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any vets like me see swtor and....

sinloisinloi Member UncommonPosts: 201

Cry....just out right cry.

 

That all bounty hunters are evil and dressed like jangoo fett, all smugglers get standard issue wookies and correlian corvettes?

that troopers can only be good and dress like clones, while the sith troopers from the kotor games seem to have vanished.

 

why we all fight over hoth because it's a major strategic point and not just a place where a desperate semi crushed rebellion hides?

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Comments

  • agagaagaga Member Posts: 273

    Originally posted by sinloi

    Cry....just out right cry.

     

    That all bounty hunters are evil and dressed like jangoo fett, all smugglers get standard issue wookies and correlian corvettes?

    that troopers can only be good and dress like clones, while the sith troopers from the kotor games seem to have vanished.

     

    why we all fight over hoth because it's a major strategic point and not just a place where a desperate semi crushed rebellion hides?

    SWTOR is a much simpler game designed for a much younger audience with much more limited objectives than SWG used to be. If it fails, and there are people who think it may, then it will finally prove to LA that they have been making a serious error since 2005 in creating SW MMOs for casual audiences rather than player audiences. A bit like the comic industry in the 80s suddenly realising that the people who were actually buying and enjoying comics weren't twelve year olds but twenty plus year olds.

  • VarnyVarny Member Posts: 765

    I see it and think why are we going backwards? Sure it's more polished and the graphics are modern, that's a given but in terms of what it is doing... none of it is MMO stuff.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Bounty hunters aren't evil,  they're just aligned with the sith,  that doesn't make them good or evil. Alignment is different then faction.  Same with all the other classes.

     

    This is a star wars game for a younger generation,  younger meaning, this has nothing to do with the original trilogy other then it has the same basic lore components as the original IP.



  • pye088jpye088j Member Posts: 228

    Personally I wasn´t expecting SWG 2 from this title so no.

    All statements I make is from my point of view unless stated otherwise.

  • Loke666Loke666 Member EpicPosts: 21,441

    Xin loi, I think it is time to get over NGE now. This game have nothing in common with SWG and you really can't expect it to be either.

    While I doubt that it will be a great game for me personally I think it will attract many players and there isn't anything wrong with that.

    And George Lucas himself have been messing with his IP as bad as this, with the possible exception of healers in SW, that really sucks. Invisibility and tanks are also a bit suspicious to me.

    But you just can't expect to like all games even if they have the same IP, that doesn't mean that they are bad, just that they are aimed for another kind of player.

  • Vagrant_ZeroVagrant_Zero Member Posts: 1,190


    Originally posted by agaga

    Originally posted by sinloi
    Cry....just out right cry.
     
    That all bounty hunters are evil and dressed like jangoo fett, all smugglers get standard issue wookies and correlian corvettes?
    that troopers can only be good and dress like clones, while the sith troopers from the kotor games seem to have vanished.
     
    why we all fight over hoth because it's a major strategic point and not just a place where a desperate semi crushed rebellion hides?
    SWTOR is a much simpler game designed for a much younger audience with much more limited objectives than SWG used to be. If it fails, and there are people who think it may, then it will finally prove to LA that they have been making a serious error since 2005 in creating SW MMOs for casual audiences rather than player audiences. A bit like the comic industry in the 80s suddenly realising that the people who were actually buying and enjoying comics weren't twelve year olds but twenty plus year olds.

    And if it succeeds it will prove once and for all that SWG was stillborn garbage and that nobody cares about sandboxes.

    Fair enough?

  • SovrathSovrath Member LegendaryPosts: 32,780

    Originally posted by agaga

     If it fails, and there are people who think it may, then it will finally prove to LA that they have been making a serious error since 2005 in creating SW MMOs for casual audiences rather than player audiences.

    As long as they can deliver a stable and polished product, it won't fail.

    at all.

    A casual Star Wars game with that is accessible with a strong story and colorful art design?

    They'll be printing money.

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  • TUX426TUX426 Member Posts: 1,907

    Originally posted by pye088j

    Personally I wasn´t expecting SWG 2 from this title so no.

    This.

    If you're hoping, wishing for or expecting SWG2, expect to be disappointed.

     

    edit: I should add...Bioware makes VERY engaging stories that will suck you in and they're the kings or "RP". Expect an amazing Role Playing game set in the Star Wars Universe...this title just happens to be Online where you can join your friends.

  • yumpinyiminiyumpinyimini Member UncommonPosts: 81

    Originally posted by sinloi

    Cry....just out right cry.

     

    That all bounty hunters are evil and dressed like jangoo fett, all smugglers get standard issue wookies and correlian corvettes?

    that troopers can only be good and dress like clones, while the sith troopers from the kotor games seem to have vanished.

     

    why we all fight over hoth because it's a major strategic point and not just a place where a desperate semi crushed rebellion hides?

     I have to agree that the idea of everyone having the same companion is a bit silly.  However I'm not sure exactly how this would work in game.  For example, does it mean that if a bunch of smugglers show up in the same cantina each of them will be accompanied by a copy of the same Wookie companion?  What happens when two smugglers are in the same group and both decide to bring their companion along?  Ah well, I'm sure someone here knows the answers.

    The main worry I've got about TOR, is that the developers almost seem to be trying to control the players too much.  Little things like picking our companions for us, or deciding for us what types of space battles we can engage in..these things get under my skin. 

    Sure in the movies you don't see Han Solo out in space just "dickin' around" as the head writer condescendingly put it.  However the ability of someone like Han Solo to board the Falcon, and travel throughout the galaxy unrestrained for whatever reason he chose, was always implied in the films.

     

  • Vagrant_ZeroVagrant_Zero Member Posts: 1,190


    Originally posted by yumpinyimini

    Originally posted by sinloi
    Cry....just out right cry.
     
    That all bounty hunters are evil and dressed like jangoo fett, all smugglers get standard issue wookies and correlian corvettes?
    that troopers can only be good and dress like clones, while the sith troopers from the kotor games seem to have vanished.
     
    why we all fight over hoth because it's a major strategic point and not just a place where a desperate semi crushed rebellion hides?
     I have to agree that the idea of everyone having the same companion is a bit silly.  However I'm not sure exactly how this would work in game.  For example, does it mean that if a bunch of smugglers show up in the same cantina each of them will be accompanied by a copy of the same Wookie companion?  What happens when two smugglers are in the same group and both decide to bring their companion along?  Ah well, I'm sure someone here knows the answers.
    The main worry I've got about TOR, is that the developers almost seem to be trying to control the players too much.  Little things like picking our companions for us, or deciding for us what types of space battles we can engage in..these things get under my skin. 
    Sure in the movies you don't see Han Solo out in space just "dickin' around" as the head writer condescendingly put it.  However the ability of someone like Han Solo to board the Falcon, and travel throughout the galaxy unrestrained for whatever reason he chose, was always implied in the films.
     

    Each class gets multiple companions. In addition the companions are customizable in terms of appearance. So it's unlikely that situation would arise.

  • akiira69akiira69 Member UncommonPosts: 615

    Originally posted by agaga

    Originally posted by sinloi

    Cry....just out right cry.

     

    That all bounty hunters are evil and dressed like jangoo fett, all smugglers get standard issue wookies and correlian corvettes?

    that troopers can only be good and dress like clones, while the sith troopers from the kotor games seem to have vanished.

     

    why we all fight over hoth because it's a major strategic point and not just a place where a desperate semi crushed rebellion hides?

    SWTOR is a much simpler game designed for a much younger audience with much more limited objectives than SWG used to be. If it fails, and there are people who think it may, then it will finally prove to LA that they have been making a serious error since 2005 in creating SW MMOs for casual audiences rather than player audiences. A bit like the comic industry in the 80s suddenly realising that the people who were actually buying and enjoying comics weren't twelve year olds but twenty plus year olds.

    The only Mistake LucasArts ever made was trusting SOE to make a MMO without FUBAR'ing it. Im not saying that there isnt a chance that BioWare isnt biting off more than it can chew. But atleast give them a chance BioWare made 2 offline Star Wars RPG's and they won more awards separatly than SWG ever did so that means Lucas was right to ask them to make a MMO. besides who knows what they have planned after release they might add the Sith Trooper.

    "Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"

  • yumpinyiminiyumpinyimini Member UncommonPosts: 81

    Originally posted by Vagrant_Zero

     




    Originally posted by yumpinyimini





    Originally posted by sinloi

    Cry....just out right cry.

     

    That all bounty hunters are evil and dressed like jangoo fett, all smugglers get standard issue wookies and correlian corvettes?

    that troopers can only be good and dress like clones, while the sith troopers from the kotor games seem to have vanished.

     

    why we all fight over hoth because it's a major strategic point and not just a place where a desperate semi crushed rebellion hides?






     I have to agree that the idea of everyone having the same companion is a bit silly.  However I'm not sure exactly how this would work in game.  For example, does it mean that if a bunch of smugglers show up in the same cantina each of them will be accompanied by a copy of the same Wookie companion?  What happens when two smugglers are in the same group and both decide to bring their companion along?  Ah well, I'm sure someone here knows the answers.

    The main worry I've got about TOR, is that the developers almost seem to be trying to control the players too much.  Little things like picking our companions for us, or deciding for us what types of space battles we can engage in..these things get under my skin. 

    Sure in the movies you don't see Han Solo out in space just "dickin' around" as the head writer condescendingly put it.  However the ability of someone like Han Solo to board the Falcon, and travel throughout the galaxy unrestrained for whatever reason he chose, was always implied in the films.

     



     

    Each class gets multiple companions. In addition the companions are customizable in terms of appearance. So it's unlikely that situation would arise.

     That's good to know...thanks.

  • GinazGinaz Member RarePosts: 2,558

    Originally posted by TUX426

    Originally posted by pye088j

    Personally I wasn´t expecting SWG 2 from this title so no.

    This.

    If you're hoping, wishing for or expecting SWG2, expect to be disappointed.

     

    edit: I should add...Bioware makes VERY engaging stories that will suck you in and they're the kings or "RP". Expect an amazing Role Playing game set in the Star Wars Universe...this title just happens to be Online where you can join your friends.

    Pretty much.  A lot of the people complaining about swtor somehow expected, and sometimes demanded, that it be swg 2.  It never was going to be like that.  I'm looking forward to it but I'm also not getting my hopes up too much.  If swtor turns out to be no good, then I may be done with mmo's for a long while.

    Is a man not entitled to the herp of his derp?

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  • DistopiaDistopia Member EpicPosts: 21,183

    I always get a tad suspicous when an OP doesn't contribute more than the first post in a thread.

    As for your question nope, SWG pre-cu vet here and I have no gripes to make, Bioware went the direction they wanted with their Star Wars MMO. I have a few issues with certain decisions being made here and there, yet overall so far it looks like an enjoyable MMO, or at least one I may enjoy.

    It would have been nice to have a neutral/criminal faction in TOR, where smugglers and BH's would fit in nicely, also allowing more class options. However, the absense of such a faction is not a deal breaker for me.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • aleosaleos Member UncommonPosts: 1,943

    Originally posted by pye088j

    Personally I wasn´t expecting SWG 2 from this title so no.

  • Asmiroth20Asmiroth20 Member Posts: 346

        No, I see it and think that I'm going to be in for a treat, I've been interested ever since 2005 when the rumors started.  I also think that if SOE would've put as much love into SWG as Bioware is putting into SWTOR, then it might have still been viable as a game.

  • dinamsdinams Member Posts: 1,362

    The only thing that keeps bugging me and being a gamebreaking experience are the poor work done with the animations.

    Other than that Im fine

    "It has potential"
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  • elistrangeelistrange Member Posts: 157

    Regardless, 

    I will buy the game, and give it a shot. If I like it then I will continue to play, and if I like it a little bit it will go the way of the other games that I play when I get bored with whatever game I happen to playing at the time . If I don't like it then I will not play it again. 

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  • mmonoobletmmonooblet Member Posts: 336

    SWG sucked, get over it.  The fact that people who think themselves special and call themselves "vets" hate this game is actually a good thing.  If they liked it, then chances are it would suck as well.

  • AntariousAntarious Member UncommonPosts: 2,843

    I played SWG and loved the game.   The only MMO I liked more was Ultima Online.

     

    I don't call myself a "vet" as to me that term applies to people who served in the military.  Nor did I expect SWG 2 from this game. 

     

    When the game comes out if I like it I will play it.   If I don't like it I won't play it and for me its that simple.   However, trashing SWG Pre-CU is as foolish as people who wanted TOR to be SWG 2.   Personally I loved the community that SWG used to have and some posts on this forum give a good indication of people I hope play on a different server than me.

  • yabooeryabooer Member Posts: 97

    Originally posted by sinloi

    Cry....just out right cry.

     

    That all bounty hunters are evil and dressed like jangoo fett, all smugglers get standard issue wookies and correlian corvettes?

    that troopers can only be good and dress like clones, while the sith troopers from the kotor games seem to have vanished.

     

    why we all fight over hoth because it's a major strategic point and not just a place where a desperate semi crushed rebellion hides?

    Because their main selling point is an animated T.V. show, they have an 7-15/6ish age group to cater to, WHILE everyone over the age of 16 has heard of the Star War's movies. Combining the two you can easily estimate a HUGE player base.

    The only problem (Which there will be this problem, guaranteed, 100%, no doubt in my mind) it is over hyped, meaning it will fail when it releases a 50-60% done copy, many of us older gamers will sigh in the fact that ANOTHER instant gratification, cookie cutter game, is released into the world and quit within days.

    Knowing the fact that I can't choose my own diverse class as I so choose (Think of AC2/EQ/AC/SWG[Pre-Cu]) will limit my play style, the fact that I'm FORCED to be on a side, rather than just abiding by how I want to play.

    All in all it is a WoW clone dressed up as SW, with a couple of "unique" systems.

     

    Also, if you're going to throw a rebuttal saying, "Well they will have cinematics and a HUGE story", I will simply state, that is amazing, please tell me the percentage of people that will actually go through and read all of it? You will see a number in the single digits.

  • mmonoobletmmonooblet Member Posts: 336

    Originally posted by Antarious

    I played SWG and loved the game.   The only MMO I liked more was Ultima Online.

     

    I don't call myself a "vet" as to me that term applies to people who served in the military.  Nor did I expect SWG 2 from this game. 

     

    When the game comes out if I like it I will play it.   If I don't like it I won't play it and for me its that simple.   However, trashing SWG Pre-CU is as foolish as people who wanted TOR to be SWG 2.   Personally I loved the community that SWG used to have and some posts on this forum give a good indication of people I hope play on a different server than me.

    Trashing games that suck is foolish?  Is that what you're saying?

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by yabooer

    Because their main selling point is an animated T.V. show, they have an 7-15/6ish age group to cater to, WHILE everyone over the age of 16 has heard of the Star War's movies. Combining the two you can easily estimate a HUGE player base.

    The only problem (Which there will be this problem, guaranteed, 100%, no doubt in my mind) it is over hyped, meaning it will fail when it releases a 50-60% done copy, many of us older gamers will sigh in the fact that ANOTHER instant gratification, cookie cutter game, is released into the world and quit within days.

    Knowing the fact that I can't choose my own diverse class as I so choose (Think of AC2/EQ/AC/SWG[Pre-Cu]) will limit my play style, the fact that I'm FORCED to be on a side, rather than just abiding by how I want to play.

    All in all it is a WoW clone dressed up as SW, with a couple of "unique" systems.

     

    Also, if you're going to throw a rebuttal saying, "Well they will have cinematics and a HUGE story", I will simply state, that is amazing, please tell me the percentage of people that will actually go through and read all of it? You will see a number in the single digits.

    @Antarious: if you want to know why some people are getting grumpy in their replies on these forums, it's because posts like this, 'WoW clone', '7-15/6ish age group', 'cookie-cutter', 'SWG[Pre-CU]'... the only thing missing is an offhand remark that SW:TOR will be a singleplayer game, but I guess that can't be combined in one post with claiming it's a 'WoW clone'.

     

    Look: if people had the best time of their life in SWG Pre-NGE, that's all cool, fine with me. I had an awesome time with a great community and lots  of fun and exciting experiences in EQ. However, I don't let that determine my fun and enjoyment in all MMO's I play afterwards, constantly comparing those other MMO's with EQ. They're different, and I like and enjoy them for what they are, with their differences.

    A lot of 'us older gamers' - yes, I'm also one of those - don't have the same issues with the themepark MMO's that apparently a number of SWG vets have, and we don't need to have a sandbox-style MMO to have fun.

     

    About story: sorry, you're very wrong with that. ANet is doing story. FC is doing story. Bioware is doing story. Those are 3 upcoming AAA titles where the devs found that quest mechanics as they are now are lacking and missing atmosphere, and where they all intend to add story for a better ingame experience. And can you blaim them for it? The last 5-6 years have proven that themepark MMO's are far more successful than sandbox MMO's.

    Or can you blaim Bioware of looking closely towards Blizzard's succes, and try to learn their lessons from it just as Blizzard learnt their lessons from EQ's success?

    A number in the single digits, you say,  for the people that are interested in story and that haven't grown tired of the current MMO questing? Now that is just ridiculous.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • theinvadertheinvader Member UncommonPosts: 240

    Originally posted by akiira69

    The only Mistake LucasArts ever made was trusting SOE to make a MMO without FUBAR'ing it. Im not saying that there isnt a chance that BioWare isnt biting off more than it can chew. But atleast give them a chance BioWare made 2 offline Star Wars RPG's and they won more awards separatly than SWG ever did so that means Lucas was right to ask them to make a MMO. besides who knows what they have planned after release they might add the Sith Trooper.

    IIRC Bioware have only made one offline Star Wars RPG. KOTOR 2 was developed by Obsidian Entertainment.

    Always read the small print.

  • Moaky07Moaky07 Member Posts: 2,096

    Originally posted by akiira69

    Originally posted by agaga

    Originally posted by sinloi

    Cry....just out right cry.

     

    That all bounty hunters are evil and dressed like jangoo fett, all smugglers get standard issue wookies and correlian corvettes?

    that troopers can only be good and dress like clones, while the sith troopers from the kotor games seem to have vanished.

     

    why we all fight over hoth because it's a major strategic point and not just a place where a desperate semi crushed rebellion hides?

    SWTOR is a much simpler game designed for a much younger audience with much more limited objectives than SWG used to be. If it fails, and there are people who think it may, then it will finally prove to LA that they have been making a serious error since 2005 in creating SW MMOs for casual audiences rather than player audiences. A bit like the comic industry in the 80s suddenly realising that the people who were actually buying and enjoying comics weren't twelve year olds but twenty plus year olds.

    The only Mistake LucasArts ever made was trusting SOE to make a MMO without FUBAR'ing it. Im not saying that there isnt a chance that BioWare isnt biting off more than it can chew. But atleast give them a chance BioWare made 2 offline Star Wars RPG's and they won more awards separatly than SWG ever did so that means Lucas was right to ask them to make a MMO. besides who knows what they have planned after release they might add the Sith Trooper.

     EQ1 wwas a great game. Number 1 in NA subs back then, and I played from 01 till 06.

     

    SOE's mistake was letting Koster make the game. Sandboxes dont pull big audiences, and TOR is going to smash SWG sub numbers.

     

    As far as companions....it would be nice to have unique sidekicks for everyone. Hopefully you have the ability to at least gear them up as you wish. Seeing as I enjoy immersion to a degree, and not simulation, it wont bother me. If you ever raided with 2 or more necros in EQ, you know what I mean.

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

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