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I have not played for quite a while and I am wondering how easy it is for someone who was not particularly rich, probably 10-25 Mil to return to this game? Ive been looking through the main forums and doing some of my own research but so much has changed from when I used to play. It seems theres a huge focus on PVP and without 5 lines of buffs you cannot do so well, ive seen some sort of food or edible buff that costs 40Mil for a crate? 40 Mil or a crate? If stuffs that expensive I worry about if I will even be able to make it, I do not know how to make money anymore.
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In the current game, which I played during the last vet trial,10-25 mil is very little in the way of credits. One need only look at some of the trade forums to see silly amounts of credits, 100mil-1bil, flying around. 10-25 mil might buy you a top end weapon, and capped suit of armor, but not much beyond that. And as you might have guessed, much more is needed to be "competitive". Full suits of armor attachments alone (which everyone needs and has) cost more than 25 mil.
As to the buff question, yes, most of the successful PvP people have tons of buffs. 3 rows at a minimum. Some players will say "I go PvP with 2 buffs and I am fine." That's crap. On the PvP side, it really is buff wars, and anyone saying different is lying, or selling something.
I can't say I ever saw any food item selling for 40 mil a case, but I did see several thing running into the millions. Maybe if it is some capped unbalanced PvP food or something, maybe, but like I said, I never saw something that high.
All in all, this game is not particualrly friendly to a returning vet, and even worse for new players. At least some old players have older stuff to sell to generate income.
And thus, one of the reasons the population for this game is still in the tank. And it is. Depending on which server you were on, you might also have to pay a $25/toon transfer fee, if you want access to your old toons.
Yeah you are correct about the trades, I am actually already on star sider so I am one of the lucky ones. No server transfer needed.
I do appreciate your honest and blunt response as I do not particularly like people that try to be so blindly optimistic that they make anything bad into a "good." I will however unfortunate as it may seem to some, re-sub to check it out, I actually played just over a year ago and I do remember that I have a full set of 35 statted clothes on my LSJ. He was decently geared for clothes but he never got the master cloak. Whats all this silliness about Jedi's wearing "armor" that I hear? Is that untrue?
As of the last time I played, that was in fact true. They basically removed all armor restrictions a while back, with the possible exception of Mando armor. Why? Probably because people were complaining it was too hard to get the robe collection done, so they opened up armor, and with attachments, it is aparently almost as good, but no grinding needed.
What is old, is new again. I played a pre-9 jedi back in the day when they could wear armor as well. It was goofy looking, but when you were an original baby jedi, you were weak as heck and had no defense. Wearing armor then did cost the force regen that the robe had, however. But these days, along with most everything from the pre-cu, there is no such thing as force regen.
The sad thing is, I read the title of your thread and I was thinking, "I'd LOVE to return the copy I bought!"
Guess that means I have emotional baggage along with the rest of the SWG veterans, hehe.
We now return you to your regularly scheduled thread.
I lol'd not even going to lie.
My only question is: Why would you want to return? SWG is probably going to get shot down after the launch of SWOTR
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"
Hey Unive,
Welcome back to SWG. It can be daunting to return to SWG after even a few months absense as new content systems are added to the game all the time which will have you playing catch up.
10-25 million should be fine to get up and running in no time, it sounds like you already have armour and SEAs so thats half the job done. Buff wise you can take a look at my combat prep guide to see the basic buff combos that people take, these are actually pretty easy to get hold of and only a few are really all that effective.
There is a medic ability that purges peoples buffs in PvP one by one, so we tend to throw up all sorts of ineffective buffs like "Exceptional Milking Ability" so that those get purged instead of our Entertainer buff, for instance.
Here's the standard package, seven of these are medic buffs, The only thing that will cost you anything is food and powerups, but you can use the bazaar search to get some real bargains on these, food is nowhere near 40m a crate, more like 40k.
As you are already level 90 with some high end gear it should be no problem to get hold of credits, just playing through the high end content will net you some loot that you can sell for quick cash.
Speaking of buffs, check out this video for buff info:
http://www.youtube.com/watch?v=pTpVhJIAoOY
71
First advice I would give you is to focus on combat and get to lvl 90.
I know that the climb to 90 can be the most fun, and lvl 90 is where all the best stuff is gotten.
I would not bother with PVP unless you are lvl 90, have at least better than good gear, are in a guild, and there are others of your factin around. Trying to solo PVP does not work very well until you have the best gear possible.
Don't expect to be invited to many guilds until you have some presence in the game. IE are around long enough that peeps know you aren't quitting next month.
SWG has a high turn around atm imo, becuase the hurddles are not as easy as many games out there.
Anyone that comes to SWG and thinks they can make millions of credits in their first month will be sorely disappointed.
Thus my advise to focus on combat and there are ways for combat toons to make good credits. If you want to get into crafting having a combat geared up combat toon will help in many ways.
I live on Flurry and happy to say the game is thriving as much as it ever has over the last 24 months.
Plus we have space and that has it's own combat system for even more fun.
Also, KOTOR will likely be to shallow a game to keep the majority of SWG players. More likely peeps will end up playing both.
Can't say enough that SWG has allot more to offer than most newer MMOs and likely will for several more years to come.
you know what a swg developer does when players get restless?
patches in a new buff.
if they get REALLY restless?
patches in a new saber crystal.
Most of those are temporary or meaningless icons like crafting station buffs, and the player intentionally nerfs their own combat stats just to have an extra icon. For instance, they unequip 35x3 stat gloves in favour of gloves that give a +20 stat buff icon.
The simple fact that it's even possible speaks volumes of how out of hand the whole "buff" thing is. I'm all in favor of the Ent buff for that diversity that you simply can't get in a template - it individualizes a character in a way the Devs couldn't - but the fact that there are 71 buffs on any one player at one time is ridiculous. Even if you took away 20 of them, that's still 51 buffs!!! Take away 50, you still have 21 buffs! Seriously...that's beyond crazy.
That's the thing that gets me. One of the complaints about pre-cu, was that you "had" to get buffs to do anything (I disagree, and don't think I even learned about buffs for several months after I started playing).
Now, not only do you need a whole ton of buffs to PvP, you need to spend a ton of time and credits to get all the "optional" buff items, just to not get mowed down.
PvP is no long star wars, it is truly buff wars.
Why? Those 20 odd buffs that PvPers tend to run around with come from very different systems of the game. In the process of gearing up for PvP you will find yourself running quests, instances, completing collections, buying from traders and visiting Entertainers, Medics and Officers.
Part of being effective in PvP is learning all these systems so that you can be combat ready very quickly, it's as important as establishing a social network of factionally aligned allies.
Much of the high end content in SWG is a rich tapestry of all its component systems, this is something that is missing in many of today's MMOs which are targetted at the more casual gamer looking for instant gratification rather than deep and engaging gameplay.
As with everything in SWG, it can look daunting from the outside, but once on the ground it's really not that difficult, and it's really very rewarding once you get up to speed.
The reason for the high number of buffs in the game is because the combat system is broken and they cba to sort out all the errant code.
PS high end content in SWG is a rich tapestry... seriously take off those rose tinted glasses for once in your life. Of all the mmos i've played, swg has to be one of the most facerollingly easy and 'casual'.
"Come and have a look at what you could have won."
I have no idea what you are referring to, maybe check out the SWG trial to see how SWG plays today?
Then you last played quite briefly about 7 months ago in Game Update 15?
It can be daunting to return to SWG, even after a few months as new content and systems are constantly added, take a look at my Combat Prep guide for more information on buffs the next time you return, it demystifies much about buffing and combat.
Your telling me how to buff now...? The only thing daunting about having to return to SWG would be the thought of paying for such abject crap again. I'm glad you enjoy it, but for the love of god don't make out it's something it isn't.
I hate to be the one to break this to you but people do not avoid SWG because of it's 'complexity', just typing that made me lol so thanks.
"Come and have a look at what you could have won."
lol, rich tapestry? Badger, 71 buffs looks like a cluster f**k, not some "rich tapestry". Don't misunderstand, I think the Devs now realize (and have for awhile now) that adding more and more and more and more buffs was stupid...but they've taken no action to remove or reduce the number. Maybe that will change with the 3 full time Devs they have now since all we're seeing are tweaks, but it's undeniable that 71 buffs even being possible is just silly.
The fact that there needs to be a "Combat Prep" guide ought to tell you how F'd up and broken the system is. When a new player or returning vet needs a guide to understand a system so borked, what do you figure the chances of them staying are? It's a joke. Comabt is the core of the game. When combat is the system underlying most of the so called "content" in the new SWG, is so massively opaque, that a guide is required, how much fun do you think people are gonna have?
71 or more buffs and needing 20+ or so to fight effectively or not be at a huge disadvantage is a FAILURE of game design. Keep It Simple Stupid. People should not have to go on a quest for buffs and buff items to GET READY to go on some quests to have fun.
Broken mechanics layered upon broken systems run by a broken company.
And this is why SWG fails....
Your complaints about the game being too involving and deep are just what differentiates SWG from current and emerging MMOs and keeps it unique and fun, it's clearly not for everyone and I hope you find a game that you do enjoy.
if only SWG truly was all that unique and involving and 'deep' i resubbed last month to check the game out again.. have to wonder what part of the game is any of those things.. .. at least in a positive aspect anyway.. coming back to this game is.. not something i really recommend all that much.. particularly if you played the game pre-nge.. i dont know why i keep hoping it will improve.. as for the pvp buff wars thing.. its just crazy.. but at this point. does it really matter anymore?
So you are saying lots of buffs needed to cover over a broken combat system = a game being involving and deep?
"Come and have a look at what you could have won."
I don't know what about combat you think is broken, it's not. Buffs are completely optional, there are crazy amounts of buff "icons" available but most of them do nothing. The buff system at its core just requires the same interdependancy it ever has with Traders, Entertainers and Medics.
The combat system is not designed to handle the speed of the combat you now get with the advent of the NGE. Certain professions are capable of outputting extreme amounts of damage with specials given there is no real observable global cooldown on activating abilities. You can roll your face over the keyboard and fire off 5 things at once, spiking out inordinate amounts of damage. Now the devs could have spent the time reworking the code to cope with the faster combat, they could spent time balancing the professions adequately, instead they simply put in lots and lots of defensive buffs.
So, a combat system that is not designed to handle the current games combat mechanics speed.
Badly balanced profs.
Buffs used to rebalance the spike damage of said badly balanced profs.
Servers which cannot cope with the faster combat calculations - see aoes creating lag.
A game world which allows npcs to shoot/port through walls and severe exploiting of world objects.
The buff system does not require interdependancy in the least, pvpers (worth their salt) are either in a pvp guild with buffbots, or have buffbot alts. I ran pvp guilds; guild ent... check, guild officer stim dropper... check, guild afk medic up in safehouse...check. There is no runing about meeting the great and good to get buffs.
"Come and have a look at what you could have won."