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Surplus Experience Thread - Updated

LowdosLowdos Member Posts: 644

** Edit - Official Square-Enix translated update - http://www.ffxivcore.com/topic/11964-surplus-and-you-komoto-speaks/

 

(Deleted the original post to avoid further confusion / misinterpretation)

 

[Mod Edit]

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Comments

  • JakeSimJakeSim Member RarePosts: 884

    You forgot to add the "h" to the links. :P

     

    Here's the working links:

     

    http://minus-k.com/nejitsu/loader/up63059.jpg

    http://minus-k.com/nejitsu/loader/up63060.jpg';

     

    Anyway, I honestly feel like 8 hours in the first place is long enough and then for the next 7 hours it will be decreasing slowly until 0% is just fine. I also can't really tell however until I start playing to see it. But if what you say is correct about how this experience decrease is not just class based and overall character based, then I think there may be a problem for a lot of players.

    Please come check out my stream. All the love is appreciated! 

    TWITCH: @JakeSimTV
  • pb1285npb1285n Member Posts: 505
    You are reading into this wrong. Your surplus experience drops to 0% after a certain amount of time but you still gain normal experience at 100%. They are not penalizing you for playing, they are rewarding you for playing more than one class. You can play one class all the time you just won't get the bonus experience.

    Hope this clears this up.
  • JakeSimJakeSim Member RarePosts: 884

    Originally posted by pb1285n

    You are reading into this wrong. Your surplus experience drops to 0% after a certain amount of time but you still gain normal experience at 100%. They are not penalizing you for playing, they are rewarding you for playing more than one class. You can play one class all the time you just won't get the bonus experience. Hope this clears this up.

    If that's true than this is great to hear and this definitely sounds more reasonable. Thank you for clearing this up. I haven't seen the official post anywhere yet so I have not gotten a chance to see it myself.

    Please come check out my stream. All the love is appreciated! 

    TWITCH: @JakeSimTV
  • fistormfistorm Member UncommonPosts: 868

    FULL STORY ON THE SURPLUS SYSTEM PLUS THE OFFICIAL RESPONSE AND DETAILS OF THE SURPLUS SYSTEM,   ORIGINAL POSTER IS USING OUTDATED INFORMATION.

     

     

    Komoto just commented on the system on zam.com on 8/24..  People were in uproar over the system caused by the rumours of western sites mistranslating the information.   Komoto even goes as far as to say some of the sites were nothing more then fabrications. 8/24

     Title of story:  Komoto tires of "fatigue" rumors

    http://ffxiv.zam.com/story.html?story=23080

     

    And now zam has posted another story on it.  This one is the one where  Komoto gets back from his trip to gamescon and has to try to fix the tranlastion of overseas sites and FULLY DETAILS THE SUPRLUS SYSTEM WITH CORRECT TRANSLATION.  on 8/25

     Title of story:  Komoto's Official Explaination on Surplus Points

    http://ffxiv.zam.com/story.html?story=23092

     

    This is a reply from western game media about how t the mistranslations happend and how the lack of communications from Japan dev team was reaching Japanese players but not being released to English players forcing them to have to translate from Japanese sites and interviews, rather then having a english release of the new content being released to japanese players.   8/26

    Title of story:  Tanaka's Twitter Sent the Wrong Message

    http://ffxiv.zam.com/story.html?story=23100

     

     

     This pretty much covers the whole surplus system and hope this clears up all confussion about it.

     

     

     

    ** INFORMATION ALERT ****    ***** INFORMATION ALERT *****   **** INFORMATION ALERT**

  • pb1285npb1285n Member Posts: 505
    Well I am not sure what the percentage it tacks onto your base experience (150 or 200) but for the sake of this discussion if it were a full 200% after 96 hours you'd be making 500 experience per boar. It is like rested exp.
  • charlionfirecharlionfire Member Posts: 166

    The amount of erraneous confusion about this is reaaaly amusing. lmfao. But ok, this is just a (pretty weird) rested system indeed.

    If this was "my" game, as in I intended to play it. I would bang my head into the wall repeatedly from all these people jumping conclusions. ^^

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988

    This still doesn't make sense, say a person does a few guild leve's netting him more exp/SP than from grinding, grinds in a party faster/tougher mobs for another 8 hours and gaining more exp/SP than he would solo, and then the penalty is applied.

    Would then someone who didn't do guild leve's, and made less exp/SP fighting weaker solo mobs be applied a penalty after 8 hours?

     

    It doesn't make sense for the system to work like that, the only way I can see them implementing it would be to apply the penalty after a certain amount/limit of Exp is gained within those 8 hours.

    Not to mention if it is 100% exp/SP for 8 hours, and you spend time as a class but not hunting/gaining exp, would you then be applied the penalty after that 8 hours?

     

    Also judging by the rest of that thread, this doesn't sound like an "official" update from SE themselves..

  • ProfRedProfRed Member UncommonPosts: 3,495

    Originally posted by pb1285n

    You are reading into this wrong. Your surplus experience drops to 0% after a certain amount of time but you still gain normal experience at 100%. They are not penalizing you for playing, they are rewarding you for playing more than one class. You can play one class all the time you just won't get the bonus experience. Hope this clears this up.
  • AethaerynAethaeryn Member RarePosts: 3,150

    Yeah it ls like rested XP. . it makes sense to me . . It will let hard core players play more than one character and casual players keep up with their guild/friends a little better.  something for everyone.  .For me that seems like a better system.  I could be way off though.

    Wa min God! Se æx on min heafod is!

  • cerockscerocks Member UncommonPosts: 33

    Originally posted by Tidel

    Originally posted by pb1285n

    You are reading into this wrong. Your surplus experience drops to 0% after a certain amount of time but you still gain normal experience at 100%. They are not penalizing you for playing, they are rewarding you for playing more than one class. You can play one class all the time you just won't get the bonus experience. Hope this clears this up.

    If that's true than this is great to hear and this definitely sounds more reasonable. Thank you for clearing this up. I haven't seen the official post anywhere yet so I have not gotten a chance to see it myself.

     it looks as though each class maintains a base exp gain, the surplus exp is an added on amount which drops to 0% after 15hours dropping from 100% to 0% takes 7hours. However after those 15hours you maintain that base exp but it becomes far more beneficial to move onto another class which still has surplus exp. Think of it as another take on rested exp the week long reset being the 'rest'

  • ProfRedProfRed Member UncommonPosts: 3,495

    Exactly Cerocks.  It is simply a rest system, but where each class has it's own rest value.  You can almost think of it as the known rest system but where each class is a different character in other systems.

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988

    OH WAIT

    Further reading the original thread on allahkazam suggest it might actually be more similar to rest exp than I thought.

    If this 100% exp for 8 hours = bonus exp added to the original, than that is an entirely different story. Upon degrading for the next 15 total hours to 0%, you would be gaining 100% Normal exp, rather than the 200% exp you were getting those 8 hours.

     

     

    That would make a lot more sense in supporting the game for casuals if that is the case, and would fit the term "surplus" a lot more accurately.

  • cerockscerocks Member UncommonPosts: 33

    Originally posted by Wolfenpride

    This still doesn't make sense, say a person does a few guild leve's netting him more exp/SP than from grinding, grinds in a party faster/tougher mobs for another 8 hours and gaining more exp/SP than he would solo, and then the penalty is applied.

    Would then someone who didn't do guild leve's, and made less exp/SP fighting weaker solo mobs be applied a penalty after 8 hours?

     

    It doesn't make sense for the system to work like that, the only way I can see them implementing it would be to apply the penalty after a certain amount/limit of Exp is gained within those 8 hours.

    Not to mention if it is 100% exp/SP for 8 hours, and you spend time as a class but not hunting/gaining exp, would you then be applied the penalty after that 8 hours?

     

    Also judging by the rest of that thread, this doesn't sound like an "official" update from SE themselves..

     I'm not sure if the surplus exp applies to leves aswell as mob killing but if it is the case it would make sense to use your surplus exp on leves as much as possible.

  • ProfRedProfRed Member UncommonPosts: 3,495

    Originally posted by Wolfenpride

    OH WAIT

    Further reading the original thread on allahkazam suggest it might actually be more similar to rest exp than I thought.

    If this 100% exp for 8 hours = bonus exp added to the original, than that is an entirely different story. Upon degrading for the next 15 total hours to 0%, you would be gaining 100% Normal exp, rather than the 200% exp you were getting those 8 hours.

     

     

    That would make a lot more sense in supporting the game for casuals if that is the case.

    Yeah exactly.  Like what I have been trying to say on 50+ troll posts.  It is just a rest system. 

  • seraphis79seraphis79 Member UncommonPosts: 312

    1234567890
  • lornphoenixlornphoenix Member Posts: 993

    If the surplus thing works like that... I'm ok with it.

    image
  • KhrymsonKhrymson Member UncommonPosts: 3,090

    Originally posted by pb1285n

    You are reading into this wrong. Your surplus experience drops to 0% after a certain amount of time but you still gain normal experience at 100%. They are not penalizing you for playing, they are rewarding you for playing more than one class. You can play one class all the time you just won't get the bonus experience. Hope this clears this up.

    ^this

    Adding to this to make it a little more clear from the way I understand it now. You will always be getting 100% of normal XP from every mob you kill, but with Surplus you are getting a bonus for a period of time.



    So its like this, at the start of the week you begin playing Conjurer:


    • * The first 8 hrs nets you 200% XP

    • * Then after those 8 hrs for the next 7 it slowly drops too 100% normal XP

    • * Hour 1 ~ 186%

    • * Hour 2 ~ 162%

    • * Hour 3 ~ 148%

    • * Hour 4 ~ 134%

    • * Hour 5 ~ 120%

    • * Hour 6 ~ 106%

    • * Hour 7 ~ 100%

    • * After those final 7 hrs of playing Conjurer you then only get 100% of normal XP and you can continue to play this class for as long as you want and never switch classes.

     

    Now of course after 8 hours of playing Conjurer you can switch to another class if you want too ~ lets say Pugilist, which you havn't yet played this week, and it still has 80% additonal surplus XP for that week and it'll work the same as above:


    • * The first 8 hrs nets you 200% XP

    • * Then after those 8 hrs for the next 7 it slowly drops too 100% normal XP

    • * Hour 1 ~ 186%

    • * Hour 2 ~ 162%

    • * Hour 3 ~ 148%

    • * Hour 4 ~ 134%

    • * Hour 5 ~ 120%

    • * Hour 6 ~ 106%

    • * Hour 7 ~ 100%

    • * After those final 7 hrs of playing Pugilist you then only get 100% of normal XP and you can continue to play this class or switch back to Conjuror that is at 100% normal XP, or change to another class that still has its 200% of surplus XP.





    After 7 days, this suplus XP will reset across the board for all classes, and you can then get that additional XP for 8 hrs all over again and just the classes you want to play.



    Personally I think this is an awesome system that is very rewarding, and has absolutely no negative feedback from it after you use it all up on one class that week. For those of us that have played FFXI, think of it an automatic XP ring that lasts for 8hrs on every class each week. Now the only thing left to determine is how its counted down, so does just standing around on said class make it start to countdown?



    Or what I'm thinking it'll only countdown when your weapon is out and in active mode, but when you sheath it and enter passive mode the countdown stops....thats my theory until we know more!

  • ProfRedProfRed Member UncommonPosts: 3,495

    It's 8 hours of 200% xp gain, then every hour after it is reduced until at 7 hours after/15 hours total it becomes 100%.  After 7 days all classes reset to 15 total hours of bonus XP.  Each class has its own meter.

  • LastChimeLastChime Member Posts: 107

    In the NA client they should have named it "super awesome bonus xp" then nobody woulda ever said squat. Apparently dev-jp doesn't need such flattery so as not to whine and moan like a bunch of welps.

  • BademBadem Member Posts: 830

    I am a casual player who plays the game for the story rather than the 'how fast can I get to max level'

    this effects me not at all my good man, but it sure is fun watching the sheeple run around screaming the sky is falling.

     

    I know my Battalian will form teams and rotate the jobs when rest XP( or fatigue or whatever you want to call it) gets low

  • arcenemyarcenemy Member Posts: 66

    am i the only one that calls shenanigans on this?

     

    lets see...

     

     

    So its like this, at the start of the week you begin playing Conjurer:


    • The first hr nets you 180% XP per mob.

    • Hour 2 ~ 170%

    • Hour 3 ~ 160%

    • Hour 4 ~ 150%

    • Hour 5 ~ 140%

    • Hour 6 ~ 130%

    • Hour 7 ~ 120%

    • Hour 8 ~ 110%

    • After 8 hrs of playing Conjurer you then only get 100% of normal XP and you can continue to play this class for as long as you want and never switch classes, and then after 7 days it will reset and the process starts all over again.

     


     


     


    ok....how about at the start of the week you get 100%  per mob, and then it dwindles by 6% every hour up to 52% minimum, and you have to wait?


     


     


     


    seriously guys, for gods shake, wake up already, thats the most hilarious and sad spin I have EVER read. So he reverses  the situation and tells you that you were actually getting bonus exp?


     


    how do i know it was a bonus?


    how do i know that the first hour I wasnt getting the normal exp and it just decreases more and more?


     


     


    lets think about this for a second, shall we? apparently this system was put in place to stop power players and keep casuals on equal foot ingame....seriously, what? how is THAT gonna do what they claim?


     


    bonus exp will stop power players and help casuals keep on with them? is this opposites day?


     


     


     


    and please, 8 hours a week? I can play that in 2 days, so I have to play another class that i might not like because the class I prefer will be getting a ~50% xp penalty for 5 more days?


     


     


     


    dunno what is more ridiculous, the explanation, or the fact that there are fanbois blind and gullible enough to buy such a worthless failed attempt at spin...


  • SkieveSkieve Member Posts: 190

    You know how many times i said you all were overreacting? that it wasnt working correctly on beta ?.

    Well , I TOLD YOU SO.

    now that is out of my chest, i can say this is SE´s fault on the first place for not talking with the players.

    I still love you tanaka, but seriously this is your damn fault it happened.Live and learn , talk more with the players, it will do wonders for your CE sells. Seriously.

  • VoltlivesVoltlives Member Posts: 280

    I can understand a company maybe wanting someone to spend less time on line and doing other things.  I can even support that.  But this seems to be more of making a penalty for the sake of making a penalty.  Is this a forced way of limiting accessability to content?

     

    END OF LINE_

    ~V

  • NixishNixish Member UncommonPosts: 185

    I feel those who find this too restrictive might be those who are used to playing games where you create new characters for a new experience. Just like in FFXI, in order to get the most out of your character, you will need to gain skills from other classes. You might have to level 2,3,4 others to get everything you need. Thats not even concidering crafting/gathering classes you may wish to take up.

    Even if you were to only level 2 classes, thats still 30 hours per week- 10 hours less than a full time job.

  • spankybusspankybus Member UncommonPosts: 1,367

    Doesn't WoW and LotrO have a similar system?

     

    Your XP bar gets 'charged' if you log out in specific zones (inns, cities, safe spots, etc), awarding you bonus XP time for your next play session. The longer you are logged out, the longer you will have bonus XP when you come back.

     

    When you log back on, you get bonus XP until the bar charge runs out, then its normal XP. If you only play weekends you pretty much always have bonus XP. Power players almost never have their xp bar charged.

     

    The 'Surplus' system sounds like pretty much the same thing, as well as it can be applied to the game systems FFXIV employs. 

     

    So whats the big deal?

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
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