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Amazing how a top quality game outsells just about every mmo within the first month of launch. Perhaps mmo developers need to learn better business models. I bet the game sells close to 5 million by the end of the year. MMO developers would kill to sell 5 million copies in 6 months time.
Link: http://www.gamespot.com/news/6274863.html?tag=latestheadlines%3Btitle%3B1
Comments
I'm guessing not having to pay a monthly fees has a lot to do with it, just look at Guild wars which recently announced 6.5mil copies sold to this day.
Starcraft is nothing compared to the real 4xRTS stragety games out there like Galactic Civilizations 1-2 and Sins Of A Solar Empire.
lol but SCII got half of that in a month...GW has been out for 5 years.
March on! - Lets Invade Pekopon
Kind of off-topic here, but I've never really been into RTS game. But I've been looking at some and I see descriptions like 3X, 4X, etc.. What exactly is that? The type of system or "rules" or something? I have actually been considering SoaSE.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
4X just means eXplore, eXpand, eXploit, and eXterminate.
http://en.wikipedia.org/wiki/4X
Did 4E not have the same ring to it or something?
4E! sounds like 40 in british slang lol.
March on! - Lets Invade Pekopon
While I enjoy those games, GC1-2 and are turn based iirc. Sins is a real time strategy buts they're like two completely different subsets of the genre when compared to star craft. Sins is a signficantly more empire building strategy, definetely a more sedate pace with elaborate tech trees and maps that could easily be played for a couple days with a big enough setting. Star craft is significantly more adapted to reflexive and frenetic strategy.
I wouldn't say its fair to call it "nothing" given its incredible popularity and the production quality of the game itself. It might not be your prefered game but don't hate it cause its popular.
Those sales figures are impressive for any game and any genre, but Blizzard produces very high quality games and their franchises are extremely popular.
It prompt that scll use less time do better than GW.
*dragon's call*
http://www.gamedp.com
Genre has more to do with it. RTS are still more mainstream.
Regardless, pretty impressive numbers to pull. Maybe they'll take this money and make a good MMO, since that's the genre I care about, at least a little.
I really enjoyed GC1/GC2 and SOASE, but I have to say Starcraft II is a much better game than any of them... at least in my opinion.
Wii games like Wii Sports sell for over 10 million boxes.
I'm guessing the target audience for certain game genres is larger than for MMO's.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Why? It's a Blizzard game that needed a face lift. Again, Blizzard had a built in following before the game ever hit the store shelves. People have been waiting years for SC2. Most importantly, you don't have to go buy a $1,500 PC to play SC2 (or any Blizzard game for that matter).
BioWare has learned from watching Blizzard. You don't need the advanced graphics in the business to sell games. Most players value content over graphics. That is why Blizzard has over 13 concurrent subscribers to WoW. That is why SC2 is off to a huge start. That is why SW:TOR will be the next "big MMORPG". Will it dethrone WoW? No. But it will be the number two MMORPG on the market this time next year because they are concentrating on content over graphics and you won't need a $1,500 system to play it.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
The problem is, I used to be impressed with the quality of content from Blizzard. I'm not anymore.
Starcraft II is decent, I enjoyed the beta, dabble with the retail a little bit. But the sad thing about it is, the thing that draws me most to Starcraft II right now is the insanely creative, unique, and different player maps and mods.
I agreed with you on most of it, tho, until you started in on the SW:TOR nonsense. Guild Wars 2 is going to have that place as No2/No1 and you know it. Quit being in denial
Really tho, I can't wait for the all the upcoming MMOs to release just to see how the population actually stables out between them all.
Hahaha, I think you just might have killed at least 9 RTS nerds..
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Originally posted by Jerek_
I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
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3.000.000 copies for a polished facelift PC game is great.
However at $ 30 dollar revenue per copy (for Blizzard) that hardly makes 100 million dollars total.
That's about ... one month worth of WOW subscriptions.
See the challenges Blizzard is facing?
"How to make great games without losing the subscriptions until we can replace them".
I bet the designers of SC2 worked with their hands tied to their backs.
The same will go for D3.
The fact Blizzard even can afford this attitiude ... says a lot about the mediocre competition in games land.
It all starts with controls (apparently in and out of the game). LOL
It is the single player that makes SC2 worth every penny. The multiplayer is not that much different if any from what it was 10 years ago.
i recently bought SC2 myself.Now its a totally different genre to GW .I would expect SC2 to easily outsale GW because its a RTS game which is still a more popular genre.And it has a huge following.
Good game though.