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God awful

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  • XithrylXithryl Member UncommonPosts: 256

    I do agree with some points made against this game. However I also feel it should be noted that this game is not even a week old yet. Considering the changes from Alpha to now, it has improved a lot. Still much to fix but it will get there.

    I do feel there isn't any direction in the game, which yes may filter out the "WoW Players" However it also filters out those that are new and wanting to try the game. Some longer tutorials and such would be great but you gotta take what you can get.

    It would also be great to feel a better connection between the community and the developers, I haven't been around FFXIV long but I do feel that there isn't much, if any at all.

    I will say that without a Linkshell this game is almost worthless. Playing this game solo unless I guess you just wanna craft and thats all, feels pointless. I got this game with a RL friend of mine, who decided he doesn't like it and is trying to convince me to go back to WoW. I have since been looking for a good LS and haven't been successful. Some have responded, but the enthusiasm of gaming isnt there, "Join our linkshell!" "OK!" ......nothing......

    Perhaps you can have better luck at finding a good linkshell and go out adventuring together, I hope I get into one soon, or I fear I will let go of this game myself :(

  • BenthonBenthon Member Posts: 2,069

    Agree with OP

    He who keeps his cool best wins.

  • PresbytierPresbytier Member UncommonPosts: 424

    Originally posted by xxSHIFTYxx

    Originally posted by geldonyetich

    Yeah, we've heard it all before.  It all comes down to this: the game is harder than you're used to and also it is operating under atypical conditions right now.


    • Discovering which NPCs sell the things you want?  Part of the exploration task the game gives you.  If that's too much trouble for you, cheat.

    • Personally, I can switch to my crafting profession in well under 30 seconds.  How?  Read the thread sticked on the top of this forum about profession switching with macros.

    • Yes, crafting takes a bit longer than other games, but the results are a bit more profound than them too, resulting in more important items and generally more skill gain per successful crafting session versus many competing MMORPGs.

    • When grinding, try exploring and finding spots that aren't so saturated by other players if you don't want a lot of competition.  I found several, and my server is slightly over 2,000 players all day. 

    • You can also try teaming up with people who have guildleves.  You can share their guildleve and thereby do more/day that way.  (It will also complete your guildleve if you have the same one already.)  They seem to be on a 36 hour refresh timer right now.

    • UI lag was reduced considerably on release, though it's not been completely eliminated.  If you're encounterin a whole lot of it, I advise considering lowering your system settings (see the config program on the start menu - ambient occlusion or double buffer are nonos) or getting away from big clumps of other players (all that traffic slows down your server interaction).

    • You'll generally find the very slowest performance near the camps closest to the major city, since everybody's character is only about 2-3 days old these areas are much more heavily trafficed than will be typical later.  Even the flow of combat is a lot faster when you're further away from a massive saturation of players.

    If, after a day or two of trying the game, you're still unable to adapt to it... alright, not all games are for everyone.  Caveat Emptor and all that.  Guess that's why they give you a 30 day trial with the box price.

    What ever man this game blows and you know it......stop defending this POS with "this game is harder and only for elite players" or "its not gonna hold your hand" BS.

    you get 8 levequest at level 1 and have 24 hour cool down, once your done you can craft or mindlessly gring mobs to level......you get 8 more at level 10 and have a few epic quest by then but those arn't repeatable.

    This game FAILS HARD anyone who plays it i feel is just playing to spite the people who stated the obvious about lol.

    and i've never played WoW

    The fact that every server is at max or close to it seems to prove you wrong(and I doubt they are all playing out of spite).

    "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
    "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson

  • MisterSrMisterSr Member UncommonPosts: 928

    IT's called leve parties 15x5 on 5 star quests. 15x5=75, granted the majority of you will have similar leves, so more like 30 something I would say. But still, that's a crap load of leves. This game is group centric and focused on creating a challenge, as well as being completely different. If it's not your cup of tea move on, but the game is actually fun to a certain crowd. 

  • PyrostasisPyrostasis Member UncommonPosts: 2,293

    Originally posted by MisterSr

    IT's called leve parties 15x5 on 5 star quests. 15x5=75, granted the majority of you will have similar leves, so more like 30 something I would say. But still, that's a crap load of leves. This game is group centric and focused on creating a challenge, as well as being completely different. If it's not your cup of tea move on, but the game is actually fun to a certain crowd. 

    the problem here is exp is based on effort. IE if I hit the mob, I have a chance of getting skill ups on my class...if I dont I just get physical exp.

    With 15 plus people, except for the dodo leve mobs die instantly. Exp is pretty crappy...and more or less a waste of your time.

    ATM the best way to level is simply do your leves solo on the hardest setting you can, then go find a cave somewhere and mindlessly grind.

    Unfortunately this isnt fun.

    This game so far seems specifically oriented towards the casual solos...and NOT to grouping. Grouping so far seems to penalize you if anything. At least up and through the level 10 levels (16 physical 13 class)

  • PyrostasisPyrostasis Member UncommonPosts: 2,293

    Originally posted by Terewyn

    Doesn't surprise me...  Finally a decent and challenging game comes out  and all complain because they have to earn their achievements rather than being handed to them.  Good, games like this and FFXI filter out the WoW players.  Perfect for me. :)

    Bad game design doesnt = challenging, its just simply bad design.

    Having 3-5 seconds of lag in all of your starting zones because you didnt stress test is not a challenge.

    Having no mobs to fight because the spawn rate is to low isnt a challenge.

    Having high level monsters that one shot folks in the newbie areas...again not challenging.

    Penalizing folks for grouping...

    Not documenting your game...

    Not having more than 3 hours of content per 36 hours...

    I can go on and on. I really want to like this game, but this is not a challenge. A challenge is something that you can work to defeat. Something you can overcome. The problems that Se are having, that folks are complaining about, and that fanbois and girls are defending require patches to be overcome.

    Thats not a challenge, thats not cause we want EZ mode, thats just plain old broken.

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by Pyrostasis

    Originally posted by Terewyn

    Doesn't surprise me...  Finally a decent and challenging game comes out  and all complain because they have to earn their achievements rather than being handed to them.  Good, games like this and FFXI filter out the WoW players.  Perfect for me. :)

    Bad game design doesnt = challenging, its just simply bad design.

    I didn't see anything bad about the design and i don't think the people playing it do either.

    Having 3-5 seconds of lag in all of your starting zones because you didnt stress test is not a challenge.

    I somehow doni't think Terewyn is taking about this when reffering to a challanging game. This is a bug not a part of the game.

    Having no mobs to fight because the spawn rate is to low isnt a challenge.

    This happens all the time when 30 people are hunting in one area. I've had this happen alot but when i went further out, I could kill 10 mobs in a row without ever stopping for another person.

    Having high level monsters that one shot folks in the newbie areas...again not challenging.

    thats called being careful. You gotta position yourself that the higher level mobs dont kill you.  One specific case is Monster hunter.  It had this very thing, kill 10 low level creature while a very high creature roamed the area, it was a starter quest. Tons of people called that a challenge because you had to figure out how to kill those low ones without dying to the high one.

    Penalizing folks for grouping...

    Low level areas don't tend to require grouping. Higher ones do, which is where FF games (at least the online ones) shine at.  I'm not sure what the level cap is, but my first day i consider myself a newbie to the game and any level i reach a newbie level.

    Not documenting your game...

    Not having more than 3 hours of content per 36 hours...

    The game is slow, i think it's based that you get more content every 10 levels or so.  Depends on how you spend your time really i suppose. 3 hours is a long time in a day to spend on one thing, the only other thing i spend more time on is work.

    I can go on and on. I really want to like this game, but this is not a challenge. A challenge is something that you can work to defeat. Something you can overcome. The problems that Se are having, that folks are complaining about, and that fanbois and girls are defending require patches to be overcome.

    I agree that the term challenging is subjective but only the lag is really patch worthy. Others can be corrected by moving away from the crowd or getting further into the game.

    Thats not a challenge, thats not cause we want EZ mode, thats just plain old broken.

    The only thing broken in your list of things is the lag time, everything else is design.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • PyrostasisPyrostasis Member UncommonPosts: 2,293

    Oh I completely agree its by design.

    I called it "bad" design.

    Having a dungeon, 5 minute walk from your newbie area with level 40 mobs, doesnt seem like a smart move when there isnt enough mobs to kill.

    Having high level ants taking up areas in your newbie zone that could be better optimized for low level content is a bad choice.

    You said you are able to wander around away from people...but the maps are extremely small. What server are you on? During prime time on my server not only is there 5 seconds of delay on all actions making combat damn near impossible, but the only mobs to kill that arent red are in caves or extremely few and far between.

    Folks like you keep mentioning move away from the areas...but that really isnt an option when the area in your level range is only 1000 yards by 1000 yards.

    Off time hours the mob population is acceptable, but the lag is still bad.

    You claim that group content is meant for later game...fair enough. In that instance you have only 30 minutes of content every 36 hours unless you want to gather or craft for the rest of the time, which granted is definitely an option. However... I believe combat should also be an option...and it currently isnt.

    I understand your theory of having a high level mob that must be dodged in the newbie zone...but again to me that isnt a challenge, its simply aggravating. A challenge would be having mobs that can disable you in someway unless you counter them with an ability or spell. The moles that dig under the ground and hit you really hard when they pop up would be an example of a extreme minor challenge. Thats good gameplay. Having a level 60 dragon that appears out of no where to kill you because it didnt load due to lag isnt a challenge...its retarded.

    Having 50 + monsters in your newbie area that no one can kill because they hit for 2000 when there arent enough mobs to go around...isnt a challenge...its bad design.

    If you think those are good ideas... well then we disagree. If thats the market SE is aiming for then they better get ready for server merges.

     

     

  • PresbytierPresbytier Member UncommonPosts: 424

    Originally posted by Pyrostasis

    Originally posted by Terewyn

    Doesn't surprise me...  Finally a decent and challenging game comes out  and all complain because they have to earn their achievements rather than being handed to them.  Good, games like this and FFXI filter out the WoW players.  Perfect for me. :)

    Bad game design doesnt = challenging, its just simply bad design.

    Having 3-5 seconds of lag in all of your starting zones because you didnt stress test is not a challenge.

    Having no mobs to fight because the spawn rate is to low isnt a challenge.

    Having high level monsters that one shot folks in the newbie areas...again not challenging.

    Penalizing folks for grouping...

    Not documenting your game...

    Not having more than 3 hours of content per 36 hours...

    I can go on and on. I really want to like this game, but this is not a challenge. A challenge is something that you can work to defeat. Something you can overcome. The problems that Se are having, that folks are complaining about, and that fanbois and girls are defending require patches to be overcome.

    Thats not a challenge, thats not cause we want EZ mode, thats just plain old broken.

    First you can't do a decent stress test in OB, you have to wait till it comes out. Not to mention the servers are getting very full; this also creates lag. Honestly just give it a month and they will probably have most of the lag problems fixed.

    "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
    "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson

  • PyrostasisPyrostasis Member UncommonPosts: 2,293

    Originally posted by Presbytier

    Originally posted by Pyrostasis


    Originally posted by Terewyn

    Doesn't surprise me...  Finally a decent and challenging game comes out  and all complain because they have to earn their achievements rather than being handed to them.  Good, games like this and FFXI filter out the WoW players.  Perfect for me. :)

    Bad game design doesnt = challenging, its just simply bad design.

    Having 3-5 seconds of lag in all of your starting zones because you didnt stress test is not a challenge.

    Having no mobs to fight because the spawn rate is to low isnt a challenge.

    Having high level monsters that one shot folks in the newbie areas...again not challenging.

    Penalizing folks for grouping...

    Not documenting your game...

    Not having more than 3 hours of content per 36 hours...

    I can go on and on. I really want to like this game, but this is not a challenge. A challenge is something that you can work to defeat. Something you can overcome. The problems that Se are having, that folks are complaining about, and that fanbois and girls are defending require patches to be overcome.

    Thats not a challenge, thats not cause we want EZ mode, thats just plain old broken.

    First you can't do a decent stress test in OB, you have to wait till it comes out. Not to mention the servers are getting very full; this also creates lag. Honestly just give it a month and they will probably have most of the lag problems fixed.

    ...

    OB is exactly when you do a stress test. You release ONE server, give keys out to 20,000 people and you find out what your hardware can handle and where the bugs are. SE didnt do that.

    Currenly you have servers falling to their knees with less than 2,000 people on them.

    The game is not playable at prime time...Im perfecty fine waiting for them to fix it, but since I am paying for it and cant play Im going to complain.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    There's rarely a MMO that hasn't experienced some form of lag with maxed out servers right after launch.

     

    Btw, did anybody do population counts (is it even possible?), to see what a maxed out server has as average population cap ingame?

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • TheEmpyrealTheEmpyreal Member Posts: 65

    Originally posted by Presbytier

    Originally posted by Pyrostasis


    Originally posted by Terewyn

    Doesn't surprise me...  Finally a decent and challenging game comes out  and all complain because they have to earn their achievements rather than being handed to them.  Good, games like this and FFXI filter out the WoW players.  Perfect for me. :)

    Bad game design doesnt = challenging, its just simply bad design.

    Having 3-5 seconds of lag in all of your starting zones because you didnt stress test is not a challenge.

    Having no mobs to fight because the spawn rate is to low isnt a challenge.

    Having high level monsters that one shot folks in the newbie areas...again not challenging.

    Penalizing folks for grouping...

    Not documenting your game...

    Not having more than 3 hours of content per 36 hours...

    I can go on and on. I really want to like this game, but this is not a challenge. A challenge is something that you can work to defeat. Something you can overcome. The problems that Se are having, that folks are complaining about, and that fanbois and girls are defending require patches to be overcome.

    Thats not a challenge, thats not cause we want EZ mode, thats just plain old broken.

    First you can't do a decent stress test in OB, you have to wait till it comes out. Not to mention the servers are getting very full; this also creates lag. Honestly just give it a month and they will probably have most of the lag problems fixed.

    First,  you are completely wrong about not being able to perform a stress test in OB.  They had MULTIPLE servers at max capacity during open beta, if they wanted to stress it more, they could have opened LESS servers(all the way down to the magic number of ONE) and increased the pop cap on that one server.  Want to bottleneck it even more, only let people on during the weekend.   I clearly remember not being able to log on due to overpopulated servers during open beta, they had the same lag and it was well documented on the forums during the closed beta  This lag didn't magically appear overnight on launch day, it was there during closed beta then during open beta and now it's there during launch.   Truth is that they knew they had an exorbitantly superfluous amount of issues with the game and chose to go ahead and launch a severely under-baked product.  Apologist much?

    But yeah, the lag will improve, I've never seen an mmo where lag actually got worse over time, although, given the lower-the-bar precedent that FFXIV is setting in almost every single facet of mmo industry, I wouldn't be that surprised if it did.

  • PyrostasisPyrostasis Member UncommonPosts: 2,293

    Originally posted by cyphers

    There's rarely a MMO that hasn't experienced some form of lag with maxed out servers right after launch.

     

    Btw, did anybody do population counts (is it even possible?), to see what a maxed out server has as average population cap ingame?

    1500 people...

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Pyrostasis

    Originally posted by cyphers

    There's rarely a MMO that hasn't experienced some form of lag with maxed out servers right after launch.

     

    Btw, did anybody do population counts (is it even possible?), to see what a maxed out server has as average population cap ingame?

    1500 people...

    1500 is the max number that are allowed to be logged in simultaneously?? That's low.

     

    Is this a dynamic adjustment thing or so? 1500 as a hard cap isn't much at all, unless it's a cap that takes dynamically into consideration that all these are people are in the starter areas and levels.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • Vagrant_ZeroVagrant_Zero Member Posts: 1,190


    Originally posted by seabeast


    Originally posted by holdenhamlet


    Originally posted by Vagrant_Zero
     



    Originally posted by holdenhamlet
    ME NO LIKE LEARN!  LEARN HARD!  FIRE BAD!


    You could spend time learning Klingon. It's fairly hard.
    WHY would you do such a thing is another matter entirety.
    That pretty much sums up FF14.

    Yeah why learn stuff?  Everything should just be the same.  That would be totally like way easier.  FIRE BAD!

     I do not think it is about learning...stuff. My 'ol lady spends more time on Eve sites than she does playing games. Perhaps if we turn the statement around. Why spend hours reading online regarding which NPC to talk to when you can be in game enjoying the time. I got to admit there does come a time when exploring to learn becomes...unsat. Other than a few fanboi's the games community is pretty cool regarding assistance in providing information and to me, the community is very important.
    Lets put it in a certain prespective; if the concept is to "not hand hold" then why not make the game really complex. Want to move your toon around? Then you have to go to the menu and click walk/stop walking/run/etc. because that would be too....consuming huh? To this end, I think that anyone who visits this site has a good idea of how FF is at this point and is able to grasp the "its different" concept. So if someone purchuses the game and wants to find out for themselves then...you been warned.

    Seabeast gets it yet Hamlet is still clueless.

    Moral of the story? Godzilla > Shakespeare.



    Originally posted by Terewyn
    Doesn't surprise me...  Finally a decent and challenging game comes out  and all complain because they have to earn their achievements rather than being handed to them.  Good, games like this and FFXI filter out the WoW players.  Perfect for me. :)

    I'm sure there are people out there that find Hello Kitty Online challenging. Doesn't actually make HKO challenging though...just makes them...special.

  • Laughing-manLaughing-man Member RarePosts: 3,655

    This entire thread seems like its made to make people respond in a negative way...

    I think there is a word for that...

  • kelarcanuskelarcanus Member UncommonPosts: 63

    Originally posted by Laughing-man

    This entire thread seems like its made to make people respond in a negative way...

    I think there is a word for that...

    The word you're looking for is "troll" or perhaps "flame"

     

     

    For everyone who hates this game, send me a PM with your account info so that me and others who didn't get a CE can play until the 30th.

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by Pyrostasis

    Oh I completely agree its by design.

    I called it "bad" design.

    agreed you did and I didn't think so and the rest of my post was to state why i didn't think so.

    Having a dungeon, 5 minute walk from your newbie area with level 40 mobs, doesnt seem like a smart move when there isnt enough mobs to kill.

    While yes it is in the newbie area, it's not a newbie dungeon.  I'm assuming your having a problem with the layout of the zone that everything isn't near the level of things outside.  I can see how that can be a problem but i think it's one easily overcome by simply not going into that dungeon yet.  You also can't take mob pop into count when everyone is in the exact same place at the same time.  This isn't how the game normally runs. Everyones playing it. Give it a month or two and i'm sure you will find mobs to kill easy.

    Having high level ants taking up areas in your newbie zone that could be better optimized for low level content is a bad choice.

    Most of the high level mobs at least in Ul'dah starting area were non aggressive, so i could choose to not attack them. I guess we are going to have to agree to disagree on the concept of challenging here.

    You said you are able to wander around away from people...but the maps are extremely small. What server are you on? During prime time on my server not only is there 5 seconds of delay on all actions making combat damn near impossible, but the only mobs to kill that arent red are in caves or extremely few and far between.

    I could walk for about 25 mins in one direction north from Ul'dah with star marmots and other such low level creatures. I was hunting in one area between about 4-6PM PST on Istory without a soul nearby, it was actually quite lonely for those 2 hours not seeing anyone.

    Folks like you keep mentioning move away from the areas...but that really isnt an option when the area in your level range is only 1000 yards by 1000 yards.

    Off time hours the mob population is acceptable, but the lag is still bad.

    There was lag i grant you, but i'm not sure if this is server or just not optimized, i'll leave this one at that.

    You claim that group content is meant for later game...fair enough. In that instance you have only 30 minutes of content every 36 hours unless you want to gather or craft for the rest of the time, which granted is definitely an option. However... I believe combat should also be an option...and it currently isnt.

    Yeah content is nice. I expect a good deal of content in a game but i'm not expecting EQ1 or other such games amount of content at launch, i prefer the game to be fun and playable. Content comes later.  Least thats how i feel.

    I understand your theory of having a high level mob that must be dodged in the newbie zone...but again to me that isnt a challenge, its simply aggravating. A challenge would be having mobs that can disable you in someway unless you counter them with an ability or spell. The moles that dig under the ground and hit you really hard when they pop up would be an example of a extreme minor challenge. Thats good gameplay. Having a level 60 dragon that appears out of no where to kill you because it didnt load due to lag isnt a challenge...its retarded.

    No it's just a different form of challenge, the idea is to not get hit by that mob, and i'm not sure where this level 60 dragon is coming from..you sure that wasn't some kind of event that SE was pulling?  I've been on all hours of the day and never run into anything like that.

    Having 50 + monsters in your newbie area that no one can kill because they hit for 2000 when there arent enough mobs to go around...isnt a challenge...its bad design.

    Wow i'm never encountered anything like this. There were a few little tougher mobs like the spider type creatures that handed my butt to me but nothing that hit me for 2k.

    If you think those are good ideas... well then we disagree. If thats the market SE is aiming for then they better get ready for server merges.

    *nods* guess we will have to agree to disagree. But i think we can come as far as saying this game deserves a chance for some people and is not just god awful as the OP stated.

     

     

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • foulu625foulu625 Member Posts: 177

    Originally posted by geldonyetich

    Yeah, we've heard it all before.  It all comes down to this: the game is harder than you're used to and also it is operating under atypical conditions right now.


    • Discovering which NPCs sell the things you want?  Part of the exploration task the game gives you.  If that's too much trouble for you, cheat.

    • Personally, I can switch to my crafting profession in well under 30 seconds.  How?  Read the thread sticked on the top of this forum about profession switching with macros.

    • Yes, crafting takes a bit longer than other games, but the results are a bit more profound than them too, resulting in more important items and generally more skill gain per successful crafting session versus many competing MMORPGs.

    • When grinding, try exploring and finding spots that aren't so saturated by other players if you don't want a lot of competition.  I found several, and my server is slightly over 2,000 players all day. 

    • You can also try teaming up with people who have guildleves.  You can share their guildleve and thereby do more/day that way.  (It will also complete your guildleve if you have the same one already.)  They seem to be on a 36 hour refresh timer right now.

    • UI lag was reduced considerably on release, though it's not been completely eliminated.  If you're encounterin a whole lot of it, I advise considering lowering your system settings (see the config program on the start menu - ambient occlusion or double buffer are nonos) or getting away from big clumps of other players (all that traffic slows down your server interaction).

    • You'll generally find the very slowest performance near the camps closest to the major city, since everybody's character is only about 2-3 days old these areas are much more heavily trafficed than will be typical later.  Even the flow of combat is a lot faster when you're further away from a massive saturation of players.

    If, after a day or two of trying the game, you're still unable to adapt to it... alright, not all games are for everyone.  Caveat Emptor and all that.  Guess that's why they give you a 30 day trial with the box price.

     

    Bad and lazy design isn't difficulty. Unless you know...talking to people is a challenge to you. Most people don't feel like talking to a million NPCs that'll repeat the same useless garbage 20 times over. EQ was difficult, Vanguard was difficult pre-nerf, FFXIV is a craptastic timesink through and through. (Again, not difficulty.) Clearly the only difficult thing about the game was getting the devs to do their job, which apparently didn't work so they just threw out a bunch of tedious "stretch out the tiny amount of content we have" penalties. GG SE.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by foulu625

    Bad and lazy design isn't difficulty. Unless you know...talking to people is a challenge to you. Most people don't feel like talking to a million NPCs that'll repeat the same useless garbage 20 times over. EQ was difficult, Vanguard was difficult pre-nerf, FFXIV is a craptastic timesink through and through. (Again, not difficulty.)

    Ah, nostalgia. In EQ you had to talk to every NPC to find out what they had to offer, much like FFXIV actually, and the other FF games. In FFXIV there aren't a million NPC's. They don't repeat the same 'garbage'. FFXIV is difficult if you find having no quest pointers or investing more time in figuring stuff out than in other MMO's difficult. 'Different' is a better word. 

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • grapevinegrapevine Member UncommonPosts: 1,927

    Originally posted by cyphers

    Originally posted by foulu625



    Bad and lazy design isn't difficulty. Unless you know...talking to people is a challenge to you. Most people don't feel like talking to a million NPCs that'll repeat the same useless garbage 20 times over. EQ was difficult, Vanguard was difficult pre-nerf, FFXIV is a craptastic timesink through and through. (Again, not difficulty.)

    Ah, nostalgia. In EQ you had to talk to every NPC to find out what they had to offer, much like FFXIV actually, and the other FF games. In FFXIV there aren't a million NPC's. They don't repeat the same 'garbage'. FFXIV is difficult if you find having no quest pointers or investing more time in figuring stuff out than in other MMO's difficult. 'Different' is a better word. 

     

    Actually the difference is there are no quests for the NPCs to give.  People are just doing it out of hope, or looking for vendors.

  • sephiroth112sephiroth112 Member UncommonPosts: 55

    Originally posted by kelarcanus

    Originally posted by Laughing-man

    This entire thread seems like its made to make people respond in a negative way...

    I think there is a word for that...

    The word you're looking for is "troll" or perhaps "flame"

     

     

    For everyone who hates this game, send me a PM with your account info so that me and others who didn't get a CE can play until the 30th.

     mmm you are right 80% the people that attack ffxiv, is the people that only play for 1 day open beta and wow lovers trolling without argument

    now i prefer play ffxiv that wow, wow is easy crap game without challenge, in wow you can see people that have ridiculous title will they uses all time addons

    addons play for them

    thanks SE for made different game, in this time i wanna watch great story like ffxi

     

     

    my first mmorpg was ffxi, lineage 2, after i play wow, aoc, aion and lotro

    ffxi is the best game mmo that i played

  • foulu625foulu625 Member Posts: 177

    Originally posted by cyphers

    Originally posted by foulu625



    Bad and lazy design isn't difficulty. Unless you know...talking to people is a challenge to you. Most people don't feel like talking to a million NPCs that'll repeat the same useless garbage 20 times over. EQ was difficult, Vanguard was difficult pre-nerf, FFXIV is a craptastic timesink through and through. (Again, not difficulty.)

    Ah, nostalgia. In EQ you had to talk to every NPC to find out what they had to offer, much like FFXIV actually, and the other FF games. In FFXIV there aren't a million NPC's. They don't repeat the same 'garbage'. FFXIV is difficult if you find having no quest pointers or investing more time in figuring stuff out than in other MMO's difficult. 'Different' is a better word. 

    They repeat the same scripted junk that doesn't matter. That was just one facet of EQ, as it was in Morrowind. FFXIV doesn't have anything else though. Hence the xp penalties, no quests, terribly designed/programmed mobs with too much hp designed so you "have" to group. It's a faceroll game in the guise of "hardcore". Running around isn't difficult, though it's even less of an issue with this game, as they didn't feel the need to add very many of those.

  • AluviusAluvius Member Posts: 288

    Just wanted to chime in that my friend and I just canceled our CE accounts after what, 3 days of playing?  I can only echo all of the valid criticisms laid out by previous posters here and in numerous other threads.  If you haven't bought it yet and are discomfited by what you're reading then I'd advise on not buying it.  Everything is true from the psychotic UI to the character on rails feel to the lack of content.

    If I had to pick one deal breaker its the UI and everything associated with it such as changing classes and needing to substitute player made macro's for what should be integral game systems.

    What I did like about it was that it doesn't hold your hand.  But that's about it.

    And no, I don't play WoW .. I dislike it equally for being on the far other end of the scale, ie too easy and silly.

  • nikadeemus3nikadeemus3 Member Posts: 1

    If they had only taken more time to adapt the interface to a PC...

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