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Warhammer is closing in Korea on Sept 30th

http://news.mmosite.com/content/2010-09-10/nhn_s_games_trapped_in_trouble,1.shtml

 

According to some of the statements made it does look like EA is about to drop Warhammer all around it seems.

Comments

  • KarmakaziKarmakazi Member Posts: 165

    Interesting, that's too bad. Probably wont be long before it's dropped in NA then. EA doesn't like to settle for anything less than something they can whore out, so it's likely they'll drop it soon. WAR was really a great game but as usual EA finds a way to mess it up.

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    But but, Adam Tingle from mmorpg gave it 10/10 for endgame pvp so how can that be!!!11111!!??

    "Come and have a look at what you could have won."

  • kodan420kodan420 Member Posts: 8

    According to NHN, EA itself has lost interest in developing Warhammer Online, and has suggested stopping the development work initiatively.

     

    Game is dead people.......

  • FactFact Member UncommonPosts: 82

    Originally posted by Karmakazi

    WAR was really a great game but as usual EA finds a way to mess it up.

    lol no it wasn't!

  • Thomas2006Thomas2006 Member RarePosts: 1,152

    Doesn't suprise me at all when it comes to EA. I mean come on, just look at there track record for MMO's. They have closed more MMO's then any other company out there. Heck Need for Speed World lasted a whole month or two before it was turned upside down and made free to play with only a few updates planned for the future of it.

    The only game EA has managed to really keep running in there stable is Ultima Online and I imagine thats because it costs them next to nothing to keep the game up. Heck UO's servers are more then likely machines from the late 90's with 1/100th the processing power of todays machine. More then likely costs more money to keep the games website running.

    I imagine if they shut Warhammer down next year then we will see Daoc follow some time there after unless they are working on a Daoc 2 project in the back ground.

    I hope SWTOR pulls in some numbers and holds onto them because if it doesn't..  we all know what EA will do with the game at that point.

    As far as Warhammer shutting down.. I think it's already well under way. If you look at the number of updates and the amount of updates over the last 2 years. It's slowed down by a massive amount. This 3 RVR content patch, I imagine, is nothing more then content that was left over from the pre-release days that they managed to scramble togeather with there small team that remains.

    This just goes to show even more so that we where all right when we said that Mythic should not have merged with EA (regardless of the situation at the time). EA's gutted the company and changed its name 3 times now and it looks like whats left of Mythic is being left to hang. Sad day to see what was once such a great and promesing company to fall to such ruins. :(

  • NewhopesNewhopes Member Posts: 458

    As much as I hate EA they have almost no blame in this it's almost totally Mythic's own fault.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by Thomas2006

    Doesn't suprise me at all when it comes to EA. I mean come on, just look at there track record for MMO's. They have closed more MMO's then any other company out there. Heck Need for Speed World lasted a whole month or two before it was turned upside down and made free to play with only a few updates planned for the future of it.

     

    I'd have to say NCSoft drops more MMOs then EA has, and I'd say that EA has given more leeway to the game companies then NCSoft does,  they completely shut Auto Assault down extremely quickly after launch,  I don't even think it made it 3 months.  Warhammer is a good game,  it had its faults though.  I don't think it would appeal to the eastern market much at all though.  

     

    I'd like to see EA turn it around,  but I know it won't really have a chance,  theres just no reason to keep subbed with all the new games coming out,  along with EAs new flagship big name MMO from BioWare.  Along with that, the mythic team is working on the PvP for TOR,  and I'm sure EA will keep them pretty busy working on TOR instead of trying to breathe life back into WAR.  



  • EmoqqboyEmoqqboy Member UncommonPosts: 194

    i was disappointed as well, actually i was generally disppointed with warhammer overall. from the same original company that brought us darkage of camelot, which was so good during its era.

    <QQ moar plz. kkthxbai.>

  • dandmcddandmcd Member Posts: 20

    I'm not a fan of EA either, but to blame them for this games failure is ludicrous. This game failed due to Mark Jacobs and his poor leadership and lack of skilled producers and designers capable of making a Triple A title EA expected the game to be, with all the money they injected into Mythic.

  • Thomas2006Thomas2006 Member RarePosts: 1,152

    Originally posted by dandmcd

    I'm not a fan of EA either, but to blame them for this games failure is ludicrous. This game failed due to Mark Jacobs and his poor leadership and lack of skilled producers and designers capable of making a Triple A title EA expected the game to be, with all the money they injected into Mythic.

    I don't put all the blame on EA. But seeing as how EA was more or less involved with the game from the start (after we recieved all the facts and was alerted a year later that EA had bought out Mythic some time ago). I think EA had a LOT of pull in what / how Warhammer was made and pugged more into trying to get the WoW players then anything else.

    As far as Mark Jacobs leadership and the lack of skilled producers / designers. I don't think any of us have enough information on what the situation was to make sure a judgement.  Just by going off there track record with Dark Age of Camelot, I would say that they more then had the skills and leadership to pull it off, atleast to the level of Dark Age of Camelot when it came to RvR.  With a 2/3 year development cycle, I imagine alot of ideas / things where pushed to the back burner.  Seeing as how Mythic was aquired one year after signing / getting the license for Warhammer, I doubt it was that far into development. It was more writing on papers then anything else at that stage (maybe some art work here and there).  Then when you have a huge company like EA outright buy you up, you know they had a say in the overall design of Warhammer.

    Warhammer really needed atleast another year of development, but i imagine there pressure to GET the game out there before AoC (both competing games for PvPers). Kinda forced there hand into pushing the game out.

    I mean come on, two cities on each side missing from the game. Unstable servers, and little full on testing of the entire game.

    One thing I can say is that Warhammer is a great example of why limited small portion testing of MMO's is a very bad idea overall. Alot of what went wrong with Warhammer was not discovered until it was too late to fix because they decided to focus testing on certain limited parts / areas at a time. They never knew how all the systems worked togeather in a full on environment until it was too late to do much of anything about it. (This is one of the big things I am worried about on SWTOR - since they are also doing very limited and very focused testing on small areas of the game at a time. By the time open beta "if it happens" rolls around its going to be to late to fix any major issues - just like Warhammer.)

    Anyways, I always blame EA first and formost when it comes to inhouse development like this. They are known for having some of the worse schedules and when the people that make the decisions at EA dont like something. It gets changed or canned. There third party development program is actually a nice setup and works better then being bought up by EA. It's what I wished Mythic would have went into instead of letting EA buy them out and gut the company.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    Originally posted by Fact

    Originally posted by Karmakazi

    WAR was really a great game but as usual EA finds a way to mess it up.

    lol no it wasn't!

    Lol yes it was

  • BenthonBenthon Member Posts: 2,069

    Originally posted by Frostbite05

    Originally posted by Fact

    Originally posted by Karmakazi

    WAR was really a great game but as usual EA finds a way to mess it up.

    lol no it wasn't!

    Lol yes it was

     The initial concept was good. The information the beta testers were fed on what was going to be implemented in the future sounded great, but a year down the road when we had all forgotten those promises, they didn't bother to remind us they failed to implement Dogs of War, destructible war camps, etc. etc.

    The game sucked a**

    He who keeps his cool best wins.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    Originally posted by Benthon

    Originally posted by Frostbite05


    Originally posted by Fact


    Originally posted by Karmakazi

    WAR was really a great game but as usual EA finds a way to mess it up.

    lol no it wasn't!

    Lol yes it was

     The initial concept was good. The information the beta testers were fed on what was going to be implemented in the future sounded great, but a year down the road when we had all forgotten those promises, they didn't bother to remind us they failed to implement Dogs of War, destructible war camps, etc. etc.

    The game sucked a**

    It did but it really doesn't anymore. Just think what would have happened if EA didn't force mythic to release a year early.

  • MmocountMmocount Member Posts: 194

    Originally posted by Frostbite05

    Originally posted by Benthon


    Originally posted by Frostbite05


    Originally posted by Fact


    Originally posted by Karmakazi

    WAR was really a great game but as usual EA finds a way to mess it up.

    lol no it wasn't!

    Lol yes it was

     The initial concept was good. The information the beta testers were fed on what was going to be implemented in the future sounded great, but a year down the road when we had all forgotten those promises, they didn't bother to remind us they failed to implement Dogs of War, destructible war camps, etc. etc.

    The game sucked a**

    It did but it really doesn't anymore. Just think what would have happened if EA didn't force mythic to release a year early.

     

    You mean, think what would have happened if Mythic had finished the game on time? Rather than still not having been done, a year after their original planned release date and a year of wasting extra resources by EA?

     

    It's no surprise they kicked the game out the door at some point. Clearly extra time and money didn't do them any good either.

  • NewhopesNewhopes Member Posts: 458

    Originally posted by Frostbite05

    Originally posted by Benthon

    Originally posted by Frostbite05

    Originally posted by Fact

    Originally posted by Karmakazi

    WAR was really a great game but as usual EA finds a way to mess it up.

    lol no it wasn't!

    Lol yes it was

     The initial concept was good. The information the beta testers were fed on what was going to be implemented in the future sounded great, but a year down the road when we had all forgotten those promises, they didn't bother to remind us they failed to implement Dogs of War, destructible war camps, etc. etc.

    The game sucked a**

    It did but it really doesn't anymore. Just think what would have happened if EA didn't force mythic to release a year early.

     You do know that the game was already about a year past it's original release date and EA give them that extra time don't you?

  • Darkheart00Darkheart00 Member Posts: 521

    Originally posted by Thomas2006

    Originally posted by dandmcd

    I'm not a fan of EA either, but to blame them for this games failure is ludicrous. This game failed due to Mark Jacobs and his poor leadership and lack of skilled producers and designers capable of making a Triple A title EA expected the game to be, with all the money they injected into Mythic.

    I don't put all the blame on EA. But seeing as how EA was more or less involved with the game from the start (after we recieved all the facts and was alerted a year later that EA had bought out Mythic some time ago). I think EA had a LOT of pull in what / how Warhammer was made and pugged more into trying to get the WoW players then anything else.

    When EA bought Mythic the game was well in its alpha test so no EA was not involved in WAR from the begining.

    As far as Mark Jacobs leadership and the lack of skilled producers / designers. I don't think any of us have enough information on what the situation was to make sure a judgement.  Just by going off there track record with Dark Age of Camelot, I would say that they more then had the skills and leadership to pull it off, atleast to the level of Dark Age of Camelot when it came to RvR.  With a 2/3 year development cycle, I imagine alot of ideas / things where pushed to the back burner.  Seeing as how Mythic was aquired one year after signing / getting the license for Warhammer, I doubt it was that far into development. It was more writing on papers then anything else at that stage (maybe some art work here and there).  Then when you have a huge company like EA outright buy you up, you know they had a say in the overall design of Warhammer.

    Warhammer really needed atleast another year of development, but i imagine there pressure to GET the game out there before AoC (both competing games for PvPers). Kinda forced there hand into pushing the game out.

    WAR was released well after AoC was out? Plus WAR had already been delayed a year or so and devs kept insisting the CB community the game was ready to shipped in Aug 08. It was not EA that forced Mythic to release the game ahead of schedule, in fact if they had delayed it any further they would released it right up  against Wotlk.

    I mean come on, two cities on each side missing from the game. Unstable servers, and little full on testing of the entire game.

    One thing I can say is that Warhammer is a great example of why limited small portion testing of MMO's is a very bad idea overall. Alot of what went wrong with Warhammer was not discovered until it was too late to fix because they decided to focus testing on certain limited parts / areas at a time. They never knew how all the systems worked togeather in a full on environment until it was too late to do much of anything about it. (This is one of the big things I am worried about on SWTOR - since they are also doing very limited and very focused testing on small areas of the game at a time. By the time open beta "if it happens" rolls around its going to be to late to fix any major issues - just like Warhammer.)

    Anyways, I always blame EA first and formost when it comes to inhouse development like this. They are known for having some of the worse schedules and when the people that make the decisions at EA dont like something. It gets changed or canned. There third party development program is actually a nice setup and works better then being bought up by EA. It's what I wished Mythic would have went into instead of letting EA buy them out and gut the company.

    Mythic was saved by EA they ran out of funding for WAR in mid 06. If EA had not bought out Mythic they would have to declare bankruptcy.

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