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I have seen this game on PS3 today, and i was really amazed at the graphics, they just looked so real, not because of the pixelrate but because of the annimations.. just awesome, all the fluid action
http://www.youtube.com/watch?v=Kgogah1INcY
I would not mind to see a fantasy themed MMO build with this engine and these annimations. Combined with a FPS like targetting system and lots of highspeed action this would rock big time.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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Tell me about it! One day some developer will give us a really good MMORPG/FPS with this standard of graphics and game play and I will be doing my happy dance. I do not care if it is a Mount and Blade, Red Dead Redemption or a sci-fi based game ala FireFly - this is the kind of MMORPG/FPS I dream of.
To bad this is a console based game and not a PC game. ::sigh::
Soooo..... >_>
If it does come out.... Can I do the happy dance with you too?
The San Diego Game Development Community is best known for our technical artists. You can see that play out in Everquest 2 and Red Dead Redemption. When you are making a game, the standard art development includes Meshes, Textures, and Animation Cycles. These combined often don't produce fluid effects or appealing visuals. A Technical Artist molds the art and programing together to achieve this while also heightening other effects like weapon tracking and set driven key normal maps. The fact is today, you can get absolutely abysmal models, but if you have a good technical artist the game will look stunning. The only problem is its very hard to be a technical artist and requires more then just a 4 year degree.
Sure... ^_^
I was really dissapointed that Rockstar didnt release a PC version of this game i really wanted to play it and i dont own a console.
Huzzah!
Then we can ride off into the virtual sunset and live happily ever after... Until we log out.
.... Excellent....
You want to know what sucks more. You have to unlock female avatars. You can't just play one from the get go.
Just look at the number of games that did not get this.... like Vanguard... This part of gamedevelopment is so important, there is a lot of handwork to be done...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I perceive this to be more a function of focus and constraints of animation.
If you want an MMO where you never fight anything but humanoids and horses, and you never have more units onscreen than you'd see in RDR, then sure it's perfectly possible.
But most typical MMO designs don't limit themselves to those constraints, and in their pursuit of additional content are forced to make concessions in fidelity.
Also @Teala: My female friend felt the same way about the avatars, but wasn't in a position to do anything about it (she worked on the game.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
You beat me to it
It seems that with every good singleplayer/multiplayer game released we see these type of topics of wanting a MMORPG out of it, without any thought what it takes to create a MMORPG. I sure this will not be the last "I wish a MMORPG would like game X" But then again since many new MMO's have become very limited in options towards their players it does seem that many just want a limited MMO experiance.
I sometimes wonder how many current MMO players have played or are playing RPG's, as sometimes I think allot of FPS gamers have come into this genre. Don't get me wrong I like many genre of games from RTS, FPS, RPG....etc...etc.. but appreciate each genre on it's own, sorry for this being slightly off-topic
Overall I am pretty sure one day we get the visual quality of single/multiplayer games turn into MMORPG's, especially since we are in the FIBER connection era, and as soon that becomes more affordable towards the masses games like MMORPG 'swill improve in both visuals aswell gameplay.
Hmmm...
I was only talking abou the graphics and espescially the annimations... (I even said i washoping for a fantasy themend MMO) ... just today with re entering LOTRO in F2P beta i realised what part of this games play distracted me, it waas the cluncky character annimations of my dwarf.
Lotro is a beatifull world which comes close to teh Red dead redemption world.... but character annimations make this game much less then it could have been.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Well to be clear, just because "additional distinct monster types results in less quality per type" is a fact of game development that doesn't mean Game A (with 30 monsters) will automatically have a higher quality than Game B (with 10). Artist skill, dev time, and many other factors affect the quality of a game.
But when all the other factors are equal, a game with 10 monster types will have higher quality everything (graphics, gameplay, etc) than a game with 30 monster types.
Actually when you mention the world itself, that's where the two games can come closest because you're comparing 1 World vs. 1 World (well actually the size comparison it what matters.) Which is obviously a much more similar comparison than 10 vs. 30 monster types.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Ohh I forgot to pat San Diego on the back for another thing. San Diego hosts the 2nd largest collection of mmo developers right behind Souel. One thing you are forgetting about is how graphics are processed. The server does not see graphics, it only sees data nodes. The client or your PC is what calculates graphics. The difference between an MMO here is that it must render all the characters and monsters unlike single player games. In some instances it also has to calculate the world that is hidden in a Single player game. There are still plenty of resources left to push the client graphics.
The real problem is that mmos must target the widest breadth of consumers. So pretty much any system made in the last 4 years with the exception of Intel IGP must be usable for an mmo on its release. Most developers don't want to do the extra work involved in targeting all these different configurations and typically give the lowest common denominator for all. The other problem is the slow adoption rate of modern technology in the mmo industry. MMOs coming out today are using tech 8 years old. Its rather abysmal because what has happened over the last 8 years is optimization and effeciency. So you can get alot more out of the game with the same resources and do less work to boot.
Ya know, one recurring thought in my mind while playing this game was: I would die to play a game like this in a medieval fantasy setting. Keep the same engine and physics, just change the setting and add swords, bows, magic, etc. Thats all I wanted.
Now...imagine how fun freeroam would be....EPIC.
Then I'd finally get the chance to play as a professional assassin. Screw bounty hunting, I want blood money...
"Everyone dies. It is how one lives that matters."
Artemis Entreri (R.A. Salvatore)
"P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-
"But, there is one they fear.
In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-