I'm exciting.. I will still love it.. it has that old school feel while having updated graphics and some new twists on quests and such. This will without a doubt be a great MMO to a lot of people... including myself. You could complain about controls or slow battles but the truth is a lot of people just dont care about that... like myself.
I will admit however that Guild Wars 2 has peaked my interest so I can only say for sure that I'll play FFXIV untill Guild Wars 2 comes out... and then we will see which one wins me more. Sill I think FFXIV will be everything FFXIV fans had come to expect for the most part. And that's a good thing to me.
Long story short is that some people can't look past their own expectations and see all of the greatness that is waiting within this title. They will screw themselves and continually go to clone after clone wondering how they lost that feeling that they once had not realizing that somewhere within FFXIV that massive deep rich adventurous experience is waiting for them.
Look no matter what each player pats for the game and plays with their own time. No matter what game it is some people will feel it sucks and while Im of the mindset that you should try something before you say you dont like it I agree with those who dont like at this point that they shouldnt like it if they dont by now. The info is out their and we are pretty much at the take it or leave it point. Not much specualtion to be had as we are in those final stages. Anything they are complaing about now is likely to be part of the game at release.
Yes I am going to get this title but no I dont think they are wrong at this point to say I am not getting it because of x. See the fact is no1 knows if this title will be great we expect it to be a great game but no1 knows. At this point instead of your gonna end up in the next clone might as well say your right this isnt for you and have em move on. there is nothing worse than a player bitching about how much the game he is playing sucks while hes playing it. IMHO any1 whos got mixed feeling at this point should just take it or leave it and get off the fence.
Now, please, return with a post regarding Leves. Do not mention controls, UI, WoW, or whatever else. Return with a comment on Leves. And remember, I'm not saying I want to power level to cap. I'm just saying there's not enough leveling content (LEVELING. Remember, LEVELING CONTENT. Not CONTENT) to last for more than 2 hours a day max, in a group, wihout having to resort to grinding ala FFXI.
Well ya see, I don't seem to have any issue with the leves besides them rewarding far too much XP, and I've encountered quite a few that kicked my ass to the point I had to cancel it cause the *star level I chose was too high. I view leves exactly as SE has described them, and what their primary purpose of their design was for, which is for the extreme casual players that only have time to play an hr or two a day or less. It gives them something to do everytime they log in; instead of sitting in a town with seek on, like too many complainers seemed to have done instead of forming their own PTs or Harvesting & Sythesizing, hunting NMs, helping other players and the multitude of other events one could do with as little as 2-3 players.
I also see guildleves as a new glorified version of the Fields of Valor from FFXI, short and sweet adventures, mostly solo, but also possible to PT up and choose a harder page for an added challenge and a smallish reward. They are not intended for players to level on exclusively...there are hundreds of other MMOs that are already a quest grind, so really go play one of those if all you want to do is quests over and over and nothing else.
Just like with FFXI, adventuring in Hydaelyn is already targeted at finding a partner to duo or even a trio, a 6-man, or even as many as 15 and running around in a small too large area, generally sticking close to an Atheryte camp or node to replenish mana when skills are not keeping it filled fast enough. {I've already done this many a times with random players and LS members and it works very well and its fun!} Then after you're done with your leves you go and start a grand adventure with other players and explore this world SE built for us once again. It truly is magnificent the amount of hidden places there are just in Los Noscea and awesome looking monsters to find and try to kill.
Personally I love the direction FFXIV is headed, I greatly enjoy getting out there and exploring the unknown, searching for NMs and new mobs to kill, harvesting and crafting along the way and yes; if need be, killing thousands of mobs to level up on. There is even the rather deep aggro system to be aware of, and avoiding certain monsters if their aggro type is known or not is a mini game in itself, especially if we have a goblin type beastmen race return with such erratic movements. Even this new Fatigue/Surplus system that the whiners are complaining about now ~ I love it, cause even when I start getting penalized and earning less XP per kill, it only takes that much longer to level and tons more kills that will reward me with more possible drops to use in synthesis, give to other LS members or ultimately just sell. I don't believe in the word "grinding" as its just a term that whiney little bitches concoted because they have to earn something that takes awhile, instead of instant gratification and silver platter rewards like all other MMOs currently do.
Yes I'm a Final Fantasy Fan, I've played them all, except a few on choice systems I don't own, and I love Square-Enix, and have been playing all their games since I first played FFI shortly after release, so many years ago. I love the way FFXI was designed and I'm quite enthralled by how FFXIV has turned out thus far. Sure there are a few issues with sluggish menus and other small things that I believe will get fixed up well enough before launch, but however this turns out at launch I'm still sold for years to come, and while I've already adapted to how it all works, {I'm a Keyboard only user and it works incredibly well and just as good as FFXI} and if changes are made I'll readapt and continue playing without turning into a whiney bitch like so many others are demonstrating...it really is sad...
Now, please, return with a post regarding Leves. Do not mention controls, UI, WoW, or whatever else. Return with a comment on Leves. And remember, I'm not saying I want to power level to cap. I'm just saying there's not enough leveling content (LEVELING. Remember, LEVELING CONTENT. Not CONTENT) to last for more than 2 hours a day max, in a group, wihout having to resort to grinding ala FFXI.
Well ya see, I don't seem to have any issue with the leves besides them rewarding far too much XP, and I've encountered quite a few that kicked my ass to the point I had to cancel it cause the *star level I chose was too high. I view leves exactly as SE has described them, and what their primary purpose of their design was for, which is for the extreme casual players that only have time to play an hr or two a day or less. It gives them something to do everytime they log in; instead of sitting in a town with seek on, like too many complainers seemed to have done instead of forming their own PTs or Harvesting & Sythesizing, hunting NMs, helping other players and the multitude of other events one could do with as little as 2-3 players.
I also see guildleves as a new glorified version of the Fields of Valor from FFXI, short and sweet adventures, mostly solo, but also possible to PT up and choose a harder page for an added challenge and a smallish reward. They are not intended for players to level on exclusively...there are hundreds of other MMOs that are already a quest grind, so really go play one of those if all you want to do is quests over and over and nothing else.
Just like with FFXI, adventuring in Hydaelyn is already targeted at finding a partner to duo or even a trio, a 6-man, or even as many as 15 and running around in a small too large area, generally sticking close to an Atheryte camp or node to replenish mana when skills are not keeping it filled fast enough. {I've already done this many a times with random players and LS members and it works very well and its fun!} Then after you're done with your leves you go and start a grand adventure with other players and explore this world SE built for us once again. It truly is magnificent the amount of hidden places there are just in Los Noscea and awesome looking monsters to find and try to kill.
Personally I love the direction FFXIV is headed, I greatly enjoy getting out there and exploring the unknown, searching for NMs and new mobs to kill, harvesting and crafting along the way and yes; if need be, killing thousands of mobs to level up on. There is even the rather deep aggro system to be aware of, and avoiding certain monsters if their aggro type is known or not is a mini game in itself, especially if we have a goblin type beastmen race return with such erratic movements. Even this new Fatigue/Surplus system that the whiners are complaining about now ~ I love it, cause even when I start getting penalized and earning less XP per kill, it only takes that much longer to level and tons more kills that will reward me with more possible drops to use in synthesis, give to other LS members or ultimately just sell. I don't believe in the word "grinding" as its just a term that whiney little bitches concoted because they have to earn something that takes awhile, instead of instant gratification and silver platter rewards like all other MMOs currently do.
Yes I'm a Final Fantasy Fan, I've played them all, except a few on choice systems I don't own, and I love Square-Enix, and have been playing all their games since I first played FFI shortly after release, so many years ago. I love the way FFXI was designed and I'm quite enthralled by how FFXIV has turned out thus far. Sure there are a few issues with sluggish menus and other small things that I believe will get fixed up well enough before launch, but however this turns out at launch I'm still sold for years to come, and while I've already adapted to how it all works, {I'm a Keyboard only user and it works incredibly well and just as good as FFXI} and if changes are made I'll readapt and continue playing without turning into a whiney bitch like so many others are demonstrating...it really is sad...
You definitely have not played FFXIV. My eyes were drawn to the red text in the quote above, and saw your comment on the "rather deep agro system."
There is no deep agro system in XIV. It either agros, or it doesn't. If it will change, that is to be left unseen.
Otherwise, I'm not going to really bother discussing it anymore. Mostly because you have no experience with the mechanic and your basing your opinion off of that -- zero experience. (Also you need to resort to the "whiny little bitches" comment, which was unneeded.)
The endgame stuff is ok, as power gamers tend to get what they deserve in that regard, but the rest of this has me facepalming.
wow became 11mln sub monster cuz of endgame.. aoc died cuz it had no endgame.. war died partially cuz it had no endgame and another 200 issues.. and ff have at least 500 of thosei ssues..
The endgame stuff is ok, as power gamers tend to get what they deserve in that regard, but the rest of this has me facepalming.
wow became 11mln sub monster cuz of endgame.. aoc died cuz it had no endgame.. war died partially cuz it had no endgame and another 200 issues.. and ff have at least 500 of thosei ssues..
Se is not targeting the 11 mils WoW hamsters. They are catering to a crowd that is a bit more ''Old school'' who likes their MMO to be a journey, a grand adventure, & not a gear grind hamster wheel. Which make your point a moot one.
It seems that while there will be general tweaks to somewhat improve things people are complaining about, there are some issues that won't be addressed for launch.
Tutorials. Expect some improvement to starting player guidance, but they are leaving it up to Fansites to post guides on how to play the game.
Auction Houses. Not for launch. Better ability to search the retainer vendors for goods you need? Not for launch.
End Game. Most content at launch for casual players. Hardcore and end game content to be added later.
Mana Regeneration. Maybe some tweaking for launch, but they want players to be limited by mana and mana management. (Similar to DDO, your mana pool does not regenerate on it's own, in or out of combat).
UI lag. Working on it, expect solid improvements with tweaks, fixes and removal of debugging code.
Mouse Support. They understand the Software mouse has bad performance, but while looking into possible hardware mouse in the future, no plans yet to add it to the game. Definitely not for launch.
48 Hour Guildleve cooldown. It will stay. They have no plans to change it, at all. If you want more Guildleves, share them with others and have them share theirs with you. (The arguement that 48 hours is fine for casuals is horrible, IMO. 24 hour cooldown would make more sense for the person who plays an hour or so a day).
Graphics performance issues. Expect some improvements with tweaks and removal of debugging code. Still have issues? It must be you and your hardware...
Seems to me that while some of the biggest issues and complaints may get addressed in some ways before launch, a lot of big issues will not be addressed. I'm still leaning towards playing, but I'm expecting a rocky launch for the game, based on what I see in game and what the devs have to say in this interview.
1. I agree that the game could use a few more pointers in the very beginning. On the other hand, I'm happy to hear they kept with letting players figure out mechanics.
2. Disappointed with this. I LOVE bazaars, but no AH just makes things irritating. I spent hours searching for a 2 handed axe upgrade for my marauder last week in player shops with no luck. A bazaar search function in the very least would be so much better than nothing at all
3. I played XI for nearly a year before approaching end-game. Hopefully theres at least the same quantity of things to do in XIV. No end game at release= good. Focus on the entry content please
4. Cannot comment as I havent tried a caster yet. I'm only to assume cooking will be appealing to casters for juices if they exist in XIV
5. The UI feels clunky for sure. Not really 'Darkfall' bad, but it definately belongs in the land of misfit toys
6. This is a difficult one. I had gotten used to and enjoyed playing soely with my keyboard in XI. It was pretty smooth once you got it down. In XIV, it feels a lot more complex. I wish SE had left the keyboard controls alone. Tab should not target yourself, F keys for that and party members. F8 targeted the nearest npc, and for the love of all that is holy, let the arrow keys move the camera/pan the map!
6A- The few times I did use a mouse, it stuttered across my screen. Probably needs some hardware work
7. I think their concept of getting people to group is right on the mark, but I feel the 48 hour cooldown is far too long. 24 would make more sense to me
8. For the vast majority of graphics issues it really is your hardware. This is where I feel really bad for developers. If they make a game suitable for the common rig, the game is torn to shreds by critics for looking like wow. If the graphics are up to date, only a few can play. I dont have a solution.
You definitely have not played FFXIV. My eyes were drawn to the red text in the quote above, and saw your comment on the "rather deep agro system."
There is no deep agro system in XIV. It either agros, or it doesn't. If it will change, that is to be left unseen.
Then you must not be testing the game and experimenting with enemies, but I'm not surprised as most the time while I'm out adventuring into the far corners and multitude of hidden caves and tunnels, I don't see anyone else very often. Though everytime I die from a new mob I encountered and click return, I see everyone huddled around the Aetheryte...for fraks sake go and explore and have fun doing your own thing and stop letting quests dictate where you go and how to play...sheesh! And while there are quite a few passive mobs currently, I've encountered quite a few that aggro to sight and sound only; just like in FFXI already, and besides if you had been reading the interviews by SE, they have said multiple times now that not all the proper aggro mechanics are in beta yet, nor are the beastmen races which will pose even more challenge getting around.
Example I ran into a Ahriman mob last night that I discovered aggroed by sight later on, and I thought it was an NM at first until later on when I encountered more of them, I ran up behind it and poked it in the ass for 10dmg, and it swung around and bitch-slapped me for 1975 dmg...insta killing me of course, was too much fun. {See image below} I've also discoverd the Storm Biast are Sight only, but so far all Salamanders & Goobbue regardless of name are passive mobs, for now but could change in the next update as SE recently mentioned.
Mouse Support. They understand the Software mouse has bad performance, but while looking into possible hardware mouse in the future, no plans yet to add it to the game. Definitely not for launch.
Gamers already know how to use a pad. Some will adjust, some don't care and the rest just can't agree with it. I've played beta with a 360 pad, PS3, Logitech Rumble and some third name brand I got for free. While playing with the pad obviously works fine, I and many others just aren't comfortable with it.
It's too restrictive. Having to push the d-pad/joystick 5 times to right to select that action, then back 5 times to select that action. Having to open a menu, scroll down to select that option you're looking for instead of, I don't know...pressing a single key on the keyboard or mouse to open it up? And those are just the simpler issues.
Sounds like playing *any* FF game on a console to me. The games have always been menu-driven, and FFXI is no different. Having most of the abilities on the hotbar is a completely new outlook for the series in general, even if it's something that's been done a million times, by a million other MMOs.
The main trick would be to customize your controller settings to use the 1-8 hotbar as directions on the right analog, or in conjunction with a shoulder button. Tons of things you can do with those ya know?
There are only so many buttons on a gamepad though. And they would feel awkward if they have more then they have now.
The point, SE has no reason to be restricting the keyboard+mouse players. The hotbar is there. Now, lets make use of it properly instead of just having it for the sake of having it. It's half assed, something we shouldn't be expecting.
-groan-
I so wish the NDA allowed posting of videos. I really do.
I could go record a video right now showing me playing the game, with Mouse and Keyboard with a WASD/Mouse setup, doing everything you could possibly need to do in the game - including combat... just to demonstrate that the setup itself is sound. It's the performance/lag that they have to address at this point, and they are improving it. Even at that, it's perfectly playable and I fully expect there are some around here who would actually be quite surprised to see just how smoothly it plays with Mouse and Keyboard, even at this stage.
That includes holding down the right mouse button while running to navigate, pressing W to run forward (ie. the familiar navigation scheme).
That includes using keys like 'R' to enable auto-run so you can keep running while looking at the map, which is opened by pressing 'M'... just like in most familiar setups...
It includes selecting a target by either mouse-clicking or tabbing.
It includes using the number keys to use the different skills on my hotbar
It includes using Ctrl+ or Alt+ numbers on my hotbar to use macros I've set.
It includes using various shortcut keys to access different functions of the UI, as laid out in the manual SE provides (which some people seem completely unwilling to actually *read* before bitching about it)
... for all intents and purposes, other than the lag, the Mouse/Keyboard setup plays just like any other Mouse/Keyboard based MMO I've ever played.
Again.. I wish I could upload a video without breaking NDA.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
... for all intents and purposes, other than the lag, the Mouse/Keyboard setup plays just like any other Mouse/Keyboard based MMO I've ever played.
Again.. I wish I could upload a video without breaking NDA.
While there is certainly no reason to think you have any intentions but good ones, the fact is for ever SE fan who posts there is nothing wrong with mouse and keyboard, there are dozens, yes dozens to that one that says otherwise. This is one of the stranger issues I've seen come up for an MMO about the launch simply because this sort of thing is and should be a none issue for all the other MMO's out there. If it's not fixed by OB, and from the sounds of it it won't be, SE is insane if they think that their fans can scream loud enough to overcome the problem until they get around to fixing it, whenever that might be.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
... for all intents and purposes, other than the lag, the Mouse/Keyboard setup plays just like any other Mouse/Keyboard based MMO I've ever played.
Again.. I wish I could upload a video without breaking NDA.
While there is certainly no reason to think you have any intentions but good ones, the fact is for ever SE fan who posts there is nothing wrong with mouse and keyboard, there are dozens, yes dozens to that one that says otherwise. This is one of the stranger issues I've seen come up for an MMO about the launch simply because this sort of thing is and should be a none issue for all the other MMO's out there. If it's not fixed by OB, and from the sounds of it it won't be, SE is insane if they think that their fans can scream loud enough to overcome the problem until they get around to fixing it, whenever that might be.
... They have acknowledged it's an issue. They have acknowledged the causes they are aware of resulting in it. They are working to improve it.
As far as people complaining about it.. You have to also acknowledge that many people love to exaggerate a situation just so they can bitch. You have to also acknowledge that some people are going to bitch no matter what the reason. If it wasn't the mouse/keyboard setup, it would be something else... if it wasn't that.. it would be something else.
I am in Beta. I have been in since Alpha. I have seen the progress they've made from not even *having* a proper WASD/Mouse setup, to implementing one. Incidentally, some of the same people bitching about it now were the same people who insisted SE wouldn't implement it *at all* before they did; so, big grain of salt there. Finally, I have seen the improvement since they implemented it 'til now.
The game is completely playable with a Mouse/WASD setup. There's nothing "special" about me, or my setup.. In fact, my setup is a bit underpowered for FFXIV, with only my video card allowing me to get decent performance. It's not completely ironed out yet and, again, they are working to improve it. Regardless, if I can play the game perfectly well with the Mouse/WASD setup, even as it is now, anyone can.
What I'm sensing from a lot of people is a whole lot of melodrama. Nothing more.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I think the complaint with the controls is not necessarily literally the keyboard itself, but say to interact with an aetheryte from what i've seen, you open the menu panel that appears on the right of the screen and then select the "interaction" or whatever, rather than simply having an "interact" key on the keyboard or being able to right click. I might be wrong on this, thats just what it seems like in videos.
But I agree, it doesn't seem like the sort of thing worth worrying/complaining over, and I think it's been exaggerated quite a bit.
edit: accidentally quoted, this post isn't directed at anyone in particular.
The complains about the 48 hour guildleve thing is completely absurd.
It's like people want free money and free loot.
That's the only thing you're getting from those things since you can kill monsters ANY TIME you want.
This is PROOF that the casual market has flooded the Beta and the only reason we hear constant crap about FF14 is because the game is not going to be easy for them.
The only problems the game has is the mouse lag. It's beyond horrible. It doesn't help that even the most advanced graphic cards are stuttering in the game but I am sure that you will see a much smoother game during open beta and retail.
It sound to me that some testers think they are now playing something more akind to the upcoming OB then a technical CB... go figure. Its like they can't grasp that its not a game demo!
It seems that while there will be general tweaks to somewhat improve things people are complaining about, there are some issues that won't be addressed for launch.
Tutorials. Expect some improvement to starting player guidance, but they are leaving it up to Fansites to post guides on how to play the game.
Auction Houses. Not for launch. Better ability to search the retainer vendors for goods you need? Not for launch.
End Game. Most content at launch for casual players. Hardcore and end game content to be added later.
Mana Regeneration. Maybe some tweaking for launch, but they want players to be limited by mana and mana management. (Similar to DDO, your mana pool does not regenerate on it's own, in or out of combat).
UI lag. Working on it, expect solid improvements with tweaks, fixes and removal of debugging code.
Mouse Support. They understand the Software mouse has bad performance, but while looking into possible hardware mouse in the future, no plans yet to add it to the game. Definitely not for launch.
48 Hour Guildleve cooldown. It will stay. They have no plans to change it, at all. If you want more Guildleves, share them with others and have them share theirs with you. (The arguement that 48 hours is fine for casuals is horrible, IMO. 24 hour cooldown would make more sense for the person who plays an hour or so a day).
Graphics performance issues. Expect some improvements with tweaks and removal of debugging code. Still have issues? It must be you and your hardware...
Seems to me that while some of the biggest issues and complaints may get addressed in some ways before launch, a lot of big issues will not be addressed. I'm still leaning towards playing, but I'm expecting a rocky launch for the game, based on what I see in game and what the devs have to say in this interview.
1. Great. I hope they don't hold my hand any more than a brief run through on how things work. As one other player said, give me a manual and ill be fine.
2. Awesome! You do realize that most games with AH's make it easier for gold sellers to flourish as they usually control the market? Good job SE. I support it. I just hope they either let players bazarr thier items or something else NOT AH. AH = bad for the gamer economy via gold farmers.
3. Great... if you need to rush to endgame within the first couple of weeks, then perhaps this isnt the game for you? ITs silly how people go for this "oh look im badass just because i rushed to the end" mentality. Enjoy the game ffs.
4. A bit of an issue. But I hope they tweak it for the future, as for now, people will just have to be more active in watching thier bar. I kinda see the reason they did this, i just hope it works.
5. Meh.. as to be expected really for a game coming out of beta soon. Hell, remember WoW? The lag? The football positions while looiting something? Everything will be fixed in time.
6. Hmm. Personally this one is a bit of an issue with me, as im an avid mouse and keyboard user. But i will adapt untill they fix. No biggie.
7. Can't say too much on it, but from what i hear its not that big of an issue with testers. But we'll have to see... no comment on it.
8. *shrug* You do realize its a high end graphic game right? Allright.. nuff said.
As for the rocky launch, I'm pretty sure most games these days have rocky laucnhes but im expecting SE's to be a bit more polished of a launch... which i think will be the case, peopel are just overracting.
My two cents.
"Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria
"The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci
You definitely have not played FFXIV. My eyes were drawn to the red text in the quote above, and saw your comment on the "rather deep agro system."
There is no deep agro system in XIV. It either agros, or it doesn't. If it will change, that is to be left unseen.
Otherwise, I'm not going to really bother discussing it anymore. Mostly because you have no experience with the mechanic and your basing your opinion off of that -- zero experience. (Also you need to resort to the "whiny little bitches" comment, which was unneeded.)
Actually, I'm pretty sure there is an aggro system - at least regarding line of sight. I was down in the Hollow and was checking out a mob I hadn't seen before then... it looked like an Angler Fish. Anyway, I stood there looking at it for a full 20 seconds or so and it completely ignored me. Then it turned around. A moment or two later, it saw me and attacked (and dropped me in one hit :-p).
That's exactly how the sight-aggro mobs in XI behave as well. You can follow a Goblin 20 levels higher than you around forever... as long as it doesnt' see you, you're fine. As soon as it does, the fight's on.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
The complains about the 48 hour guildleve thing is completely absurd.
It's like people want free money and free loot.
That's the only thing you're getting from those things since you can kill monsters ANY TIME you want.
LOL... I thought the same thing. People are complaining about leves every 48 hours... They can kill the same exact mobs anytime they want... or go hunt any other kind they want... Or work on quests/missions, or craft... etc. etc.
I think some saw Guild Leves, read how they worked and translated it into "Easy way to grind to level cap"... until they found out it wouldn't work quite that way... So now they're all upset.
This is PROOF that the casual market has flooded the Beta and the only reason we hear constant crap about FF14 is because the game is not going to be easy for them.
Well, generalizing "Casuals" ina bad way is kinda unfair. I know plenty of casual players who dont' want to race through the game or have everything handed to them. They don't have much time to play, and so they just want what time they have to be engaging and fun. Leves will provide that.
But yeah, there are definitely a number of people expecting the typical "WoW-style" experience in a FF skin around.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
You definitely have not played FFXIV. My eyes were drawn to the red text in the quote above, and saw your comment on the "rather deep agro system."
There is no deep agro system in XIV. It either agros, or it doesn't. If it will change, that is to be left unseen.
Otherwise, I'm not going to really bother discussing it anymore. Mostly because you have no experience with the mechanic and your basing your opinion off of that -- zero experience. (Also you need to resort to the "whiny little bitches" comment, which was unneeded.)
Actually, I'm pretty sure there is an aggro system - at least regarding line of sight. I was down in the Hollow and was checking out a mob I hadn't seen before then... it looked like an Angler Fish. Anyway, I stood there looking at it for a full 20 seconds or so and it completely ignored me. Then it turned around. A moment or two later, it saw me and attacked (and dropped me in one hit :-p).
That's exactly how the sight-aggro mobs in XI behave as well. You can follow a Goblin 20 levels higher than you around forever... as long as it doesnt' see you, you're fine. As soon as it does, the fight's on.
The Sea Hare's agro if you stand next to them for a few seconds. They get "infuriated" (the word SE uses in the emote that Sea Hares use when they agro) and start attacking because you didn't just keep on running by them.
However, there is no smell/sound/sight agro system ala XI. It's all one format of agro, but different varients like the Sea Hare example. I wouldn't really call that deep, though.
It seems like they want people to experience the game.
A lot of people take one class and run with it, since this game is 100% player run, economy wise, i see this fatigue system as a method to get players to take on more then one role, you cap fatigue on your lancer, go mine, cap on that go craft, cap on that go back to lancer, its not very difficult.
Every issue with the guild leve revolve around speed, grinding to the top as fast as possible the most efficient way possible, it seems like they dont want that.
As for the mouse issues, you gotta remember, ff11 and japans player base all use the controller, this game is heavily optimized for the controller, no its not a console port its just built around a controller. They will fix the mose, but 10 bucks get a used xbox controller, bam, automatically fixes the issue. the game is so much more comfortable with teh controller, trust me.
My only running issue with this game is the UI and the lack of a recipe book, i dont like it and i cannot get behind it. I can accept experimenting with finding your own recipies, i think its pointless since people will just put it upon the websites anyway so you now have to alt tab instead of just finding the damn thing in game, whatever, but why do i have to write down my own recipies, why cant it be more reasonable.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
Sounds to me, through various posts like these, many of the OP's and responders complaining about these subjects have probably never touched FFXI. If you haven't you can't speak on what FFXIV should be. IMO after playing XI for years, XIV has changes to a good system in XI that will make it great in XIV.
Stephen Hawking shouldn't talk about astro physics because he's never been in space. A sports fan shouldn't talk about atheletes and profession sports because they aren't an athelete. You can't talk about politics because you aren't a politician. Only a priest (or equivalent) should be able to talk about religion. I better not use any math because I'm not a mathematician. GREAT LOGIC!
and Stephen Hawking is most likely wrong about most of his theories. He just has a lot of time to spend thinking with his personal condition, doesn't mean any of it is right, especially since tech hasn't evolved to the point where his theories can accurately be tested.
Only on MMORPG.com will you find someone who is providing mankind with the invaluable service of playing video games and posting on forums question quite possibly the most intelligent man our species has ever produced.
But you keep on trucking there GT, our entire universe would collapse if not for your amazing contributions that have single-handedly cured cancer, aids, and cleft thumb.
As for being on topic, I'm in the beta but I can't play, the performance is absolutely abysmal on even fairly low settings (E8400 @ 3.06Ghz, 8GB DDR2, 280GTX). If the performance issue isn't cleared up by launch I won't be playing FF14.
Only on MMORPG.com will you find someone who is providing mankind with the invaluable service of playing video games and posting on forums question quite possibly the most intelligent man our species has ever produced.
But you keep on trucking there GT, our entire universe would collapse if not for your amazing contributions that have single-handedly cured cancer, aids, and cleft thumb.
As for being on topic, I'm in the beta but I can't play, the performance is absolutely abysmal on even fairly low settings (E8400 @ 3.06Ghz, 8GB DDR2, 280GTX). If the performance issue isn't cleared up by launch I won't be playing FF14.
I'm running off of a 2.5Ghz dual core, 4GB DDR2, and an Radeon 5670HD running off an external PCI-E 1 x1 slot. I can run the game on standard settings and it runs fine... Got everything updated over there?
However, I had to buy a giant fan for my external GPU (the 5670) and point it at it while I play. Otherwise it overheats and causes horrid lag.
Only on MMORPG.com will you find someone who is providing mankind with the invaluable service of playing video games and posting on forums question quite possibly the most intelligent man our species has ever produced. But you keep on trucking there GT, our entire universe would collapse if not for your amazing contributions that have single-handedly cured cancer, aids, and cleft thumb. As for being on topic, I'm in the beta but I can't play, the performance is absolutely abysmal on even fairly low settings (E8400 @ 3.06Ghz, 8GB DDR2, 280GTX). If the performance issue isn't cleared up by launch I won't be playing FF14.
I'm running off of a 2.5Ghz dual core, 4GB DDR2, and an Radeon 5670HD running off an external PCI-E 1 x1 slot. I can run the game on standard settings and it runs fine... Got everything updated over there? However, I had to buy a giant fan for my external GPU (the 5670) and point it at it while I play. Otherwise it overheats and causes horrid lag.
It's my video card. When Beta 3 hit something happened to Nvidia performance. It simply tanked. The game doesn't even utilize 30% of my card (whereas yours is being utilized 100% and that's why it's overheating) Something on SEs end. Hopefully it's cleared up before launch. Otherwise I should be getting better performance than you are.
The part of this that's really oddball is the fact that the ps3 is powered by an Nvidia chip, so it'd make complete sense if the game wasn't optimized for ATI cards and provided significantly better performance on Nvidia cards, yet that's clearly not the case. I'm just hoping someone at SE forgot the carry the 1 or something and that's why the game is a slideshow on my fairly powerful PC.
I am not sure this reivew was taken by english or not, but the version I saw from another Asia website is different than this one on "hardware mouse" . do we know what is' Hardware mouse" ? it is not a regular pc mouse by my understanding. I think they will address the pc mouse issue before launch but not implement a ' Hardware mouse' there at release day.
Comments
I'm exciting.. I will still love it.. it has that old school feel while having updated graphics and some new twists on quests and such. This will without a doubt be a great MMO to a lot of people... including myself. You could complain about controls or slow battles but the truth is a lot of people just dont care about that... like myself.
I will admit however that Guild Wars 2 has peaked my interest so I can only say for sure that I'll play FFXIV untill Guild Wars 2 comes out... and then we will see which one wins me more. Sill I think FFXIV will be everything FFXIV fans had come to expect for the most part. And that's a good thing to me.
Look no matter what each player pats for the game and plays with their own time. No matter what game it is some people will feel it sucks and while Im of the mindset that you should try something before you say you dont like it I agree with those who dont like at this point that they shouldnt like it if they dont by now. The info is out their and we are pretty much at the take it or leave it point. Not much specualtion to be had as we are in those final stages. Anything they are complaing about now is likely to be part of the game at release.
Yes I am going to get this title but no I dont think they are wrong at this point to say I am not getting it because of x. See the fact is no1 knows if this title will be great we expect it to be a great game but no1 knows. At this point instead of your gonna end up in the next clone might as well say your right this isnt for you and have em move on. there is nothing worse than a player bitching about how much the game he is playing sucks while hes playing it. IMHO any1 whos got mixed feeling at this point should just take it or leave it and get off the fence.
GIFSoup
Well ya see, I don't seem to have any issue with the leves besides them rewarding far too much XP, and I've encountered quite a few that kicked my ass to the point I had to cancel it cause the *star level I chose was too high. I view leves exactly as SE has described them, and what their primary purpose of their design was for, which is for the extreme casual players that only have time to play an hr or two a day or less. It gives them something to do everytime they log in; instead of sitting in a town with seek on, like too many complainers seemed to have done instead of forming their own PTs or Harvesting & Sythesizing, hunting NMs, helping other players and the multitude of other events one could do with as little as 2-3 players.
I also see guildleves as a new glorified version of the Fields of Valor from FFXI, short and sweet adventures, mostly solo, but also possible to PT up and choose a harder page for an added challenge and a smallish reward. They are not intended for players to level on exclusively...there are hundreds of other MMOs that are already a quest grind, so really go play one of those if all you want to do is quests over and over and nothing else.
Just like with FFXI, adventuring in Hydaelyn is already targeted at finding a partner to duo or even a trio, a 6-man, or even as many as 15 and running around in a small too large area, generally sticking close to an Atheryte camp or node to replenish mana when skills are not keeping it filled fast enough. {I've already done this many a times with random players and LS members and it works very well and its fun!} Then after you're done with your leves you go and start a grand adventure with other players and explore this world SE built for us once again. It truly is magnificent the amount of hidden places there are just in Los Noscea and awesome looking monsters to find and try to kill.
Personally I love the direction FFXIV is headed, I greatly enjoy getting out there and exploring the unknown, searching for NMs and new mobs to kill, harvesting and crafting along the way and yes; if need be, killing thousands of mobs to level up on. There is even the rather deep aggro system to be aware of, and avoiding certain monsters if their aggro type is known or not is a mini game in itself, especially if we have a goblin type beastmen race return with such erratic movements. Even this new Fatigue/Surplus system that the whiners are complaining about now ~ I love it, cause even when I start getting penalized and earning less XP per kill, it only takes that much longer to level and tons more kills that will reward me with more possible drops to use in synthesis, give to other LS members or ultimately just sell. I don't believe in the word "grinding" as its just a term that whiney little bitches concoted because they have to earn something that takes awhile, instead of instant gratification and silver platter rewards like all other MMOs currently do.
Yes I'm a Final Fantasy Fan, I've played them all, except a few on choice systems I don't own, and I love Square-Enix, and have been playing all their games since I first played FFI shortly after release, so many years ago. I love the way FFXI was designed and I'm quite enthralled by how FFXIV has turned out thus far. Sure there are a few issues with sluggish menus and other small things that I believe will get fixed up well enough before launch, but however this turns out at launch I'm still sold for years to come, and while I've already adapted to how it all works, {I'm a Keyboard only user and it works incredibly well and just as good as FFXI} and if changes are made I'll readapt and continue playing without turning into a whiney bitch like so many others are demonstrating...it really is sad...
/signed
You definitely have not played FFXIV. My eyes were drawn to the red text in the quote above, and saw your comment on the "rather deep agro system."
There is no deep agro system in XIV. It either agros, or it doesn't. If it will change, that is to be left unseen.
Otherwise, I'm not going to really bother discussing it anymore. Mostly because you have no experience with the mechanic and your basing your opinion off of that -- zero experience. (Also you need to resort to the "whiny little bitches" comment, which was unneeded.)
wow became 11mln sub monster cuz of endgame.. aoc died cuz it had no endgame.. war died partially cuz it had no endgame and another 200 issues.. and ff have at least 500 of thosei ssues..
Se is not targeting the 11 mils WoW hamsters. They are catering to a crowd that is a bit more ''Old school'' who likes their MMO to be a journey, a grand adventure, & not a gear grind hamster wheel. Which make your point a moot one.
1. I agree that the game could use a few more pointers in the very beginning. On the other hand, I'm happy to hear they kept with letting players figure out mechanics.
2. Disappointed with this. I LOVE bazaars, but no AH just makes things irritating. I spent hours searching for a 2 handed axe upgrade for my marauder last week in player shops with no luck. A bazaar search function in the very least would be so much better than nothing at all
3. I played XI for nearly a year before approaching end-game. Hopefully theres at least the same quantity of things to do in XIV. No end game at release= good. Focus on the entry content please
4. Cannot comment as I havent tried a caster yet. I'm only to assume cooking will be appealing to casters for juices if they exist in XIV
5. The UI feels clunky for sure. Not really 'Darkfall' bad, but it definately belongs in the land of misfit toys
6. This is a difficult one. I had gotten used to and enjoyed playing soely with my keyboard in XI. It was pretty smooth once you got it down. In XIV, it feels a lot more complex. I wish SE had left the keyboard controls alone. Tab should not target yourself, F keys for that and party members. F8 targeted the nearest npc, and for the love of all that is holy, let the arrow keys move the camera/pan the map!
6A- The few times I did use a mouse, it stuttered across my screen. Probably needs some hardware work
7. I think their concept of getting people to group is right on the mark, but I feel the 48 hour cooldown is far too long. 24 would make more sense to me
8. For the vast majority of graphics issues it really is your hardware. This is where I feel really bad for developers. If they make a game suitable for the common rig, the game is torn to shreds by critics for looking like wow. If the graphics are up to date, only a few can play. I dont have a solution.
Then you must not be testing the game and experimenting with enemies, but I'm not surprised as most the time while I'm out adventuring into the far corners and multitude of hidden caves and tunnels, I don't see anyone else very often. Though everytime I die from a new mob I encountered and click return, I see everyone huddled around the Aetheryte...for fraks sake go and explore and have fun doing your own thing and stop letting quests dictate where you go and how to play...sheesh! And while there are quite a few passive mobs currently, I've encountered quite a few that aggro to sight and sound only; just like in FFXI already, and besides if you had been reading the interviews by SE, they have said multiple times now that not all the proper aggro mechanics are in beta yet, nor are the beastmen races which will pose even more challenge getting around.
Example I ran into a Ahriman mob last night that I discovered aggroed by sight later on, and I thought it was an NM at first until later on when I encountered more of them, I ran up behind it and poked it in the ass for 10dmg, and it swung around and bitch-slapped me for 1975 dmg...insta killing me of course, was too much fun. {See image below} I've also discoverd the Storm Biast are Sight only, but so far all Salamanders & Goobbue regardless of name are passive mobs, for now but could change in the next update as SE recently mentioned.
W-T-F
-groan-
I so wish the NDA allowed posting of videos. I really do.
I could go record a video right now showing me playing the game, with Mouse and Keyboard with a WASD/Mouse setup, doing everything you could possibly need to do in the game - including combat... just to demonstrate that the setup itself is sound. It's the performance/lag that they have to address at this point, and they are improving it. Even at that, it's perfectly playable and I fully expect there are some around here who would actually be quite surprised to see just how smoothly it plays with Mouse and Keyboard, even at this stage.
That includes holding down the right mouse button while running to navigate, pressing W to run forward (ie. the familiar navigation scheme).
That includes using keys like 'R' to enable auto-run so you can keep running while looking at the map, which is opened by pressing 'M'... just like in most familiar setups...
It includes selecting a target by either mouse-clicking or tabbing.
It includes using the number keys to use the different skills on my hotbar
It includes using Ctrl+ or Alt+ numbers on my hotbar to use macros I've set.
It includes using various shortcut keys to access different functions of the UI, as laid out in the manual SE provides (which some people seem completely unwilling to actually *read* before bitching about it)
... for all intents and purposes, other than the lag, the Mouse/Keyboard setup plays just like any other Mouse/Keyboard based MMO I've ever played.
Again.. I wish I could upload a video without breaking NDA.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
... They have acknowledged it's an issue. They have acknowledged the causes they are aware of resulting in it. They are working to improve it.
As far as people complaining about it.. You have to also acknowledge that many people love to exaggerate a situation just so they can bitch. You have to also acknowledge that some people are going to bitch no matter what the reason. If it wasn't the mouse/keyboard setup, it would be something else... if it wasn't that.. it would be something else.
I am in Beta. I have been in since Alpha. I have seen the progress they've made from not even *having* a proper WASD/Mouse setup, to implementing one. Incidentally, some of the same people bitching about it now were the same people who insisted SE wouldn't implement it *at all* before they did; so, big grain of salt there. Finally, I have seen the improvement since they implemented it 'til now.
The game is completely playable with a Mouse/WASD setup. There's nothing "special" about me, or my setup.. In fact, my setup is a bit underpowered for FFXIV, with only my video card allowing me to get decent performance. It's not completely ironed out yet and, again, they are working to improve it. Regardless, if I can play the game perfectly well with the Mouse/WASD setup, even as it is now, anyone can.
What I'm sensing from a lot of people is a whole lot of melodrama. Nothing more.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I think the complaint with the controls is not necessarily literally the keyboard itself, but say to interact with an aetheryte from what i've seen, you open the menu panel that appears on the right of the screen and then select the "interaction" or whatever, rather than simply having an "interact" key on the keyboard or being able to right click. I might be wrong on this, thats just what it seems like in videos.
But I agree, it doesn't seem like the sort of thing worth worrying/complaining over, and I think it's been exaggerated quite a bit.
edit: accidentally quoted, this post isn't directed at anyone in particular.
The complains about the 48 hour guildleve thing is completely absurd.
It's like people want free money and free loot.
That's the only thing you're getting from those things since you can kill monsters ANY TIME you want.
This is PROOF that the casual market has flooded the Beta and the only reason we hear constant crap about FF14 is because the game is not going to be easy for them.
The only problems the game has is the mouse lag. It's beyond horrible. It doesn't help that even the most advanced graphic cards are stuttering in the game but I am sure that you will see a much smoother game during open beta and retail.
It sound to me that some testers think they are now playing something more akind to the upcoming OB then a technical CB... go figure. Its like they can't grasp that its not a game demo!
Bah...
1. Great. I hope they don't hold my hand any more than a brief run through on how things work. As one other player said, give me a manual and ill be fine.
2. Awesome! You do realize that most games with AH's make it easier for gold sellers to flourish as they usually control the market? Good job SE. I support it. I just hope they either let players bazarr thier items or something else NOT AH. AH = bad for the gamer economy via gold farmers.
3. Great... if you need to rush to endgame within the first couple of weeks, then perhaps this isnt the game for you? ITs silly how people go for this "oh look im badass just because i rushed to the end" mentality. Enjoy the game ffs.
4. A bit of an issue. But I hope they tweak it for the future, as for now, people will just have to be more active in watching thier bar. I kinda see the reason they did this, i just hope it works.
5. Meh.. as to be expected really for a game coming out of beta soon. Hell, remember WoW? The lag? The football positions while looiting something? Everything will be fixed in time.
6. Hmm. Personally this one is a bit of an issue with me, as im an avid mouse and keyboard user. But i will adapt untill they fix. No biggie.
7. Can't say too much on it, but from what i hear its not that big of an issue with testers. But we'll have to see... no comment on it.
8. *shrug* You do realize its a high end graphic game right? Allright.. nuff said.
As for the rocky launch, I'm pretty sure most games these days have rocky laucnhes but im expecting SE's to be a bit more polished of a launch... which i think will be the case, peopel are just overracting.
My two cents.
"Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria
"The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci
Actually, I'm pretty sure there is an aggro system - at least regarding line of sight. I was down in the Hollow and was checking out a mob I hadn't seen before then... it looked like an Angler Fish. Anyway, I stood there looking at it for a full 20 seconds or so and it completely ignored me. Then it turned around. A moment or two later, it saw me and attacked (and dropped me in one hit :-p).
That's exactly how the sight-aggro mobs in XI behave as well. You can follow a Goblin 20 levels higher than you around forever... as long as it doesnt' see you, you're fine. As soon as it does, the fight's on.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
The Sea Hare's agro if you stand next to them for a few seconds. They get "infuriated" (the word SE uses in the emote that Sea Hares use when they agro) and start attacking because you didn't just keep on running by them.
However, there is no smell/sound/sight agro system ala XI. It's all one format of agro, but different varients like the Sea Hare example. I wouldn't really call that deep, though.
It seems like they want people to experience the game.
A lot of people take one class and run with it, since this game is 100% player run, economy wise, i see this fatigue system as a method to get players to take on more then one role, you cap fatigue on your lancer, go mine, cap on that go craft, cap on that go back to lancer, its not very difficult.
Every issue with the guild leve revolve around speed, grinding to the top as fast as possible the most efficient way possible, it seems like they dont want that.
As for the mouse issues, you gotta remember, ff11 and japans player base all use the controller, this game is heavily optimized for the controller, no its not a console port its just built around a controller. They will fix the mose, but 10 bucks get a used xbox controller, bam, automatically fixes the issue. the game is so much more comfortable with teh controller, trust me.
My only running issue with this game is the UI and the lack of a recipe book, i dont like it and i cannot get behind it. I can accept experimenting with finding your own recipies, i think its pointless since people will just put it upon the websites anyway so you now have to alt tab instead of just finding the damn thing in game, whatever, but why do i have to write down my own recipies, why cant it be more reasonable.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
Only on MMORPG.com will you find someone who is providing mankind with the invaluable service of playing video games and posting on forums question quite possibly the most intelligent man our species has ever produced.
But you keep on trucking there GT, our entire universe would collapse if not for your amazing contributions that have single-handedly cured cancer, aids, and cleft thumb.
As for being on topic, I'm in the beta but I can't play, the performance is absolutely abysmal on even fairly low settings (E8400 @ 3.06Ghz, 8GB DDR2, 280GTX). If the performance issue isn't cleared up by launch I won't be playing FF14.
Alltern8 Blog | Star Wars Space Combat and The Old Republic | Cryptic Studios - A Pre Post-Mortem | Klingon Preview, STO's Monster Play
I'm running off of a 2.5Ghz dual core, 4GB DDR2, and an Radeon 5670HD running off an external PCI-E 1 x1 slot. I can run the game on standard settings and it runs fine... Got everything updated over there?
However, I had to buy a giant fan for my external GPU (the 5670) and point it at it while I play. Otherwise it overheats and causes horrid lag.
It's my video card. When Beta 3 hit something happened to Nvidia performance. It simply tanked. The game doesn't even utilize 30% of my card (whereas yours is being utilized 100% and that's why it's overheating) Something on SEs end. Hopefully it's cleared up before launch. Otherwise I should be getting better performance than you are.
The part of this that's really oddball is the fact that the ps3 is powered by an Nvidia chip, so it'd make complete sense if the game wasn't optimized for ATI cards and provided significantly better performance on Nvidia cards, yet that's clearly not the case. I'm just hoping someone at SE forgot the carry the 1 or something and that's why the game is a slideshow on my fairly powerful PC.
Alltern8 Blog | Star Wars Space Combat and The Old Republic | Cryptic Studios - A Pre Post-Mortem | Klingon Preview, STO's Monster Play
I am not sure this reivew was taken by english or not, but the version I saw from another Asia website is different than this one on "hardware mouse" . do we know what is' Hardware mouse" ? it is not a regular pc mouse by my understanding. I think they will address the pc mouse issue before launch but not implement a ' Hardware mouse' there at release day.