, but people don't listen.

     

    All the same to anyone from RTW that may read this, I AM going to be sad if you aren't able to continue. I like the game, I like the potential that it has, but it's not there enough to earn my 15/month yet. And I will honestly be sad if you don't get the chance to get that far. I hope you guys pull through.

  • corpusccorpusc Member UncommonPosts: 1,341

    its $10 a month for unlimited.  8)

    ---------------------------

    Corpus Callosum    

    ---------------------------


  • terrantterrant Member Posts: 1,683

    Originally posted by corpusc

    its $10 a month for unlimited.  8)

     Heh, 10/month then, sorry. All the same, I can't afford paying 5/mo for another rpd unless I'm sure I'm going to put the time in and enjoy it. And yes I know about the pay-per-hour stuff, but I still don't think it'd work out for me.

  • mverhoevvemverhoevve Member Posts: 56

    I liked APB. But why-oh-why did they bet on this subscribtion model. I'm sorry but people saw this comming.

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    I wanted to be a real police. Not a guy who take part in blue team and gain points by killing red teams. What i mean is, APB and Halo is basically the same game. I wanted that game to be like GTA. I wanted to be a GTA police to roam around trying to find anything suspecious.

    Now, i am waiting for a GTA mmorpg. A real one this time.

    C:\Users\FF\Desktop\spin move.gif

  • InterestingInteresting Member UncommonPosts: 973

    Its a sign that the gamer community is not willing to accept even more abuse than it already has.

     

    Its like we drawned the line and reached a turning point.

  • MithiosMithios Member Posts: 271

    I don't have the best setup taht money can buy, but it isn't by any means the worst. When I installed APB and got a meassage about my computer not being "allowed" to even load the game because it didn't fit "thier" idea of spec requirements, that was it for me. In the world of computers, there is no magic makeup. I've had games at times work better on systems with lower specs than that of s system taht dwarfed the other in specs. Besides, you shouldn't have to build a new system every 6 months because developer's ambitions get too quickly ahead of the average person's wallet. That's just setting a game up for quick fail.

    A tiny mind is a tidy mind...

  • Yavin_PrimeYavin_Prime Member Posts: 233

    Like others I enjoyed the game but as stated by the author there wasn't enough and what was there was just not amazing enough to keep me there.

    Honestly if they added some PvE elements and more content in general I'd consider picking up a subscription. Currently though I can only support one disapearing game at a time, and honestly Vanguard appeals more to me :p

  • taylorwalktaylorwalk Member Posts: 8

    Honestly, you have to be a pretty terrible/lazy player to not be able to buy your game time with in game money, when I stopped playing, after having more or less achieved everything in the game, it took 6-8 hours at most to acquire enough ingame cash to pay for a month, and since the more time you payed for, the less cash you had to spend, it became even less time per return to buy larger chunks of time.

     

    So lets say you play 4 hours a week, which is pretty minimal, you would still have double what you need to never have to play for the game, and since the game is set up, so you don't really need all that much money to get what you want (only enough for the occasional car mod, and weapon upgrade) it really doesn't matter to spend some of it on gametime.

     

    When I left I had 2 years worth of RTW points saved up, and all the highest upgrades, give or take a couple, and a wad of cash, assuming that I had the start-up deflation experience, wherein it was easier to trade ingame items for game time, I still believe that the game could easily be free-to-play even if the amount of time required to save up enough money to buy a month of gametime doubled

     

     

    I appreciate the article writers intent, but I don't believe the played the game enough to make an informed decision.

     

    To me it was the lack of continous content, which I also consider to be the game of hamster-wheel gaming, i.e. WoW, that was the failing of this game. Once you had everything, there was nothing to do.

     

    Also, gaming as a whole, in my opinion has been largely down-hill since the 90's. Due to the market trend to capatilize on the lowest common denominator in the market, since gaming became the largest entertainment industry in the world.

     

    X-Wing, Tie-Fighter, Wing Commander, SC will we ever see the days of games of your ilk again? Or are we going to be spoonfed and unending succesion of games that you can't fail at, and are only a matter of time to beat/get that new item. Or will we as gamers be presented again with mainstream games that truly challenge the gamer, rewarding those who succeed, and more than penalizing those that don't.

     

    I honestly belive that full loot, and sandbox is the only frontier in Online Gaming, and it is only a manner of time until a game or group of games are created that can cater to those that already enjoy these games, and those that can only handle games like WoW, Aion, etc.

  • nirvanetnirvanet Member UncommonPosts: 95

    Add various missions and stuff in-game then we will play APB for many years !

    I'm a very happy customer (it exists)

    I get excellent computer performance with this game (setting to max) with high fps and i play with a laptop...

    Stop to download porns and learn to boost with your own hands and not booster2000/malwarein stupid softwares and the game will have excellent performances.

  • NetbratNetbrat Member UncommonPosts: 27

    I pretty much solo in every game, only because my play style is kind of slow moving. I get side tracked a lot.

    I loved the character customization but was awful at the fighting. I had a lot of fun being a designer but had to do the quests with fighting to get money to do my craft. There needed to be a way to make more money for a mamby pamby like me who sucks at any PvP.  I guess it's just being a mom I do not like killing other people only saving them.

    I did not last long in the betas of this one and moved on but it looked like it would be good for others. I am sad to see it go.

  • KarmakaziKarmakazi Member Posts: 165

    The problem is, they had a 80 million USD budget and didn't put it in their development. Think about that, 80 million USD!!!! I'm supposed to accept that this is the type of game that comes from 5 years of development and 80 million USD? Give me a break!  I had really high hopes for this game and it let me down, hard. I played it for about 2 months. .finished the entire contact line. .unlocked everything in the game and then nothing.  Can I say I got my moneys worth? Definitely! Can I say this game could've and should've been alot better? Definitely! There's SOOO Many things they could've done with this game. . .I mean it's basically GTA online for crying out loud!

    I say all this referring to a mod of a game called GTA: SAMP. Which is essentially, san adreas with a community multiplayer addition. This game has AMAZING mods and my favorite being, Cops and Robbers mod, most notible, Crazy bobs cops and robbers. You get to pick to be either a cop, robber or simply a civiian playing in a persistant sandboxed world. You can literally do anything, grow weed, sell drugs and guns to other players, FISH, be a rapist, hitman, kidnapper, taxi driver, pilot, EMC, mechanic, all these crazy different things. Ofcoarse police are just police officers but you simply bring people to justice who well. .commit crimes :)

    They have a level system, unlocks and everything, it saves all your information and you even login upon entering the game servers. There's even player housing, you can buy a home. .pretty much any home in the game if it hasn't already been purchased. It's really amazing, I cant speak highly enough about it. When you have something that a community put together for free that has all these amazing features, then you have something that has a "professional" team given 80 million to spend on anything they would need and all you get is a couple guns, vehicles and a clothing editing booth, its a bit sad.

    I went in thinking APB would surely have expressed some similar ideas but no, it's a generic GTA-like shooter. That's it. Sure I got a month or so of gameplay of it, but it could've literally been a game of epic porportions with endless possibilities. I'm just displeased that RTW simply gave up and is selling out and leaving the game unfinished. Instead of taking it into overtime and hustling to fix the game, they just turn the lights out and call the game. .all I can end this with is. . .Son, I am dissapoint.

  • KarmakaziKarmakazi Member Posts: 165

    Also about the "shiny" effect. This was a pet peeve of mine. They could've DRASTICALLY cut down the system requirements by disabling it for the low and medium graphic settings. But no!, They literally enabled it for all the graphics settings and you had to manually go in and disable it. Personally, Bloom gives me a headache so it's the first thing to go in any game I play. Unfortunately, not everyone knows how to tinker with game files which leaves most people waiting for fixes via the forums and that's only if they have the ingenuity to mess with such things. This game honestly looks better without bloom enabled, I can't imagine why they would force it on. Everything about the settings options scream "unfinished". The sound options are non existant, you have one static slider that adjusts everything... same with the graphics settings.

  • MeromorphMeromorph Member Posts: 75

    It really frustrates me that Champions Online is a great game, but whenever it has a setback the forums drone on with "ahaha!  good for Cryptic!  that's what they deserve for producing a PoS!"   and then when these games that have much worse gameplay IMO start to fail, APB and Fallen Earth being the recent ones I have experienced, the forums are like "it's too bad...really was a great with great potential" etc.    All it does is tell me that the MMO consumers can't think for themselves and don't realize that gameplay is king so they get suckered in by graphics.

  • TrueBruteTrueBrute Member Posts: 4

    Originally posted by CujoSWAoA

    Bunch of crap.

    The only thing actually wrong with APB is its Payment Model.  It doesn't supply the company with enough fuel to keep going.

    APB has a solid base for them to build off of, if they were able to keep working and rolling out updaes. The game would be quite fantastic down the line, where now its merely "Good".


     

     I totally agree with this. I garuntee half of the people saying this game isn't good never even played the finished product. I do agree that it still needs work, but it does have a good base. If they were to get some other company to fund them, i think they can really make this game awesome.

    got Milk?

  • Duster505Duster505 Member Posts: 66

    Hmm intresting... Some MMORPG collumist find a reason to talk down a game ranked 53 on Xfire  - yet hyping other games like AOC and WAR even tho they are even further down...

    Yes... I truly wonder what went wrong.  I dont need 5 list breakdown.   Is APB not paying MMORPG.COM enought to talk positive about the game or ... at least not the same amount as AOC and WAR have beein paying...

  • devacoredevacore Member UncommonPosts: 340

    Originally posted by NightAngell

    I was one of the early tester in APB and i knew from the off that the game would take a dive. In my opinion they forgot the 'RPG' part of the game. The concept was great and the graphic were great but the game play was boring and repetitive, their was nothing in depth about it.

     

    They should of made a game that had the GTA appeal, meaning Quests/Mission big gangster or top official Bosses , bigger world and more cities. They should of made an actual mmorpg with the same mechanics as typical mmorpg games. They could of had profession which would be similar to classes.

     

    GTA is a winner because it's a true RPG that let's you lose in a world where you can do anything, that's the appeal. APB was a counter strike FFA with boring game play and to much effort put into customization and not the actual RPG of the game.

    I agree roughly in what you are stating.  Now having a new way of looking at the mmo pie is a grand idea but one would think they'd test the game first.  What I mean by 'test' is have players play the game and see what happens.  I love the game but it puts me in a bad mood... yes, it does get worst then the daily norm.  Guild mates freaking out yelling on the mics I wouldn't call that success.  If you think about it as the game is at the moment you have a team that wins and a team that fails.  Which is fine if ppl could handle it but they don't so point being is; did they even do a test population?  Whatever, another failed mmo maybe one day they'll spend some of that 100 million on a design team that can think. 

  • neorandomneorandom Member Posts: 1,681

    well they tried, and failed, blessem for trying

     

    as the old addage goes sure you can shine that turd (mythbusters even proved it) but when all is said and done a shiney turd still stinks.

  • WolfClawsWolfClaws Member UncommonPosts: 638

    Seriously?

     

    The game was good.  But what led to failure was the damn Cheaters and Hackers.

  • PhelcherPhelcher Member CommonPosts: 1,053

     

    I think the OP got it all wrong. APB was trying to be an online version of Grand Theft Auto.. and although might sound like a smash hit, PC gamers are much older than the target audeince of GTA which is 12-20 year olds.

    More Moms bought GTA for their kids, than adults did for themselves..

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

  • nAAtimusnAAtimus Member Posts: 342

    Originally posted by WolfClaws

    Seriously?

     

    The game was good.  But what led to failure was the damn Cheaters and Hackers.

    I agree, their inability to curb blatant cheating caused a lot of people to quit.

    I'm not here to complete my forum PVP dailies.

  • PyrateLVPyrateLV Member CommonPosts: 1,096

    1- Lack of variety in zone types to play in.

    2- Unbalanced Weapons and Modifications

    3- Poorly implemented Matchmaking System

    4- Shallow and extremely linear Missions

    5- Hackers/Cheaters/Aimbotters

     

    These 5 are at the top of what I believed caused APB to fail.

    Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
    Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
    Playing: Skyrim
    Following: The Repopulation
    I want a Virtual World, not just a Game.
    ITS TOO HARD! - Matt Firor (ZeniMax)

  • erictlewiserictlewis Member UncommonPosts: 3,022

    So the main question is, how long is the game going to run under this kind of problems

  • SakushiSakushi Member Posts: 37

    i agree with PyrateLV:

    there are too many cheats and aimbotters. ALSO it puts me off when you get a dispach against you by the SAME HIGH RANKED ppl over an over again.

    OH they did listen to their fan base but,.. they never took in the important parts.

Sign In or Register to comment.