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hey there, heres hoping that they have normal (and epic) horses as mounts (as well as an assortment of others) and make/build your own ships? Hows about that for immersion? SE has an oppotunity here to really create a deep and immersive MMO experience - lets hop they take thier time to perfet it as much as possible.
Other things I would like to see
- Dynamic weather
- Lore books (find an ancient/abanonded tower off the beaten path) explore, kil the undead, get inside, find the libary and discover tome upon tome of lore for the world, and some may improve abilities (see: obliviion)
- Writable Books (create your own stories in game and share them around)
- Notice boards in towns with extra missions/quests to do.
Oh, and does anybody have a spare Beta key? Thanks!
Heres hoping!!
Comments
The word immersion is starting to nauseate me. It has come to mean nothing more than "I would like the game more if you could do this." I don't mean to snap at you in particular, dude, it's just been getting on my nerves for a while.
I don't know of anything that would yank me out of the FF groove faster than seeing someone riding anything other than a chocobo.
-No Jumping
-No Swimming
-Software Mouse (only) it's less responsive than if you were on a laptop while eating a donut
-Penalties for playing a "Job" or "Class" for too long to discourage hardcore gamers gaining an edge over casual players
-Mana (magic) does NOT regen in or out of combat, you must run back to a town or "teleportation" crystal to replenish, sometimes running for 30+ minutes to do so.....healing requires magic B T W.
-Mission system that only allows up to 7 to 8 quests/missions to be done every ***48*** hours, and if you fail one you're locked out for 48hours.
-Crafting takes about 20-30 steps to complete 1 item.
So yea, where's this immersion you're talking about? Cause quite frankley I'm not seeing it ANYWHERE within this title. /sadface
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
See, that's what I'm talking about. I wouldn't pick on him for saying it but I sure as hell will call you out on it, Faded.
How can someone complain about the Leve limit in terms of immersion? You're talking about an automated quest dispenser! "BZZT... DING... CHOOSE LEVE DIFFICULTY... HUMMM... KILL SEVEN (7) PLAGUE SPIDERS... CLANG... WHIRR... REWARD IS 512 EXPERIENCE POINTS... BLOOP... BLEEP..." Being able to do more or fewer leves in a day doesn't make Eorzea feel more or less like a world; having repeatable gener-o-quests at all makes it more game-like. The little San d'Oria quests where NPCs would explain the vital importance of filling an waterskin with water from Horlais Peak, or bringing blessed oil to annoint the late King's grave. For basically no reward at all! Quests that you did to feel more like a part of the world. That's what immersion should mean.
Conserving the precious resource known as mana, which only springs forth from special crystals? Patiently and carefully pouring your heart and soul into each item that you make? These are the things that bring a game to life and make it a real world instead of just a progress-bar-filling, number-maximizing computer game! I have no problem with someone disliking, even LOATHING these aspects of the game, but what in the world are you smoking to say that these things ruin your immersion?!
Who the bloody hell runs for 30 minutes to get to a crystal to regenerate MP? If they have no idea what they're doing, sure. But use the first TP move to regen MP (which is pretty much spammable), use the 30 minute CD regen ability, or run to the nearest Aether Gate or Aetheryte. If you're running 30 minutes, you're doing it wrong. Should be running 3 max, if you're just running out to the field and spamming MP moves, flailing around.
20 - 30 stages for one item? Try 4 if you count the first click to open the window.
As for the actual topic, those things (really only the extra ability power through finding books or whatever) generally only work in single player games with an online function as an after-thought or extra addition.
Hey, you get to ride giant cickens, that HAS to make up for something, right?
More real time travel.
Real time airship and ship travel.
Travelling is a part of the journey.
Most of the best items in the game are earned and can't be bought by buying gold on a website.
Some quest lines last weeks, and months.
No zoning at all.
In FFXI you had chocobos that you could rent, and then chocobos that you could raise and alter the stats, color, and race. It is not simply a 'Go buy X gold from a chinese farmer, buy an epic mount, stroke your epeen.' I imagine we will see multiple features like this as FFXIV grows.
FFXI also had a system where you could capture monsters and level them in an arena where you fight other monsters.
There is a sense of danger in the world and sometimes travelling to a destination is 90% of the adventure.
Things take time, and players who spend the time are rewarded.
As far as the poster who posts in red... Obviously you aren't going to reach someone who pulls the negative out of everything with no clue how the systems actually play out. Ignorance is bliss I guess.
All I can say is FFXI was one of the most immersive and massive feeling MMO's in the history of MMO's. Epic mounts do not = immersion in any way.
No offense, but have you ever played a Final fantasy game? All of the things you listed minus the Ships and weather are distinctively not part of the Final Fantasy world and would completely break Immersion all together.
I don't remember ever seeing a horse in any final fantasy game they always used chocobos and the only thing that could be similar with a horse was a monster that looked sort of a horse with blades instead of hair (FF12)
The Final fantasy series, (especially 11) has been big on immersion. You are part of an ever growing plot in the world you inhabit.
Dynamic weather is in the game. In fact, the weather is very important, as it can affect crafting results, and the ability for monsters to "critical" chance on that element. In fact, the element of the DAY also has an effect.
Lore in FF games is very deep. In every area, you're going to find paintings, wall drawings, and npcs all willing to tell you about the mysteries of the areas you're entering. Mystery is a big part of the ff series. Something that is "Older then time, yet more advanced then you" is a running theme. See: Zilart. Doing quests to unlock new abilities and/or get skills is something that gives you history. Just look at all the Tonberry subquests... now there's a tragic story.
Writable books was very cool in ultima online. However, the game was open ended with no real ongoing plot. FF has a backstory which the player will play through, and the story will reveal itself to players. The game has more of a static RPG with episodes rather then an open sandbox world where the players write the story. This isn't a bad thing. There is, however, a profile section where you can write a story about your character, and the race and sub you select determines your background.
The leve system is like the notice board.
I wish I could get into the Beta. I've played FFXI for 7+ years, I have a token, and everything... no invite.
FFXI - EVE-Online
Waiting for: Aion...
From what I understand, there are plenty of other quests one can do in the game in ALL the cities.
The thing is, SE doesn't want people running around doing them allnow as some may lead to other more significant parts of the lore. Besides, written quests are a pretty small thing and something SE can do with their own in-house testers. You don't need an open beta for people to test quests really. You want people testing out things you think will have problems to see how they like/dislike it. They obviously feel confident the additional quests they have for everyone to do are perfectly fine for immersion and value.
Personally, I worry about other things in FFXIV, but not the questing. It's pretty silly to think they would only have leve quests available in the game as material, lol.
"TO MICHAEL!"
Yeah, you'd think so - yet SE hasn't said anything about normal quests that I can see. During all of development they only discussed guildleves, and even in recent press interviews when asked what other content they were adding, they only mentioned "faction leves" which are a few extra quests you can unlock when you've done enough guildleves over time. I'm pretty concerned about a total lack of content at launch tbh.
At least you wont be desappointed when the game launch & you realize how silly you were.
I don't see how it's silly to avoid making unfounded assumptions. If you've seen any evidence that normal quests will be in the game, such a developer comment, then by all means - put my concerns to rest.
No need, the game is going to do that by itself in less than a month. Don't worry so much mate, people at SE aren't stupid.
/cheers
That's because there's not going to be. Its grinding (leves) or simply following the main story arc. Grinding plays heavily. Its certainly not content rich.
I'm honestly surpised they are going to have an open beta, as its going to back fire on them.
That makes one of us Not concerned about overall content.
There were quests in the original FFXI that weren't all connected to the major plot/theme of the game, so again.. someone would have to be pretty shallow to think there are NO QUESTS whatsoever outside of the leves.
SE doesn't have to say "Hey, were gonna have quests OTHER than leves" because for most people with some forethought, they'd understand that as a given already.
After all, try naming ONE MMO that doesn't have any 'regular' quests whatsover and let me know when you give up.
"TO MICHAEL!"
What!? There is no immersion in Final fantasy you silly!
Now excuse me while I turn my character
-in the correct direction,
-on the correct day,
-of the correct moon phase,
-in order to craft the cute little item for the moogle who needs it for his bar-b-que with his family,
-which he will reward me with a larger moghouse,
-which I will then use to store the 3 magicites in order to awaken the Shadowlord from his slumber,
-which happened 20 years ago during the crystal war,
-which I often fight in, when I'm in a time travelling mood,
-which I do in order to save the omg cute little elf boys when they go on adventures to save the kingdom of San-doria!
Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent
Dynamic weather is in the game. In fact, the weather is very important, as it can affect crafting results, and the ability for monsters to "critical" chance on that element. In fact, the element of the DAY also has an effect.
Lore in FF games is very deep. In every area, you're going to find paintings, wall drawings, and npcs all willing to tell you about the mysteries of the areas you're entering. Mystery is a big part of the ff series. Something that is "Older then time, yet more advanced then you" is a running theme. See: Zilart. Doing quests to unlock new abilities and/or get skills is something that gives you history. Just look at all the Tonberry subquests... now there's a tragic story.
Writable books was very cool in ultima online. However, the game was open ended with no real ongoing plot. FF has a backstory which the player will play through, and the story will reveal itself to players. The game has more of a static RPG with episodes rather then an open sandbox world where the players write the story. This isn't a bad thing. There is, however, a profile section where you can write a story about your character, and the race and sub you select determines your background.
The leve system is like the notice board.
I wish I could get into the Beta. I've played FFXI for 7+ years, I have a token, and everything... no invite.
Awesome. You aren't even in Beta and you are ten times more knowledgeable about the game than the fool who posted in red. Well said.
Based on what you heard, as usual. Doesn't anyone actually TRY betas anymore?
I can't imagine the mind that seriously thinks there will be NO additional quests in a MAJOR MMO title release simply because "they didn't say so".
You have to free you mind up a little more than that, friend.
"TO MICHAEL!"
Actually, nothing he said has been proven to exist in FFXIV. There probably is a good chance it will, since it existed in FFXI, but as of right now I'm pretty sure all that stuff isn't in the beta. FFXIV is a completely different game than FFXI remember, and assuming things that were in FFXI will be in FFXIV without any information to support it shouldn't be regarded as factual or knowledgable.
Dynamic weather is in the game though, but it doesn't seem to have an effect currently, or if it does it's a subtle one.
I'm sorry but the title of this made me laugh. Have you ever played a final fantasy game, horses? Really? You need to be slapped, very hard. They have Chocobos which you can ride, but no Horses. Sorry... As far as immersion that shouldn't be an issue, it's a great experience truly. But Final Fantasy has never had a REAL animal in it besides one or two things.
P.S. This just came off as cruel and insulting, it wasn't meant to be, the horse comment just irritated me. I am sorry.
I don't see why the OP needs to be slapped just because they obviously haven't played a FF game before.
Good news OP, FFXIV is almost gaurenteed to have some of the things you mentioned. Airships are an integral part of FFXIV lore, and instead of horses you have chocobos (which are huge, often flightless with a few exceptions, birds). Dynamic weather is in the game too, just no idea what effect it will play (and if FFXI any indication weather will play a huge role).
There also have been horses in FF series. A few enemy types are very much like horses. In FF13 the Odin Gesalt was a huge metal horse, but yeah, the standard mode of transportation that replaces the horse is the chocobo.
True, but not what I was getting at. All the animals in Final Fantasy base themselves off real animals but are never the actual animal, if you get what I am saying. Like a chocobo is basically an ostrich with a larger body and head, as well as a shorter neck. But yeah... my comment game off as rude, it wasn't meant to sound like that. Was a total faux pas on my part, but yeah there are no horses, dynamic weather exists, and ships you can ride but not drive. And it's an extremely immersive game, don't worry bout' it.
Preach on!
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~V