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Taken from ffxivcore.com translation of an interview from GC10
"F: Tell why you decided to implement Fatigue and Latency (note: I really don't know how to translate that, but it's something in-game to keep you from playing too long at a time on one class).
DK: We'd like you to think of it as a reward to those players who don't have much time to commit to the game. Those hardcore players out there might think it's a little unfair, but the main concept behind it is that you don't need to put in massive amounts of time to enjoy the game.
F: Still though, there are a lot of disgruntled looks coming from those hardcore gamers.
DK: For those who have more time on their hands, they'll be able to try out all the various classes. Fatigue doesn't carry over when you change weapons, so we hope that they'll try out not just battle-oriented classes but maybe some crafting or gathering ones as well. So for those who end up with many high-level classes, they'll have more choices when it comes to any situation, whether solo or party play."
yea. . . .
Comments
Yea this is so bad i actually made an account to post it. its the truth and anyone in beta can attest to it. It is called the "surplus" system and theres been a whole bunch of people trying to figure out what exactly it is.. till today.
You will get progressively less xp the longer you stay on 1 job and the downtime is pretty steep to get back to normal xp.
wow, I'm not really a fan of gameplay that punishes anyone. I can't play the game hardcore, i simply don't have time. But why enforce that on everyone? I can't really see how this system serves any larger purpuse to the game.
Kind of weird thinking IMHO.
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
Sigh.. that's a really... idiotic move by SE. It's pretty common knowledge that it's better to persuade players to do something through positive features, not by penalizing them, whenever possible. I'd much rather them implement the same feature as 'rested exp' rather than punish those that play the game a lot. The end result is more or less the same, but it's recieved a lot better by the players.
LOL they keep making the game worse I played during alpha and they keep making this worse every patch it seems.
We didnot even get to report bug's in the full beta we where aable to but they said that we where basicly there to play and give feedback not report bug's the in house tester's where the bug reporter's.
Not to metion only got around what 6 test for beta just the oddiest beta I have ever been in.
Uh, is there an option to oppose this?
I want the play the game MY WAY, not be restricted by bullshit. Make it like WoW where you get 2x if you log off for a while, and you grind that out till your just on 1x, and STAY on that 1x.
Yargh, Why do I need a contrivance like this to play the game longer? I'm already going to play it for hours and hours!
Because that's all any of this is, a feature that makes me play the game longer, whether its grinding, or hunting the one rare monster for his rare drop (which can take days or weeks) or putting in a xp penalty to playing one class for hours and hours straight. It's all a diabolical plot to take over my wallet by adding more features that makes me sync more time into the game!
Oh well, they can have my money ^_^
/end of MMO rant
Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent
I don’t get why games try to penalize hardcore players...I mean casual players have the same hours per day as hardcore players..Hardcore players just chose to dedicate more of their hours to the game.
Anyway I am still getting this.
March on! - Lets Invade Pekopon
Nope you cant oppose it. people had been trying to figure out the surplus system for a while now. trying to get it to go back to normal with everything from food to you name it. it takes roughly 3 hours to get to where your barely getting any xp at all from mobs.
Everyone i know has left the beta. Every server is down to 150 or less people playing at 1 time and most of those are from the fileplanet keys..
Well there's a survey thing that usually asks "Why did you quit" isn't there? Wont they get enough feedback from "We hate this system!!!" that they'll get rid of it? (Hopefully)
Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent
beats me edeus.. frankly your going to have dead servers after the 1st month so .. maybe /shrug.
Honestly, with the list of features not making it to release
(endgame content being one of them)
I'm wondering if they think this is their way of prevent people from reaching end game in time for them to add it in? If that's the case I can see where they are coming from, but that's seriously playing with fire there.
Yea, don't buy the game
Yup, this. ^^
None of this matters, the rabbid fanbois will play this game exactly the way they're told and love it.
Didn't bother with the end game content yet? no problem, put in a bunch of artificial barriers to bring xp gain to a grinding halt, slap a 48 hr timer on the leves, and tell players that if they're getting bored doing generic "go run across map and kill x number of y mob" leves, they can always go run some lower lvl ones they've done 100 times already while leveling another class, or try some mining or crafting since they can't level their class of choice anyway due to surplus.
Just keep repeating the SE fanboi mantras while you play:
Freedom of choice=being free to play the game exactly the way SE pigeon holes you to play it.
Tedium = Hardcore
That yellow substance trickling on you from SE's direction = Lemonade.
This could have been a good game, and who knows, maybe a year down the road they will patch in the end game content, UI, better combat mechanics and all the rest, but the only people still playing this game by that time will be the hardcore fanbois, they can treat the pc release as an extended beta with a subscription, maybe that's what SE is counting on.
If it applies to everyone, then what is the problem? In other words, if the rate of XP gain is the same for everyone, under identical circumstances, then what difference does it make? XP has no "real" value, it's whatever the game says it is, and if it's the same across the board, then how are you being penalized?
Wow, I never cease to be amazed by what people will complain about. Depending on how they balance it (and I have no doubt it will be atleast tweaked before release), this sounds almost exactly like the rested exp mechanic from WoW. It was amazing how much nerdrage this generated when Blizzard first announced the device, and yet now it is extremely popular in the industry, with many games copying the exact same mechanic.
But wait! In WoW you arent penalized for grinding, they just reward the people who play less. Newsflash folks, its the exact same thing. Rested experience was simply the normal amount, and they set the previous normal to 50%. A simple Blizzard mind trick, if you will, but it is amazing what a difference it made in perception.
Oops on that PR move. They should have said that players would receive bonus experience for trying different jobs.
This
If what is being said is true, this could be a game killer? Reduction of XP gained the longer you play? Could it be that at release they will not have a complete game or not enough content so they put something in to slow you down? I hope they re-think this. Theres still time for change since its in beta.
its not the same. If you were in beta you would know. At 5 hours you are making 90% less xp than when you logged on. What your saying is the 10% is what normal xp should have been anyways. Thats just simply not true. This is a negative xp bonus no matter how you look at it.
Rested wasn't the same because without rested experience you weren't getting 10 freaking percent of the full 100 you would if you had no surplus at the time. As it stands, surplus can get to like 90 or even 100% xp loss. THAT'S 0 XP GAIN PER KILL. It also does NOT go away quickly. It needs to be changed, tweaked, then ran over with a truck before the calculations are there to not completely screw you over for days at a time and SE is demonstrating a hard head for changing stuff at this point putting half of it off until after release.
Information like this makes me glad my computer bombed the benchmark test.
Thats a load of BS, the surplus system in FFXIV is nothing like rested xp in WoW and other games, people could still level at a pretty brisk pace in WoW etc without rested xp, they just had to work a little harder for their xp vs the casuals.
With the surplus, once it gets into the red, it gimps your progression so much, you would actually level FASTER if you just stopped playing til it goes away and play it casually, than if you continued to grind say 8 hrs a day with the king of all xp/skill debuffs, it forces everyone to play at a casual pace or level other jobs.
Rested xp is about rewarding the casuals, FFXIV surplus sytem is about punishing everyone but casuals, and strong arming people into play a certain way.
I think it is a given that the game will probably release with a scarcity of endgame content. Personally, as one whose playstyle has never involved a rush to endgame, it doesn't bother me that much. I plan to take my time and enjoy the journey. For those who feel otherwise, I can only comment that is pretty common in the industry, and its pretty rare for a MMORPG to open with a robust endgame.
Having said that, I doubt this is the specific reason SE is putting any sort of curb on grind exp, for the simple reason that there are much easier ways for them to slow the rush to level cap, without introducing a device that would predictably set some people off. Prior to release, they can pretty much adjust base exp values to anything they want.
Do people even bother to read posts before responding? Just wondering....