Don't bother, Cryptic. SW: TOR and WoW Cataclysm (and GW2 for the cheap folks) will crush every MMO in existence...
Well...good they're not making an MMO then...
Originally posted by Runstal
I just know that if they are going to try and charge for player created content then that is a fail for me.
Don't forget that is how NWN works more or less. Not a bad idea at all.
It probably takes a heck of a time to develop a system as complex as that so it is only right they are payed if it works out...
Originally posted by brostyn
First, I've yet to see Cryptic acknowledge what led them to the abysmal state they are in.
Economically I am pretty sure they are well of. Built up goodwill? ...ok then...maybe not
Anyway...I am sticking to this like it is my last hope....(which it is)....
Originally posted by PhelimReagh
But if you read what the buy is saying, and take it at face value, he's saying this is going to be a virtual tabletop D&D game, a next-generation MMO-ish NWN. To that end, I'm hopeful that they can somehow pull it off. Imagine coming up with your own dungeons easily, and running friends and strangers through it as a DM.
Word!
Originally posted by Loke666
I am not cheap, I just think GW2 will be better than the other 2 and would still choose it, monthly fees or not.
Yeah...that is where the kidz will be for sure.
You're probably right that Cryptic are aiming for a more narrow market this time. In fact...I hope it is so.
Either you can fish in the big lake with a crude rod...or make a quality rod and go fishing in the smaller lake...
Originally posted by CymTyr
Also don't forget that copy/paste and reskin is the ultimate sign of the greedy and lazy.
Copy/paste is your friend.
The end result is still there for you to polish though...
It amazes me that people still defend them, I wonder will you be doing the same once they butcher yet another IP and rip off their consumers...
GW2 will be where the 'kidz' are.. really? Funny that given that its typically Cryptic games that tend to attract the 'I wantz shinyz' crowd using their parents credit cards. Lets try avoiding spurious opinions as a basis for debate eh? Oh and theres nothing to stop you from making a quality large rod, or a crap small one to use your own analogy. Given Cryptics track record it's not hard to guess what they will be doing.
Still, imagine making your own DnD dungeons and adventures for your close table top gaming friends! Yes and imagine having to fork out cash everytime you want new props, npcs and loot items to populate those dungeons. You don't think they will be abusing the hell out of the C-Store with this game?
I'm glad you have hope for this game, but given Cryptics track record i'd lay off the holier than thou attitude towards people looking foward to games like GW2, you know ones that have content as opposed to a cash shop.
"Come and have a look at what you could have won."
Umm not the NWN or NWN2 that I own and play. I am not talking about the box price of the game. I am talking if they try to do some kind of subscription fee for it.
Well...the box price is what I am talking about. Because this is still a price that you have to pay. In the case of NWN I had to buy first the original game...then one expansion....then one more after that....Then considering the fact that I never played the original campaign by your logic I shouldn't have needed to pay that as well??
Originally posted by raistalin69
PLEASE ATARI , TAKE THIS PROJECT AWAY FROM CRYPTIC, GIVE NEVERWINTER TO A DEVELOPER THAT IS CAPABLE OF DOING A HALF DECENT JOB
Who? Which company? You do realise that any company that has had one or more hugely successful games behind them will probably be bought up by the biggest production labels and will then have to produce mainstream crap for infinity.
Look at Bioware. They where doing hardcore roleplaying games before...
So...it has to be a company that is unknown as this is also a small and maybe new market. The way I see it Cryptic are even a little known...so they have some experience at least (good or bad).
Originally posted by Blurr
This just in, Cryptic kills the Neverwinter franchise!
I will defend anyone who uses NWN and multiplayer in the same sentence. No...but really, anyone doing something in this field will get my support. For such a long time there has been nothing....and this must at least be a big step up from that.
Cryptic's problem is that everything they do is half assed and barely (if at all) polished
That was the problem with crafting in STO and CO. The bare system was there, but no one had gone back to make sure that it was actually fun to use. Heck in STO they didn't even have patterns for anything after the first 15 levels or so.
The difference between Cryptic and Blizzard is that Cryptic is willing to say "good enough" Blizzard realizes that Good enough isn't good enough. Blizzard always tries to find in the fun in whatever they make. If something isn't fun it's removed or changed till it is fun.
I personally have no confidence that Neverwinter will anything but a bunch of great ideas that noone had the guts or time to finish and polish. Just like every game Cryptic has ever made.
Atari is going to learn one day not to use these people for anything. They took a royal dump on STO and nearly crashed that one. I and many others are still burnt from that one and it will be a cold day in hell before me and mine will trust Cryptic's products again. I don't believe them when they say they have changed, they seriously have issues.
GS: Finally, is there anything else you'd like to add about Neverwinter?
JE: The biggest part of Neverwinter is really our approach to development. It's not a standard, hundreds-of-hours-grinding MMORPG. Mind you, we've done those in the past. This represents a huge departure from our previous efforts; we're focusing a lot on the quality of each thing we do. We've got constant playtests as well as outside, independent mock reviews. We know that Atari gave us a terrific intellectual property, and we want to do it justice.
Perhaps I'm just a weird guy, but I have faith in Cryptic. I know I'm the odd one out, I was definitely disappointed by CO - CO even 'cheated' me out of my money at one point, but I got that settled. I loved COH back in the day, one of my favorite MMOs.
My friend gifted me STO. I'll admit, I was pissed when it was released too: I read what everyone was complaining about, and I was all on the bitch bandwagon with a bit of hurt in me because of my affection for CoH and love for Star Trek. And you know what? It wasn't that bad at all. Perhaps its because I didn't drop 200 dollars on it, perhaps it is just that I don't do the cash bid on prerelease. I liked it. The ship was fun, character customization was fun, and most importantly I could play with my friend. Was it the best MMO conceived? No. Was its depth incredible? No. Was it kind of shallow? Yes.
But most MMO's are shallow. I've played since EQ's released in '99 and really I feel they've become increasingly homogenized. This isn't me necessarily slighting them in anyway, I still played and had fun. I had favorites, I had less than favorites. I feel not many reach the depth of most MUDs, or much of the interworking within the original EQ community. Certainly there have been improvements of gameplay, set by big brother WoW or what not but even then they've become standards the the community can't deviate from. I find WoW shallow. I find crafting in most games is really contrived, I find leveled systems antiquated. I wish more games operated like UO or EVE. But the don't. And they won't.
None of that applies to Neverwinter. The distinction between MMO and co-op RPG is important here. At no time was Neverwinter Nights an MMO, though persistant worlds did exist. And at no time was Neverwinter Nights a deep game. You certainly got a robust toolset which I believe Cryptic can deliver, though that still stands to be seen. Otherwise, you made a character and were directed in a confined adventure to go and kill things. None of the depth of the pnp game was there, no living DM with a calculating response to your actions. Just a story and you being centered in it.
People LOVED it, and I don't think that effect difficult to achieve. I think Cryptic is experienced enough, CRAFTY enough to construct this properly. I realize there is no singleplayer component to my dismay. I also realize there is a slew of things Cryptic could do wrong, micro-transactions and DLC fees. Someone complained about purchasing player made material. No, they won't do that. They may charge for adventures. But NWN and NWN2 did that already with premium modules. Hell, some of those modules actually added things into the game once you had them such as mounts and visible cloaks.
Cryptic isn't glossing this one over. They have a strong IP, they want to do it justice and they have the framework to go from. Typical complaints about shallow MMO's can not apply here, as this game is not intended to be an MMO - just as NWN and NWN2 community were not. A bar was set by NWN, and while I loved it and much of the community loved it then and now, the bar is not set very high - mechanically. I know Cryptic will put in their all in, but even if they fall short I feel like they can achieve their base purpose, and I feel that most people will be satisfied especially if there is no P2P component. If there is, different story.
I love the setting and I love the changes that occurred with 4e, both settingwise and ruleswise. Though, as a note, I'm not looking to pick an edition fight. This isn't the forum. I'm just saying that these things excite me, and I want very much for Cryptic to do it. Have they dropped the ball in the past? Yes. I've lost money to them, and thereby I need to approach it skeptically, as we all should.
General dismissiveness is fine if the game doesn't interest you, but really what can doom and gloom achieve? I am excited and will remain as such. Lets not forget that NWN started off as a co-op multiplayer RPG even before the Bioware game was released. I just view this as a return to form.
I like 4th ed D&D and I loved NWN. I hope they do this justice but only 5 classes? We better get to make our OWN character and not play some already made char. I dont like that kind of game at all. Why only 5 classes? I think the new 4th ed basic PHB has more than a mere 5 classes doesnt it? Fighter, Ranger, Rogue, Cleric, Paladin, Wizard, Warlock, Warlord. I think thats all of them? 8 classes in the first 4th ed PHB but we only get 5 to choose from? What about the races I wonder?
Its that sort of thinking that will get you sorely dissapointed when it comes to this developer. The best thing you can do now is just throw up your hands in frustration, give a prayer that your IP will be left intact without the cryptic taint, and walk away.
People talking about this game in the future will say "Oh.. thats the omg from cryptic right? OMG LOL."
Let's just hope Wizards of the Coast wins their lawsuit and yanks the plug on this one fast. I thought all D&D games were put on hold while the lawsuit was in effect? Thats why Obsidian says they can't work on any more patches for nwn2 so how is Atari greenlighting this project? Atari + Cryptic = You know I don't know what it equals but it's gonna be bad, trash isn't even a good enough word. Atari - a company that rushes every developer into releasing thier games before they're ready such as nwn2, thank god Obsidian was able to fix that over time. Cryptic - a company which releases shallow unfinished games too early, sounds like a match made in heaven or hell if you prefer.
I haven't trust Atari since the whole E.T. Atari thing happened Lol
I haven't liked Cryptic since they sold City of Heroes, the only game that was even decent. Thank god they sold it though because it's gotten much better without them around.
I also have a hard time trusting any company that hired Bill Roeper or Roper or wtf ever his name is spells. Bill Roper has somehow managed to make everyone in the industry think he created DiabloII when all he did was come in after the game was made and work on "extra content" He probably made a few extra quests, named a few items but he seems to think he created the game all by himself. Also he's an arrogant a@# who cares nothing about the gamers who buy his games, he's a quick cash cow, funny how right after hiring him Cryptic set up a cash shop for paid prescription games, something that Roper loves to do, I can't believe they hired that moron and even though he's no longer with them I'm sure if CO or STO had been great games he would have said he created them. Lol.
Plus just look at this, this picture sums up Bill Roper's arrogant stupidity on it's own:
Who in the h3ll poses like that, Look at me I'm a super duper freaking wizard, my awesomeness is more awesome than awesome, I created diabloII and warcraft I am a legend, a awesome legend, the awesomest awesome legend of awesomeness......you get the idea!
Cryptic, I just don't have faith in you'll, you've proven over and over that you do not care about anything other than a quick buck. Although I love NWN I will not buy anything with the Atari/Cryptic name on it. I genually dislike Wizards of the Coast but I'm rooting for them in their lawsuit and hope they can stop this madness.
While CoH, STO and CO all have a fanbase that like the game in question, I don't think there's any doubt here that despite that, these titles are failures, they have their niche of followers, but they don't deliver the experience the marketing hype promised, not by even half.
Now NWN, which is pratically iconic of AD&D, is going to be handled by this crew? If I were the owner of the IP, I have to say, I would not give Cryptic the benefit of the doubt here. If I was in control of the FR IP, I'd say Cryptic would have conditional access to it: stand and deliver and Cryptic keeps access to the IP, fail and it gets yanked and you incur the loss of development costs, so you better get it right or its your (Cryptic's) butt thats going to be sore.
This is NWN we're talking here, the fanbase will expect and demand a experience on par with what Bioware has given us over the years, not Cryptic's version and already I see that they're doing exactly that by saying there'll be only 5 classes to play, which suggests that there'll be only a partial selection in a lot of other fields that will sour the experience further.
Sorry Cryptic, I'm all about giving a outfit a fair chance, but your track record is such that I feel you've proven you flat out cannot deliver up to even half of what you promise. I for one, based upon said past track record, will not buy the game unless it gets very favorable reviews from reliable sources, I won't even give it a chance until knowledgeable critics praise you. If it were Anet or Bioware doing this IP in this manner, I'd be all over it...but Cryptic?
You know, the more I think about this, the more stunned I am that the IP's owner has decided to let Cryptic handle this because said history of performance, how can you expect anything but failure from them?
Even peace may be purchased at too high a price, and the only time you are completely safe is when you lie in the grave.
Actually it is a little more complicated than that. Theese persistent world servers can probable be viewed as some kind of mini MMO's. I think the reason Cryptic dont want to stamp their game as an MMO is because they are actually trying to do something different (hopefully).
What I am saying is...is that they are actually making an MMO but it is a very different one which can potentially change the what MMO means...
Originally posted by bunnyhopper
Still, imagine making your own DnD dungeons and adventures for your close table top gaming friends! Yes and imagine having to fork out cash everytime you want new props, npcs and loot items to populate those dungeons.
We dont know how the financing of the game will be. I actually think Cryptic will pull an Ace of their sleeve on this one. At least something new.
Originally posted by Loke666
hopefully will the game be good enough and similar to GW and DDO.
I really hope it is not ANYthing similar to thoose games. I dont want a dumb arcade game. I wan't a real roleplaying experience. This is Neverwinter Nights we are talking about here....not GW, not DDO, not WoW, not Aion or any other similar game...
Originally posted by neorandom
well cryptic cant get any worse, sheesh
I dont get you guys. You are really gullable. When you see something with "MMO" in front of it you go blind. So you see a game in the shelves and there is a "This is just another dumb MMO game" stamp on it. So why do you have to buy it and then go "Oh man...this is another dumb MMO".???
I dont get it.
I didn't buy it because I could smell from miles away what it was.
Hopefully Neverwinter will be something new and different and if it doesn't fit into your MMO genre perfectly...the better.
That the game is somewhat connected to a book gives me the right feeling here...
Originally posted by Terikan3
As soon as it was revealed that this was not an mmo, the coverage should have stopped. Let them peddle their crap elsewhere.
The world is not black or white. It is grey.
And soon hopefully you will understand what an MMO really is...or what the abbreviation really stands for.
Originally posted by Cacaphony
People talking about this game in the future will say "Oh.. thats the omg from cryptic right? OMG LOL."
Comments
I want to copy/paste this entire thread, and change the font, and call it "New and Improved Crytpic Bashing" .. and then sell it
It amazes me that people still defend them, I wonder will you be doing the same once they butcher yet another IP and rip off their consumers...
GW2 will be where the 'kidz' are.. really? Funny that given that its typically Cryptic games that tend to attract the 'I wantz shinyz' crowd using their parents credit cards. Lets try avoiding spurious opinions as a basis for debate eh? Oh and theres nothing to stop you from making a quality large rod, or a crap small one to use your own analogy. Given Cryptics track record it's not hard to guess what they will be doing.
Still, imagine making your own DnD dungeons and adventures for your close table top gaming friends! Yes and imagine having to fork out cash everytime you want new props, npcs and loot items to populate those dungeons. You don't think they will be abusing the hell out of the C-Store with this game?
I'm glad you have hope for this game, but given Cryptics track record i'd lay off the holier than thou attitude towards people looking foward to games like GW2, you know ones that have content as opposed to a cash shop.
"Come and have a look at what you could have won."
Well...the box price is what I am talking about. Because this is still a price that you have to pay. In the case of NWN I had to buy first the original game...then one expansion....then one more after that....Then considering the fact that I never played the original campaign by your logic I shouldn't have needed to pay that as well??
Who? Which company? You do realise that any company that has had one or more hugely successful games behind them will probably be bought up by the biggest production labels and will then have to produce mainstream crap for infinity.
Look at Bioware. They where doing hardcore roleplaying games before...
So...it has to be a company that is unknown as this is also a small and maybe new market. The way I see it Cryptic are even a little known...so they have some experience at least (good or bad).
Too late. Obsidian already did that with NWN2.
@Bunnyhopper
I will defend anyone who uses NWN and multiplayer in the same sentence. No...but really, anyone doing something in this field will get my support. For such a long time there has been nothing....and this must at least be a big step up from that.
So don't remove from my joy....
Buy Neverwinter Nights 1 here! | Unofficial NWN1 homepage | NWN1 guild on X-Fire
I like NWN2
well cryptic cant get any worse, sheesh
Cryptic's problem is that everything they do is half assed and barely (if at all) polished
That was the problem with crafting in STO and CO. The bare system was there, but no one had gone back to make sure that it was actually fun to use. Heck in STO they didn't even have patterns for anything after the first 15 levels or so.
The difference between Cryptic and Blizzard is that Cryptic is willing to say "good enough" Blizzard realizes that Good enough isn't good enough. Blizzard always tries to find in the fun in whatever they make. If something isn't fun it's removed or changed till it is fun.
I personally have no confidence that Neverwinter will anything but a bunch of great ideas that noone had the guts or time to finish and polish. Just like every game Cryptic has ever made.
Atari is going to learn one day not to use these people for anything. They took a royal dump on STO and nearly crashed that one. I and many others are still burnt from that one and it will be a cold day in hell before me and mine will trust Cryptic's products again. I don't believe them when they say they have changed, they seriously have issues.
taken from gamespot..
GS: Finally, is there anything else you'd like to add about Neverwinter?
JE: The biggest part of Neverwinter is really our approach to development. It's not a standard, hundreds-of-hours-grinding MMORPG. Mind you, we've done those in the past. This represents a huge departure from our previous efforts; we're focusing a lot on the quality of each thing we do. We've got constant playtests as well as outside, independent mock reviews. We know that Atari gave us a terrific intellectual property, and we want to do it justice.
As soon as it was revealed that this was not an mmo, the coverage should have stopped. Let them peddle their crap elsewhere.
Perhaps I'm just a weird guy, but I have faith in Cryptic. I know I'm the odd one out, I was definitely disappointed by CO - CO even 'cheated' me out of my money at one point, but I got that settled. I loved COH back in the day, one of my favorite MMOs.
My friend gifted me STO. I'll admit, I was pissed when it was released too: I read what everyone was complaining about, and I was all on the bitch bandwagon with a bit of hurt in me because of my affection for CoH and love for Star Trek. And you know what? It wasn't that bad at all. Perhaps its because I didn't drop 200 dollars on it, perhaps it is just that I don't do the cash bid on prerelease. I liked it. The ship was fun, character customization was fun, and most importantly I could play with my friend. Was it the best MMO conceived? No. Was its depth incredible? No. Was it kind of shallow? Yes.
But most MMO's are shallow. I've played since EQ's released in '99 and really I feel they've become increasingly homogenized. This isn't me necessarily slighting them in anyway, I still played and had fun. I had favorites, I had less than favorites. I feel not many reach the depth of most MUDs, or much of the interworking within the original EQ community. Certainly there have been improvements of gameplay, set by big brother WoW or what not but even then they've become standards the the community can't deviate from. I find WoW shallow. I find crafting in most games is really contrived, I find leveled systems antiquated. I wish more games operated like UO or EVE. But the don't. And they won't.
None of that applies to Neverwinter. The distinction between MMO and co-op RPG is important here. At no time was Neverwinter Nights an MMO, though persistant worlds did exist. And at no time was Neverwinter Nights a deep game. You certainly got a robust toolset which I believe Cryptic can deliver, though that still stands to be seen. Otherwise, you made a character and were directed in a confined adventure to go and kill things. None of the depth of the pnp game was there, no living DM with a calculating response to your actions. Just a story and you being centered in it.
People LOVED it, and I don't think that effect difficult to achieve. I think Cryptic is experienced enough, CRAFTY enough to construct this properly. I realize there is no singleplayer component to my dismay. I also realize there is a slew of things Cryptic could do wrong, micro-transactions and DLC fees. Someone complained about purchasing player made material. No, they won't do that. They may charge for adventures. But NWN and NWN2 did that already with premium modules. Hell, some of those modules actually added things into the game once you had them such as mounts and visible cloaks.
Cryptic isn't glossing this one over. They have a strong IP, they want to do it justice and they have the framework to go from. Typical complaints about shallow MMO's can not apply here, as this game is not intended to be an MMO - just as NWN and NWN2 community were not. A bar was set by NWN, and while I loved it and much of the community loved it then and now, the bar is not set very high - mechanically. I know Cryptic will put in their all in, but even if they fall short I feel like they can achieve their base purpose, and I feel that most people will be satisfied especially if there is no P2P component. If there is, different story.
I love the setting and I love the changes that occurred with 4e, both settingwise and ruleswise. Though, as a note, I'm not looking to pick an edition fight. This isn't the forum. I'm just saying that these things excite me, and I want very much for Cryptic to do it. Have they dropped the ball in the past? Yes. I've lost money to them, and thereby I need to approach it skeptically, as we all should.
General dismissiveness is fine if the game doesn't interest you, but really what can doom and gloom achieve? I am excited and will remain as such. Lets not forget that NWN started off as a co-op multiplayer RPG even before the Bioware game was released. I just view this as a return to form.
I like 4th ed D&D and I loved NWN. I hope they do this justice but only 5 classes? We better get to make our OWN character and not play some already made char. I dont like that kind of game at all. Why only 5 classes? I think the new 4th ed basic PHB has more than a mere 5 classes doesnt it? Fighter, Ranger, Rogue, Cleric, Paladin, Wizard, Warlock, Warlord. I think thats all of them? 8 classes in the first 4th ed PHB but we only get 5 to choose from? What about the races I wonder?
Its that sort of thinking that will get you sorely dissapointed when it comes to this developer. The best thing you can do now is just throw up your hands in frustration, give a prayer that your IP will be left intact without the cryptic taint, and walk away.
People talking about this game in the future will say "Oh.. thats the omg from cryptic right? OMG LOL."
Let's just hope Wizards of the Coast wins their lawsuit and yanks the plug on this one fast. I thought all D&D games were put on hold while the lawsuit was in effect? Thats why Obsidian says they can't work on any more patches for nwn2 so how is Atari greenlighting this project? Atari + Cryptic = You know I don't know what it equals but it's gonna be bad, trash isn't even a good enough word. Atari - a company that rushes every developer into releasing thier games before they're ready such as nwn2, thank god Obsidian was able to fix that over time. Cryptic - a company which releases shallow unfinished games too early, sounds like a match made in heaven or hell if you prefer.
I haven't trust Atari since the whole E.T. Atari thing happened Lol
I haven't liked Cryptic since they sold City of Heroes, the only game that was even decent. Thank god they sold it though because it's gotten much better without them around.
I also have a hard time trusting any company that hired Bill Roeper or Roper or wtf ever his name is spells. Bill Roper has somehow managed to make everyone in the industry think he created DiabloII when all he did was come in after the game was made and work on "extra content" He probably made a few extra quests, named a few items but he seems to think he created the game all by himself. Also he's an arrogant a@# who cares nothing about the gamers who buy his games, he's a quick cash cow, funny how right after hiring him Cryptic set up a cash shop for paid prescription games, something that Roper loves to do, I can't believe they hired that moron and even though he's no longer with them I'm sure if CO or STO had been great games he would have said he created them. Lol.
Plus just look at this, this picture sums up Bill Roper's arrogant stupidity on it's own:
http://www.google.com/imgres?imgurl=http://images.tentonhammer.com/headshots/BillRoper.jpg&imgrefurl=http://www.tentonhammer.com/node/62135&h=1004&w=1500&sz=200&tbnid=GGoiUkTNWtglLM:&tbnh=100&tbnw=150&prev=/images?q=bill+roper&zoom=1&hl=en&usg=__NO9gLoYoWT2yEDO8IsLIzZZ0bUk=&sa=X&ei=wKJ6TMH9D4H6lwetkbHtCw&sqi=2&ved=0CDYQ9QEwBQ
Who in the h3ll poses like that, Look at me I'm a super duper freaking wizard, my awesomeness is more awesome than awesome, I created diabloII and warcraft I am a legend, a awesome legend, the awesomest awesome legend of awesomeness......you get the idea!
Cryptic, I just don't have faith in you'll, you've proven over and over that you do not care about anything other than a quick buck. Although I love NWN I will not buy anything with the Atari/Cryptic name on it. I genually dislike Wizards of the Coast but I'm rooting for them in their lawsuit and hope they can stop this madness.
While CoH, STO and CO all have a fanbase that like the game in question, I don't think there's any doubt here that despite that, these titles are failures, they have their niche of followers, but they don't deliver the experience the marketing hype promised, not by even half.
Now NWN, which is pratically iconic of AD&D, is going to be handled by this crew? If I were the owner of the IP, I have to say, I would not give Cryptic the benefit of the doubt here. If I was in control of the FR IP, I'd say Cryptic would have conditional access to it: stand and deliver and Cryptic keeps access to the IP, fail and it gets yanked and you incur the loss of development costs, so you better get it right or its your (Cryptic's) butt thats going to be sore.
This is NWN we're talking here, the fanbase will expect and demand a experience on par with what Bioware has given us over the years, not Cryptic's version and already I see that they're doing exactly that by saying there'll be only 5 classes to play, which suggests that there'll be only a partial selection in a lot of other fields that will sour the experience further.
Sorry Cryptic, I'm all about giving a outfit a fair chance, but your track record is such that I feel you've proven you flat out cannot deliver up to even half of what you promise. I for one, based upon said past track record, will not buy the game unless it gets very favorable reviews from reliable sources, I won't even give it a chance until knowledgeable critics praise you. If it were Anet or Bioware doing this IP in this manner, I'd be all over it...but Cryptic?
You know, the more I think about this, the more stunned I am that the IP's owner has decided to let Cryptic handle this because said history of performance, how can you expect anything but failure from them?
Even peace may be purchased at too high a price, and the only time you are completely safe is when you lie in the grave.
Actually it is a little more complicated than that. Theese persistent world servers can probable be viewed as some kind of mini MMO's. I think the reason Cryptic dont want to stamp their game as an MMO is because they are actually trying to do something different (hopefully).
What I am saying is...is that they are actually making an MMO but it is a very different one which can potentially change the what MMO means...
We dont know how the financing of the game will be. I actually think Cryptic will pull an Ace of their sleeve on this one. At least something new.
I really hope it is not ANYthing similar to thoose games. I dont want a dumb arcade game. I wan't a real roleplaying experience. This is Neverwinter Nights we are talking about here....not GW, not DDO, not WoW, not Aion or any other similar game...
I dont get you guys. You are really gullable. When you see something with "MMO" in front of it you go blind. So you see a game in the shelves and there is a "This is just another dumb MMO game" stamp on it. So why do you have to buy it and then go "Oh man...this is another dumb MMO".???
I dont get it.
I didn't buy it because I could smell from miles away what it was.
Hopefully Neverwinter will be something new and different and if it doesn't fit into your MMO genre perfectly...the better.
That the game is somewhat connected to a book gives me the right feeling here...
The world is not black or white. It is grey.
And soon hopefully you will understand what an MMO really is...or what the abbreviation really stands for.
Haha...I guess someone had to write this.
Buy Neverwinter Nights 1 here! | Unofficial NWN1 homepage | NWN1 guild on X-Fire