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Guild Wars 2 versus Star Wars The Old Republic: I want both to succeed

BelgaraathBelgaraath Member UncommonPosts: 3,204

There seems to be a lot of GW2 versus Star Wars threads throughout this forum. I have now watched videos of both included leaked beta you tube videos. To be honest, I see a place for both of them. This is just my own opinion based on what I have seen.


 


Guild Wars 2


GW2 to me seems to be the perfect game if you never know how much time you have to play, don't really care about guilds (which is ironic since it is called Guild Wars), has smooth animations, good graphics, a large world to explore which I love, and will probably give you that rush I felt when I joined my first public quest in Warhammer near release of that game when it had a good population. In fact, just on the surface it seems as if the core of the game is taking public quests from Warhammer to a brand new level and intertwining those more random quests into stories. In Warhammer, it was nice to be in a guild to chat, but to be honest, there really was never a need to be in one. So far, I haven't seen a need to be in one with this game either. I like that it seems very action oriented with a focus on skills you can use as you run. I like that the cities seem to have life similar to a fable or oblivion. I love the idea that the classes will be highly customizable aesthetically so we don't have cookie cutter looks to everyone.


 


What I'm concerned about is whether over a long period of time I'll tire of all of these random action events with no real unique purpose other than some loose tie in to a typically cliché story. I tend to get bored in raids when 20 people are all targeting something and you really have no idea who the good players are versus the bad, you have no idea are you really making that much of a difference in the scheme of things, or just randomly pushing buttons in these large encounters is any worse than strategically pushing action buttons.


 


I'm also concerned that an immature crowd that is in an 'event area' where something scales won't just stand there while the event scales to a higher difficulty level., or that there will be a lot of bugs as far as what that radius is where you are part of the event or you are not. I'm concerned about giving the real credit where it is due just like I was with Warhammer which became a joke.


 


Finally, I'm concerned that the way point travel system will actually take away from the forced travel time which as annoying as it is sometimes, adds to the realism of the world.  Regardless, this game seems like it will be the perfect action game, lighter on the story and the rpg aspect as compared to The Old Republic.


 


Star Wars The Old Republic:


 


I'll keep this shorter since less has been released as far as videos that really give me a sense of what I hope to see at release. It just seems a lot less finished based on what was shared. I think this is the other type of game I love where there will be a much deeper story, more of an RPG feel to it, more traditional, less action then GW2, bring with it a desire to allocate longer periods of time to it, with a huge world to explore. I'm also excited it is in the Star Wars Universe which I love so much.


 


My current concerns focus mostly on the hyped enemy UI, the lack of what GW2 offers to the cities that seem alive, the animations, and graphics. However, I do believe STRONGLY that Bioware will eventually share videos that are more in line with the state of the game GW2 is in and surprise us. I could be wrong, but I have faith in them and what they have stated will be their focus (including improving the animations).


 


This seems like a game that will bring my enjoyment of WOW, Aion, EQ2, Vanguard, AOC, Warhammer and LOTRO to another level due to the depth and story of the game.


 


BOTH GAMES seem like that will serve a purpose and only based on what they have shared, I could easily see myself playing both concurrently for different reasons. Ultimately, it will come down to none of the above. As with any game for me, it’s never about how many features or how polished the game is. It's about while I am playing, do I feel attached to the world or not. Do I want to log in and explore further. Do I want to see what is just around the corner.


 


WOW gave me this for a couple of years (struggling to log in to get my 77 to level 80), EQ2, Vanguard,  Aion, AOC, Vanguard and Warhammer did too but for a much shorter period of time and I never felt attached to any of those worlds. I felt attached to the world in LOTRO but have zero desire to repeat anything. Lets hope that these are both two fun worlds to want to be a part of.

There Is Always Hope!

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Comments

  • SilkravenSilkraven Member UncommonPosts: 74

    Both of these titles have a following. GW2 will get many from GW. Star Wars has a following of fans. These are the formulas for sucess if the gameplay lives up it.

  • NelothNeloth Member Posts: 249

    Both look to be excellent games, TOR with the IP, voicing and story, and GW2 with it's dynamic gameplay. The only negative thing with TOR is the too cartoony or plastic looking graphics and the space on rails, other than that it looks pretty perfect from where I'm sitting. Both are still under development so we'll see how it goes, but I'll buy both anyway.

  • MMOExposedMMOExposed Member RarePosts: 7,400

    Sorry oT, didnt read the OP, but just wondering from the last comment.

    What do the SW fans actually want?

    Philosophy of MMO Game Design

  • NelothNeloth Member Posts: 249

    Originally posted by MMOExposed

    Sorry oT, didnt read the OP, but just wondering from the last comment.

    What do the SW fans actually want?

    That's a tricky question, I think many don't really know what they want, they just know they want something good, something fun. SWG failed to deliver me the Star Wars feeling, it felt more like random Joe in a Star Wars setting, tough it was improved upon with the CU and the NGE.

    What I want is that feeling I got from the movies, playing as an iconic Star Wars character. First and foremost to have fun while playing, to be immersed in the setting, to be challenged by the content. All of that while still being able to have a real life. By the looks of it, that's exactly what BW is delivering with TOR;

    Incredible amounts of voicing that gives a cinematic game play experience only before seen in single player games. In my view the best way to tell a story is by voice. The story is the foundation for the game, for the quest, for why we run around shooting at stuff. I want my actions to mean something, to have a consequence. 

    Depth is the second important thing, I want to have many other things to do besides the story, like the companion side kick having a mind of it's own, world PvP, crafting as a challenging minigames instead of tedious grind, large degree of customization.

    That's what I want and so far BW appears to be delivering.

  • Sain34Sain34 Member UncommonPosts: 293

    It's good that you want them both to succeed, because they both will.

    image

  • endersshadowendersshadow Member Posts: 296

    Besides Star Wars being Star Wars, the game doesnt get me excited. Well, the classes did but thats where it stopped.

    Have they mentioned anything about pvp and its place in SWTOR?

  • Methos12Methos12 Member UncommonPosts: 1,244

    They very well might. I mean, it's not like they're directly competing with one another (SciFi vs Fantasy, subscription vs no subscription, etc) despite both playing on the story element.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • endersshadowendersshadow Member Posts: 296

    Originally posted by Methos12

    They very well might. I mean, it's not like they're directly competing with one another (SciFi vs Fantasy, subscription vs no subscription, etc) despite both playing on the story element.

    They are competing. Dont kid yourself. Guildwars2 may not have a montly fee but its still going to cost 60 bucks.

    TIME -How much time do you guys have? I find that I can spend too much time playing one mmo, much less two.

     

    Personally, once I find the ONE, I dont cheat on it until I am ready to get a divorce and find a new hotness.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by endersshadow

    Originally posted by Methos12

    They very well might. I mean, it's not like they're directly competing with one another (SciFi vs Fantasy, subscription vs no subscription, etc) despite both playing on the story element.

    They are competing. Dont kid yourself. Guildwars2 may not have a montly fee but its still going to cost 60 bucks.

    TIME -How much time do you guys have? I find that I can spend too much time playing one mmo, much less two.

     

    Personally, once I find the ONE, I dont cheat on it until I am ready to get a divorce and find a new hotness.

    I like riding tricycles.....

    This is not a game.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Zeroxin

    Originally posted by endersshadow

    They are competing. Dont kid yourself. Guildwars2 may not have a montly fee but its still going to cost 60 bucks.

    TIME -How much time do you guys have? I find that I can spend too much time playing one mmo, much less two.

     

    Personally, once I find the ONE, I dont cheat on it until I am ready to get a divorce and find a new hotness.

    I like riding tricycles.....

    I'm all for the group thing and affairs...

     

    "Hey hon, I'm sorry I cheated on you again, but that new other MMO looked so hot, and I had some drinks and one thing led to another and before you know it we spend the night... and the night after... and the weekend after that. Doesn't mean we're done, I still love ye..."  image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • The user and all related content has been deleted.
  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by Timukas

    I want as many games succeed as possible so I can have wider choice. Just how many games succeeded during past 5 years? Would like to have 4-5 successful, polished and good games on market after a while.

    It would be great to have lots of really good games for us to choose from, the reality is though that quite a few of them, were bodged together for release, or poorly implemented concepts - add in a few blatant cash grabs and controversial pricing models - and it seems the games are more about the money than anything else.

  • endersshadowendersshadow Member Posts: 296

    Originally posted by Zeroxin

    Originally posted by endersshadow


    Originally posted by Methos12

    They very well might. I mean, it's not like they're directly competing with one another (SciFi vs Fantasy, subscription vs no subscription, etc) despite both playing on the story element.

    They are competing. Dont kid yourself. Guildwars2 may not have a montly fee but its still going to cost 60 bucks.

    TIME -How much time do you guys have? I find that I can spend too much time playing one mmo, much less two.

     

    Personally, once I find the ONE, I dont cheat on it until I am ready to get a divorce and find a new hotness.

    I like riding tricycles.....

    You too?

     

    What about cake? Dont tell me your one of those pie dudes!

  • cloud8521cloud8521 Member Posts: 878

    Originally posted by endersshadow

    Originally posted by Zeroxin


    Originally posted by endersshadow


    Originally posted by Methos12

    They very well might. I mean, it's not like they're directly competing with one another (SciFi vs Fantasy, subscription vs no subscription, etc) despite both playing on the story element.

    They are competing. Dont kid yourself. Guildwars2 may not have a montly fee but its still going to cost 60 bucks.

    TIME -How much time do you guys have? I find that I can spend too much time playing one mmo, much less two.

     

    Personally, once I find the ONE, I dont cheat on it until I am ready to get a divorce and find a new hotness.

    I like riding tricycles.....

    You too?

     

    What about cake? Dont tell me your one of those pie dudes!

    i like both. the cake baked ontop of the pie. then with iceing added...

  • luckturtzluckturtz Member Posts: 422

    GW2 is more like Mass Effect,Oblivion,Fallout,Final fantasy than mmo because of the payment plan.How many people here bought Mass Effect 2 or RDR while still playing MMO.GW 2 biggest strenght is that does not compete with WoW subs and normal people try a New game then run back to WoW and end their sub with the new game.GW 2  their is no reason to quit it all together you just take a break.

  • J0K3R_3DJ0K3R_3D Member Posts: 82

    Originally posted by Methos12

    They very well might. I mean, it's not like they're directly competing with one another (SciFi vs Fantasy, subscription vs no subscription, etc) despite both playing on the story element.

    Theyre both MMO's, theyre competing with each other for their share of the market. Sure, they effect each other less because one of them is free but either way ... if GW2 is as in depth and a fully fleshed out open world MMO like they say it is ... why bother paying a sub for SWTOR or any other MMO?

     

    Ill never understand where people get this "oh this is a fantasy MMO ... its not competing with this one because its sci-fi" or my favorite ... "theyre not trying to compete with WoW" which IMO is just another way of saying "its not as good, or as high quality, as WoW but im in denial."

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by J0K3R_3D

    Originally posted by Methos12

    They very well might. I mean, it's not like they're directly competing with one another (SciFi vs Fantasy, subscription vs no subscription, etc) despite both playing on the story element.

    Theyre both MMO's, theyre competing with each other for their share of the market. Sure, they effect each other less because one of them is free but either way ... if GW2 is as in depth and a fully fleshed out open world MMO like they say it is ... why bother paying a sub for SWTOR or any other MMO?

     

    Ill never understand where people get this "oh this is a fantasy MMO ... its not competing with this one because its sci-fi" or my favorite ... "theyre not trying to compete with WoW" which IMO is just another way of saying "its not as good, or as high quality, as WoW but im in denial."

    Well, technically they have two different demographics.  GW2 isn't set to appeal to everyone,  neither is SWTOR.  BioWare has been very up front with their demographic.

     

    I have a very good idea on where my place will be with both of these games released, and it won't be GW2 for a long term MMO fix.  I will definitely buy and play both, but I see more longevity out of TOR.  Other people may see it differently.  Luckily, I don't have to choose between two subscriptions,  I just pay one, SWTOR,  and play both.  That way I get, advanced, deep, character progression from TOR as well as everything else it offers,  and all the dynamic content and CORPG gameplay they've brought over from GW1 on GW2.

     

    Theres nothing signifying that the success of one will hinder the success of the other.



  • fansedefansede Member UncommonPosts: 960

    Originally posted by Timukas

    I want as many games succeed as possible so I can have wider choice. Just how many games succeeded during past 5 years? Would like to have 4-5 successful, polished and good games on market after a while.

    Truth here!

    I want companies to invest in MMOs. Pray to the geek gods they do not fail.

  • J0K3R_3DJ0K3R_3D Member Posts: 82

    Originally posted by maskedweasel

    Originally posted by J0K3R_3D


    Originally posted by Methos12

    They very well might. I mean, it's not like they're directly competing with one another (SciFi vs Fantasy, subscription vs no subscription, etc) despite both playing on the story element.

    Theyre both MMO's, theyre competing with each other for their share of the market. Sure, they effect each other less because one of them is free but either way ... if GW2 is as in depth and a fully fleshed out open world MMO like they say it is ... why bother paying a sub for SWTOR or any other MMO?

     

    Ill never understand where people get this "oh this is a fantasy MMO ... its not competing with this one because its sci-fi" or my favorite ... "theyre not trying to compete with WoW" which IMO is just another way of saying "its not as good, or as high quality, as WoW but im in denial."

    Well, technically they have two different demographics.  GW2 isn't set to appeal to everyone,  neither is SWTOR.  BioWare has been very up front with their demographic.

     

    I have a very good idea on where my place will be with both of these games released, and it won't be GW2 for a long term MMO fix.  I will definitely buy and play both, but I see more longevity out of TOR.  Other people may see it differently.  Luckily, I don't have to choose between two subscriptions,  I just pay one, SWTOR,  and play both.  That way I get, advanced, deep, character progression from TOR as well as everything else it offers,  and all the dynamic content and CORPG gameplay they've brought over from GW1 on GW2.

     

    Theres nothing signifying that the success of one will hinder the success of the other.

    Thats the thing though it will. I plan on playing both too (TERA instead of TOR) but that doesnt mean everyone will. Its very possible if GW2 is a great game that can keep you playing for hours and never let go ... why would you want to play TOR? Same if you like TOR, yes its $15 per month, but why bother wasting the $60 on GW2 if TOR keeps you greatly entertained day after day. To say that two MMO's dont compete with each other because they have different themes (sci-fi vs fantasy) is like saying "The Other Guys" and "Dinner for Shmucks" didnt compete or effect each other to reach the top of the charts because one was a comedy about cops and the other about a really dumb guy. Look at WoW, its dicimated the subscription numbers of many many other MMO's that came before and after it, no matter the "theme." Im sure if WoW suddenly shut down Turbine would do a double take on going F2P.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by J0K3R_3D

    Originally posted by maskedweasel


    Originally posted by J0K3R_3D

    Thats the thing though it will. I plan on playing both too (TERA instead of TOR) but that doesnt mean everyone will. Its very possible if GW2 is a great game that can keep you playing for hours and never let go ... why would you want to play TOR? Same if you like TOR, yes its $15 per month, but why bother wasting the $60 on GW2 if TOR keeps you greatly entertained day after day. To say that two MMO's dont compete with each other because they have different themes (sci-fi vs fantasy) is like saying "The Other Guys" and "Dinner for Shmucks" didnt compete or effect each other to reach the top of the charts because one was a comedy about cops and the other about a really dumb guy. Look at WoW, its dicimated the subscription numbers of many many other MMO's that came before and after it, no matter the "theme." Im sure if WoW suddenly shut down Turbine would do a double take on going F2P.

    Its tough to say that WoW decimated other games, or that other games don't prosper because WoW is taking all of the subscribers.  WoW brought a lot of non MMO players into the genre,  something I also think SWTOR has a very good chance to do.  

     

    While I believe that most people don't play 2 MMOs simultaneously,  I do feel that at some point or another, players will look for another game to move on to,  If you are currently playing GW2,  why not move to TOR?  If you are currently playing TOR,  why not GW2?  There are plenty of other games that you could move to as well,  but these two games aren't set as direct competition with eachother in terms of IP, setting, and gameplay style.    I think the GW2 player who's burnt out after 6 months of playing and wants to take a break for a bit and try something else may find solace in TOR.

     

    Really its tough to say how each one will hold the publics attention without ever really getting our hands on the game.



  • kikan1kikan1 Member Posts: 50

    They are both popular

    They will both succeed

    They will both triumph

  • elockeelocke Member UncommonPosts: 4,335

    I agree with the OP, mostly. I want the upcoming MMORPGs to succeed because it gives us, the gamers, what we've been wanting. It gives us choices too so we don't get bogged down and bored with just ONE game, some of us at least.

    I personally plan to play, off and on, depending on content, patches, mood etc. the following games: FFXIV, GW2, Rift, SWTOR on top of occasionally visiting my current favs, GW1, WoW, and Lotro. Plenty to keep me busy for the next 5+ years, I hope.

    Either way, it's better than the last 5 years, where only WoW, Lotro and GW were really worth bouncing in and out of.

  • TUX426TUX426 Member Posts: 1,907

    Originally posted by kikan1

    They are both popular

    They will both succeed

    They will both triumph

    I hope this is true. I only intend to play one of the 2 titles, but I hope both succeed and deliver a message to existing titles that have grown both lazy and greedy.

  • ZaovrantarZaovrantar Member Posts: 85

    As a WOW fan I am convinced both will be blown to pieces by Blizzard. Someone should tell their designers they already are battling a lost cause. They concentrate on the wrong things.

    Blizzard knows what they are up to and will counter some "new" mechanics with ease. Cata is launched to put FF14 on death role. Everyone saw that coming. SW:TOR will be countered with Diablo3 some 2 months after EA launches and GW2 doesn't have a subscription base, so auto fading after 6 months. Selling aCD's to up the total.

    The few new twists found in both games will be copied in Cata patches, cutting out the unpolished and boring things . And that's the end of the story.

    The few stubborn fans will stay and defend them of course until Blizzard announces its new MMO and then even these die hards will succomb to it.

    In 5 years, Kotic will have the complete PC market in one hand and the console market in his other.

    Learn to cry baby.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Yes, you're right. You are a WoW fan image

     

    But that's not the bad part. What's far worse, you're a Kotick fan. Now that's just gross.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

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