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Horse Mounts? Ships? Immersion?

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  • elockeelocke Member UncommonPosts: 4,335


    Originally posted by Magnum2103

    Originally posted by elocke
     


    Originally posted by Lhun



    Originally posted by burdock2
    hey there, heres hoping that they have normal (and epic) horses as mounts (as well as an assortment of others) and make/build your own ships? Hows about that for immersion? SE has an oppotunity here to really create a deep and immersive MMO experience - lets hop they take thier time to perfet it as much as possible.
     
    Other things I would like to see
     
    - Dynamic weather
    - Lore books (find an ancient/abanonded tower off the beaten path) explore, kil the undead, get inside, find the libary and discover tome upon tome of lore for the world, and some may improve abilities (see: obliviion)
    - Writable Books (create your own stories in game and share them around)
    - Notice boards in towns with extra missions/quests to do.
     
    Oh, and does anybody have a spare Beta key? ;) Thanks!
     
    Heres hoping!!


    The Final fantasy series, (especially 11) has been big on immersion. You are part of an ever growing plot in the world you inhabit. 
    Dynamic weather is in the game. In fact, the weather is very important, as it can affect crafting results, and the ability for monsters to "critical" chance on that element. In fact, the element of the DAY also has an effect.
    Lore in FF games is very deep. In every area, you're going to find paintings, wall drawings, and npcs all willing to tell you about the mysteries of the areas you're entering. Mystery is a big part of the ff series. Something that is "Older then time, yet more advanced then you" is a running theme. See: Zilart.  Doing quests to unlock new abilities and/or get skills is something that gives you history. Just look at all the Tonberry subquests... now there's a tragic story.
    Writable books was very cool in ultima online. However, the game was open ended with no real ongoing plot. FF has a backstory which the player will play through, and the story will reveal itself to players.  The game has more of a static RPG with episodes rather then an open sandbox world where the players write the story. This isn't a bad thing. There is, however, a profile section where you can write a story about your character, and the race and sub you select determines your background.
    The leve system is like the notice board. 
    I wish I could get into the Beta. I've played FFXI for 7+ years, I have a token, and everything... no invite. :) 



    Awesome. You aren't even in Beta and you are ten times more knowledgeable about the game than the fool who posted in red. Well said.


    Actually, nothing he said has been proven to exist in FFXIV.  There probably is a good chance it will, since it existed in FFXI, but as of right now I'm pretty sure all that stuff isn't in the beta.  FFXIV is a completely different game than FFXI remember, and assuming things that were in FFXI will be in FFXIV without any information to support it shouldn't be regarded as factual or knowledgable.
    Dynamic weather is in the game though, but it doesn't seem to have an effect currently, or if it does it's a subtle one.

    Dynamic weather is there. As is lore and story. I just did 2 quest arcs myself that have nothing to do with guild leves and are part of a larger story. Matter of fact, if this WASN'T in the game then I'd be complaining too, but it is, and that's what I like about FF games.

  • lornphoenixlornphoenix Member Posts: 993

    Originally posted by bloodaxes

    I don't remember ever seeing a horse in any final fantasy game they always used chocobos and the only thing that could be similar with a horse was a monster that looked sort of a horse with blades instead of hair (FF12)

    Odin had a horse (or became one in FFXIII) in every FF he has been in.

    Normally it had 6 legs but still.

    But no FF has had them as mounts players could use.

    image
  • twruletwrule Member Posts: 1,251

    Originally posted by popinjay

     




    Originally posted by twrule





    Originally posted by popinjay

    Personally, I worry about other things in FFXIV, but not the questing. It's pretty silly to think they would only have leve quests available in the game as material, lol.






    Yeah, you'd think so - yet SE hasn't said anything about normal quests that I can see.  During all of development they only discussed guildleves, and even in recent press interviews when asked what other content they were adding, they only mentioned "faction leves" which are a few extra quests you can unlock when you've done enough guildleves over time.  I'm pretty concerned about a total lack of content at launch tbh.



     



    That makes one of us :) Not concerned about overall content.

    I'm pretty sure I'm not the only one with this concern, but if you're not - okay.



    There were quests in the original FFXI that weren't all connected to the major plot/theme of the game, so again.. someone would have to be pretty shallow to think there are NO QUESTS whatsoever outside of the leves.

    I know how FFXI was - I've played it.  FFXI is not FFXIV.

    SE doesn't have to say "Hey, were gonna have quests OTHER than leves" because for most people with some forethought, they'd understand that as a given already.

    After all, try naming ONE MMO that doesn't have any 'regular' quests whatsover and let me know when you give up. :)

    People who make weakly founded assumptions, yes.  I'll admit I assumed that there would be normal quests as well, at first - but I'm beginning to see that I did not have proper justification for that assumption.  Even if every mmo ever had normal quests - that doesn't prove that this mmo will have normal quests (in addition to guildleves).  To say otherwise would be using the fallacy of "appeal to ignorance."  Every mmo has it's own design, and there is no rule that every design must include traditional quests.

  • VryheidVryheid Member UncommonPosts: 469

     

    No quests other than Regional Guildleves? How far exactly have you gotten into this game? For starters:

    -You can join other people's Guildleves as party even if all of yours have run out. Searching for parties is very easy to do and if you're part of a large linkshell you can find an almost endless supply of activities to do.

    -Local Guildleves exist which refresh much more often and do not have to be exchanged for new ones. These will help you boost all of your crafting skills outside of combat, and will certainly keep you endlessly occupied if you want to level up all of your skills.

    -Battlemasters in each camp regularly recruit players for monster hunting quests. Try talking to them every once in a while, you might get invited into a party.

    -How about the Main Quest? We only saw about 2 missions in the Beta, but from what we've seen so far there is no limitation on fast you can complete it that is not beyond the control of the player. Judging from how massive the environment is, this is going to be a pretty huge set of missions and certainly take up a good chunk of your time.

    In short, while I do wish the 48 hour limit was shortened (half of that seems reasonable), there are certainly plenty of activities to do outside of standard Adventurers Guild quests. This doesn't even count simply exploring the environment and leveling up skills on your own time, which I found to be quite enjoyable.

    As for vehicles... well, as anyone who has played the beta has most likely noticed, airships fly in the background pretty much everywhere you go. I'm assuming that they are at least going to be featured in the missions in this game... or perhaps very wealthy linkshells will be able to craft ships of their own. Certainly would be more convenient than always having to teleport or walk as a means of transportation.


  • EtraEtra Member UncommonPosts: 164

    Originally posted by Vryheid

     

    As for vehicles... well, as anyone who has played the beta has most likely noticed, airships fly in the background pretty much everywhere you go. I'm assuming that they are at least going to be featured in the missions in this game... or perhaps very wealthy linkshells will be able to craft ships of their own. Certainly would be more convenient than always having to teleport or walk as a means of transportation.


    There are airship docks in the middle of some fields -- which is sort of awkward, to say the least.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Fadedbomb

    -Mana (magic) does NOT regen in or out of combat, you must run back to a town or "teleportation" crystal to replenish, sometimes running for 30+ minutes to do so.....healing requires magic B T W.

    I like that actually. It forces you to think before using mana and for me a limited number of heals make a dungeon more interesting. But that might be since I play pe and paper RPGs, I am used to limited mana or a certain number of spells each day.

    But immersion usually means small stuff that makes the world feeling alive. In certain games you can walk into the forest and the only thing you'll see are trees and monsters placed out with a certain distance between them. In other games you see small animals, maybe the rest of an old wall, flowers and a lot of other stuff that in itself have nothing to do with the game but makes it feel alive.

    I fail to see how mana regen affect immersion.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Etra

    There are airship docks in the middle of some fields -- which is sort of awkward, to say the least.

    That is rather logical. You don't want the docks up too high because of the wind.

    The Us and German airship docks were usually on fields during WW1 and after. Growing anything other than hay on those fields would however be as you put it: awkward.

  • twruletwrule Member Posts: 1,251

    Originally posted by Vryheid

     

    No quests other than Regional Guildleves? How far exactly have you gotten into this game? For starters:

    -You can join other people's Guildleves as party even if all of yours have run out. Searching for parties is very easy to do and if you're part of a large linkshell you can find an almost endless supply of activities to do.

    -Local Guildleves exist which refresh much more often and do not have to be exchanged for new ones. These will help you boost all of your crafting skills outside of combat, and will certainly keep you endlessly occupied if you want to level up all of your skills.

    -Battlemasters in each camp regularly recruit players for monster hunting quests. Try talking to them every once in a while, you might get invited into a party.

    -How about the Main Quest? We only saw about 2 missions in the Beta, but from what we've seen so far there is no limitation on fast you can complete it that is not beyond the control of the player. Judging from how massive the environment is, this is going to be a pretty huge set of missions and certainly take up a good chunk of your time.

    In short, while I do wish the 48 hour limit was shortened (half of that seems reasonable), there are certainly plenty of activities to do outside of standard Adventurers Guild quests. This doesn't even count simply exploring the environment and leveling up skills on your own time, which I found to be quite enjoyable.

    As for vehicles... well, as anyone who has played the beta has most likely noticed, airships fly in the background pretty much everywhere you go. I'm assuming that they are at least going to be featured in the missions in this game... or perhaps very wealthy linkshells will be able to craft ships of their own. Certainly would be more convenient than always having to teleport or walk as a means of transportation.


    I know that you can team up with others to stretch out your guild leves.  Right now there's not much incentive to do that - I hear they are going to change it so there's more reason to group.  Still - that doesn't make the quests any more complex or interesting.

    I also know you can choose to craft or gather.  However, that's kind of stretching the definition of what most people would call "content."  They aren't necessarily considered as much of a side job as in other mmos, but the gameplay is even more limited than combat in terms of variety.  The guildleves still just give you a tad more experience for something you would already have been doing - not really something to keep the player interested.

    The storyline is interesting - but it's heavy on the cutscenes and running around, light on the actual gameplay.  And once you've completed the storyline...?

    I'll give you the battlemaster thing, I didn't get a chance to try that in beta - from the descriptions I've heard, it doesn't sound significantly different from just going out with my own group and grinding mobs though.

    So there's nothing necessarily wrong with the combat, crafting, or harvesting systems.  They are decently fun on their own.  But pretty much all there is to do is grind one or all of them (besides watching story cutscenes).  I could see that leading to burnout very quickly.  I personally don't play games like this to occupy myself with busywork, I play them to have fun, exciting, varied experiences with friends.

  • natuxatunatuxatu Member UncommonPosts: 1,364

    Originally posted by Fadedbomb

    -No Jumping

    -No Swimming

    -Software Mouse (only) it's less responsive than if you were on a laptop while eating a donut

    -Penalties for playing a "Job" or "Class" for too long to discourage hardcore gamers gaining an edge over casual players

    -Mana (magic) does NOT regen in or out of combat, you must run back to a town or "teleportation" crystal to replenish, sometimes running for 30+ minutes to do so.....healing requires magic B T W.

    -Mission system that only allows up to 7 to 8 quests/missions to be done every ***48*** hours, and if you fail one you're locked out for 48hours.

    -Crafting takes about 20-30 steps to complete 1 item.

     

     

     

    So yea, where's this immersion you're talking about? Cause quite frankley I'm not seeing it ANYWHERE within this title. /sadface

     


    Immersion. A lot of people don't understand the concept. It's not about being realistic. Jumping, swimming, ect has nothing to do with Immersion. I could be playing a game as a rock and be immersed in the world. It's about the feel of the world around and the ability to pull you via the beauty, storyline, ect. Mechanic really have nothing to do with it. I could be playing a game as a spider that uses a spatula to cook dinner for chickens and it's still possible to be immersed in the world. Swimming, cool downs, and the length it takes to accomplish something have nothing at all to do with it. You're not suddenly immersed because you pressed the space bar and your character jumped up.  Anyone who thinks they are not immersed in the world because they can't jump doesn't understand the concept. Period.

    image

  • Vagrant_ZeroVagrant_Zero Member Posts: 1,190


    Originally posted by Disdena
    Personally, I worry about other things in FFXIV, but not the questing. It's pretty silly to think they would only have leve quests available in the game as material, lol.

    I hope to GOD you're right because if this game only has guildleves as quests I'm so not buying it, even if I am enjoying the rest of the game.

  • VryheidVryheid Member UncommonPosts: 469

    Originally posted by twrule

    Originally posted by Vryheid

     

    No quests other than Regional Guildleves? How far exactly have you gotten into this game? For starters:

    -You can join other people's Guildleves as party even if all of yours have run out. Searching for parties is very easy to do and if you're part of a large linkshell you can find an almost endless supply of activities to do.

    -Local Guildleves exist which refresh much more often and do not have to be exchanged for new ones. These will help you boost all of your crafting skills outside of combat, and will certainly keep you endlessly occupied if you want to level up all of your skills.

    -Battlemasters in each camp regularly recruit players for monster hunting quests. Try talking to them every once in a while, you might get invited into a party.

    -How about the Main Quest? We only saw about 2 missions in the Beta, but from what we've seen so far there is no limitation on fast you can complete it that is not beyond the control of the player. Judging from how massive the environment is, this is going to be a pretty huge set of missions and certainly take up a good chunk of your time.

    In short, while I do wish the 48 hour limit was shortened (half of that seems reasonable), there are certainly plenty of activities to do outside of standard Adventurers Guild quests. This doesn't even count simply exploring the environment and leveling up skills on your own time, which I found to be quite enjoyable.

    As for vehicles... well, as anyone who has played the beta has most likely noticed, airships fly in the background pretty much everywhere you go. I'm assuming that they are at least going to be featured in the missions in this game... or perhaps very wealthy linkshells will be able to craft ships of their own. Certainly would be more convenient than always having to teleport or walk as a means of transportation.


    I know that you can team up with others to stretch out your guild leves.  Right now there's not much incentive to do that - I hear they are going to change it so there's more reason to group.  Still - that doesn't make the quests any more complex or interesting.

    I also know you can choose to craft or gather.  However, that's kind of stretching the definition of what most people would call "content."  They aren't necessarily considered as much of a side job as in other mmos, but the gameplay is even more limited than combat in terms of variety.  The guildleves still just give you a tad more experience for something you would already have been doing - not really something to keep the player interested.

    The storyline is interesting - but it's heavy on the cutscenes and running around, light on the actual gameplay.  And once you've completed the storyline...?

    I'll give you the battlemaster thing, I didn't get a chance to try that in beta - from the descriptions I've heard, it doesn't sound significantly different from just going out with my own group and grinding mobs though.

    So there's nothing necessarily wrong with the combat, crafting, or harvesting systems.  They are decently fun on their own.  But pretty much all there is to do is grind one or all of them (besides watching story cutscenes).  I could see that leading to burnout very quickly.  I personally don't play games like this to occupy myself with busywork, I play them to have fun, exciting, varied experiences with friends.

    Obviously this game is not going to suit everyone's tastes. When I play MMOs, I don't expect more than the minimum in social interaction. I am extremely competitive, I like to go into quests solo and train risky class setups for the potential to have one of the most powerful offensive characters on the server. I like ranking systems (in the form of physical level in FF XIV), I like difficult random mobs, and I like games that rewards players for exploring and thinking outside of the box. This game has exactly the kind battle system and quest patterns to work with this style of play. The fact that Square is adamant on not explaining game mechanics like what crafting recipes exist or what causes surplus EXP drops to kick in shows that they are determined to leave much of this game for the player base to discover.

    If you're looking for minigames in glorified chat rooms, well, there's always Second Life or Entropia Universe...

  • toddzetoddze Member UncommonPosts: 2,150

    Originally posted by natuxatu

    Originally posted by Fadedbomb

    -No Jumping

    -No Swimming

    -Software Mouse (only) it's less responsive than if you were on a laptop while eating a donut

    -Penalties for playing a "Job" or "Class" for too long to discourage hardcore gamers gaining an edge over casual players

    -Mana (magic) does NOT regen in or out of combat, you must run back to a town or "teleportation" crystal to replenish, sometimes running for 30+ minutes to do so.....healing requires magic B T W.

    -Mission system that only allows up to 7 to 8 quests/missions to be done every ***48*** hours, and if you fail one you're locked out for 48hours.

    -Crafting takes about 20-30 steps to complete 1 item.

     

     

     

    So yea, where's this immersion you're talking about? Cause quite frankley I'm not seeing it ANYWHERE within this title. /sadface

     


    Immersion. A lot of people don't understand the concept. It's not about being realistic. Jumping, swimming, ect has nothing to do with Immersion. I could be playing a game as a rock and be immersed in the world. It's about the feel of the world around and the ability to pull you via the beauty, storyline, ect. Mechanic really have nothing to do with it. I could be playing a game as a spider that uses a spatula to cook dinner for chickens and it's still possible to be immersed in the world. Swimming, cool downs, and the length it takes to accomplish something have nothing at all to do with it. You're not suddenly immersed because you pressed the space bar and your character jumped up.  Anyone who thinks they are not immersed in the world because they can't jump doesn't understand the concept. Period.

    Good response, best one I have heard for the immersion topic.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • BesttheiswowBesttheiswow Member Posts: 301

    Originally posted by Fadedbomb

    -No Jumping

    -No Swimming

    -Software Mouse (only) it's less responsive than if you were on a laptop while eating a donut

    -Penalties for playing a "Job" or "Class" for too long to discourage hardcore gamers gaining an edge over casual players

    -Mana (magic) does NOT regen in or out of combat, you must run back to a town or "teleportation" crystal to replenish, sometimes running for 30+ minutes to do so.....healing requires magic B T W.

    -Mission system that only allows up to 7 to 8 quests/missions to be done every ***48*** hours, and if you fail one you're locked out for 48hours.

    -Crafting takes about 20-30 steps to complete 1 item.

     

     

     

    So yea, where's this immersion you're talking about? Cause quite frankley I'm not seeing it ANYWHERE within this title. /sadface

    Spot on..but nooo the fans say this game is friking awsome...its just way behind any crappy free to play made by a gross fat guy in his basement...

    Seriously...dont people expect way more coming from a japanese big company like square enix??

  • twruletwrule Member Posts: 1,251

    Originally posted by Vryheid

    Originally posted by twrule


    Originally posted by Vryheid

     

    No quests other than Regional Guildleves? How far exactly have you gotten into this game? For starters:

    -You can join other people's Guildleves as party even if all of yours have run out. Searching for parties is very easy to do and if you're part of a large linkshell you can find an almost endless supply of activities to do.

    -Local Guildleves exist which refresh much more often and do not have to be exchanged for new ones. These will help you boost all of your crafting skills outside of combat, and will certainly keep you endlessly occupied if you want to level up all of your skills.

    -Battlemasters in each camp regularly recruit players for monster hunting quests. Try talking to them every once in a while, you might get invited into a party.

    -How about the Main Quest? We only saw about 2 missions in the Beta, but from what we've seen so far there is no limitation on fast you can complete it that is not beyond the control of the player. Judging from how massive the environment is, this is going to be a pretty huge set of missions and certainly take up a good chunk of your time.

    In short, while I do wish the 48 hour limit was shortened (half of that seems reasonable), there are certainly plenty of activities to do outside of standard Adventurers Guild quests. This doesn't even count simply exploring the environment and leveling up skills on your own time, which I found to be quite enjoyable.

    As for vehicles... well, as anyone who has played the beta has most likely noticed, airships fly in the background pretty much everywhere you go. I'm assuming that they are at least going to be featured in the missions in this game... or perhaps very wealthy linkshells will be able to craft ships of their own. Certainly would be more convenient than always having to teleport or walk as a means of transportation.


    I know that you can team up with others to stretch out your guild leves.  Right now there's not much incentive to do that - I hear they are going to change it so there's more reason to group.  Still - that doesn't make the quests any more complex or interesting.

    I also know you can choose to craft or gather.  However, that's kind of stretching the definition of what most people would call "content."  They aren't necessarily considered as much of a side job as in other mmos, but the gameplay is even more limited than combat in terms of variety.  The guildleves still just give you a tad more experience for something you would already have been doing - not really something to keep the player interested.

    The storyline is interesting - but it's heavy on the cutscenes and running around, light on the actual gameplay.  And once you've completed the storyline...?

    I'll give you the battlemaster thing, I didn't get a chance to try that in beta - from the descriptions I've heard, it doesn't sound significantly different from just going out with my own group and grinding mobs though.

    So there's nothing necessarily wrong with the combat, crafting, or harvesting systems.  They are decently fun on their own.  But pretty much all there is to do is grind one or all of them (besides watching story cutscenes).  I could see that leading to burnout very quickly.  I personally don't play games like this to occupy myself with busywork, I play them to have fun, exciting, varied experiences with friends.

    Obviously this game is not going to suit everyone's tastes. When I play MMOs, I don't expect more than the minimum in social interaction. I am extremely competitive, I like to go into quests solo and train risky class setups for the potential to have one of the most powerful offensive characters on the server. I like ranking systems (in the form of physical level in FF XIV), I like difficult random mobs, and I like games that rewards players for exploring and thinking outside of the box. This game has exactly the kind battle system and quest patterns to work with this style of play. The fact that Square is adamant on not explaining game mechanics like what crafting recipes exist or what causes surplus EXP drops to kick in shows that they are determined to leave much of this game for the player base to discover.

    If you're looking for minigames in glorified chat rooms, well, there's always Second Life or Entropia Universe...

    I respected the opinion expressed in your post until you came out of left field with that little gem.  Something tells me you dismissed what I was saying before you even fully read and comprehended it.  I was concerned about the lack of content, not about any of those things you listed - it's pretty much irrelevant to what I was talking about.  Nevermind - I've said my piece on the subject.

  • VoltlivesVoltlives Member Posts: 280

    Originally posted by Besttheiswow

    Originally posted by Fadedbomb

    -No Jumping

    -No Swimming

    -Software Mouse (only) it's less responsive than if you were on a laptop while eating a donut

    -Penalties for playing a "Job" or "Class" for too long to discourage hardcore gamers gaining an edge over casual players

    -Mana (magic) does NOT regen in or out of combat, you must run back to a town or "teleportation" crystal to replenish, sometimes running for 30+ minutes to do so.....healing requires magic B T W.

    -Mission system that only allows up to 7 to 8 quests/missions to be done every ***48*** hours, and if you fail one you're locked out for 48hours.

    -Crafting takes about 20-30 steps to complete 1 item.

     

     

     

    So yea, where's this immersion you're talking about? Cause quite frankley I'm not seeing it ANYWHERE within this title. /sadface

    Spot on..but nooo the fans say this game is friking awsome...its just way behind any crappy free to play made by a gross fat guy in his basement...

    Seriously...dont people expect way more coming from a japanese big company like square enix??

    I think you fail to grasp the concept that people want different things from different games.  Not everyone will love every game and of course people will come to defend a title they are taking a liking to.  What are you really expecting?  These are all generic statements that plague any game post/thread you've given us.  For those of us that will play this game and embrace this title, we will enjoy it and defend it.  For those that seek a different style of game, I say best of luck to you in what ever you are hoping to find. 

     

    END OF LINE_

    ~V

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